Sorry for any lousy quality, I'm travelling and I had like five minutes to make this.
Sorry for any lousy quality, I'm travelling and I had like five minutes to make this.
Change the jump button functionality so that it's like horse jumping. A fully charged jump would be as high as we can go, but if you don't want to jump as high you can just release before the jump meter is full.
A way to improve jumping ability beyond the two leaping potion tiers might be nice as well, but that's beyond this idea.
How high is "As high as we can go"? Is it the current maximum jump height of a block-and-bit, or is it increased? If it's not increased, I just see this as unecessary tedium. Say I'm jumping up a gentle slope in a plains biome running from a horde of zombies. It's my first night, I have nothing to fight back or defend myself. I reach a one block jump, then I have to wait until the jump meter reaches full, but by that time I'm being mauled to death. It would be a hinderance to new players, since almost every game except parkour ones have a "Click-button-to-jump-set-height" system.
Even for regular players it would be annoying. Jumping up mountains would be even more slow and horrible than it is now, jumping up that flight of stairs in your mineshaft would be tedious and a waste of time, and it would completely break alot of timed parkour maps as well as ruin sprint jumping. Also, since when to we have to jump less than a full block?
With the information given so far, I give this suggestion a resounding No Support.
This doesn't happen for me from my testing. Can you provide a crash report?
You cant reincarnate into a fake body w/ keep inventory on
Are you sure you aren't binding yourself to the Soul Beacon correctly? Works fine from what I can see
You lose the reincarnated body when you die or enter creative :/ (Or even change the gamerules)
You are supposed to lose it when you die. But it doesn't look like it is lost when going to creative or changing gamerules, I don't know what is causing that for you.
Drinking milk removes the effects of the reincarnated body (WTF on that one, I gave myself a new heart and limbs, but drinking milk removes them?!?)
That was fixed a few versions ago.
Actually, from the looks of it, it seems like you may be using an outdated version (my guess is 1.1.1 or 1.1) Can you find out what version you are using?
I generally do this build order: Node, Attenuators (Two Blocks from Node), Walls, Stabilizer and Transducer. You then have to actually transduce the node before you can attach the Amps, then afterward pull all the levers on the Amps. For example, you can see in the picture that the Transducer is on, but the Amps are off. I generally do a few checks before I start the whole thing up. (Yknow, I should probably put up a video for this :/)
Here you go:
Note that I used warded glass in this picture for the walls, you would actually want to use stone or stick it in a cave or something.
This is the structure of the Attenuators on the side, pattern is: Node, Amplifier, Lever, Attenuator, Redstone Block. The top one is similar, except vertical.
The bottom Attenuator pattern is: Node, Stabilizer, Air, Attenuator, Redstone Block.
Proof of success (I placed a couple of blocks for it to eat while it was being created, because it can't actually eat warded glass).
There is of course a non-zero chance of it failing, but always keep extra Attenuators and Redstone Blocks on hand, I recommend a form of flight to counteract the sucking action of the Vortex, and for each edible block you place in the vicinity, your chances of success increase. I personally have never failed to the point of the Vortex collapsing into flux.
Uh... This might be a goofy question but what's up with the Vortex Attenuators? I can't seem to get them to work. Even if I somehow clear blocks like transduction amplifiers out in time before a vortex goes haywire (which is easier said than done with four of them as well as the stabilizers and tranducers, believe me) and have nothing in the way of the six attenuators, they don't seem to do anything to it. And once the vortex starts to swallow stuff there's nothing I can do to stop it, especially since it tends to swallow the attenuators while they're active and often doesn't stay open as long as advertised.
I have all the research and 6 attenuators backed by redstone blocks every time; is it random chance or what?? I have yet to make a single one work.
First, make sure you use levers to power the Transduction Amps and the Transducer. The reason for this is that the Vortex immediately swallows the blocks surrounding it in a three-by-three cube, so Redstone Blocks often get in the way.
Second, make sure that there are as many blocks in the Vortex's range as possible, that way it won't eat the Attenuators in time for them to work. I've found the easiest way to do this is my making walls entirely encasing the setup one block behind the Attenuators.
Third, make sure the Attenuators are the right distance away from the Vortex. Their must be at most eight blocks and at least two blocks between them and the Node itself (Not the Trans Amps or anything else).
If you are still confused, I can show you a picture of the setup I always use, which is as compact as possible and has never failed on me.
