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    posted a message on [Collection] [CTM] [RTA] Timetoslide's Deathly Trails -20000 Downloads-
    Quote from MeryXmas

    The North Fields has a chicken and connects intersection 2 and 3.


    Sorry, been a long time since I looked at that map, or Minecraft itself for that matter.

    Quote from gifi5

    Just watched Guude's and Bdubs finale of the map. So, how many times were you called Tiny Penis throughout the series?
    Also, do you hate them for what they said?
    All I know is, those men have given me some absolutely hilarious content =)

    Not at all, I enjoy their videos too.

    Quote from nitralow

    you crashed minecarft just last area crash so many mobs i cleared the mobs in mc edit i loaded it again crash

    Sorry to hear that.
    Posted in: Maps
  • 1

    posted a message on [Collection] [CTM] [RTA] Timetoslide's Deathly Trails -20000 Downloads-
    Quote from icu280

    Bloo, can I ask some questions about Colossal (if you wan't to keep spoiler free a PM would suffice)? I have gotten pretty far into the map, but I think it's time for me to start backtracking and looking for missed stuff. I am wondering how many intersections there are and maybe if some areas have multiply animals and if some have none.


    Hi there
    There are 4 intersections if I remember correctly. Areas that connect the intcections do not have any animals but contain good loot and many troll rooms. All the other areas do have animals, you just have to look for them
    Posted in: Maps
  • 0

    posted a message on [Collection] [CTM] [RTA] Timetoslide's Deathly Trails -20000 Downloads-
    Look at some BETA testing on a PvP I am now working on!



    Thread: http://www.minecraftforum.net/topic/1540487-pvpcollection-deathly-zones/
    Posted in: Maps
  • 0

    posted a message on [PvP][Collection] Deathly Zones
    Quote from ScorpioDan

    Had a lot of fun beta testing the map, video up soon :D

    Beta Testing Game 1
    [media]http://www.youtube.c...UtLnBB38[/media]



    Awesome! Hopefully we can play again soon. Great match
    Posted in: Maps
  • 2

    posted a message on [PvP][Collection] Deathly Zones
    Hello, timetoslide here. This is a collection of all my PvP maps that I have posted all over. But the main series here will be called Deathly Zones. The rules and objectives are separate for each game so they are in game.

    Try my new map? Uniform (Mediafire link). It will make you have a mental breakdown.

    Please make sure the servers have command blocks enabled!

    Recommended settings
    generator-settings=
    allow-nether=true
    level-name=world
    enable-query=false
    allow-flight=false
    server-port=25565
    level-type=DEFAULT
    enable-rcon=false
    level-seed=
    server-ip= IPHERE
    max-build-height=256
    spawn-npcs=true
    white-list=false
    spawn-animals=true
    snooper-enabled=true
    hardcore=false
    texture-pack=
    online-mode=true
    pvp=true
    difficulty=1
    enable-command-block=true
    gamemode=0
    max-players=10
    spawn-monsters=true
    generate-structures=true
    view-distance=10
    spawn-protection=32
    motd=Hello!


    Maps

    Shield Up II (Attackers Vs Defenders) Alternate link

    There are 2 teams, the Defenders and the Attackers. The defenders have to defend their castle with what ever they are provided with for 20 minutes. The Attackers have to invade the castle and step on the end game mat for about 5 seconds to win (there will be a timer and a message to go with it). The Defenders have a 70 second head start to allow them to gear up and make traps for the castle.

    Picture
    http://i.imgur.com/bW7Gc.jpg :Red:

    Defend Your Soul (Attackers Vs Defenders)

    There are 2 teams, the Defenders and the Attackers. The defenders have to defend their castle with what ever they are provided with for 20 minutes. The Attackers have to invade the top of the map and destroy the Soul Sand (there a message to go with it). The Defenders have a 70 second head start to allow them to gear up and make traps for the map.

    Picture
    http://i.imgur.com/PkcpA.jpg :Red:

    Deathly Zones #1 - Castle Rush (King of the Hill) Alternate link

    2 teams fight for towers that give players on the 'Point Zone' points. At the end of the game, each team player has to put their points (diamonds) in their respective team chests. The team with the highest number of points wins. The position of the 'Point Zone' will be indicated by beacons. There are 5 beacon positions in this map and they will be randomised every 2 minutes.

    Picture

    Note some areas have been made to look better! Especially the now colour coded towers.
    http://i.imgur.com/kTC3Q.jpg
    http://i.imgur.com/XUeiq.jpg
    http://i.imgur.com/NhH9H.jpg

    Video by ScorpioDan, please note that the design of the map has changed since this video

    :Red:

    Deathly Zones #2 - Cover Fire (Bed War) Alternate link - Coming Soon

    Bed War is where 2 teams have 1 bed and their objective is to destroy the enemy bed and kill the entire team. When the entire enemy team does not spawn next to a bed, you win. Last team with a player standing wins.
    • Teams start at opposite ends of the same world
    • Each team gets one bed
    • Beds can be moved anywhere, but not crafted
    • To stay in the game, players must spawn at a bed
    • Last team with a player in the game wins
    • You can dig, build, farm, or anything else, inside the map boundaries
    Picture

    http://imgur.com/25hyr
    http://imgur.com/U6HBY
    http://imgur.com/gJAr6
    http://imgur.com/4CMPk
    :Red:
    Check out this website, Major Mining League it aims to be the hub of all PvP maps and I think that is really cool as the Minecraft Forums is not the easiest place to find all the PvP maps. Also, it allows for quick hosting of the maps and chatting/forming of competitive teams.

