• 1

    posted a message on Are Fan-Boys Taking Over Minecraft?
    Quote from PyroLink

    Even though I'm 11, I think it may be possible.

    In my old school, I always see LOTS of people in my grade talking about Minecraft, but most people there only had Xbox 360 Edition.

    In my now school, I'm the only person who plays Minecraft... :(

    And last week, I saw 2 little kids wearing a Minecraft shirt.

    I was watching a Minecraft: Xbox 360 Edition Troll Video and the guy trolled a group of kids on their world.

    So yes, it could be possible.

    You are 11, why are you even posting?
    Posted in: Discussion
  • 2

    posted a message on Outlands: Apocalypse Australia Revamp| Post-Apocalypic Serious RP Server | 5 Factions | Instances | MCMMO | Emerald Economy
    Outlands: Apocalypse Australia

    Status: BETA
    IP: 24.145.213.198

    There is a white-list, so don't try to join unless you're accepted. You must post an app and be accepted in order to play. Feel free to post one and we will get to it shortly. remember to read all of the lore.

    To everyone that was accepted in the first server, since we are roughly 20 years in the future you can either keep your old character, but have them aged, or create a new one. All we ask is a small 2 paragraph bio either explaining what your character went through in those 20 years or a brand new character bio (still 2 paragraphs.) Remember to take in the new time-line into account. If you old character was one of the removed factions it will be known as one of the few remaining of that faction.



    Features

    Trading Posts- Throughout the wastes are trading posts where the Stranded (villagers) try to make a living. Inside these buildings is a Stranded behind a bullet proof windshield ready to trade what he has. There is also a crafting bench, furnace, enchanting table, and an ender chest inside to help you out. (You cannot take ANYTHING out of the trading post, they are protected, but don’t try to take anything out unless you enjoy being beaten with a banhammer.)

    Instances- Ever played a game with dungeons or raids and thought, “I wish these were in Minecraft.” Well then we have just fulfilled your dreams. Throughout the map are instances that can be played through and will give you loot and xp at the end and throughout the instance? You have to fight monsters and solve puzzles to get through, but the work is worth it. Some can’t be done alone, such as the seed vault, and will take many people to complete and share the wealth with.

    Non-plugin economy- With the release of emeralds and trading with villagers we thought it would be a good idea to make emeralds the money instead of using a plugin. This adds another sense of danger to the world because now you have to carry your money on you. Another good thing about a the emerald economy is that it is entirely player driven, which means prices can inflate and deflate based on money supply and value.

    Expansions- As we get more and more people we plan to expand the already massive map. The 3 expansions are as follows; The Emerald Rush of 2249, Ghosts of Tasmania, and Lost Haven. They will add whole new elements to the game. Each expansion will be released either by getting more and more players or on a schedule we will create.

    Tutorial Zone/Faction ares- With the new update we have added a tutorial spawn point where you can get acquainted with our plugins and the server itself. Once you get the hang of it you can leave and either head to high RP areas, a random location, or your factions territory.

    Radio- http://www.pandora.c...551950745203408

    Lore

    1982- Iran buys Russian suit case nukes off the black market

    2013- US invades Iran because Iran will not cease nuclear energy/weapon development. To spite the US Iran sells the nukes to a terrorist organization. They hope that the terrorists will use the nukes making the US leave Iran.

    2013-2014- Scientists believe that another seed vault is needed, but it is to be built in the southern hemisphere. A 2nd seed vault is constructed in the center of Australia with a state of the art cooling system and a self-sustaining power supply that will last for approximately 200 years before needing a replacement.

    2014- Terrorist organization sets off 4 suit case nukes. The 4 cities targeted were, New York, Moscow, France, and Hong Kong. In accordance with national security measures the US fires its nuclear war heads at pre-designated targets. Russian and Chinese early warning systems pick up the ICBMs and proceed to fire their own. Most of the world becomes a radioactive wasteland uninhabited by any organism. The only piece of land that was not hit directly by a nuclear missile was Australia seeing as how they have no real enemies.

    2015-2067- The fallout circles the globe plunging the earth into darkness and creating a nuclear winter scientists could not foresee. Australia is blanketed in fallout and a massive climate shift occurs turning it into a frozen tundra. Anyone alive has either gone into underground vaults or sanctuaries, as they are called, constructed by Forelance laboratories. Another company, named Vault-Tec, also created vaults, but they were much lower quality and many inhabitants dyed of leaks. Those who did not go underground were horribly mutated by the radiation that blanketed the continent.

    2068-2115- The world is still knee deep in a nuclear winter, but it the storms have calmed and people begin to emerge from their sanctuaries and start to rebuild. The sun rarely shows, but even when it does it cannot penetrate the permafrost and ice that perpetually blankets Australia.

    2115-2030- Most people have emerged from the sanctuaries, in particular the ones created by Vault-Tec, but some choose to continue to live in them saying, “They are much safer than the surface.” Larger settlements have risen and even some factions have developed. Most notably the Eastern Empire, which resides where Sidney used to be. They took over the old decrepit buildings and began anew. Residents of the Eastern Empire developed the new currency that is currently being used throughout the land and that is Emeralds. People who reside in the Eastern Empire are generally wealthier than other wastelands, but are not keen fighters, as they rely on their economic and diplomatic sense to get through tough situations.

    2130-2150- Aborigines were discovered on the western coast by some exploring the western regions. They are very spiritual and very good at hand to hand combat. The Aboriginal history dates back thousands of years to New Zealand. How they got here after the bombs fell is anyone’s guess.

    Raiders have popped more and more throughout the wastes creating a huge stir. They have been known to pillage, slaughter, and enslave entire settlements. They primarily use melee weapons to scare their “prey” and to savor the slaughter. As soon as Raiders showed up, the Dusters where there to help. They act as the law of the land and seek justice throughout. They are always looked to eradicate the raiders and to provide a stable legal system for the wastes.

    When people started to emerge the locals took an almost racist distaste to the tourists that were there during the war. The tourists and their descendents went on to become the stranded that live in small settlements scattered through the wastes.

