Herobrine has never existed in the official game, only as pranks and mods; I (and other modders) surely have come across its code by now if it did given just how extensively I've worked with it while making mods for nearly 9 years (by "mods" I mean old-school "jar" mods where you directly modify the game's code, rather than using an API like Forge, so everything is fully accessible, though even Forge/etc let you view the source). Not that I ever believed in it either or found anything remotely paranormal in any of my worlds (and even if you did it was just world corruption, particularly bugs like MC-315, which can cause chunks, including player builds, from a deleted world to appear in a newly created world; if it was multiplayer than it could have been anybody), and indeed my first experience hearing about them was probably a mod showcase so it was perfectly natural for me to assume it was just a mod and anything else a big conspiracy; "removed Herobrine" is just a joke on Mojang's part, one which they should have stopped doing long ago and made an official statement that it was never a thing.
- toydotgame
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Member for 3 years, 9 months, and 16 days
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TheMasterCaver posted a message on Share Your Herobrine KnowledgePosted in: Survival Mode -
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TheMasterCaver posted a message on Question: Combining enchantments with an anvilPosted in: Survival ModeYou have to add Protection IV to a new pair of leggings, then combine them so the item with Protection IV is in the first slot (the first slot always takes precedence over the second slot; since books can only be in the second slot when adding them to a non-book item they can never override enchantments, except when combining two books). I'd also suggest adding any other enchantments (e.g. Mending) to the leggings with Fire Protection before combining them so both items have seen one working (the final item will have two workings either way because the anvil uses the item with the higher penalty; doing this minimizes the costs and chance of hitting the 6 rework limit).
Alternatively, you can use a grindstone to remove all the enchantments, but then you'd have to get Unbreaking again, possibly by re-enchanting on the table (check the tooltip before enchanting, if it says Protection then it is guaranteed that you'll get it. You can also try various items and choose the one with the best enchantment, or enchant a junk item or book for 1 level/lapis to minimize overall XP costs; better yet but requiring some investment is trading with villagers, at least for the most-used enchantments like Mending and Unbreaking (Mending is unobtainable from the table so you'll want to do this anyway). -
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Palin posted a message on What do you do when you lose all your stuff?Posted in: Survival ModeQuote from basicallyvin»
When I returned to the place of my death they weren't there so I started a new world
I don't understand the need to start a new world. If you have to start anew, why don't you do it in the world you died, so you don't really start all over again? (unless you didn't like the seed).
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lotus49a posted a message on Need help with Super Sheep???Posted in: Survival ModeEither you’re playing on a server and someone is pranking you or you have been taking the wrong medication. This isn’t an actual thing.
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MadMadigan posted a message on **Feyruhn** My piece of ParadisePosted in: Screenshots*FEYRUHN*Feyruhn is my personal piece of paradise. I was never able to find an RPG city in all the games I've played that shared my vision. Sooooo.... I am creating it!
10 years in the making (so far), Feyruhn is one of the Largest cities you will come across in a non-creative environment with each block placed including landscaping to achieve a maximum aesthetic value, and after a multitude of arm twisting from the players on my server I am creating this thread dedicated to it's Fruition.
Feyruhn is made up of 12 Districts Described below..
The City District
Is considered the wealthiest District in all of Feyruhn With a slightly Elvish influence in it's design, Vast streets, Paths and Rivers weave there way through the district and can be seen in it's entirety by traversing it's rivers in a boat, or if preferred by foot. Many Large Chateau's as well as some Player houses exist in this District.
Fort Feyruhn
This area Contains the seaside Medieval village of Fort Feyruhn and is unique in that it's design was incorporated into the natural terrain surrounding it, Massive hills and scenic trails cover it's vast treescapes. Fort Feyruhn was the 1st district created that had it's beginnings on a 1.4 beta world back when large mountains were generated with multitudes of trees naturally. This area also contains Rails for local transportation and all of the world portals as well as multiverse portals. Fort Feyruhn also contains the Skyway Hub that house's rail transportation out to the vast world of Elysium. Vast Cliffside dwellings and an underground Mining colony can also be found in this district as well as treehouse dwellings.
