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    posted a message on Female Villagers
    Quote from Oakadiel»
    Are there not women in the world to have a world of beings who "all seem to be men"? Even though they say they have no gender, they have male face patterns.



    All cows have visible udders and are all milkable, despite the fact they are considered gender-neutral.
    All chickens can lay eggs, there are no roosters.

    Quote from Oakadiel»
    Interestingly, the only possible female mob in the game is a "hostile". Are there only hostile women?



    Interestingly, there are no male mobs. Are men not supposed to exist?
    Piglins are humanoid, hoglins are animalistic. Are males more of animals and less of humans than females? /s

    Seriously though, we can make a [censored]storm out of everything, and Mojang wants to circumvent this by setting nearly all mobs to gender-neutral.
    I don't want to get my boots into this political swamp of implications, neither does Mojang, so I and they alike will shoot down any proposals like this one.

    Posted in: Suggestions
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    posted a message on Black Ebony Tree
    Quote from LG_Cuber»

    these sound like very good ideas, I also recently added the suggestion to add maple trees and maple syrup with that .


    Yet another wood type?
    For what, sugar replacement?
    Strong opposition.
    If there is something remotely deserving to have its sap drained and processed into food it should be birch tree. It's mundane, as opposed to apple-giving oaks and dark oaks (those deserve to be renamed TBH) and cocoa-growing jungle trees.

    Posted in: Suggestions
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    posted a message on Potions With Glow Berries
    Quote from eiche_brutal»

    That would be so cool. I can already imagine a huge vault with lasers infront of it, connected to a lot of alarm bells & noteblocks.

    I just assume that an observer would be able to detect a change in the blockstate of the laser block or the beam.


    I'm also thinking about some weapon/ammunition type that is homing, but targets only entities with glowing effect on
    It would enable more diverse fighting style, new traps and perhaps new, dangerous mobs that would work based on combined arms tactics

    Posted in: Suggestions
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    posted a message on Make the nether star fire and lava proof
    Quote from Agtrigormortis»

    It should have been immune to lava and fire since day 1


    there would be nothing more annoying in this game than fighting the Wither, defeating it, and then having the nether star destroyed simply because the explosion opened up a lava pool from beneath the site where it died.


    since most lava is pretty much hidden within terrain it's not exactly within your control whether or not you kill a Wither in a safe zone.


    if you kill a Wither without cheating and within the established rules of the game, you deserve the prize, no excuses.


    Tip: fight Wither in Overworld

    Posted in: Suggestions
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    posted a message on Potions With Glow Berries
    Quote from eiche_brutal»

    Potions with glowing effects would be nice imo. The weakest form of traps, no damage but information from where your enemy is approaching.

    Could be done using arrows, true. But they don't have AOE.


    I mean, glowing effect is caused by glowstone, and not glow berries... also, the potion would have to have an arrow variant, needlessly overlapping with spectral arrows
    If anything, I'd rather see some redstone laser that inflicts glowing on whatever goes through it every 0.5s that lasts 1s
    Probably it could use combination of glowstone as base and glow berries and glow ink as enhancers

    Posted in: Suggestions
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    posted a message on Potions With Glow Berries
    Quote from electrocity360»

    It makes sense, and we already have the glowing effect in minecraft so just slap it on a new potion, make it a different color, and tada! you're done!


    Glowing effect is already taken by spectral arrows crafted with use of glowstone.
    I'd rather see a bottled compound food made from multiple fruits that cures slowness.

    Posted in: Suggestions
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    posted a message on Do you remember your first enderman encounter? Mine scarred me for life.

    When I was playing this game for the first time I already swotted myself up about most mobs, and enderman was no exception.
    I don't recall my first encounter, but I do that my early combat against them was fairly stressful, though I either fought from water or fully ironclad, so I typically came out on top.

    Posted in: Discussion
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    posted a message on No copper since update release
    Quote from pressdelight»

    My friends and I have a server realm that we started before the caves and cliffs update. Lots of exploring and big builds already in the works and so when the update was released we were hoping the new content would merge into our world without having to restart. My initial searches it seemed like we did not have to start a new world to get the new content. We've found the new glow squid, goats, salamander etc. so some of the new content seems to be in our pre update world build. Since the update though we have not been able to find the new minerals. The copper is no where to be found in bioms we've already built structures and mines.


    Can someone confirm that we do NOT need to start a new world to get copper and all the other content of the update?


    Is copper really hard to find? We've been mining around 46-48 for days now with nothing.


    Thanks,


    Press



    Hunt the drowned, they smuggle the copper away
    You may also consider recruiting regular zombies into their ranks as well, copper ingot seems to be the innate rare drop of Drowned without correlation to the equipment they may or may not carry. A flooded dungeon with zombie spawner may come in handy.
    Or perhaps even a regular mob grinder with modifications, consider magma floor for some of the sections to weaken the mobs first since flooding makes fall-damage based weakener rather impractical.

    Posted in: Discussion
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    posted a message on What was the best Minecraft Update?

    Hard choice...
    1.9 qualifies, because shields and dual wield - shields save lives from creepers and allow to completely thrash ranged attackers without using up any ammo, that's dope.
    1.14 is also a very important to me, considering crossbows were added and villages took a big leap forward
    ...
    Hmmm... I guess that if I were a freshie I'd prefer raw 1.9, but at the moment - 1.14. I'd probably manage to get my way around blocking with sword, if that was the price to pay for way better villages, piercing arrows and rocket launcher.

