• 1

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from GVG_Vitalii»

    Sure! I play with only 2 mods (MAtmos and Optifine) and I'm forced to update 2 different mod loaders every time.

    Currently I'm developing more advanced sound mod for Forge that will replace both MAtmos and PF and it will be better in every aspect.


    Thanks for the update! Look forward to seeing its progress. :D
    Posted in: Minecraft Mods
  • 1

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from ragger»

    It does suck to have to use Forge which is pretty heavy for a small client side mod, though. Liteloader is great for this type of mod, and there's no excuse IMO if you use Forge, to not also use Liteloader.




    If Matmos is your only mod, sure LiteLoader is great. If you want to add it to a modpack though, it's a pain in the you-know-what. The Curse launcher, which is more or less becoming to go-to for modpacks, already creates Forge instances based on whichever modpack you're playing. Add LiteLoader, and you now have instances inside instances inside instances.

    Forge already creates a "Mods" folder. There's no reason, from the user's perspective, that installing a mod shouldn't be as easy as drag, drop, and play. That's how NEI/JEI does it, that's how Journey Map/Voxelmap does it, and that's how dozens (if not hundreds) of other client-side mods do it. Why should MAtmos be the one mod I have to install LiteLoader for?

    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from GVG_Vitalii»

    Hello all! Since Sollace stopped working on this mod I and SuperGVG picked it up.


    MAtmos R36 for Minecraft 1.11

    Download: https://github.com/supergvg/MAtmos/releases/tag/r36

    Info: https://github.com/supergvg/MAtmos/wiki


    We are planning on merging MAtmos with Presence Footsteps in the future.


    Would it be possible to start moving away from LiteLoader when that happens? I know it's possible to run LiteLoader and Forge alongside each other, but it makes things unnecessarily complicated. All of the modpacks on Curse use Forge, all of the FTB packs use Forge, similar mods (e.g. Dynamic Surroundings) use Forge... it's pretty much the standard as far as modded Minecraft goes. Just seems like a logical step in terms of ease of use.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Just downloaded the newest version. Is the Alchemic Router still broken? I can link a source (i.e. Alchemic Calcinator), but after that, the router is useless, and right clicking a destination does nothing.

    Edit: Ok, I'm slowly making progress. What do we do when we get the message, "Linked container has no connections remaining"? Trying to transfer aquasalus from a calcinator (already in the tank) to a (empty) belljar.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Is there any way to center or right-align text on fancy signs? Seems kind of weird centered text would be a vanilla feature but not in BiblioCraft (unless I'm just blind and can't find it :P).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore
    The only way I have gotten ProjectRed pickaxes to work is if i set B:override.allBlocks=true, but then the mod mines huge chunks of smooth stone. Any chance this could be changed, either natively or via a config?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Somnia [SSP|ML] (1.4.x WIP)
    Quote from MALfunction84
    Yes, it's true. kingrunes has been working to recreate the mod on his own.


    That is fantastic news! I cannot wait til this mod is ready again, my Minecraft experience has not been the same without it.
    Posted in: WIP Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Hey bdew! Been using this mod ever since it was brand-new, loving it and using it with every update. I did have a suggestion though, would it be possible to add enchanted books to NEI? I don't know if it uses the same code/data/whatever as the bees and serums do, but if it's possible I would love to seem them. Thanks for the amazing mod, keep up the great work!
    Posted in: Minecraft Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    I too would support a 1.4.6/1.4.7 version of this mod, it looks insanely helpful for Feed The Beast users, which unfortunately is waiting on a couple other mods to update.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Somnia [SSP|ML] (1.4.x WIP)

    I didn't read the entire 88 pages but I can only assume from your recent replies that you live in the US. Isn't it sad that out of all the industrialized countries, the US has the worst yet most expensive internet coverage?

    I do wish you luck. In a galaxy far, far away I once had AT&T and wasn't too pleased with them.


    Why do you think Americans are so happy that something like Google Fiber has finally come on the market?
    Posted in: WIP Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    Can you provide a ForgeModLoader-client-0.log? Use pastie.org or similar.


    Well I know the issue is because I'm not using the latest version of Forge, I'm still on version 4.7.22.539 which is the version included in the latest Feed The Beast build. Just thought I'd raise awareness in case any other FTB users are having issues. I can still post the log if you'd like, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    r06 does not work for me, r03 works just fine. Have not tried r05.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Somnia [SSP|ML] (1.4.x WIP)
    Quote from Bleu231

    Yes, he has but he also had class files which were copyrighted by Mojang so he can't.


    Ah, must've missed that. Thanks for the info.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Somnia [SSP|ML] (1.4.x WIP)
    I've seen it mentioned other times in this thread but haven't seen a reply: have you considered open sourcing the mod?
    Posted in: WIP Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from theweltinator
    This should be added to Tekkit.


    No, it shouldn't. Tekkit steals mods without asking for permission, and has a terrible reputation because of it. I would like to see this in Feed The Beast, however, but that's entirely up to Shadowclaimer.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.