    2150-2170- Forelance emerges from their top secret bunker laboratory in the northern part of the continent and sends scouts all throughout it. People become aware of them and thank them for the sanctuaries. Forelance begins new testing and experiments are a variety of different subjects created after the war. Particularly the Tear (Nether) which was created when the bombs went off, so much energy was released by all of the nuclear explosions that a tear was created in space-time which opened up another dimension. Forelance scientists found out that space in the Tear is over 2 times smaller than in the regular world which made it much easier to create railroads in the Tear. It took less time to travel because it was a smaller distance in the Tear yet technically still the same distance in real time.

    While inside the Tear Forelance scientists discovered a new group of people that called themselves the Followers of the Flash. They praised and worshiped all that the bombs had created. They mostly lived in the Tear, but before that had lived in giant cracks, or ravines, that had been created from the nuclear shockwaves. The built portals and now have entire towns inside the Tear.

    The Tear also released monstrous creatures that took the lives of many Forelance scientists. It is said that you can see the ravaged remains of the scientists still trying to carry on their work.

    2170- 2223- (Start of first server) Civilizations begins to rebuild itself in some places, but in others chaos remains. Factions begin to rise and with it conflicts as well. The Dusters and the Raiders are in a constant battle for both control and justice. The Vault Dwellers begin to come out of their Vaults and either join, for the most part, the Stranded or the Followers.

    2223-2230- (Story of first server) The wasteland during this period is oddly peaceful. The Dusters seem to have taken back control of most of the south-eastern peninsula. There is no recorded history outside the south-east presumably because no one has left it. Many small settlements pop up in the south-east, and almost all of them are friendly.

    2230-2237- As soon as the decade changed everything seemed to go wrong at once. Contact with Forelance was lost, the last message to escape on the radio waves is, "I am Alpha and Omega, the beginning and the end." No one knows what to make of it, and it doesn't help that no one knows where Forelance is aside from one person that can't be found.
    As the raiders begin to muster their forces the small, peaceful settlements that once housed many friendly people begin to become desolate, abandoned holes in the ground. The raiders push north and overrun Sydney in just two days. They take what they want and continue up the Eastern coast. Sydney is now a vile, wretched hive, full of scum and villainy. The raiders now control most of the eastern seaboard of the once great continent of Australia.

    2237-2243- Many different peoples have started to disappear. The mutants have started to die off due to not being able to reproduce and the Aborigines have simply vanished. The Androids have sparked and puttered out all over the wastes. The Wasteland that once looked like it had a bright-er future is now spire-ling down into the dark depths of oblivion. Will you be there to help pull it out or shove it even farther down?







    Basic Faction Information


    The Factions on our server also serve as races, so just because you belong to a faction doesn't mean you are restricted to them. Factions are also here as guidance, you don't have to belong to one. You can create your own custom character without a faction and then later, if you like a certain faction, you can join in game.

    Stranded- Tourists who were left on Australia when the bombs fell were subject to much prejudice after the Sanctuaries were evacuated. They were blamed for the war that their countries started and were exiled away from other peoples. They generally live in their own small settlements (villages) and keep to themselves. (Villagers are considered to be stranded.) They are alright at all things, but great at nothing. They farm for most of their food and constantly are defending against raiders. They wear basic clothing such as tattered jeans and a t-shirt.

    Vault Dwellers- Many decided not to leave the Sanctuaries and deemed them safer than the outside world. They are smarter than most inhabitants of the surface, but aren’t particularly well built. They continue to expand their Sanctuaries into blossoming underground metropolises. Vaults are rarely attacked because first off they are hard to find and second because they are well defended and confusing. The eat food grown in the bio-spheres inside the vaults. They wear Vault provided jump-suits that indicate the vault they are from.

    Followers of the Flash- When the bombs dropped some went mad. Of those that went mad some worshipped what the bombs brought. The ravines created by the nuclear shockwaves became havens for the Followers and they built their homes in and over the cliffs. When the Tear was accidently discovered they hailed it as the Gift of the Flash and many moved into the Tear creating towns throughout. They are good at using melee weapons and hand to hand combat, but not great and are a little bit better at ranged weapons because of the threats in the Tear. They are also good at navigating treacherous terrain after years of living in ravines. They mostly hunt for their food, but farm a little outside the Tear. They generally wear robes or rags and a gas mask.

    Raiders- Raiders scour the wastes looking for helpless individuals or group to pillage and slaughter. In some cases they will enslave entire settlements in work camps and force them to find them precious gems and ores. The Raiders often create their own clans inside the main faction such as, the Raptors and the Psychos. They generally live in huge compounds or camps where they can either defend or enslave people. They are great at melee weapons and love to torture victims with them. They were salvaged clothing and armor like car tires and leather jackets and many have tattoos. (skeletons are NPC raiders)

    Dusters- The Dusters see the wastes as a lawless hellhole that desperately needs to be straightened out and really, they aren’t wrong. The Dusters look to provide justice and peace throughout the wastes by creating a legal system of their own and enforcing it. They are in constant conflict with raiders and lawless folks of the sort. The dusters live in small compounds in defensible places such as mountains and peninsulas. They are very good with ranged weapons and prefer to engage the melee Raiders with ranged weapons. They generally wear dusters, which gave them their name, and some sort of hat.

    These factions require in game admission. You CANNOT apply for them.

    Eastern Empire- In 2237 the shining haven of Sydney was raided and overrun by raiders, they burning and destroyed countless buildings and slaughter many of it's inhabitants. After the raiders finished their pillaging and looting they moved farther up the east coast. The ruins of Sydney are now owned by criminals and gang bosses. The once safe haven for the wastelands people is now a crime ridden, ruthless metropolis.

    Forelance- Forelance Labs, the once great and ingenious intellectual society is no more than a hyper-advanced Artificial Intelligence code named, Epsilon. It keeps the labs running and even carries out some of it's own tests. No one knows what happened to the staff of Forelance, but they are either presumed dead inside the Labs or out roaming the wastes.


    Removed Factions

    Aborigines- The Aborigines have seemed to vanish from their coastal homes, they left no traces and nothing to follow aside from their completely deserted villages.

    Mutants- The mutants, being unable to reproduce due to the severity of their radiation poisoning have died out. They either A. slowly died of radiation, or B. were killed off by the dusters and other people that saw mutants as a threat.

    Androids- After so many years the batteries powering the countless androids roaming the wastes have sputtered and died. You can find the shells of these androids scattered around the wastes like small monoliths waiting to be reactivated.

    Clans

    Some factions can have clans inside them, which are a side group of people in that faction that associate with one another. The factions that can have clans are; Raiders, Dusters, and Stranded.


