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    posted a message on How can I disable the integrity checks for launching the game?

    I am using Forge for 1.6.4 (Version 9.11.1.1345), on vanilla Release 1.6.4. Everything worked beforehand and Forge itself installed correctly.

    Posted in: Java Edition Support
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    posted a message on How can I disable the integrity checks for launching the game?

    Hi, I've got a modded Forge client I'm trying to launch (It has FPSplus+ class files injected into it), and it won't launch due to checksum mismatches:

    [SEVERE] [ForgeModLoader] There is a binary discrepency between the expected input class bfj (bfj) and the actual class. Checksum on disk is d3d06b0d, in patch 5c7b8b8d. Things are probably about to go very wrong. Did you put something into the jar file?
    [SEVERE] [ForgeModLoader] The game is going to exit, because this is a critical error, and it is very improbable that the modded game will work, please obtain clean jar files.


    I do know that I can completely re-create the client JAR, but it'd take 20 minutes and I'd much prefer any kind of launch argument change or patch to help with this error and get the game to launch. :)


    PS: I have the -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true launch arguments already, too!

    Posted in: Java Edition Support
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    posted a message on How can I use an older statistics folder?

    Thanks, your patch worked great! I booted up a vanilla installation, added the patch, added my stats, restarted the game; and it worked. I switched back to my heavily modified JAR for my custom client, and it also accepted them! (That's a big thing due to the client I've made being very sensitive and breaking a lot)

    Also, my username didn't change, I've kept the same IGN since 2018.


    Thanks so much for the help! :-)

    Posted in: Java Edition Support
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    posted a message on How can I use an older statistics folder?
     


    Hi, I play Minecraft 1.6; which has a different statistics format and the stats are saved in ".minecraft\stats" They've got a checksum and other verifaction methods too. I'm looking for someone who knows a bit more than me about this.

    I have changed user accounts on my PC, and migrated my clients, launcher, textures, options, and saves. But my stats didn't. I noticed that about a month after moving accounts. Luckily, I had an old backup of my player stats. I moved "stats_toydotgam_undent.dat" to my new "stats" folder, but upon launching Minecraft, the file gets overwritten with a blank stats set.


    I've tried editing the checksums and the last modified, accessed, and created dates of the file again and again but nothing is working and Minecraft keeps overwriting it.


    I've been mining the End dimension and had about 870,000 End Stone mined as of the account move; and I would like to make sure I get those stats across. (Along with the few thousand hours playtime. Half to brag and half to have that data in my client)


    Is there a way to add my old stats back into the game? If so, help is much appreciated. :-)

    Posted in: Java Edition Support
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    posted a message on Screenshots Aren't Saving

    Hi, I've been playing on 1.6.4 for about six months and taking screenshots, everything works. But yesterday, I took a screenshot and went to send it to someone; I went to `%AppData%\.minecraft\screenshots`, but there was no image.

    The only thing that happened between taking previous screenshots and yesterday [when it didn't work anymore] was that I fired up Release 1.0 to play on a server, and I did take some screenshots. I don't know why that could affect it but it may have done so.


    Any help on how to reset this strange behaviour would be much appreciated! :)

    Posted in: Java Edition Support
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