The Market District
In the heart of Feyruhn, this district contains all the largest place of commerce in all of Elysium. The Market area surrounds a Massive Mob arena known as "The Pitt of Souls" That is a sight to behold. In the center of dank dark corridors is the player area its self. This Arena is an adventure on it's own and was created by Sin90 an incredible designer in Elysium. The Market district also contains other activities such as The Spleef Arena, and the Tedious Silverfish challenge known as "The Sanctum". Many Factories surround the Market place appealing to it's economic theme.
The Moors District (Stillwater)
Also known as the Stillwater Moors is considered the Poor to middle class District in Feyruhn, The Moors contain multitudes of swamp lakes surrounded by a medieval farming community in many areas. Row houses and ghetto's can also be found amongst the Moors. Vegetation is thick in this District and Vines grow from just about every crevice. Downtown Stillwater is in the Heart of the Moors and has a bit of a western feel due to its vast connecting and numerous Balconies overlooking the streets below. Aged architecture is in abundance and sets the tone for it's economic standing.
The Temple District
This District was Strictly built by Sin90, Who also Designed and Built our fabulous Mob Arena. The Temple District includes Sins Massive Castle and a Full scale rendition of the Cathedral from Oblivion. One walk through this district and you'll understand why we named it the Temple District. Very symmetric and detailed designs give you a very culturistic impression. We're talking high society worship!! Have a Tour and be sure to Give Sin90 a Holler for his Fantastic work!!
The Northern Frontier
Dense Forage laces this district with a wet and damp jungle feel, a tour through this district brings a familiarity of being on Mysterious Island or even the Island of Dr Moreau.. it Sprawls all the way around the base of Nordmar.. and Contains some sweet Jungle Bungalows.. Breathtaking region..
The Harbour District
Waterfront Housing Galore!! This is the Harbor town you've all dreamed of vacationing at and the city horizon with it's depth and Rooftop peaks make this area a Delight to explore. A very diverse design, with Towers, Watermills and Houses straight out of your Fantasy imagination.
Sweethaven This Area is in the Mountain Range that surrounds the Harbour District and Yes it is an ode to Sweethaven From Popeye and has a Popeye style theme. This area also contains the Witherly Academy of Fates University, a Very Large Build complete with Dormitories and classrooms..
Nordmar Mountain District Named after a region in Gothic 3 this is a vast Mountain Range covered in snow, it also has a collection of Steampunk Builds on Steampunk Alley.. Beautiful snow Vistas and icy waters make this region breathtaking in sun or snowy weather.
Bayside District This Region is so large it's broken into both Northern and Southern titles and contains two rail Junctions to accommodate it's size.. This Region is full of Storybook style Whimsical houses and mini themes.. For those who like Faitytale style architecture, this is the Region for You.. This region could be described as the Harbour District on Steroids..
Galveston Yes, not only is it named after the Gulf town in Texas, the theme is based on the stilt houses you find in that town.. This region sits just outside the city walls but is still within the Feyruhn county limits, many of these Stilt house designs were taken from actual existing structures found on the peninsula. No paths here, just long stretch's of beachside Stilt houses, very tropical!.. Also an Area i call the Bolivar Aquaduct can be found in this area and is a really unique on the water complex built into a private cove.. the structure is both above and below water.. very cool..
Feyruhn Farmlands The Farmlands surround spawn as seen in the Dynmap Render below.. The Farmlands consist of 53 Farms and a Bridge Village on the Westside coastline.. This is the latest addition to Feyruhn, Farmhouses vary in style from Rustic to Modern.. Full Water Flume systems feed the Crops and a Flower and Produce Market rests just outside the main entrance to Spawn in the newly Expanded City District.
There are so many Large and Fantastic Builds out there and I plan on contributing in this fashion in the Future, But my goal with Feyruhn is a bit different. Instead of making one epic and amazing build I set out to create a city made up of thousands of Components all being part of a greater whole, a Single entity in it's entirety Known as Feyruhn. I will be posting Screenshots on this thread regularly of what is done and what is planned.
