Myself and many others have been on since it said 1.6.1 in the jar selection window (and it's a foreign host so it's not some local thing) but I've always used a 1.5.2 launcher to access it, the other way I know is there are no horse eggs
There is also a problem where, mainly when no one is online, it says the server is offline despite it being online (and it has been online for at least 24 hours in a row without a restart for updates, it wasn't just after an update) and I'm wondering whether this might be linked to this. It doesn't always show offline, but there is a pretty high chance it does, almost always when all people are offline.
It is an online host and this is the first time we've been through an update so I'm wondering if we need to delete the jar? It can't just take a restart as we've had 1 or 2 since the console started saying 1.6.1 in the selection and it is definitely still 1.5.2.
I've also been hearing that 1.6.1 is quite buggy (we have craftbukkit dev as that's what my friend put it on when he started it, rather than recommended so I'd like to switch to the recommended build if safe but I'm not sure how I'd go about doing that, whether it's a simple as a dropdown window (see picture above) of if I'd need to delete the jar etc, I deal mainly with the plugins side of things btw.Minestatus also says it's 1.5.2 btw
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Jul 5, 2013tom98784 posted a message on Server running craftbukkit 1.6.1 but is 1.5.2 ?!?Posted in: Server Support and Administration
0It seems it mostly shows up as offline when no one is on? Any ideas anyone?Posted in: Server Support and Administration
0tom98784 posted a message on Server running craftbukkit 1.6.1 but is 1.5.2 ?!?Server says it's running craftbukkit 1.6.1 devPosted in: Server Support and Administration
However it is actually not 1.6.1 (I'm running 1.5.2 with magic launcher which is why 1.6.1 is incompatable)
My other questions is, if it hasn't yet switched to 1.6.1 is it safe to change back to craftbukkit 1.5.2 or is it to late already? (I didn't realise my friend set it to the dev build when he first made the server)
Those are my options btw. Just as extra info we do run quite a few plugins so needs to be highly compatible.
0tom98784 posted a message on Simple question about 1.6.1My understanding is that horses only spawn in new chunks, so you either have to:Posted in: Server Support and Administration
A) Reset world (annoys members) (a lot)
/B) Travel out to new chunks (lots of travel, have to ride is back as you can't tp an entity)
C) Use spawnmob/spawn signs (can add a cost to signs, I.e. sell horses to players)
D) Sell/give out spawn eggs
Even when the chunks are new I'm not sure if they spawn everywhere or just in certain random chunks, but they wont spawn naturally in old chunks.
0Hmmm, interesting, thanks.Posted in: Server Support and Administration
I'm still getting the same error, it says offline but I can join fine. Earlier it was removed by minestatus - despite supposedly being up (I checked uptime and it has been running all day) but it is now back up, I've no idea what is causing it still. There's no error when joining the server, it just seems to be a display issue or maybe it's rejecting the ping or something like that.
0Myself and 2 friends run an online hosted server. We are running craftbukkit 1.6.1 dev. We are running multi plugins but none were updated just before this issue started.Posted in: Server Support and Administration
The server appears offline in people's multiplayer section of the minecraft launcher, however the server is online and if you ignore the message and click join you can get on the server just fine, the main problem with this is that people who don't know to click join whatever it says think we are offline, which we aren't.
Our IP is: 188.8.131.52:25590
Thankyou for any help, much appreciated.
0tom98784 posted a message on Reinforced blocksRather than enchanting, how about crafting stone blocks with iron (or have an intermediate item like an iron bar) to make some kind of reinforced stone?Posted in: Suggestions
0tom98784 posted a message on More LiquidsWhy not just an overworld equivelent of soul sand? Even that might not get my support though.Posted in: Suggestions
0tom98784 posted a message on New Use For BatsNice idea, I think they'd need to be craftable though but I'd support an idea along the lines of what you've suggestedPosted in: Suggestions
0tom98784 posted a message on VILLAGERS DROP EMERALDS WHEN KILLEDI think players should be rewarded for protecting villagers through trading, not for killing them (and makes emerald farming possible which isn't that good a thing)Posted in: Suggestions
1tom98784 posted a message on Boats Evolved; bigger, modular boatsI like this idea but I think there is a danger ships get a bit too big, I definitely think the vanilla boat needs some way of making a better boat though.Posted in: Suggestions
How about some sort of cargo boat that can be guided by marker buoys?
1tom98784 posted a message on Ice Skates! (move fast across ice, but takes a while to stop)Seems like an ok idea but it wouldn't be much use for long distance travel, maybe balance by taking durability damage when not on ice i.e. on stone or dirtPosted in: Suggestions
0tom98784 posted a message on Community Creations - Puzzle Map, "The Code"About to download, looks greatPosted in: Minecraft News
0tom98784 posted a message on Biome SoundsWell we already have the cave ambiance sound so this seems like a good idea, one thing I want to suggest though is that, like ambiance, it is not all the time as it would get really repetitive, maybe have a few clips for each biome and make the volume controls separate to rain and mobs and general sound. I think it should be more often than ambiance though.Posted in: Suggestions
0tom98784 posted a message on New use for feathers[8 Supporters!]I think it'll either be too overpowered or too expensive and it'd be impossible to get the right balance, I also think it doesn't fit that well with the game concept.Posted in: Suggestions
I would consider supporting a cheaper version which uses plenty of feathers and just allows gliding as I think it's more realistic (and we already have feather falling boots so it so it wouldn't be too radical), can't be used to break adventure maps or grief servers (flying over barriers but would probably get disabled by the servers anyway), doesn't give easy ways out of fights and doesn't make glowstone harvesting and scaling nether fortresses too easily. I'd also definitely support a method of crafting feather falling boots using feathers and something else, for example leather, as it may cut out enchanting but only has leather durabily and provides a good enchanting replacement for low levels. It also means it is still worth enchanting boots to get feather falling (and protection etc) on better boots i.e. iron etc (which realistically couldn't have feather falling without a magical enchantment.)
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Apr 26, 2013tom98784 posted a message on Minecraft Weekly News: Horses & Carpet Snapshot + Servers & RealmsPosted in: NewsQuote from ExpHP
Question: If a horse only requires 5 leather and 3 iron to ride, can jump high enough to cross terrain like fences, and can move that fast, then who will ever build minecart systems?
People who want to automate transport, let other people use their transport, not have to take their horse everywhere with them, people on servers who use a warp/teleport system meaning it's hard to take a horse with them...I'm sure there are more
I do agree they might be a bit too good though, I think they need a hunger system that goes down when moving (but not when idling or just existing)Quote from Yazu13
I've been looking at that Mo Creatures mod and when I went down the list to the manta rays and whatnot, it really made me think how lacking ocean biomes are. Except for the rare squid here and there, they really are empty and uninteresting. I'd really love to see a bunch of new sea creatures added to them to actually make finding an ocean biome an exciting event instead of a huge pain in the butt just to get to the other side.
For that matter, I hope there's a focused update one day that sort of fleshes out the Overworld and Nether a bit more with more creatures, more random buildings/biomes/etc, and maybe even some cool events like a zombie horde appearing randomly or asteroids crashing and yielding some sort of space substance. Just some food for thought.
Agreed, a hostile ocean mob would be cool too, a shark maybe? or an evil killer squid
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