Quote from allyourbasesaregone»
I have a feeling we're intended to build our own, given the game seems to be set in pre-industrial times.
Also 1.18 is already set to focus on cave elevation generation, wardens, biomic caves, and archaeology, so factories would probably wait until 1.19.
Personally I don't think factories will be in 1.19.
Lets look at what updates have done in the past
New Redstone Components
New Building Blocks/Colours
New animals (Horses/Pandas etc)
New Sea biomes (+ Mobs)
New Nether Biomes (+ Mobs)
New 'Underground' Biomes (+ mob)
New World Generation
I suspect 1.19 may be yet another Biome update.. Probably the End getting an update
1
Autocrafter doesn't exactly need to be from copper, it's just one processing part of the machine.
What could give copper a massive surge in use is adding an additional recipe for hoppers - with use of copper instead of iron.
1
Large mixed forests are not present in subpolar regions - only pine forests, called taiga, grow there.
Aforementioned taiga is a biome in-game and has a snowy variation.
If you are stuck on snowy tundra, which is mostly flat, you still can find trees from time to time, and growing a plantation out of a single tree is just a matter of time - they almost always drop more than one sapling, usually two or three.
3
1. Soul soil doesn't slow the player down. Only soul sand does that.
2. Mojang holds a steadfast position in regards of wardens - they will not give them any useful drops, they are supposed to be avoided, and not killed.
1
Needing to pour water will kinda ramp up the difficulty, since the farms in convenient locations will become water-tier.
1
Update regarding food diversity? Yes.
Adding more and more food sources without rebalancing what we have already? No.
I'm disappointed with current system because it doesn't incentivize eating more than one type of food rations over, and over again.
And by one type I don't mean carrots to apples to melons to sweet berries to kelp.
I mean eating either bread (low development level) cooked potatoes (medium development level) or cooked meat (high development level) over and over, with no practical applications of things like carrots or fruits beyond using them as brewing compounds, since a stack or two of high-saturation cooked food will always keep you functioning even on longer voyages.
I want no more food sources added without restructuring of what we have now, in two ways:
1. Biome related growth speed. If a food source is from specific biome, it will grow the fastest there. If you have various colonies and separate plantations, it will be the most efficient to eat local crop and meat based on local animal eating said crop. Even if one food type within a category will be better than others in one biome, it will grow too slowly in another one.
2. Nutrients and effects on players. The food types should be categorized to three types, one of which give you more energy, like cake, potatoes or bread, and fill more of hunger bar, another one that gives you proteins, like meat, regenerating more HP when the bar is almost filled, and a third type, like carrots or berries, that give you microelements/vitamins that weaken specific negative status effects - either shortening their timers, temporarily making them not influence you while timer is still ticking, or like honey bottle, completely removing a specific effect.
That would not prevent the player on running on cooked potatoes at all times, but will incentivize taking several different food types and switching their sources depending on where you are - if you have low hunger bar, you eat bread, if you are wounded, you eat beef (since bread restores just a couple hitpoints), if you got poisoned you drink honey, if you move to Taiga you farm potatoes there and feed pigs with it, if you move to Jungle you farm melons, and whenever you need more food you take the local food, because it grows faster...
1
Partial support.
The trees (and other crops, too) should still grow in non-natural biomes in regard of humidity and temperature, however, the growth in similar humidity/temperature should be faster, up to 2x speed in the most ideal climate.
It'd mean that you'd be the most time-efficient farming local sources of food, but if you really needed certain products in a certain biome (ex. skyblock) you'd still get them, just at slower rate. I'd also reward colonization of various biomes and picking crops in environments like End or Nether more wisely.
1
Diamond is densier than other forms of carbon, yes, but it's its orderly structure that gives it an edge. The structure is available thanks to how compressed the atoms are, but not all materials are so regularly structured when compressed.
Composite armor is both lighter and sturdier than rolled homogenous steel plate - using materials like pure silica, fiberglass (plastic+silica) or rubber. Density has little to do with armor protection against piercing. Actually, the lighter, the better - it enables more mobility thanks to less strain to whatever moves the object aroun.
Lead is used for bullets not for its penetrating power or durability, but because dense materials have big inertia - while harder to accelerate, they don't lose speed (and therefore energy they carry) so badly over longer distances. However, many cheaper armor-piercing bullets use hardened steel instead of lead despite inferior density, because lead would squash over hard armor while hardened steel would puncture it. Those armor piercing rounds suffer due to dealing less damage to flesh of the target - lead bullet has much higher energy and damages organs in wider area from impact with the shockwave (which is characteristic in gunshot wounds), while steel one is causing more of conventional piercing wound, like that of crossbow bolt or an arrow, which is much less serious.
Expensive armor-piercing rounds use tungsten, which is densier and harder than both, so it combines the best aspects of both steel and lead, but it's rare and expensive metal. During WW2 tungsten rounds were rare, and usually restricted to be used against heavy tanks, and some anti-tank squeeze-bore weapons, despite their efficiency, were restricted in production due to their cost.
Practically all normal AT guns used armor-piercing rounds made from lighter hardened steel. Lead was used in only one anti-tank rifle of Polish origin (Wz. 35 Ur, which used shockwave to cause spall and didn't penetrate armor), while most others, like PTRS, used hardened steel rounds.
Regarding explosions - while it's not of much issue in a large tank or other vehicle, an object made of durable but lightweight material would easily be displaced by an explosion if it's not firmly attached to something. A dense but brittle object would be cracked by explosion to pieces, and while some pieces would stand firmly, others would fly away. A dense but soft object on the other hand would be disfigured by an explosion into different shape. Deepslate should combine both high density, hardness and low brittleness - a great combination against explosive blast - that neither gets bent or torn apart by the explosion due to its structural integrity nor it gets thrown around much thanks to inertia stemming from density.
2
Diamond is durable not because it's particularly dense, it's actually quite lightweight - 3.51 grams per milimeter.
Diamond is durable because it has specific, orderly internal structure.
Lead and gold are incredibly dense (11.29 and 19.3 g/ml), yet they are very soft metals.
But regarding the initial proposal, I agree - a material nearly immune to creepers, but more abundant and simple to relocate would definitely come in handy.
2
Full support. Shulker boxes are highly useful end-game items, I think they should be possible to upgrade to improve their reliability.
1
This idea will never see the daylight. Mojang explicitly announced they want no guns in this game. https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
Otherwise, I'd rather see either a new thrown weapon - chakram for example, or a muscle-powered launcher-weapon - sling for example, or a magical launcher-weapon - fire charge shooting rod for example.