To View Full renders of the pics in this thread, right click the images and open them in a new tab..
Render of Dynmap Ariel View of Feyruhn..
-Madmadigan
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Posted in: ScreenshotsThe most easy way is just get inspiration in real buildings as you can see on the photos from real Potala. Instead of paintings on the walls you can use patterns from glazed terracotta and for the common just ordinary material like terracota, wool or concrete.
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SmallAngryNerd posted a message on Minecraft making fans run really loud?Posted in: Hardware & Software SupportI have a poorly ventilated HP laptop, so it gets very hot doing pretty much anything, especially playing Minecraft. That game isn't the most efficient when it comes to CPU/GPU usage, so any computer with get a little toasty playing it. I have a cooling pad (just a thing with fans in it) that I keep my laptop in, so if you're also using a laptop that would be helpful. Also, like toydotgame suggested, cleaning all the dust/pet hair/lint/etc out of the computer helps a ton. If you have a desktop, maybe try getting another fan or cooling system. That might keep your main fan from working too hard.
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TheMasterCaver posted a message on Changing the In-game version TextPosted in: DiscussionYou have to use Mod Coder Pack to decompile and recompile the game:
https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack#Downloads (there are versions for Alpha near the bottom)
One issue is that older versions of MCP (prior to the 1.6 release) were written with the original .minecraft directory structure (the equivalent to the "bin" folder is now the "versions" folder but only the Minecraft jar can be found there); this thread shows where the files you need are located (for the official launcher look in ".minecraft\libraries"):
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/3104724-mcp-2-5-decompiler-issues
Otherwise, you can do a file search to find the text that you want to modify; I have no idea where it might be in such old versions but you'll be looking for something like this (this is used by 1.6.4 to display the version in the debug screen; in your case you'd search for "Minecraft Alpha v1.2.6", or whatever version you are using):
var8.drawStringWithShadow("Minecraft 1.6.4 (" + this.mc.debug + ")", 2, 2, 16777215);
Also, unless you just want to play around within MCP running the modded version with the official launcher is tricky; you have to follow the instructions described here or the launcher will redownload the jar due to a failed file integrity check:
https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/3103605-changing-splash-message-in-alpha?comment=6 -
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FatNinja12345 posted a message on Server went done mid playthrough and we cant seem to rejoin the serverPosted in: Server Support and AdministrationThanks for getting back to me, turns out he had order a new router and extender combo which arrived the next day so he set that up before we got to troubleshoot and the new setup worked so unfortunately we didn't get to see what was wrong.
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TheMasterCaver posted a message on Changing splash message in AlphaPosted in: DiscussionQuote from toydotgame»
Try adding this to your game launch arguments:
-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true
This only works with Forge by telling it to ignore a modified jar; the vanilla launcher can only be stopped by making a custom version and removing the download URL from its json file:
1. Make a copy of the version that you want to modify by copying its folder (in the .minecraft\versions folder).
2. Rename the folder and the jar and json files inside to a unique name (it must not match any vanilla version).
3. Open the json file and search for the original version name, which should be something like "id:" "version", where "version" matches the original filenames, and change it to the same name you gave to the folder and files (they must all match exactly).
3. Also in the json, search for "client.jar" (without quotes), which in my experience is right before the "id:" part, and delete the entire "downloads" section enclosing it (from and including "downloads" to and including the closing }}, ). This is the part that tells the launcher where to download the jar as well as its checksum (even if you rename the files it will still redownload it and/or refuse to launch a "corrupt" jar if this is not removed).