No, not really. The changes in even basic mechanics between TC4 and TC5 are incredibly drastic, meaning for all intents and purposes it is a separate mod, just with the same name and premise. That is the reason we have TC4 now instead of TC 1.12 or something, apparently Azanor enjoys rewriting his mod .
Could you provide the actual crash report (Preferably in a spoiler) so we can have a better idea of what is actually causing the crash?
I take it you haven't read any of TheKentington's more recent posts? Modders are real people, people who know to put their life and job as a priority to writing code for a funny computer game made of cubes. They mod because they enjoy it, it's a good hobby for them, but they aren't compelled too. You are not entitled to updates, fixes, or anything else, as that is what the tone of your comment implies you think, and I'm sorry if I misunderstood.
As to the actual addition of a config, TheKentington probably could never have foreseen an issue with a biome which wasn't actually present anywhere beyond a basic placement of a single block, that wasn't supposed to be generating anywhere. Sure, there should have been one before-hand, but there was no real reason to. Plus, TheKentington probably was working on adding it as he said recently it would probably be in 1.2, but life punched them in the face they had no other choice than to take a break by the looks of it.
I'm absolutely sure that if given the chance, TheKentington would try to fix the issue as soon as possible, but alas, life is a cruel mistress.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very long This was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.
Q: What if the suggester has an alternate account?
A: He's still the suggester.
Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.
[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.
So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the thread
DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKED
Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
Polling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.
2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
he made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.
Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, a piece of software that interacts with the Minecraft game to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - The_WeatherPony, Original author(s) of the MOD. Under the copyright terms accepted when purchasing or using Minecraft (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MOD. USER - End user of the mod, person installing the mod. 1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction. 3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. 4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Version 1.1.9 is live. I didn't have nearly as much time as I'd hoped this weekend, but I did manage to add a bare-bones config file, remove the problematic dummy biome, and add a workaround for some Golemancer's Bell issues (an alternate crafting recipe).
There is a config option to enable pocket plane generation, but bear in mind that planes are heavily WIP and most of the nifty stuff won't generate yet. If you're only interested in a blank slate for building/transport, it should be enough.
Please let me know if you run into any issues with the new version, or if there are any config settings you'd like to see.
Thaumic Horizons is a Thaumcraft 4 addon aimed at creating new uses for familiar mechanics. You may attach arcane lenses to enhance your Goggles of Revealing, mix essentia with your own blood to create potion-like effects, or even discover a method of applying infusions to living creatures...
If the screenshots below don't whet your appetite, expand this spoiler for a full list of features.
This young ocelot is about to become a man through the power of thaumaturgy. (And by man, I mean freakish mage-beast)
Cactus and cake - not exactly traditional golemancy materials.
A collection of jarred specimens!
What is this infernal device, and what is doing to the souls of the dead?
I can't possibly see how mixing essentia with your own blood could go badly...
Thaumic Horizons was wholly created by TheKentington. Of course, it wouldn't exist without Azanor and his delightful Thaumcraft mod, so please direct at least 60% of any praise and/or glory in his direction.
Thaumic Horizons' conditions of use in modpacks are based on Thaumcraft's own:
1. Your mod pack must link to this forum post. 2. You cannot directly profit off of the mod pack - although streaming videos are fine and even encouraged. 3. You cannot claim ownership of the mod or any of its elements. 4. Please let me know when you add Thaumic Horizons to any publicly-available mod pack. 5. I reserve the right to alter, remove, or add any conditions for good reasons or on a random whim.
Pocket plane teaser time!
Here's a nice, cooperative planar vortex. (Two imaginary internet points for noticing the lack of stabilizers; it's a Creative-only cheat version. There will also be a cheat item which instantly transforms a node into a vortex)
Pocket plane generation is now threaded so that it won't cause server lag. You'll know your plane is ready when the vortex stops emitting small explosions.
To visit your pocket plane, just jump through the vortex! It's perfectly safe. Probably. You can return through the other side of the vortex as long as it remains open.
A better view of this (relatively boring) pocket plane. Limiting the plane to primal aspects tends to produce a blank slate suitable for large-scale building, while more complex aspects can produce life or more exotic phenomena. Also note that the presence of primal aspects spawns shards and crystal clusters. The Iter aspect of this plane provides speed buffs to every entity on it, as well as generating subterranean tunnels with minecart tracks. If you dig past the stone layer, you'll also find a layer of netherrack due to the plane's fire aspect.
