• 3

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from MentalMouse42»

    So, it eats the amps as part of the startup cost? And I'm guessing the attenuators have to be at the cardinal directions? Yes, video would be good.



    BAM!

    Sorry for any lousy quality, I'm travelling and I had like five minutes to make this.

    Posted in: Minecraft Mods
  • 2

    posted a message on charged jumps
    Quote from DuhDerp»

    Change the jump button functionality so that it's like horse jumping. A fully charged jump would be as high as we can go, but if you don't want to jump as high you can just release before the jump meter is full.


    A way to improve jumping ability beyond the two leaping potion tiers might be nice as well, but that's beyond this idea.



    How high is "As high as we can go"? Is it the current maximum jump height of a block-and-bit, or is it increased? If it's not increased, I just see this as unecessary tedium. Say I'm jumping up a gentle slope in a plains biome running from a horde of zombies. It's my first night, I have nothing to fight back or defend myself. I reach a one block jump, then I have to wait until the jump meter reaches full, but by that time I'm being mauled to death. It would be a hinderance to new players, since almost every game except parkour ones have a "Click-button-to-jump-set-height" system.

    Even for regular players it would be annoying. Jumping up mountains would be even more slow and horrible than it is now, jumping up that flight of stairs in your mineshaft would be tedious and a waste of time, and it would completely break alot of timed parkour maps as well as ruin sprint jumping. Also, since when to we have to jump less than a full block?

    With the information given so far, I give this suggestion a resounding No Support.

    Posted in: Suggestions
  • 1

    posted a message on The Unsatisfying End Problem
    Quote from AaronMerson»

    Are the later fights not as important?


    In a word, yes. If you beat the dragon once, you've made a major achievement in progression, have defeated the major boss, and get a trophy because it really is a sign of accomplishment. If you beat it twice, it's all "Good for you, now you can collect some more Dragon's Breath!", but it's not really an achievement as you've proven you can do it already, you're not somehow better and more "hardcore" because of it. Anymore than three times and it really is just grinding to do the same battle over and over again for no reason. Killing the dragon 20 times is not an accomplishment, it's an inordinately large amount of wasted time.

    This is my major problem with this suggestion. I like the current system, where you get the Dragon Egg as a trophy for killing the dragon, proving you can do it, and you can kill it more to get functional rewards (eg. Dragon's Breath) if you choose. Thus, I feel like this isn't really needed.

    No Support.
    Posted in: Suggestions
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from Qrrcraft»

    I LOVE THIS MOD! So much nifty new thaumcraft stuff, but theres a few problems:


    You crash when looking at a Seroconveter that has Essentia in it


    This doesn't happen for me from my testing. Can you provide a crash report?


    You cant reincarnate into a fake body w/ keep inventory on

    Are you sure you aren't binding yourself to the Soul Beacon correctly? Works fine from what I can see


    You lose the reincarnated body when you die or enter creative :/ (Or even change the gamerules)

    You are supposed to lose it when you die. But it doesn't look like it is lost when going to creative or changing gamerules, I don't know what is causing that for you.


    Drinking milk removes the effects of the reincarnated body (WTF on that one, I gave myself a new heart and limbs, but drinking milk removes them?!?)

    That was fixed a few versions ago.

    Actually, from the looks of it, it seems like you may be using an outdated version (my guess is 1.1.1 or 1.1) Can you find out what version you are using?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from MentalMouse42»

    too^5: What order do you have to place things in? The images look like you haven't transduced the node yet, so do you just set everything up and then turn on the transducer?


    I generally do this build order: Node, Attenuators (Two Blocks from Node), Walls, Stabilizer and Transducer. You then have to actually transduce the node before you can attach the Amps, then afterward pull all the levers on the Amps. For example, you can see in the picture that the Transducer is on, but the Amps are off. I generally do a few checks before I start the whole thing up. (Yknow, I should probably put up a video for this :/)

    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from ChaosNicro»

    I am trying the same thing and pictures would really help.