Here is an example of what the json should look like before and after:
Before (I used 1.6.4 as an example but all version jsons follow the same format, the "server" download won't be present for Alpha versions and may not have to be removed but it doesn't seem to hurt to just remove the entire section):
"assets": "legacy", "downloads": {"client": {"sha1": "1703704407101cf72bd88e68579e3696ce733ecd", "size": 4745096, "url": "https://launcher.mojang.com/v1/objects/1703704407101cf72bd88e68579e3696ce733ecd/client.jar"}, "server": {"sha1": "050f93c1f3fe9e2052398f7bd6aca10c63d64a87", "size": 6146738, "url": "https://launcher.mojang.com/v1/objects/050f93c1f3fe9e2052398f7bd6aca10c63d64a87/server.jar"}, "windows_server": {"sha1": "30d3267c6b04422ef6349226ee539173f848574c", "size": 6542514, "url": "https://launcher.mojang.com/v1/objects/30d3267c6b04422ef6349226ee539173f848574c/windows_server.exe"}}, "id": "1.6.4", "libraries":
After (pay attention to the formatting - a single misplaced bracket or comma will invalidate the file, do not alter anything not mentioned here):
"assets": "legacy", "id": "1.6.4-mods", "libraries":
As for actually modifying the jar, I use WinRar; even 7Zip seems to have issues as when I tried using it it gave me some error about not being able to add the files (granted, that was 8 years ago and I haven't tried with newer versions of 7Zip, or maybe I was trying to add them wrongly). Remember to delete META-INF or the game will crash on launch with a security exception (at least modifying the class files does this, not sure if every asset does but removing it shouldn't cause any issues). - To post a comment, please login.
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Nope, not rare. It's just as rare as a Forest and a Plains biome spawning next to each other. Both biomes have similar temperatures so that's why they spawned next to each other.[1]
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I totally agree with that. Starting a new world is something I do on average every three years, but I don't like doing it even that often. It seems so strange to me just how mindlessly people are willing to throw it all away and start over, everything you accomplish in a world seems temporary because you know your Diamond armour is an achievement that means nothing because in three days you'll get bored of the world and start over – and so the cycle repeats. I just don't get it lol.
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Uh…kinda weird to be a fan of someone to the point of copying their exact audio settings, lol. I won't get into that debate.
From my experience, you'll find most content creators have all of the sub-categories at 100%, and they move their Master Volume slider from time to time just based on how loud they want their game at that specific time.
If you want to optimise how well you can hear players, whilst not cutting out too much else, prioritise the Players and Blocks (for when other people place blocks) sliders, and keep the other ones well below 50%. That's my guess.
But in the end, audio settings make just about no difference to PvP performance. You'd be better off optimising fps and aim, reaction time, etc.
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What's the deal with the failful.team website? Obviously it's run by xMrVizzy, but there's no official thread or download archive other than that.
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For energy consumption reasons, yes; I would recommend keeping an fps limit of 60 if you have a 60 Hz monitor.
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Adding on to that idea, you can also just add some empty space under your computer. My laptop takes in air from the bottom and pushes it out the back. Putting it on a table with the feet it's got only gives it ~2 mm of space for air to enter underneath. I bought a set of 4 rubber feet which are about 6 mm tall and put it on the corners, which gives me space.
That gives me a lot better cooling. If you're using a laptop, you can use anything - coins, dice, etc.
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My guess is a misconfiguration has occurred somewhere around here. It's happened for me and I eventually tackled this problem by removing the extender and digging a trench through my garden to get wired Ethernet in to my server room. Obviously, this isn't the best solution for you.
Check that this is configured correctly, just in case. Some routers can be a real pain with configurations being lost over time.
For example, let's say the server's internal IP [on the extender] is 10.0.0.5, and the extender's internal IP [on the router] is 192.168.0.20. Make sure that in the extender's settings, that TCP port 25565 is forwarded for 10.0.0.5; and on the router's settings, TCP port 25565 is unblocked for 192.168.0.20.
For troubleshooting's sake, try connecting to the server on:
Also, please do check your Firewall settings - on the client, server, extender, and router. Really make sure it's all good. Looking at this StackExchange Arqade question, this exception (error) is most commonly caused by firewall issues.
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Not very helpful when no-one here plays on your server. Spawning in blocks is also really cheaty.
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Ah, I don't know too much about post-1.12 tab menus, and I'm only properly familiar with developing for and using pre-1.8 ones. Sorry.