- tntmacleod
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Last active Fri, Dec, 27 2024 13:45:45
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Aug 11, 2024Staricle posted a message on I just made a house in beta 1.7. Any suggestions?Perhaps add a chimney and make the edge of the roof cobblestone rather than wood?Posted in: Survival Mode
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allyourbasesaregone posted a message on I just made a house in beta 1.7. Any suggestions?Posted in: Survival ModeIs there stone slab in this version? Deck the outside with it for balance of dark/light colours.
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Le_Bread_Crusader posted a message on I just made a house in beta 1.7. Any suggestions?Posted in: Survival Modelooks pretty good on its own, maybe a turret or a river flowing through it?
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COOL_BLUE_DUCK posted a message on Wish we could merge all past and present world generation/biomes into one world.Posted in: DiscussionI think it would be pretty great to be able to have the old world gen from alpha and beta, mixed with the adventure update gen, AND the modern cave update worldgen, all in the same world. Same thing with biomes as well. I think it would be nice to have another biome that looks like the old neon green one too. maybe call it the "Fresh Growth" biome or something. I don't know, I just think it would be neat to combine all aspects into one single thing. Even though the old "biomes" in beta weren't very different from eachother, I still would like to see those as well. Maybe as rarer variants of the normal forest biome. I know there are already datapacks/mods that can do something similar but usually those change the world to only have one type of worldgen. It would be cool to have your cake and eat it too, you know? What do you all think?
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redstone1337 posted a message on minecraftian languagePosted in: SuggestionsI know everyone on this thread has been inactive for years now, and it's been 10 years since I last posted, but I just wanted to say thanks to everyone who expressed interest in this little hobby of mine, and especially to those who picked up the torch and kept working on it after I left. I've been conlanging since around 2002, but have never been able to stick with one language long enough to flesh it out. This was the first language that actually stuck around long enough, and it's thanks to the interest shown by everyone on this thread. I've moved on to another conlang based in my own constructed world that has progressed much further than I took Minecraftian.
Conlanging can be a lonely hobby, and you guys were the first people to show me that it doesn't have to be. -
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allyourbasesaregone posted a message on Dirt BackgroundPosted in: Recent Updates and SnapshotsI don't think branding should be changed without thought. You lose marketability when you lose recognizability. First the creeper face in the name logo, then the dirt wall for worlds, what else?
Yeah, it's the same game, but it's going to need to adjust to its new look in the eyes of the world. -
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alplabetlorefan2003 posted a message on Dirt BackgroundPosted in: Recent Updates and SnapshotsWhy is the dirt background removed in 24w09a? Why did they have to remove such a nostalgic element of Minecraft?
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Malloon posted a message on minecraftian languageAll right, I have a few more words. I filled out the names of most of the remaining mobs. If anybody has an improvement, as always, please tell me!Posted in: Suggestions
nee horse
karah squid
pohmohe mooshroom
ehirtbarok spider
ehirtbarokil cave spider
temamanhat skeleton
I also created some other words:
barok block
hirt (to) climb
babarokosh wall
man stick
te- white(thing)
teman bone
And I changed e to be [(to) be, is] and [desert] to ar-poksesesh, to conform to the rules of compound words; I tweaked to meaning of hat to also mean [alive] and I changed how the plural is formed to: You form the plural by reduplicating the first sylable of the word (minus the coda), but ignoring any prefixes.
Minecraftian Mini-grammar:
Sounds
Consonants: /p, t, k, f, s, x (written as [h]), m, n, l, r/
Vowels: /i, e, a, o/
Morphology
A syllable coda cannot be a stop (p, t, k) in voiceless environments. When adding suffixes to a word with a stop at the end (or when creating a compound word) and the word ends with a stop, the stop changes to a fricative: /p/ > /f/, /t/ > /s/, /k/ > /x/. In voiced environments, such as between vowels or at the end or beginning of words, the stops do not change.
-am Creates the past tense
n(i)-verb-(i)n Circumfix to mark the verb as negative. The (i) is only necessary, if a consonant follows or precedes an n.
-i added to an adjective to mark it as a verb (in an “is <adjective>” construction)
-a replaces the –i to mark it as the past tense
-nin replaces –i in a verb-made-adjective to mark the negative instead of the n(i)-verb-(i)n circumfix.