    Here you go:


    Exterior View:

    Note that I used warded glass in this picture for the walls, you would actually want to use stone or stick it in a cave or something.



    Side Attenuator:

    This is the structure of the Attenuators on the side, pattern is: Node, Amplifier, Lever, Attenuator, Redstone Block. The top one is similar, except vertical.



    Bottom Attenuator:

    The bottom Attenuator pattern is: Node, Stabilizer, Air, Attenuator, Redstone Block.



    Post Vortexation:

    Proof of success (I placed a couple of blocks for it to eat while it was being created, because it can't actually eat warded glass).


    There is of course a non-zero chance of it failing, but always keep extra Attenuators and Redstone Blocks on hand, I recommend a form of flight to counteract the sucking action of the Vortex, and for each edible block you place in the vicinity, your chances of success increase. I personally have never failed to the point of the Vortex collapsing into flux.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    Uh... This might be a goofy question but what's up with the Vortex Attenuators? I can't seem to get them to work. Even if I somehow clear blocks like transduction amplifiers out in time before a vortex goes haywire (which is easier said than done with four of them as well as the stabilizers and tranducers, believe me) and have nothing in the way of the six attenuators, they don't seem to do anything to it. And once the vortex starts to swallow stuff there's nothing I can do to stop it, especially since it tends to swallow the attenuators while they're active and often doesn't stay open as long as advertised.

    I have all the research and 6 attenuators backed by redstone blocks every time; is it random chance or what?? I have yet to make a single one work.


    First, make sure you use levers to power the Transduction Amps and the Transducer. The reason for this is that the Vortex immediately swallows the blocks surrounding it in a three-by-three cube, so Redstone Blocks often get in the way.


    Second, make sure that there are as many blocks in the Vortex's range as possible, that way it won't eat the Attenuators in time for them to work. I've found the easiest way to do this is my making walls entirely encasing the setup one block behind the Attenuators.


    Third, make sure the Attenuators are the right distance away from the Vortex. Their must be at most eight blocks and at least two blocks between them and the Node itself (Not the Trans Amps or anything else).


    If you are still confused, I can show you a picture of the setup I always use, which is as compact as possible and has never failed on me.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from spiritzz»


    TC5 is TC4 just updated TC5 is not a separated mod so to a point yes TC4 will be updated to TC5 for 1.8


    No, not really. The changes in even basic mechanics between TC4 and TC5 are incredibly drastic, meaning for all intents and purposes it is a separate mod, just with the same name and premise. That is the reason we have TC4 now instead of TC 1.12 or something, apparently Azanor enjoys rewriting his mod :P .

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from Kaycat531»

    I keep having a crash whenever I try to open the inventory of a Nightmare. It crashes with an error message about being given a too long string. This happens so far with all Nightmares.


    Could you provide the actual crash report (Preferably in a spoiler) so we can have a better idea of what is actually causing the crash?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from Cypher121»

    Quote from TheKentingtonjump


    7 months later, I'm wondering if that to-do list even existed.


    I take it you haven't read any of TheKentington's more recent posts? Modders are real people, people who know to put their life and job as a priority to writing code for a funny computer game made of cubes. They mod because they enjoy it, it's a good hobby for them, but they aren't compelled too. You are not entitled to updates, fixes, or anything else, as that is what the tone of your comment implies you think, and I'm sorry if I misunderstood.


    As to the actual addition of a config, TheKentington probably could never have foreseen an issue with a biome which wasn't actually present anywhere beyond a basic placement of a single block, that wasn't supposed to be generating anywhere. Sure, there should have been one before-hand, but there was no real reason to. Plus, TheKentington probably was working on adding it as he said recently it would probably be in 1.2, but life punched them in the face they had no other choice than to take a break by the looks of it.



    I'm absolutely sure that if given the chance, TheKentington would try to fix the issue as soon as possible, but alas, life is a cruel mistress.

    Posted in: Minecraft Mods
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