i think what Steven Rin said about beams, "Oh...Mithion can you (us) increase the Distance with the beams? if not can you make the beams longer so we can hit them farther away?" maybe if you miss, it drains more mana, but goes farther. this would also make for a pretty good signal/beacon.
do you know how annoying it it cam be when that creeper is just out of reach of your bow? Well, just add the accuracy enchant! it slightly increases the range the arrow goes before it starts falling, i.e. 4 blocks per tier. so, with accuracy III, the range will increase by 12. now, it's probably be just 3 or 2 if this does get added, but still. it could be useful in pvp and pve, too. snipers in the treetops!
Mithion, is it possible to change the position of the spells bar? It collides with other hud changes I have in my client and I cant find a way of move it.
i agree with Thyphoon. it's kind of annoying, too. personally, i would have it in the center.
So I've been playing around with the next update, and here's what's slated so far (yes, Ars Magica is getting more attention than this ):
-The Ars Magica API Version 0.0.1
-High and Base Essence Cores no longer stack (causing one of them to be lost) when shift clicking.
-Added Mana Battery block. This block can accept power from a nexus and will store it (up to 250000). It remembers its power level when broken. It can act as a nexus, providing power, even if there is no nexus nearby (though it cannot be recharged without one). Throwing it into the nexus will cause all stored charge to go into the nexus, but not the materials for the battery itself. If the charge is zero, the power gained in the nexus will be the sum of the crafting components, as with any other item. This cannot cause the nexus to go over 100% charge.
-Added Essence bag. Has 12 slots. Spells cast will search in them for reagents.
-Changed the way reagents are searched for. Before the number of reagents needed to be all in one stack, this allows the reagents to be split between multiple stacks, and across multiple essence bags + player's main inventory.
-Wisp rendering has been changed - they are much easier to see
-Wisp spawning has been increased slightly
-Wisp pathing has been changed. They will now attempt to spend most of their time between 1 and 8 blocks above the ground.
-Wisps now have variable movement speeds.
-Most AM Mobs can now be individually disabled via config (Mages, Mana Creepers, Mana Elementals, Hecates, Dryads, and Water Elementals)...I figure you should be able to play the game the way you want to. I have a feeling the number of Hecates spawning is going to go down significantly!
-Hecates have a significantly reduced spawn rate in the overworld, and are the same in the nether.
I'd be interested to hear initial thoughts on this.
Also, I'm trying to figure out a way to better reduce clutter and make the switching of spells more...simplified. Currently there are SO MANY spells...spell books are nice and all, but there has to be a way to improve them somewhat. I'll keep thinking about it.
great release! i look forward to it! And for the spell problem.. Possibly a slot in inv. for spell book? Or spell bag? Hmm...
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i agree with Thyphoon. it's kind of annoying, too. personally, i would have it in the center.
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great release! i look forward to it! And for the spell problem.. Possibly a slot in inv. for spell book? Or spell bag? Hmm...
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if you see this, please post in it.
it could also be the official spell suggestion thread, where we post our ideas, so we aren't spamming this topic with ideas.
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"Summon Order?" Summons a being only known as Order, who purifies the world of imperfection.
"Nova Burst?" Summons the power of the elements and unleashes them in a massive explosion, with huge mana consumption.
"Werelight?" summons a floating light that follows you, but continuously consumes mana until you cast the spell again, witch ends the Werelight.
"Ender Curse?" Teleports the player/animal that gets hit around rapidly, with a 1-second break between teleports.