    Thanks for looking!

    TERMS AND CONDITIONS

    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
    USER - End user of the map, person installing the map.

    THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.

    Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.

    These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.

    "Deathly Trails", "Deathly Zones", are not Trademarked ™(2012) by the author.
    nevertheless the author asks you do not use these terms and are the intellectual property of the author (timetoslide).
    Posted in: Maps
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Simo, please change or remove your modified /give command because it interferes with the command blocks. The default is /give [playername] [item] [quantity] but yours is /give [item]. You can just use the /item or /i command. Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more
    Hey Kamyu, is there anyway to edit the schematic files of the mob spawners? I want to change some of the equipment that the mobs are holding.
    \
    EDIT: Used NBTEdit and it worked perfectly
    Posted in: Minecraft Tools
  • 0

    posted a message on [Game] Bomb Run [Run and survive from TNT dropping from above!]
    Quote from zazyman

    really cool map, kept dying but only managed to get to level two. could you possibly make an easy version, please? :)


    Done, http://adf.ly/E356H
    Posted in: Maps
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    posted a message on [Game][Mini-Game] Zombie Invasion! by timetoslide
    Quote from Premier_Pyrus

    I have 2 questions.

    1. Can you play this map more then once? Can I start all over after beating it?

    2. Can I have your permission to place this on my server (it's a small server)? I completely understand if you do not want me to if you don't. In that case I would construct my own (I just don't have the time to build one in a decent time period anymore). :/



    Number 1, you need to reset the map over, no replaying the map after it has been finished.

    Number 2, sure, but please include my name in the map
    Posted in: Maps
  • 0

    posted a message on [Game] Bomb Run [Run and survive from TNT dropping from above!]
    Quote from name88100

    I have a Problem I go into the Adventure mode, press the Button and I don't get teleported


    You are supposed to be in Adventure Mode and in make sure you are in Minecraft 1.4+. Also, you have to right click the button.
    Posted in: Maps
  • 0

    posted a message on [PvP] [Game] Defend Your Soul
    Hello, timetoslide here. I have made a Player VS Player map called "Defend Your Soul" (DYS). It is an Attackers VS Defenders type game (Explained in detail below).

    This map features 2 classes for both teams, a warrior (melee) and a bowman (ranged).

    Meant to be played in Vanilla Minecraft

    Rules and Objectives are in game.



    Download:
    Click here! (Mediafire link)





    Basics of the map

    There are 2 teams, the Defenders and the Attackers. The defenders have to defend their castle with what ever they are provided with for 20 minutes. The Attackers have to invade the top of the map and destroy the Soul Sand (there a message to go with it). The Defenders have a 70 second head start to allow them to gear up and make traps for the map.

    Screenshots






    Inspired by Nail (http://www.minecraftforum.net/topic/1191368-nail-a-pvp-4v4-defense-map/)
    Posted in: Maps
  • 0

    posted a message on [Game] Bomb Run [Run and survive from TNT dropping from above!]
    Map has been released! Download it now!

    25-10-2012
    Posted in: Maps
  • 0

    posted a message on [PvP] Shield Up II
    Map has been released! Download now
    Posted in: Maps
  • 0

    posted a message on [Game] Bomb Run [Run and survive from TNT dropping from above!]
    Hi, timetoslide here. I have made this map of intense running and avoiding monsters and TNT and have named it "Bomb Run".

    This map contains much epic redstone and command block action, it is was actually really quite difficult to get everything to work right.



    Basics of the map

    There are 5 rounds, each round gets progressively more difficult. As you run from the bombs, you can grab dead mob loot and trade it for better items at the villager store. If you die during the round, you can either replay the round or skip the round and move on to the next round.

    You will be able to jump from TNT falling from the sky! While avoiding the annoying monsters who try and knock you into the lava.

    Download
    Normal version: Click here! (2 minute timer per round)

    Easy version: Click here! (1 minute timer per round)

    Pictures
    Posted in: Maps
  • 0

    posted a message on [PvP] Shield Up II
    Hi, timetoslide here. I have made this map of intense PvP fighting and have named it "Shield Up II". This map is actually a sequel to a previous map I made, Shield Up.

    This map allows players to use spawn eggs, location scouts, spawn charged creepers and use powerful TNT cannons together with fireball cannons. Shield Up II also has special features like auto-team selection and manual team selections.

    Requires 12w40b and above or Minecraft 1.4



    Basics of the map

    There are 2 teams, the Defenders and the Attackers. The defenders have to defend their castle with what ever they are provided with for 20 minutes. The Attackers have to invade the castle and step on the end game mat for about 5 seconds to win (there will be a timer and a message to go with it). The Defenders have a 70 second head start to allow them to gear up and make traps for the castle.

    Download link
    Click here

    Pictures




    Area above has changed slightly, biggest changes are the 2nd river and a wider 1st wall.





    Inspired by Rixiot's Nail
    Posted in: Maps
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