    Posted in: Discussion
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    posted a message on Black Ebony Tree

    Your proposal is somewhat sensible, but I oppose for two reasons:
    1. Ebony is jungle tree. Jungle is the most diverse biome in terms of plantlife already (jungle trees, oak trees, bushes, vines, cocoa, melons, bamboo)
    2. Jungle trees themselves currently have certain trait that somewhat reflects the nature of endangered trees - each jungle leaf block has only 1/40 chance to drop its sapling rather than 1/20 chance like other trees, so repairing damage done by cutting jungles down is way harder to mend than in all other cases.

    Posted in: Suggestions
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    posted a message on What are Enderman??

    Considering they speak twisted English, try to pick blocks and don't have any social interactions, I think they are remnants of humans that were for prolonged amounts of time in the End and unwillingly devolved into their current state of severe psychosis and multiple physiological mutations.

    Physically, they seem adapted to environment of the End - they developed organs that allow them to teleport along the asteroid belt and they apparently are very badly affected by large quantities of water.
    My theory is that Endermen grew to absorb any and all humidity from the air, and as result:
    1. They evolved to grow tall and have high surface-to-volume ratio
    2. They are abundant in the Warped Forest because the amount of water vapor is optimal for them
    3. Large quantities of water (such as rain or immersion, as opposed to splash from bottles) cause hypermetabolism and organ failure

    Mentally, they are broken - they see inverted colors, will enter a state of murderous trance if you attempt to interact with them, even in form of eye contact, and are completely devoid of any and all forms of herd instinct, instinct so strong among most Villagers, Illagers, Piglins and even their zombiefied versions. They also seem to lack any cognitive abilities - they don't use clothes, armor or weapons, despite being perfectly able to pick up blocks. They won't engage or run even if they witness murder of dozens of their own kind, and won't disengage if they get attacked by the aforementioned.

    One is certain to me - they form no civilization. They have abilities of one, like speech or construction, but they cannot use them in any coordinated fashion, all their actions are done erratically and with no sensible thought with exception of the most primal fight-or-flight instincts.

    Posted in: Discussion
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    posted a message on Fletching and Smithing Table Uses

    Fletching table lets you craft currently uncraftable items like saddles, nametags, elytra, etc but with an XP cost similar to an anvil based on how many times you use the table. Also, it breaks eventually, and requires a copy of the initial item in each crafting recipe, which then becomes damaged from use.


    A fletching table can also remove curses from bows and fishing rods but at a slightly massive cost to XP.



    On a similar note, smithing tables can do likewise with tridents, CDs, and other 'hard' objects.


    Wait... what? That... that just doesn't make any sense.

    Firstly, fletching literally means arrow production. It's not bowyery. If I had to find an use for fletching table, it would be option to build arrows from more varied spectrum of materials - like having an option to use iron, quartz, amethyst arrowheads, bone shafts, fletching out of paper, phantom membrane, or being more cost-efficient in spectralizing arrows.

    Secondly, I'm certain Mojang made some assets uncraftable for reasons and did not add Smithing Table to circumvent their uncraftability.
    If anything, I'd rather see more material upgrade options, like making studded leather armor (useful in powder snow).

    Or... resmithing metal tools into one another.

    Posted in: Suggestions
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    posted a message on Concept: tool resmithing

    The idea is to give Smithing Table a new functionality - to change tools made of iron, gold and netherite into another tool types of the same material.
    Enchantments and damage would carry on unchanged to the new form.

    The resmithing would usually cost some material, as explained in the chart below. Note that netherite lacks nuggets, so the replacement material would be netherite scrap.

    Additionally, resmithing a sword into a hoe would yield an advancement/achievement called "Swords into Plowshares".

    Constructive criticism welcome, poll participation recommended.

    Posted in: Suggestions
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    posted a message on Heavy Weapons/different variations of armour
    Quote from sjgody2245»

    I was thinking that Minecraft would be better with variations of armor, maybe there can be 2 types of armour for each.Maybe a berserker armour would give more damage while paladin armour would have more defense.There could also be broadswords and katanas with different stats focused on one specific stat/


    Marginal support.

    The main purpose of armor is to take massive amounts of damage for the player and it doesn't function in unified sets but 4 separate pieces that can be enchanted and used independently. I'm interested in enchantment for a chestplate that is mutually exclusive with Protection and increases melee attack power.

    I'm not interested in a separate armor type for that - especially considering our choice is already fairly varied in terms of material and there is quite a lot of space to amplify differences between them. And it doesn't really make sense for armor to make your strikes stronger with obvious exception of magical enchantment, which considering how magic works can be anything the developers want.

    Similar thing applies to weapons, but even more pronounced - swords are balanced and specialize in area damage, axes have lethal alpha damage and counter shields, hoes can be spammed at will, tridents are intermediate between axes and swords and can be thrown, there are shovels and pickaxes with some potential and all of it can be enchanted - I don't really want more kinds of already existing weapons like swords - I'd rather see unlocking potential of current tools, weapon-tools like hammers that vastly differ from what we have now or more enchantments.

    I recommend you to check out three things: firstly - resource packs, secondly - optifine mod, thirdly - Minecraft Dungeons

    Posted in: Suggestions
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    posted a message on Make the nether star fire and lava proof

    Support. It's extremely precious item and it's the essence of nether - land of fire and brimstone - and shouldn't be overly affected by its natural environment, especially when explosions that actually can destroy lava-proof netherite can't even scratch nether stars.

    Posted in: Suggestions
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