-nan past tense of -nin
-tete this
-o possessive (my)
-oko possessive (our (exclusive))
-i (added to a noun) possessive (your)
-iko possessive (our (inclusive))
pe- blue(thing)
ko- green(thing)
lo- yellow(thing)
mor- orange(thing)
po- brown(thing)
poh- red(thing)
te- white(thing)
or- signifies (thing) is friendly/an ally
e- abstract nominalizer
fe- person nominalizer
-il forms the diminutive
om- up, above
im- down, below
moh- against, towards
foh- for, from
ar- without
nan- in
Syntax
Subject – verb – object
An adjective is written as a suffix of a noun (and possessive) if alone; if there are more adjectives, they are each a separate word.
Word order changes to subject – object – verb if the verb is e, with the first noun describing the second.
Singular is unmarked
Plural is marked by reduplicating the first syllable, minus the coda (if any).
Present tense is unmarked
Reduplication of the first syllable of a verb (minus the possible coda) changes it from a simple to a continuous aspect
Prepositions are combined with their noun with a hyphen.
Compound words are built with the “head” in front.
Compounds of compound words, or one compound and one none-compound, use a hyphen between them.
Lexicon
Mobs
bakaa chicken
eksarko zombie
haehi bat
hasti ghast
irae enderman
meko cat
mekohat ocelot
mofnelan nether monster
mohe cow
mop animal/monster
nor pig
paa sheep
rai slime, cube
rainelan magma cube
seoos (the) wither
sessan creeper
tokko dog
tokkohat wolf
tranof non hostile humanoid (player, villager); person
tranof-eksarko zombie villager
tranofnor-eksarko zombie pigman
hroon blaze
Blocks
pome tnt
posak wood
sesh sand (singular)
sish dirt
sishlahk farmland
sishsesh gravel
teok cobblestone
tok stone/ore
toksesh sandstone
tsot wood (logs)
Weapons, tools and armour
esik sword
esikil knife
foh-lahk hoe
foh-patann arrow
moh-lepp fishing rod
moh-paa shears
moh-sish shovel
moh-tok pickaxe
moh-tsot axe
osh-ielna hat/helmet
osh-int leggings/pants
osh-lohm armor
osh-nep shoe/boot
patann bow
Places and buildings
inlak village/city
nelan the nether
nor (a) room
norpoho larder, pantry
poko ocean
sah house, shelter
sahsarra butcher shop
sahtokko wolf shelter, doghouse
ar-poksesesh desert
sishtok land
sishtokoko our land; The Overworld
Plants, crops and food
lahk crop
lahknelan netherwart
lepp fish
lolahk wheat
morlahk carrots
pohlahk apple
poho food
polahk potato
sarra meat or flesh
sarrail medallion (meat)
Adjectives and adverbs
fah good
fahi fun, entertaining
hat wild, alive
menor cooked/baked/grilled/heated
mekapi small, little
ni bad
sarratete full of/tasting of meat, meatlike
Verbs
e (to) be, is
kak (to) fall
kek (to) eat
nelki (to) like/enjoy
nen isn’t
pesot (to) butcher, (to) kill
pom (to) explode, (to) blow up
sik (to) cut
Misc. Items
heram gem
koheram emerald
lartos powder
lartos-foh-sessan gunpowder
morlartos blaze powder
peheram diamond
petok lapis
pohlartos redstone
ram thing, object
Colours
kosi green
loneer yellow
morlem orange
pemon blue
pohem red
polr brown
Body Parts
iena head
nep foot
lohm body
int leg
Units of time
ka day
ko night
pars month
Pronouns
i you (singular)
Iko we (inclusive)
O I/me
Oko we (exclusive)
Misc. Terms
osh shelter, protection, cover
pok water
sarratranof butcher
tsetunk container
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Unclevertitle posted a message on minecraftian languageFull support. And an excellent idea. A nice way to add real depth. On the level of sound alone it adds flavor, should the player bother to learn the language it could also add usefulness though it would require improvements to Villager behavior.Posted in: Suggestions
Villagers trading with you can say what they want for what in addition to it being displayed in the gui. Then they can thank you afterwards. Or mutter insults behind your back when you refuse to trade.
The villager that trades eyes of ender might also literally tell you directions to the nearest stronghold.
(would require cardinal direction words, probably some indication of distance, do we have a word for block yet?)
Villager children could run around saying simple words or phrases in context with the world around them to give a sense that they too are learning this language.
A panicking villager at nightfall without a path to the inside of a building can scream "WHERE IS THE DOOR?" or "A ZOMBIE IS ATTACKING ME!"
A truly good use for this language (after it's made) would be if there were an actual method for the player to communicate with villagers. Perhaps the player could find pieces of a sort of "rosetta stone" hidden in structures that when held by the player would translate what they type to Minecraftian, either simple english commands or to literally transcribe the characters. This way the player could ask villagers for information, or if the villager likes the player enough, he can even give the villager commands like, "follow me," "wait here," or "this is your new home." This would allow a player to help build new villages in more convenient locations.