    Side-Factions

    Players can also create their own side factions. The factions stated above are just the 10 main factions. If you do create your own I jsut ask that you create a post with their information. Player created factions will require in game admission.

    Advanced Faction information

    Stranded-
    Skills- Good at all things, but masters of none.
    Weapons- Same as above.
    Food- Mainly farm for food.
    Disadvantages- As stated above they aren't great at anything and are also hated by most natives.
    Housing- They live in small settlements (villages) among themselves, but some have larger housing.

    Vault Dwellers-
    Skills- Good with mechanics and technology. They have gotten good at fixing things by repairing their vaults.
    Weapons- Aren't very strong fighters, but when it comes down to it they are ok with ranged weapons.
    Food- They eat foods grown in their vaults and don't eat much meat.
    Disadvantages- Aren't very strong or resilient and have weak immune systems.
    Housing- They live in separate rooms or barracks inside the vaults.

    Followers of the Flash-
    Skills- They are very good at navigating terrain and using old world "Parkour"
    Weapons- They are good with melee weapons and hand to hand combat, but are great with neither. Although with training one could become good.
    Food- They eat whatever they can grow in the ravines and animals near them. When in the Tear they must either kill the scientists or go back to the "surface" world.
    Disadvantages- Their beliefs sometimes blind them and cause frequent violent encounters.
    Housing- They live inside ravines, usually along the cliffs on the "surface" world. In the Tear they will in small settlements near the edges.

    Raiders-
    Skills- Vicious killers that will stop at nothing to slaughter their prey. Not easily intimidated.
    Weapons- great with melee and good at hand to hand. Only a few raiders use ranged weapons because they lack the gruesome effect raiders love.
    Food- Mainly meat products they raise or pillage.
    Disadvantages- Very violent and they don't listen to reason. Not smart either.
    Housing- They live in either huge compounds of fenced in camps for defense and slavery purposes.

    Dusters-
    Skills- Very justice driven and helpful.
    Weapons- Great at ranged weapons and alright at melee. They prefer to engage raiders at long distances.
    Food- Eat almost everything they raise or grow.
    Disadvantages- They always see the justice side of things and not seeing another’s views can get them in trouble some times.
    Housing- They either live in big houses or compounds, or a collection of smaller houses. These settlements are usually on defensible places like mountains or valleys.

    Forelance- (previous information about them)
    Skills- Fantastic scientists that are the brightest minds of the wastes. They create and fix new things all the time.
    Weapons- They are fairly good with ranged and ok with melee, but not great hand to hand fighters. As scientists they generally stay away from conflict, but will fight back if attacked.
    Food- Eat the foods grown in their main vault, which has a massive farming room.
    Disadvantages- As very smart people sometimes do, they aren't great at understanding people of lesser knowledge.
    Housing- They mostly live in Forelance facilities or undisclosed islands.

    Eastern Empire-
    Skills- Very good at politics and economics. They can find easy ways to get what they want, even if it's through violent means.
    Weapons- Being the scum and villainy of the wastes, they fight very dirty.
    Food-They eat what ever they can scrounge out of the once great skyscrapers.
    Disadvantages- As stated above they are scum, therefor they don't work well with others and are very distrustful.
    Housing- They live in the once great skyscrapers and penthouses of The Eastern Empire.


    Rules

    1. Don’t grief. It’s simple, unless it is RP destruction, don’t be an ­ and destroy other peoples creations. Why would you make such a long app to get banned anyway? There are RP breakable blocks such as;
    dirt
    stone with a tool
    glas
    clay
    leaves
    ice
    redstone
    gravel
    snow
    glowstone
    pumpkin
    cactus
    pads and levers
    wooden door if you are strong or have an axe,
    anything else is considered griefing unless you use the right tool in a fight or are using TnT to raid.

    2. Don’t destroy/remove/break/steal anything that is pre-built by us admins. We put a lot of time into making this world so don’t break things like trading posts. THE EXCEPTIONS ARE the Sydney Slums and the flooded sky scrapers (They are radioactive mind you). The Sydney Slums include office buildings, warehouses, factories, and a dock yard.

    3. Global is OOC (Out of Characters) and local is IC (In Character) If you want to speak in OOC in local use brackets -> [OOC].

    4. This is a roleplay server, so roleplay.

    5. Be mature and don’t spam or troll.

    6. If you die, that sucks, you’re dead. You CANNOT come back and you must make a new character, which means making a new bio, 2 paragraphs, and getting a new skin. Until you do say hello to the banhammer.

    7. Read ALL of the LORE. Not some, ALL and this includes all faction info as well.

    8. Use our custom Last Days texture pack, or nothing will make sense.
    http://www.mediafire...dlaz17bz59zit27

    9. Put “I slept with a cow” at the end or your bio, so we know you read the rules.

    10. You have to see a player to know they are there, not just see their name.
    Stay IC at all times and play as your character has been described. Don’t do something the character wouldn’t do.

    11. To attack it must be in RP with an RP reason. You cannot blatantly attack someone for no reason or a stupid ass reason. Before you physically hurt another player you must each exchange 10 lines of RP text fight.

    12. Don’t be racist or sexist.

    13. Structures cannot defy laws of physics. No 1x1 towers.

    14. Raids are allowed as long as a good reason is given and at least 2 people and a town leader or higher up from the target settlement are on.

    15. Don’t ask admins or moderators for items, blocks, etc.

    16. Use the names for the Mobs and items we give you.

    17. This is an English speaking server, so please speak English.

    18. and lastly have fun.

    Admins:

    tjdrago

    ajdaniels

    White-listers:

    sirloff

    mallachie





    Names for Mobs

    Chicken- Artificial Egg Layer (AEL) created during the chicken pandemic of 2013. These AELs were injected with chicken embryo and were used to lay artificial eggs.

    Cow- Just a cow, but slightly irradiated. Milk might be spoiled.

    Mooshroom- Fungow were created by the radiation that circled the globe for years. Only a few cows turned out like this.

    Ocelot- Wild cats were once domesticated, but left to fend for themselves when the owners left them.

    Pig- Just a pig, but slightly irradiated

    Sheep- Artificial Wool Growth (AWG) The chicken pandemic seemed to effect the sheep as well, so Forelance created a robotic version of sheep that also grew wool, but could also be used for electronics.