We need a more reliable way to access our pocket plane. Constructing a "planar keystone" and imprinting it on the plane will let us build a special structure...
...which, when energized with a wand, opens a permanent portal to the pocket plane. These gateways persist even once the original vortex is closed.
The other end of the portal, spawned as a hole in the planar boundary. Each pocket plane can support up to four open gateways at a time, allowing a clever thaumaturge to use it as a waystation between distant locations. It's even possible to connect different dimensions this way, although gateways cannot be opened on other pocket planes or in the Outer Lands.
At this point I can't promise a release date, although I'm doing everything in my power to get something out this weekend, before Fallout 4 renders the concept of "free time" meaningless.
DO NOT POST SUGGESTIONS HERE!
• If you want to update a suggestion thread of yours. Update the first post.
• If you can't handle negative criticism, DON'T MAKE A THREAD!!
• Negative criticism is NOT hating or trolling! For the love of... Please, do not mix up the two.
If you want to read about being a proper critic on suggestions rather than how to make them. Visit yoshi9048's scrumptious thread about it! Click this!
Special 9/23/2015 Update!
New Section: The Overachiever's Guide (Author: Cerroz)
Older 6/3/2015 Update!
New Section: If you want your thread locked, moved or deleted.
Older 5/28/2015 Update!
New Section: Negative Criticism and Defeat
"Do I seriously need to read this?"
I can't say every poster here needs this, but I would probably just say "yes" anyway. You might pick up some helpful pointers you haven't thought of before.
"Good god, why is this guide so long?"
A more valid question would be "This guide is as long as it needs to be. How did you accurately pull that off?"
This guide attempts to cover every possible thing, and if it doesn't, people make suggestions in this thread to cover more things so this guide is even better at covering everything.
You'll see that after these long images, there's still tons of sections to read. I put the titles there so you have a general idea of what mistakes and presentations you shouldn't make, and the description of those sections are put in spoilers just in case you don't understand a section.
"You know what? I don't need this guide. I'll be fine. I'm cool!"
But you entered this thread anyway. Okay then, no one can take over your free will and mentally force you to read this guide. Remember, that once you make that dumb thread about "new ores" and everyone is not supporting and digging into you. You'll understand why this thread is here.
"Omggg why is this guide so mean? =("
This guide is here to lay down the facts, not to make you feel good. A lot of the guide uses heavy exaggeration and omnidirectional attacks for the purpose of being satirical and humorous (which a lot of people love this guide for) but at the same time, drives the point home and how you shouldn't do the dumb stuff on this forum that people just keep doing.
Unless you are referred to specifically by name, you being offended by the guide is something on your end. And if a stickied thread is capable of offending you, then perhaps you need better training on dealing with the internet as a whole.
I will not feel a flicker of guilt for what I put in this guide, and I'll never redo the guide so it's "nicer to people". So reminding me of any nastiness you read here won't change anything. This guide would be much less popular if it weren't written the way it was.
The Suggestion Guide
In image form.
Optional Balance Guide
Made by 0_Zippy.
How to Properly Search
A lot of people have made redundant threads but actually did search beforehand. That mistake is most likely filtering the search wrong. Observe the image below:
The things highlighted in green are the basic needs. I think the bottom one is the most essential, because people have searched for topic names but didn't filter that to only the Suggestions forum, thus people end up getting results from every forum at once that share similar words in thread titles.
That aforementioned case causes threads from the Suggestion forum to be spread out too far, making people think that a specific suggestion thread isn't redundant. It's a pretty easy mistake to make.
If You Want Your Thread Locked, Moved or Deleted
For those who just want to put a thread out of its misery, or just moved.
If you want any of these three things to happen to your thread. All you have to do report your own post by... clicking "Report" at the bottom of your post, then choose this on the following screen (click to make bigger):
Note that you can also help out a new or inexperienced user get their thread moved to the right location before the original poster realizes the mistake, which can reduce confusion and complications in a thread a lot sooner. However, DO NOT tell the user that "they've been reported" as 1.) that's against the rules and 2.) they may take it the wrong way which can lead to revenge scheming.
And no, do simply edit your posts with "MOD, PLZ DELETE THREAD" while doing nothing else. You will embarrass yourself to death and accomplish nothing.