Quote from nightworld115
1.Ehh, Villagers aren't mute anymore so this is basically useless.
I respectfully disagree.
2.Villager sounds annoy people to death.
Part of the reason why is that they are mostly repetitive and meaningless noises. Like cows mooing. A language would be quickly recognized as noises with some meaning, or at least not be the same sound constantly. Plus there's no rule that Villagers HAVE to sound like Squidward.
3.This was bumped.
Because it's a legitimately good idea that a bunch of people, including me, have only recently discovered.
4.This would be a weird language.
So is English.
Quote from Bilgewater
As for other vocab, these Testificates are still lacking some basic words of self-expression. Good, bad, and so-so are basic forms of being that could be added to conversational Minecraftian. We've got 'fahi' for fun, fa or fah could be 'good'. Since you've got 'n' and sometimes 'i' to negate a verb, 'ni' would be my logical choice for 'bad'.
I very much support the -
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redstone1337 posted a message on minecraftian languageI was fiddling around yesterday and decided that those squidward NPCs looked awfully mute, so I decided to whip up a language for them. Here is a quick technical overview, for anyone with knowledge of linguistics and conlanging. It's nowhere near at the level where I can write a full babel text, but it has enough to make it a nice naming language once some more vocabulary is flushed out.Posted in: Suggestions
here's a sketch of it so far. If enough people are interested, I could TRY to write a less technical introduction, but I'm not a teacher by any means.
PHONOLOGY
consonants: /p, t, k, f, s, x, m, n, l, r/ (all letters are written as in the IPA, except /x/ which is written <h> for aesthetic purposes.
vowels: /i, e, a, o/ (again spelled as in the IPA)
phonetactic constraints and allophones:
syllables can be (C)V(C) where the syllable coda cannot be a stop (p, t, or k) If a compound word or affix is appended to a word with a stop at the end, the stop changes to the corresponding fricative (/p/ > [f], /t/ > [s], /k/ > [x]).
However, all consonants can be geminated as in Italian, so "akka" is a valid string)
There are no diphthongs, so an epenthetic [k] is inserted between morphemes which would otherwise result in two vowels next to each other
[i] is used as an epenthetic vowel as well.
(for the one person who is still reading, the phonology of a language is how many sounds it has. Humans can produce ~150 sounds that are used in at least one language, but no language uses ALL of these sounds. Phonetactics (or phonetactic constraints) in a language say how these sounds are allowed to come together to form syllables and words. There are also features like tone and stress that are called supersegmetnal features, but sometimes tone can make a difference in meaning as in chinese, so can stress, as in Spanish (amo vs amó))
phonology and phonetactics are the two most important features when constructing a language that will be used in media, because it dictates how the language sounds to foreign ears. Do you want people to say "that sounds kinda like French" or "kinda like Hebrew", its all in the phonology and phonetactics.
This language will sound a bit like italian (because consonants can be long or short) and a bit like Japanese (because the syllable structure is so constrained), and perhaps a bit like Hawaiian (because there are so few phonemes)
Now on to the grammar!
word order in regular sentences is subject verb object, as in english.
ex: Hasti kek tokko. The ghast eats the wolf. (contrived, I know)
Adjectives can act like verbs in sentences like "the wolf is small", "is small" is a special kind of verb
ex: Tokko mekapi. The wolf is small.
If a noun with an adjective is the subject or object of a sentence, like "the small wolf runs", the adjective is added as a suffix to the noun
"tokkomekap" = "the small wolf".
It should be apparent by now that "Minecraftian" as I will call the language for now, does not have words for "a" and "the", just like Latin.
Nouns have 3 numbers: singular (which is unmarked), plural (indicated by reduplicating the root (saying the word twice)) and another kind of plural that I can't quite decide on yet, but for now, it's a collective plural like in some of Tolkien's languages, and it's formed by reduplicating the first syllable of the root minus the final consonant if there is one.
Tokko = the wolf/a wolf
tokkotokko = wolves
totokko = all the wolves/the whole group of wolves/ the wolves considered as a unit detc.
The present tense of verbs is unmarked
tokko kek = the wolf eats
past tense is formed by adding -am
tokko kekam = the wolf ate
reduplicating the verb changes it from simple aspict to continuous aspect
tokko kekkek = the wolf is eating (there's a difference between "I eat" and "I am eating")
It works for past tense as well, forming more or less the imperfect of Spanish or Latin.
tokko kekkekam = the wolf was eating.
That's about it for now. Wake up, wipe the drool off your keyboard, and tell me what you think! :smile.gif: - To post a comment, please login.
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