    Squid- Aquatic Sentries were placed in and around Australia by Forelance Labs to protect it from submarine missile cruisers during the war.

    Wolf- Dingoes are native dog like marsupials on Australia and can be tamed and turned into faithful pets.

    Zombie- Mutant (some of the last few)

    Skeleton- Raider

    Wither Skeleton- The first fully combat capable Artificial Intelligence (ALCv1) was sent to the Tear after scouts and sentries began to become hostile, but as with all the other AI sent to the Tear they too became hostile.

    Creeper- Suicide Bots came from a crashed transport ship on the northern coast of Australia. They were being sent from Pakistan to China. Iran had smuggled them into Pakistan because of the embargo on their country.

    Slime- Radioactive sludge that has somehow become semi-sentient.

    Spider- Sentries created by Forelance to protect the main land although for some reason they turn hostile at night. This bug might be because of the lack of solar power, which is what they run on.

    Cave Spider- Infiltrator Sentries were used to get into hard to reach places, but raiders got a hold of them and now they are always hostile and inject lethal venom which is normally used to assassinate opponents.

    Bat- Bats were largely untouched by the radiation due to living mostly underground.

    Enderman- Steins are named for their grotesque look and odd behavior. Do not look directly at them.

    Silverfish- Rock Bugs that seem to come out of stone tiles and stone when broken. Very pesky.

    Ghast- Tear Sentries sent to the Tear to protect scientists, but the atmosphere of the Tear messed with the wiring causing them to be incredibly hostile.

    Magma Cube- Contained Sludge was introduced when Forelance brought the original sludge into the Tear for testing.

    Blaze- Tear Scouts were created to look throughout the Tear and explore, but again the atmosphere made them incredibly hostile and their incendiary rounds don’t help.

    Zombie Pig Man- Ravaged Forelance Scientists can be seen wandering the Tear still trying to complete their work. Their vital signs show they should be dead, but somehow continue to live.

    Villagers- Stranded

    Witch- Some of the Stranded stumbled upon Tear gates that tore their way into this reality throughout the wasteland. Those that entered came out as crazed sorcerer and sorceresses, created odd concoctions to use on themselves.

    Snow Golem- The first Artificial Intelligence (AIv1) created by Forelance. Mostly wanders around and leaves a trail of ash behind it.

    Iron Golem- The second Artificial Intelligence (AIv2) created by Forelance. It is much bigger and can fight off hostile creatures.

    Ender Dragon- ????

    Ores and Gems

    Coal- Batteries that are great for creating light and powering stoves.

    Iron- Gears that can be smelted into decent tools.

    Gold- A once highly sought after mineral that is now only good for special equipment.

    Diamond- Power Cells created by Forelance last much longer than traditional gear.

    Lapis Lazuli- Computer parts from before the war that are good for using as a base for a computer system.

    Emerald- Nades that are used as currency around here.

    Snow- Fallout, which is a radioactive, dust like, particle that falls to earth after a nuclear detonation. It has been circling the globe since the bombs first fell. Contact with the skin can cause severe, possible 3rd degree, burns and can leave any uncovered material radioactive for 48 hours after contact.

    Compass- Geiger-Receiver, or GR for short, functions as a geiger counter and a portable radio.

    Application:

    Out of Character (OOC)
    Minecraft account name: (Need it for white-listing)
    Country of Residence and Time Zone: (So we know when the best time to restart/update is)
    Do you have any experience roleplaying? (It IS a roleplay server after all)
    Why are you applying? (Don't just put, the server looks neat)
    Have you ever been banned and if so why? (Be honest, we all have our bad moments)
    Do you agree with the rules?
    Will you destroy/steal/grief admin created structures? (As in Trading Posts, Sky Scrapers, and Instances)
    Will you use our custom Last Days texture pack?

    In Character (IC)
    Name:
    Faction (Optional):
    How old is your character:
    How does your character act?
    Does your character have any family or close friends?
    Is your character educated (Read and write)?
    Does your character have any special skills or proficiencies?
    Does your character have any weaknesses?
    Does your character hate or fear anything?
    Your character’s story so far (At LEAST 5 paragraphs): (I'll accept 2 or 3 if it's incredible, I mean absolutely fantastic)
    Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
    Describe what your character looks like and provide a picture of the skin:


    Screenshots:

    Vault 127

















    The Wastes












    Followers of the Flash






















    Sydney















































    Sydney Harbor Bridge































    Bagger 288
















    Special thanks to dereksmith for the texture pack.



    [represent]
    Posted in: PC Servers
  • 4

    posted a message on Outlands: Apocalypse Australia | Post-Apocalypic Serious RP Server | 10 Factions | Instances | MCMMO | Emerald Economy
    Outlands: Apocalypse Australia

    Status: NEW SERVER!



    Features

    Trading Posts- Throughout the wastes are trading posts where the Stranded (villagers) try to make a living. Inside these buildings is a Stranded behind a bullet proof windshield ready to trade what he has. There is also a crafting bench, furnace, enchanting table, and an ender chest inside to help you out. (You cannot take ANYTHING out of the trading post, they are protected, but don’t try to take anything out unless you enjoy being beaten with a banhammer.)

    Instances- Ever played a game with dungeons or raids and thought, “I wish these were in Minecraft.” Well then we have just fulfilled your dreams. Throughout the map are instances that can be played through and will give you loot and xp at the end and throughout the instance? You have to fight monsters and solve puzzles to get through, but the work is worth it. Some can’t be done alone, such as the seed vault, and will take many people to complete and share the wealth with.

    Non-plugin economy- With the release of emeralds and trading with villagers we thought it would be a good idea to make emeralds the money instead of using a plugin. This adds another sense of danger to the world because now you have to carry your money on you. We have a simple conversion that will make life easier on everyone. 1 emerald = 2 diamonds.

    Expansions- As we get more and more people we plan to expand the already massive map. The 3 expansions are as follows; The Emerald Rush of 2230, Ghosts of Tasmania, and Aborigine Origins. They will add whole new elements to the game. Each expansion will be released either by getting more and more players or on a schedule we will create.

    Starting Areas- Each faction has a starting area where you can get started, of course. There is pre-built housing as well as space for new housing. Here you can meet new players and explore the world together. If you don't care about meeting new players you can skip completely skip them and go create a home for yourself elsewhere.