In the case of getting a thread locked or deleted... Understand that if you make a horrible thread, and then stop people from posting negative posts by asking a mod to lock your thread, you aren't exactly "out of the woods" nor are you hitting the reset button. The same goes for having a thread deleted, because a lot of us will still notice that (thread suddenly vanishing, some of our posts vanishing, etc...)
Do not think that getting your bad thread locked or deleted removes all the negativity from you. Only use these options if there's absolutely no hope in saving your thread, and posting in it will just horrify things more. Do not delete/lock your thread just because you goofed and can't handle a couple negative posts.
Suggestions Hall of Fame
Absolutely outstanding (and example) suggestions by brilliant posters.
Note to owners of these threads: Changing the thread title can screw up these links.
What does and doesn't "fit" in Minecraft?
"We already have jukeboxes and Creepers, so fighter jets would be fine!"
If for some very strange reason, you actually care about that.
Threads You Are Not Allowed to Make
Unless you have a "getting my own threads locked" fetish.
Excuses You Shouldn't Use (List is continued here!)
And you should feel bad if you use them.
Presentations You Need to Avoid (List is continued here!)
Because people may hate you a little if you don't avoid them.
Entire Posts in Big Text
Realize the cost of your suggestion.
Thank you, SamurottX
Generally Hated and Inferior Suggestions
Though sometimes, some of these suggestions can be made good. Keyword: Some.
This section has been moved to another post. Click this to go to it.
Negative Criticism and Defeat
Because we want revenge after seeing "No support." (Image)
The Overachiever's Guide
Made by Cerroz. This stuff is encouraged, but NOT required. (Unfinished)
This purpose of the rest of the guide is to not make a bad suggestion, often telling you how to go from "bad" to "good". The overachiever's guide tells you how to go from "good" to "much, much better". This is only one of two sub-guides not written by Theriasis (the other being 0_Zippy for making the balance guide), meaning this guide will be much more positive.
Ever play a video game that involves getting more than 100% completion? Or being able to earn better than a gold medal, which is usually a platinum one? This guide will try to help you get that. If you only care to make just decent, okay suggestions with "eh" amounts of work, this guide is not for you. Who is it for? The people who want their ideas to shine so hard that we can't look directly at it too fast, the kind that most likely make the suggestions hall of fame and get showered with "I support!" for many pages.
Note: Following the guide to a 'T' may also involve you having to learn program-using skills you haven't nailed down quite yet.
Apart from the suggestion being good, proper readability and formatting is one of the most desired things for the reader of a suggestion. If the format of a suggestion is too sloppy, it brings the integrity of the suggestion down. Format a suggestion like you want that A+ grade.
You can't really have a post without text, so you might as well arrange that text as beautifully as humanly possible. This includes good spelling, proper grammar and proper punctuation placement. If you have a long suggestion that has many stats, attributes and features, then it may be best to split that up into some nice sections with pretty headers.
The rest of the suggestions guide mentions how you need proper formatting, but this sub-guide will give much more ideas and insight to that. Make sure your suggestion is split up into nice sized paragraphs - not too long, not too short. Also, even though this part isn't as necessary, but if you can, make sure your paragraphs encompass points properly, rather than having single points splashed around multiple paragraphs, but that really depends on how you present it so that part isn't painfully important. That's a mixed bag.
If a paragraph is too short, it might not even be a paragraph at all and you probably can attach more to it. If it's too long, you could slowly bore reader's until the next paragraph hits. Paragraphs that are too long can overwhelm and "tire" the reader, as if you're telling a super long joke that should have reached a punchline 2 minutes ago, you don't want that. In other words, long paragraphs can come off as rambling. Even this very paragraph is probably boring you now. Sorry guys, do you forgive me?
Lastly, let's talk about headers. Headers are the most awesome way to split up and organize a suggestion. Make those headers nice and big, and if you want, a nice fitting easy-to-read color. For bonus points, maybe make an image of header text like I've been doing. Maybe slap another smaller image to match what the header reads for more bonus points, just don't overdo it and clutter it.
Note: To refine your post better, you may need to do some post editing in [BB] mode.
I'll give a brief here's-good-and-here's-bad example.
(Good Example) My mob idea is the Zombified Scorpion! They are only found in deserts and Desert Temples!
