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    posted a message on Redstone Wars II
    Can we extend the current challenge to next week? I'm in the middle of midterms atm. :(
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Quote from FlazeOfAges
    Wow timewarp, very nice build! I like the very creative way of using differently named items to differentiate between them. A well deserved win! (especially because I didn't submit anything) :D

    Thanks man! Good luck in the loser's bracket; maybe we'll meet again in the final!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    May I request a one-day extension on the deadline for round 1M? I'm out of the country atm and probably won't have much chance to work on it. If we could bump the deadline to wednesday, that'd be fantastic. Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Quote from fz0718

    • FlazeOfAges
    • Jmal116
    • TheDestruc7i0n
    • Tomandgreen
    • xXNCDaveXx
    • wdtboss
    • Dogekac
    • Packerdan
    • tiki97
    • bluecheetah001
    • timewarp01
    • turbo1928
    • Sefean
    • m00ts
    • PsychoGear
    • britboy3456
    • ShadowS56
    • KrakenShanker


    :P
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Quote from Turbo1928

    Well, due to some bugs in how the game handles comparator updates, I don't think I'll be able to complete my round. Good luck Timewarp!


    I had a lot of trouble with this one too; we got a pretty tough one!Giving notice: I'll be gone from May 15th to May 21. Souldn't interfere with the schedule I don't think.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    So with regard to the people who got a cumulative 0.0, we really have no idea how good or bad they might be with redstone. I wonder if it would be most fair to give them a seed of 15, right in the middle?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    What's the schedule for the 1v1 rounds going to be like?
    Posted in: Redstone Discussion and Mechanisms
  • 6

    posted a message on Random City Generator in vanilla MInecraft
    I built a highly customizable generator that makes a 180x180 city with four levels, towers, archways, fountains, and more, all in vanilla minecraft with command blocks.

    Gifs of the generator in action:
    http://gfycat.com/Sc...igowingedparrot
    http://gfycat.com/Wi...rousDavidstiger

    Some pictures of generated cities:








    The city generator is extremely customizable, allowing you to easily change the style, size, density, and connectivity of the buildings in your city. No mods used, just command blocks in snapshot 14w11b. here's the world download:

    DOWNLOAD: http://www.mediafire...y Generator.zip

    Please keep in mind it's not exactly built to be user friendly. It's a very large city, so it'll be extremely laggy while the generator is running. You can try modifying the walls (not the upper 2 blocks) of the building parts to change the style of the city. Since the city is 180x180 blocks, it takes awhile to generate completely. I'd like to put up an in-depth explanation of how it works, but I'm very busy with school at the moment, so that could be a while. Enjoy!
    Posted in: Redstone Creations
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    posted a message on Redstone Wars II
    .....and submitted. Interested to see what methods people decide to use.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Any ETA on the next round?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Good round everyone! Here's hoping for a command block challenge next!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Quote from britboy3456

    Do I need to account for other items, and check that the input is a bucket? Or will the only thing inputted be one bucket?


    Well, since the filled bucket at the end has to remain in the chest, you at least have to check that the input is not a full bucket
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    When our device puts the filled bucket back in the original chest, do we have to make sure it stays in the chest, or does it count if the bucket is briefly inside?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Redstone Wars II
    Quote from bluecheetah001

    Here is how I went through this challenge:
    1. Get a design that works (trying to not use much for pistons, hoppers, or comparators as it is low resource).
    1.a. I know of two ways to test for items, count pulses or test pulse length, but counting is hard to do compact and cheap...
    2. Remove all unnecessary expensive blocks, so I only have two hoppers, one comparator, and no pistons (and a trapped chest if that counts).
    3. Make it as compact as possible, just for fun I decided to make one dimension three wide (most logic can fit in that area, but the important part is that you remove air blocks)
    3.a. Make sure every block is used that can be used (I couldn't decide where to output the mobs, so I made a walkway inside the redstone for them.)
    3.b. breaking symmetry/patterns as a result of compacting can be annoying, but can also show you better ways to compact it more.

    Extra note: There is not much reason to decorate (why where there so many posts on this?) and I really like how jmal116 just described the decoration on a few signs. The only reason that I had blocks not supporting the redstone was to show that it is still somewhat user friendly to use even though the inputs and outputs are in weird places.


    I was impressed by your use of pulse length to determine the number of items put in the trapped chest. I used something similar, but separated each item into a distinct pulse. It didn't even occur to me that a single pulse for the duration of the items could accomplish the same thing. Great design!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Looks like I didn't need to include a circuit that freezes the dispenser when no mob is present. >.< Oh well
    Posted in: Redstone Discussion and Mechanisms
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