    Radio- http://www.pandora.c...551950745203408

    Lore

    1982- Iran buys Russian suit case nukes off the black market

    2013- US invades Iran because Iran will not cease nuclear energy/weapon development. To spite the US Iran sells the nukes to a terrorist organization. They hope that the terrorists will use the nukes making the US leave Iran.

    2013-2014- Scientists believe that another seed vault is needed, but it is to be built in the southern hemisphere. A 2nd seed vault is constructed in the center of Australia with a state of the art cooling system and a self-sustaining power supply that will last for approximately 200 years before needing a replacement.

    2014- Terrorist organization sets off 4 suit case nukes. The 4 cities targeted were, New York, Moscow, France, and Hong Kong. In accordance with national security measures the US fires its nuclear war heads at pre-designated targets. Russian and Chinese early warning systems pick up the ICBMs and proceed to fire their own. Most of the world becomes a radioactive wasteland uninhabited by any organism. The only piece of land that was not hit directly by a nuclear missile was Australia seeing as how they have no real enemies.

    2015-2067- The fallout circles the globe plunging the earth into darkness and creating a nuclear winter scientists could not foresee. Australia is blanketed in fallout and a massive climate shift occurs turning it into a frozen tundra. Anyone alive has either gone into underground vaults or sanctuaries, as they are called, constructed by Forelance laboratories. Another company, named Vault-Tec, also created vaults, but they were much lower quality and many inhabitants dyed of leaks. Those who did not go underground were horribly mutated by the radiation that blanketed the continent.

    2068-2115- The world is still knee deep in a nuclear winter, but it the storms have calmed and people begin to emerge from their sanctuaries and start to rebuild. The sun rarely shows, but even when it does it cannot penetrate the permafrost and ice that perpetually blankets Australia.

    2115-2030- Most people have emerged from the sanctuaries, in particular the ones created by Vault-Tec, but some choose to continue to live in them saying, “They are much safer than the surface.” Larger settlements have risen and even some factions have developed. Most notably the Eastern Empire, which resides where Sidney used to be. They took over the old decrepit buildings and began anew. Residents of the Eastern Empire developed the new currency that is currently being used throughout the land and that is Emeralds. People who reside in the Eastern Empire are generally wealthier than other wastelands, but are not keen fighters, as they rely on their economic and diplomatic sense to get through tough situations.

    2130-2150- Aborigines were discovered on the western coast by some exploring the western regions. They are very spiritual and very good at hand to hand combat. The Aboriginal history dates back thousands of years to New Zealand. How they got here after the bombs fell is anyone’s guess.

    Raiders have popped more and more throughout the wastes creating a huge stir. They have been known to pillage, slaughter, and enslave entire settlements. They primarily use melee weapons to scare their “prey” and to savor the slaughter. As soon as Raiders showed up, the Dusters where there to help. They act as the law of the land and seek justice throughout. They are always looked to eradicate the raiders and to provide a stable legal system for the wastes.

    When people started to emerge the locals took an almost racist distaste to the tourists that were there during the war. The tourists and their descendents went on to become the stranded that live in small settlements scattered through the wastes.

    2150-2170- Forelance emerges from their top secret bunker laboratory in the northern part of the continent and sends scouts all throughout it. People become aware of them and thank them for the sanctuaries. Forelance begins new testing and experiments are a variety of different subjects created after the war. Particularly the Tear (Nether) which was created when the bombs went off, so much energy was released by all of the nuclear explosions that a tear was created in space-time which opened up another dimension. Forelance scientists found out that space in the Tear is over 2 times smaller than in the regular world which made it much easier to create railroads in the Tear. It took less time to travel because it was a smaller distance in the Tear yet technically still the same distance in real time.

    While inside the Tear Forelance scientists discovered a new group of people that called themselves the Followers of the Flash. They praised and worshiped all that the bombs had created. They mostly lived in the Tear, but before that had lived in giant cracks, or ravines, that had been created from the nuclear shockwaves. The built portals and now have entire towns inside the Tear.

    The Tear also released monstrous creatures that took the lives of many Forelance scientists. It is said that you can see the ravaged remains of the scientists still trying to carry on their work.

    2170- 2223- Civilizations begins to rebuild itself in some places, but in others chaos remains. The fate of this world rests in someone’s hands. Is it yours?








    Basic Faction Information


    The Factions on our server also serve as races, i.e. mutants, endroids, etc, so just because you belong to a faction doesn't mean you are restricted to them. Factions are also here as guidance, you don't have to belong to one. You can create your own custom character without a faction and then later, if you like a certain faction, you can join in game.
    Stranded- Tourists who were left on Australia when the bombs fell were subject to much prejudice after the Sanctuaries were evacuated. They were blamed for the war that their countries started and were exiled away from other peoples. They generally live in their own small settlements (villages) and keep to themselves. (Villagers are considered to be stranded.) They are alright at all things, but great at nothing. They farm for most of their food and constantly are defending against raiders. They wear basic clothing such as tattered jeans and a t-shirt.

    Vault Dwellers- Many decided not to leave the Sanctuaries and deemed them safer than the outside world. They are smarter than most inhabitants of the surface, but aren’t particularly well built. They continue to expand their Sanctuaries into blossoming underground metropolises. Vaults are rarely attacked because first off they are hard to find and second because they are well defended and confusing. The eat food grown in the bio-spheres inside the vaults. They wear Vault provided jump-suits that indicate the vault they are from.

    Followers of the Flash- When the bombs dropped some went mad. Of those that went mad some worshipped what the bombs brought. The ravines created by the nuclear shockwaves became havens for the Followers and they built their homes in and over the cliffs. When the Tear was accidently discovered they hailed it as the Gift of the Flash and many moved into the Tear creating towns throughout. They are good at using melee weapons and hand to hand combat, but not great and are a little bit better at ranged weapons because of the threats in the Tear. They are also good at navigating treacherous terrain after years of living in ravines. They mostly hunt for their food, but farm a little outside the Tear. They generally wear robes or rags and a gas mask.

    Androids- The Androids were being created in a military base near the seed vault before the bombs fell by Forelance Labs. They were going to be deployed in war torn parts of the world in place of live-human soldiers in war time. When the first nukes went off they were reprogrammed to defend the seed vault in case of an immediate apocalypse. They were made self aware right before the nuclear winter so they could better defend the area. They now reside in and around the seed vault and military base near it defending from any outside threat. They look like metallic humanoids with little to no accessories and are proficient with most weapons, but are very clumsy and cannot navigate terrain well.