[insert image here]
Mind you, they can eerily change their color depending on day or night. They have a browner hue with black eyes in the daytime, and a dark blue hue with purple eyes at night (making them a bit harder to see during that time).
Very rarely, they can appear completely black, and this is when they are most dangerous. These ones are only found in Desert Temples.
Attributes and Behavior:
Daytime: 5 hearts
Nighttime: 10 hearts
Black: 17 hearts
Daytime: 2 hearts
Nighttime: 3.5 hearts (10% chance to poison)
Black: 5 hearts (60% chance to poison + 20% chance for slowness)
Like black spiders, daytime scorpions will only attack if provoked. Nighttime and black ones will attack once they see you. Black scorpions have triple sight as that of any other regular hostile mob.
All scorpions, as you could have guessed, drop their venomous tails. They can be used in dispensers as short range-only weapons when powered by redstone. They will not poison in this case.
All scorpions drop normal tails. Black scorpions drop black tails which do an extra 1hp of damage in dispensers, and can be used as a potion ingredient to turn a potion into the II version of whatever it is.
If you can manage to kill a scorpion just as it changes from brown to dark blue, you will get a "strange scorpion tail", which can be used to make a Potion of Madness, causing any affected mob to change disposition. It has no effect on players.
(Bad Example) Hello mcforums. My idea is a zombified scorpion, it's brown in daytime, blue at night and very rarely black in temples. they drop scorpion tails which can be put in dispensers and can hurt mobs for 1 damage except black scorpion tails that do 2 dmg.
you can also get an irregular tail if you kill a zombified scoprion as it changes from day to night. these new tails can make a potion of madness.
I personally think the best suggestions absolutely need some good images. There is no collection of words I can think of to express the fact that good suggestions should have this. Yes, it does give something pretty to look at and gives us more than just text, text and more text. But it also helps us readers dive into the mind of the suggester and makes us see what they want us to see. We see the suggester's vision. Ever have a good idea but couldn't express it good enough because others just need to see it?
If you want to show the readers how creative you are, you probably need to obtain some moderate to extreme image editing skills. In some lucky cases, you can find an image without needing to do so, but you making stuff yourself showcases how serious and skilled you are at giving ideas. Another thing people should know, is that even though an image brings home a point, it still might take some editing to make it look better. An example is images that have backgrounds... Let me just show you...
Are both images good? Sure. But chances are, you find the right one better as the background is transparent. The left one just comes off as being blockier while the right looks more defined and sleeker. Sometimes we need to apply that creative elbow grease to make an image shine a little more.
There's a special case for mob suggestions. If you want to make a model of the mob, you have two choices: the first one requires extremely critical and advanced 3D modeling with programs such as Maya or 3DS Max and very, very careful texturing work. Or... the second choice, which requires almost no 3D modeling skill at all and involves a program made specifically for Minecraft in mind called Techne! See? Uncle Cerroz helps you out.
In the case of sprites, it's pretty easy. Just make a pixelish 16x16 image, and resize it. In most image editing programs, there are options such as "Bicubic" and "Bilinear" resizing, but "Pixel Resize" or "Nearest Neighbor" ensures the image will be nice, sharp/pixelly with no blur. Just make sure to resize it in dimensions divisible by 16.
Sadly, this guide covers just suggestions and won't provide a tutorial on how to use these programs. Some quick Google or Youtube searches will get you on the right track. Don't worry, Techne doesn't take long to understand. It's a pretty simplistic program. Another note, make sure your images are relevant. If your mob is based on a Chinese insect, you only need to post a picture of the insect, not a picture of China.
If you want an idea to make the suggestions hall of fame, good images are absolutely required!!
Image Formats (Added 9/28/05)
Anyone who has been using the internet for a week probably know of all image formats. The most sought after and prominent format is PNG, because it a.) has a very small filesize and b.) can support any type of transparency (being 'index' and 'alpha'). JPEG is also fine, assuming the image is not too compressed and transparency is not needed.
A GIF file can work if you make an animated image, but take note that those kind of files have very exclusive amounts of colors and there's no working around that. GIF images are 8-bit only and can only support this amount of colors: 3, 7, 15, 31, 63, 127 and 255. A GIF can make an image very grainy and loss-of-colors, so optimize it wisely. GIF files can only support 'index' transparency, so you can't have an opaque slowly blend into transparency (which is 'alpha' transparency). It's only 100% transparency and 100% opaque. No in-betweens.