    Mutants- Those who did not get into a Sanctuary when the bombs fell succumbed to severe radiation sickness. Their genes and DNA mutated creating mutants. The effects weren’t seen very much until the 2nd generation which was horribly deformed and incredibly violent. Some are still capable of thought and communication, but many are mindless killing machines (Zombies). When the vaults closed they ran to the seed vault for shelter, but the Androids were there to stop them. Now the mutants are in constant conflict with the Androids around the seed vault. They are very good hand to hand fighters and are mostly fast. They hunt for almost all of there food because they are to clumsy to farm. They are horribly deformed and wear rags of clothing. Some mutations were helpful (explain in bio), but most were awful.


    These 3 factions will require in game admission, if you apply for one you will be denied.

    Raiders- Raiders scour the wastes looking for helpless individuals or group to pillage and slaughter. In some cases they will enslave entire settlements in work camps and force them to find them precious gems and ores. The Raiders often create their own clans inside the main faction such as, the Raptors and the Psychos. They generally live in huge compounds or camps where they can either defend or enslave people. They are great at melee weapons and love to torture victims with them. They were salvaged clothing and armor like car tires and leather jackets and many have tattoos. (skeletons are NPC raiders)

    Dusters- The Dusters see the wastes as a lawless hellhole that desperately needs to be straightened out and really, they aren’t wrong. The Dusters look to provide justice and peace throughout the wastes by creating a legal system of their own and enforcing it. They are in constant conflict with raiders and lawless folks of the sort. The dusters live in small compounds in defensible places such as mountains and peninsulas. They are very good with ranged weapons and prefer to engage the melee Raiders with ranged weapons. They generally wear dusters, which gave them their name, and some sort of hat.

    Aborigines- The Aborigines came to Australia some time after the bombs fell, but no one knows when. They live on the Western coast and generally keep to themselves. They are very spiritual and love the earth. They live in huts and small villages near the shore. They can use both melee and hands to fight, but are not great with either. They wear Eskimo like clothing to adapt from their once tropical climate to a now frozen tundra.


    These factions require in game admission. You CANNOT apply for them.

    Forelance- Forelance Labs created the Sanctuaries and the Androids. They are some of the brightest minds in the world and work in an underground lab in the northern part of the continent. They create amazing inventions and research all of the effects of the war. To be accepted into their ranks as an equal mind is an honor. They are very strong with ranged and unconventional weaponry. They wear lab coats and basic clothing.

    Eastern Empire- In the ruin of the once great city of Sydney a few bright minds created a, now growing, empirical city. The rich men of the land and the economic tyrants live here. To get in is much more complicated than just applying. It costs money and you have to be known to get in among the skyscrapers and city lights. The city is rarely attacked because of the immense defensive measures in place. In here you might be rich, but nowhere is safe.

    Clans

    Some factions can have clans inside them, which are a side group of people in that faction that associate with one another. The factions that can have clans are; Raiders, Dusters, and Stranded.


    Side-Factions

    Players can also create their own side factions. The factions stated above are just the 10 main factions. If you do create your own I jsut ask that you create a post with their information. Player created factions will require in game admission.

    Advanced Faction information

    Stranded-
    Skills- Good at all things, but masters of none.
    Weapons- Same as above.
    Food- Mainly farm for food.
    Disadvantages- As stated above they aren't great at anything and are also hated by most natives.
    Housing- They live in small settlements (villages) among themselves, but some have larger housing.

    Vault Dwellers-
    Skills- Good with mechanics and technology. They have gotten good at fixing things by repairing their vaults.
    Weapons- Aren't very strong fighters, but when it comes down to it they are ok with ranged weapons.
    Food- They eat foods grown in their vaults and don't eat much meat.
    Disadvantages- Aren't very strong or resilient and have weak immune systems.
    Housing- They live in separate rooms or barracks inside the vaults.

    Followers of the Flash-
    Skills- They are very good at navigating terrain and using old world "Parkour"
    Weapons- They are good with melee weapons and hand to hand combat, but are great with neither. Although with training one could become good.
    Food- They eat whatever they can grow in the ravines and animals near them. When in the Tear they must either kill the scientists or go back to the "surface" world.
    Disadvantages- Their beliefs sometimes blind them and cause frequent violent encounters.
    Housing- They live inside ravines, usually along the cliffs on the "surface" world. In the Tear they will in small settlements near the edges.

    Androids-
    Skills- Very resilient in combat and good at seeking targets.
    Weapons- They are fairly good with all weapons, but lack in hand to hand coordination.
    Food- Androids need to recharge occasionally with whatever is available.
    Disadvantages- The androids are clumsy and cannot navigate terrain very well. They are very defensive when it comes to protecting their areas and will sometimes attack friendlies. Rain can also have adverse effects on their circuitry.
    Housing- They live in factories and military bases scattered around the continent. Their highest concentration is near the seed vault.

    Mutants-
    Skills- Very resilient as well and can see well in the dark.
    Weapons- Very good hand to hand fighters and alright with melee weapons.
    Food- They eat whatever is available.
    Disadvantages- They cannot use ranged weapons and suffer greatly inr anged encounters. They are also not particularly smart.
    Housing- They live in caves and have a higher concentration and larger settlements in the center of the continent.

    Raiders-
    Skills- Vicious killers that will stop at nothing to slaughter their prey. Not easily intimidated.
    Weapons- great with melee and good at hand to hand. Only a few raiders use ranged weapons because they lack the gruesome effect raiders love.
    Food- Mainly meat products they raise or pillage.
    Disadvantages- Very violent and they don't listen to reason. Not smart either.
    Housing- They live in either huge compounds of fenced in camps for defense and slavery purposes.

    Dusters-
    Skills- Very justice driven and helpful.
    Weapons- Great at ranged weapons and alright at melee. They prefer to engage raiders at long distances.
    Food- Eat almost everything they raise or grow.
    Disadvantages- They always see the justice side of things and not seeing another’s views can get them in trouble some times.
    Housing- They either live in big houses or compounds, or a collection of smaller houses. These settlements are usually on defensible places like mountains or valleys.

    Aborigines-
    Skills- Very in tune with the earth which helps them navigate trees, mountains, and even water better.
    Weapons- good with both melee and hand to hand. Shamans use ranged weapons.
    Food- Eat anything that comes from the earth and the occasional pork shop.
    Disadvantages- Smaller than most people making them more vulnerable to attacks. Don't speak English very well which can be bad in certain situations.
    Housing- They live in small huts, usually on the shore.

    Forelance-
    Skills- Fantastic scientists that are the brightest minds of the wastes. They create and fix new things all the time.
    Weapons- They are fairly good with ranged and ok with melee, but not great hand to hand fighters. As scientists they generally stay away from conflict, but will fight back if attacked.
    Food- Eat the foods grown in their main vault, which has a massive farming room.
    Disadvantages- As very smart people sometimes do, they aren't great at understanding people of lesser knowledge.
    Housing- They mostly live in Forelance facilities or undisclosed islands.

    Eastern Empire-
    Skills- Very good at politics and economics. They can find easy ways to get what they want.
    Weapons- They aren't very good fighters, but if it comes down to it, they use ranged weapons.
    Food-They eat the greatest and most expensive food money can buy; steaks, chicken, and even mooshroom stews.
    Disadvantages- They are very proper and uptight making them easy targets and very disliked people.
    Housing- They live in the great skyscrapers and penthouses of The Eastern Empire.


    Rules

    1. Don’t grief. It’s simple, unless it is RP destruction, don’t be an ­ and destroy other peoples creations. Why would you make such a long app to get banned anyway? There are RP breakable blocks such as;
    dirt
    stone with a tool
    glas
    clay
    leaves
    ice
    redstone
    gravel
    snow
    glowstone
    pumpkin
    cactus
    pads and levers
    wooden door if you are strong or have an axe,
    anything else is considered griefing unless you use the right tool in a fight or are using TnT to raid.

    2. Don’t destroy/remove/break/steal anything that is pre-built by us admins. We put a lot of time into making this world so don’t break things like trading posts.

    3. Global is OOC (Out of Characters) and local is IC (In Character) If you want to speak in OOC in local use brackets -> [OOC].

    4. This is a roleplay server, so roleplay.

    5. Be mature and don’t spam or troll.

    6. If you die, that sucks, you’re dead. You CANNOT come back and you must make a new character, which means making a new bio, 2 paragraphs, and getting a new skin. Until you do say hello to the banhammer.

    7. Read ALL of the LORE. Not some, ALL and this includes all faction info as well.

    8. Use Last Days texture pack, or nothing will make sense. http://www.minecraft...-and-machinima/

    9. Put “I slept with a cow” at the end or your bio, so we know you read the rules.

    10. You have to see a player to know they are there, not just see their name.
    Stay IC at all times and play as your character has been described. Don’t do something the character wouldn’t do.

    11. To attack it must be in RP with an RP reason. You cannot blatantly attack someone for no reason or a stupid ass reason. Before you physically hurt another player you must each exchange 10 lines of RP text fight.

    12. Don’t be racist or sexist.

    13. Structures cannot defy laws of physics. No 1x1 towers.

    14. Raids are allowed as long as a good reason is given and at least 2 people and a town leader or higher up from the target settlement are on.

    15. Don’t ask admins or moderators for anything.

    16. Use the names for the Mobs and items we give you.

    17. This is an English speaking server, so please speak English.

    18. and lastly have fun.

    Admins:

    tjdrago

    ajalexd/sukar/ajdaniels

    White-listers:

    sirloff

    Pishie_kee




    Names for Mobs

    Chicken- Artificial Egg Layer (AEL) created during the chicken pandemic of 2013. These AELs were injected with chicken embryo and were used to lay artificial eggs.

    Cow- Just a cow, but slightly irradiated. Milk might be spoiled.

    Mooshroom- Fungow were created by the radiation that circled the globe for years. Only a few cows turned out like this.

    Ocelot- Wild cats were once domesticated, but left to fend for themselves when the owners left them.

    Pig- Just a pig, but slightly irradiated

    Sheep- Artificial Wool Growth (AWG) The chicken pandemic seemed to effect the sheep as well, so Forelance created a robotic version of sheep that also grew wool, but could also be used for electronics.

    Squid- Aquatic Sentries were placed in and around Australia by Forelance Labs to protect it from submarine missile cruisers during the war.

    Wolf- Dingoes are native dog like marsupials on Australia and can be tamed and turned into faithful pets.

    Zombie- Mutant

    Skeleton- Raider

    Creeper- Suicide Bots came from a crashed transport ship on the northern coast of Australia. They were being sent from Pakistan to China. Iran had smuggled them into Pakistan because of the embargo on their country.

    Slime- Radioactive sludge that has somehow become semi-sentient.

    Spider- Sentries created by Forelance to protect the main land although for some reason they turn hostile at night. This bug might be because of the lack of solar power, which is what they run on.

    Cave Spider- Infiltrator Sentries were used to get into hard to reach places, but raiders got a hold of them and now they are always hostile and inject lethal venom which is normally used to assassinate opponents.

    Enderman- Steins are named for their grotesque look and odd behavior. Do not look directly at them.

    Silverfish- Rock Bugs that seem to come out of stone tiles and stone when broken. Very pesky.

    Ghast- Tear Sentries sent to the Tear to protect scientists, but the atmosphere of the Tear messed with the wiring causing them to be incredibly hostile.

    Magma Cube- Contained Sludge was introduced when Forelance brought the original sludge into the Tear for testing.

    Blaze- Tear Scouts were created to look throughout the Tear and explore, but again the atmosphere made them incredibly hostile and their incendiary rounds don’t help.

    Zombie Pig Man- Ravaged Forelance Scientists can be seen wandering the Tear still trying to complete their work. Their vital signs show they should be dead, but somehow continue to live.
    Villagers- Stranded

    Snow Golem- The first Artificial Intelligence (AIv1) created by Forelance. Mostly wanders around and leaves a trail of ash behind it.

    Iron Golem- The second Artificial Intelligence (AIv2) created by Forelance. It is much bigger and can fight off hostile creatures.

    Ender Dragon- ????

    Ores and Gems

    Coal- Batteries that are great for creating light and powering stoves.

    Iron- Gears that can be smelted into decent tools.

    Gold- A once highly sought after mineral that is now only good for special equipment.

    Diamond- Power Cells created by Forelance last much longer than traditional gear.