"But Cerroz, is it possible to have both alpha transparency and animation?" Yes there is. There is a very unique image format known an APNG, but making these kind of files can be very tedious and tricky, and may require many tries before you get them just right. Also, APNG files are not supported by all browsers, so some users only see the first frame, and not a full animation. Sadly, you can't have everything.
There are too many good programs out there to name them all. The most obvious one is Adobe Photoshop. For GIF's, I use Jasc Animation Shop, which is not one of the better programs, but it's one of the easiest to use. Note that Photoshop can make GIF's too, but it might take a smidge longer for you. For APNG files, APNG Assembler is a solid choice.
When you're being an overachiever and stretching your arms out because you're trying to feel the cold medal of that platinum medal just out of reach, you can't just have a good idea, you gotta have the pizzazz to present it beautifully as well.
Talk about eating your cake and presenting it too right? And... maybe still eating it. It's cool you gave us the awesome idea, but can you explain it so cleverly and smoothly that you can hook us more and more, making the idea triply more irresistible?
If you happen to be a clever writer, or just a clever speaker, chances are you're gonna nail this part of the suggestion. There's a difference between "Here's an idea you'll all like." and "Alright, I'm gonna need everyone to sit down. If I'm gonna be serving this good idea cake to all of you, you can't crowd around me. Look at the cake though! It's got a picture of a unicycle lizard on it!" If you truly believe you're funny, you can use that humor as well.
I think it's safe to say that you already know this forum is English based. If English is not your primary language and you are struggling with it, my advice is this: hang in there. It's understandable you won't master a language just so you can make a good suggestion, but I advise giving your suggestion a rough draft to an English-speaking person.
As the very top of Theriasis' guide states, if we can't handle negativity, we shouldn't make a thread at all. Though you soon-to-be-overachievers know this already. Don't be afraid of negative reception. Grab it! Use it! That feedback is your ultimate ticked to make a gold suggestion into a diamond.
I can promise you that the most famous suggestions did not start out as refined as they are now, and if they did, they probably have a lot to improve anyway. I personally get a bit worried if I get no negative responses sprinkled in here and there, because I don't get to see what to fix in my idea.
If you get too much factual negative responses and the core of your suggestion has been proven to be a bad idea, it may be best to move on to a different idea. As not all ideas can be repaired.
If someone makes a very long post stating negatives on your idea and you want to prove them wrong, then respond to all of the points. If you just "respond to what you want" and skip over many negative points, that can showcase laziness and that you're trying to avoid negativity. That is not the kind of attention you want. If you can't refute a factual point, then openly admit that the critic is correct, and if possible, try to fix what said critic brought up.
This is the most unique section of this sub-guide, as this is this without a doubt the most rare thing ever seen in a suggestion. Some suggesters have uploaded videos helping explain an idea, but maybe once or twice has one gone through the effort of making one, uploading it and presenting it.
Provided your idea is actually good, making a good video will put your chances of a hall of fame place at roughly 95%. As expected, providing such a thing will require some serious effort. The video editing software I use is Sony Vegas, but if you have basic knowledge of video editing, almost any software will do. Even something basic like Windows Movie Maker can work.
I made a short video for my Ancient Zombie suggestion, and it wasn't anything spectacular, but it was still awesome to see in a suggestion. Here it is:
If you can manage to animate your mob and put that in a video or .gif image, then you are in. Like. Flint.
tl;dr - Use your brain and don't embarrass yourself.
Regarding TC5, I don't want to sound like I'm dismissing Azanor's hard work, but my impression of the new version is "one step forward and two steps back." Perhaps more importantly, Minecraft 1.8 changed a lot of the game's innards and updating a mod from 1.7 is decidedly nontrivial - for example, I would have to redo all of the custom renderers. Unless there is overwhelming demand from the community, I'd prefer to focus on finishing and polishing the current edition of Thaumic Horizons.
On a more positive note, expect to see some pocket plane teasers later this week. With the new Planar Gateway system, you can turn your pocket plane into a handy interdimensional waystation that connects locations miles apart.
Many apologies for my protracted absence. I suffered a medical incident this past summer, and when all was said and done I had ended up so far in debt that Thaumic Horizons was the last thing on my mind. Now that the situation is largely stabilized I do plan to finish the pocket plane update. No promises yet on development beyond that, but stay tuned.