    Lapis Lazuli- Computer parts from before the war that are good for using as a base for a computer system.

    Emerald- Nades that are used as currency around here.

    Snow- Fallout, which is a radioactive, dust like, particle that falls to earth after a nuclear detonation. It has been circling the globe since the bombs first fell. Contact with the skin can cause severe, possible 3rd degree, burns and can leave any uncovered material radioactive for 48 hours after contact.

    Application:

    Out of Character (OOC)
    Minecraft account name:
    Country of Residence and Time Zone:
    Do you have any experience roleplaying?
    Why are you applying?
    Have you ever been banned and if so why?
    Do you agree with the rules?
    Will you destroy/steal/grief admin created structures?
    Will you use Last Days texture pack?

    In Character (IC)
    Name:
    Faction (Optional):
    How old is your character:
    How does your character act?
    Does your character have any family or close friends?
    Is your character educated (Read and write)?
    Does your character have any special skills or proficiencies?
    Does your character have any weaknesses?
    Does your character hate or fear anything?
    Your character’s story so far (At LEAST 5 paragraphs):
    Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
    Describe what your character looks like and provide a picture of the skin:


    Screenshots:

    Vault 127




















    The Wastes












    Followers of the Flash





















    Sydney














































    Sydney Harbor Bridge






























    Bagger 288















    Posted in: PC Servers
  • 1

    posted a message on Outlands: Apocalypse Australia | Post-Apocalypic Serious RP Server | 10 Factions | Instances | MCMMO | Emerald Economy
    New server website: http://outlandsapocalypse.webs.com/
    also we can;t do higher res because it won't upload to photobucket. Sorry.We did have one that was so hi-res at one point you had to open it in a third-party program.
    Posted in: PC Servers
  • 1

    posted a message on Gears of War 1.8.1 Server (PvP) (RP) (Factions)
    Gears of War


    Do you love minecraft? Do you love Gears of War? Well if you answered yes to either question you will love this server.

    This GoW minecraft server provides every aspect of the GoW universe into an MMO style gameplay. Every thing you have ever wanted to do in GoW can now be done, whether it be RPing as a stranded or exploring the Hollow as a Locust. There is intense PvP combat and raids on enemy bases. Every thing you need to know can be read below and if you havn't played GoW, but want to know all about it read up on the time line here: Gears of War Time Line

    Admins/White-listers:

    tjdrago
    ajdaniels
    Lordoftheguitars

    Factions


    COG

    The COG have since fled Vectes and are seeking a new base of operations. One has been found and they are currently on route. Hopefully this one won't be sunk...

    Jobs:
    Civilian: Gathers supplies, sells goods, and keeps the farms running.
    Engineer: Repairs equipment and keeps the base functioning.
    Soldier: Protects the base and all of its inhabitants and explores the outside world for resources.


    Locust:

    The Locust had their Hollow flooded, but the Hollow was only a small part of their underground empire. They live under the ground and don't come out until night to do their errands...

    Jobs:
    Worker: Finds food and keeps the "housing" some what functional.
    Construction: Expands the new Hollow and builds structures for the rest of the colony
    Soldier: Invades the surface and collects supplies from raided bases.


    Stranded:

    After the Hammer strikes any survivors outside of Jacinto banded together and created their own settlements. They keep to themselves and frown upon outsiders and anyone who isn't Stranded.

    Jobs:
    Trader: Keeps the settlement running, finds food, and grow what they can from what little crop there is.
    Techy: Keeps what ever electrical and mechanical machines the settlement has working to an extent.
    Guardsman: Guards the settlement from attacks by all outward forces.

    How to Pick a Faction

    When you spawn you will be in a spawn area. There are 3 doors to go through, each one goes to the starting area of the faction it states. Once you pick your faction it is permanent and can only be changed by an admin. Once inside the starting area you may choose your job and do as you wish. Inform an Admin of your Faction and Job so he can edit your Faction and Job.

    Rules

    No griefing
    1. Don't steal from your own faction.
    2. Listen to officials.
    3. Don't attack your own faction members.
    4. When attacking a city the outer wall must be destroyed by either TnT, fire, or weapons to get through. You cannot block climb over the walls. Every inhabitant must be killed for the city to be taken.
    5. When the city is taken the losing faction cannot take it back for 5 days. After the 5 fays they can take it back.
    6. A new town can only be created if 3+ people found it and live there.

    Faction specific rules

    Locust may only come outside at night, but if they do go outside during the day they will take damage.
    Locust cannot dig up into human settlements, but they can dig up outside of it.
    Locust live underground, but their main base is in the nether. nether portals may not be created by any other faction, but Locust.
    Humans can go underground, but Locust can kill them on sight if they do.

    Rules of Engagement
    COG can kill Locust on sight.
    Locust can kill COG on sight.
    Stranded are neutral and a reason is needed if you want to kill them which must be stated clearly before attacking.



    The server is currently under development, but we are still taking applications. We are not putting up the IP until we have the starting areas up which should be fairly soon.

    We have a forum where you can talk to us and learn about the server. Our Forum

    Application


    The character is a character you create and a background that fits your character. The RP example is where you demonstrate a scene or conversation that shows you can RP.

    Minecraft Name:
    Age:
    Role-play experience:
    Have you played GoW?

    Character name:
    Faction:
    Job:
    Background: 1-2 paragraphs
    Role-play example: 1 paragraph at least


    Notice:
    We are looking for someone that can make a texture pack for us. PM me if you can or know someone who can.
    Posted in: PC Servers
  • 1

    posted a message on Fallout: War Never Changes REBORN! Tons More Features and Epic Hardcore Role-Play Meet Again!
    Quote from ThatAnn0yingGuy

    I honestly cannot believe two people asked to be whitelisted RIGHT AFTER he posted only trusted and selected members will be whitelisted right now...

    Sorry i didnt know, but i posted a few days ago. Also i played on Ruined World with a few of the people here, so i can be trusted.
    Posted in: Minecraft Survival Servers (archive)
  • 2

    posted a message on New Challenge Map The Caverns of Elvrador
    This map is almost impossible
    Posted in: Maps
  • 1

    posted a message on ☣ Ruined World: Reborn™ ☣[Serious Roleplay|Hardcore|Realistic|Forum|Teamspeak] ☢
    Does anyone know why the server is down?(i assume map change) and when it will be back up?
    Posted in: PC Servers
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