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    posted a message on Saving System Pimped Out.
    So you still have to do all of the steps I highlighted. It's a damn pain and is unprofessional for those wanting to sync, when you just want to open your world, play, and close it. Especially on other peoples computers, when the steps now include downloading your FTP browser and all of that fun stuff when all you want to do is download and upload one file.
    Posted in: Alpha - Survival Single Player
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    posted a message on "beat minecraft"
    Find your second favorite game, and recreate the world in which that game resides.

    People did it for Pokemon, Zelda, RuneScape. You do it. :smile.gif:

    Then put some videos up on YouTube for us other players to enjoy!

    P.S, second favorite game, because your first is obviously MineCraft.
    Posted in: Alpha - Survival Single Player
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    posted a message on Saving System Pimped Out.
    What?

    I find it saves a lot of clicks. You put in your FTP details, and it stores it as that slot info. Any time you load it up, it downloads the latest version automatically, and when saving, uploads it. That's two clicks total.

    Right now, you have to minimize MC, open your FTP, open the Saves folder, locate your file in the FTP browser of your choice, drag it over, open MC, LOAD. Then SAVE, minimize MC, and drag the new save back into FTP, then close the 3 new windows you have open for that operation.

    That's, like, a dozen operations, none of which are particularly easy. That's not including the obvious- Inputting your details that one time.
    Posted in: Alpha - Survival Single Player
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    posted a message on Saving System Pimped Out.
    If you didn't want people to view it, simply name the file something insane. That in itself is a password, as it won't show up on a Google search or whatever.

    Who would guess "secret/watno/fab1lol19992.sav", know what I mean?

    About the whole Screeny thing, you could potentially be prompted for a message (which could be the title, or something more Key) upon Saving, which is pasted into the screenshot. In a sense, you could be naming your map, describing it, or describing it's function (exploration map? Hacking? etc..)

    Finally, renaming files is tedious and unprofessional. This way is much more satisfactory.
    Posted in: Alpha - Survival Single Player
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    posted a message on Saving System Pimped Out.
    I think the saving system in MC should be pimped out.

    First of all, you should be allowed 12 offline saves, which all retain the last thing you saw before you saved it, for easier browsing. These 12 screenshots should simply be organized into a 4 wide, 3 high grid and you just click one to play it.

    Second of all should be the ability to "FTP Sync". Simply put, you can specify a map file on a server that you own, along with the password and username for the FTP. It gets put, as usual, into the 4x3 grid of Game Saves, but when you go to Load it, it downloads it from that FTP, then when you save, uploads to the FTP. In other words, if you have a web host, you can have your levels online without any hacky file moving.

    Third, there should be no "delete" button. Instead, the image and map should be moved into the graveyard, which retains the last 12 saves in compressed format. If the graveyard is full, the oldest one should be deleted permanently. In essence, it acts as an Archive AND a Trash Can.

    Lastly, and most importantly, when inputting information into the FTP Sync, if you don't specify a password it simply downloads the file to play. This would let people more "professionally" share levels, by loading them in-game.

    The benefits to these 4 points are: More Saves is obviously necessary, Deleting needs to be slightly less immediate, Pictures are worth a thousand words, and Sharing/Syncing online needs to be made more professional and not so hacky.

    Dan.

    Edit: A few typo's.
    Posted in: Alpha - Survival Single Player
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    posted a message on Trade?
    I'll do it. Got MSN?
    Posted in: Discussion
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    posted a message on Hiding redstone circuits
    You sort of can.

    Redstone can connect even when its 1 block lower than the door/lever/button. Essentially, dirt can be on all 6 sides of the redstone "block", making it hidden from all sides.
    Posted in: Alpha - Survival Single Player
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    posted a message on Natural Sand Traps, Caves, Etc...
    Y'know, that's the funniest thing. It's like creepers decide to blow up at the right place.

    Think about the chances of that happening. The cave has to be perfectly made 3 tiles below the cave you're in and lava covering it's floor, and the creeper has to spawn in just the right place, and yet somehow, it happens.

    But worse things have happened. A pig followed me all the way down my mine (locked door and everything, snuck in as I did)... All the way to bedrock.. Then pushed me into the void. A pig.
    Posted in: Alpha - Survival Single Player
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    posted a message on Natural Sand Traps, Caves, Etc...
    We've all seen them. What do you think of them?

    You're digging down, you place a torch, and notice there's sand directly above where you placed that torch. That torch is now permanent and you know it, for if you remove it, the sand above will cascade down on top of you.

    That's a natural trap. Worse is when you accidentally dig a block of sand on the roof and it all cascades in on you. Oftentimes, the sand is at the bottom of a lake, and when the sand falls you get a huge rushing wall of water trapping you and drowning you. These traps can NOT be created by man, which is the most surprising thing! Only natural sand can float.

    Then there are caves, just digging down, suddenly fall, giant pool of lava, done. Cave full of mobs, done.

    Finally the void, the worst trap. The safety net of the world tricks you into thinking there's nothing below... Then it shows you, it's not kidding.

    Natural Traps. Discuss.
    Posted in: Alpha - Survival Single Player
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    posted a message on Eastfall Island now accepting! [New] [Semi-Private]
    IGN: time4dan

    Whitelist please! Thanks.
    Posted in: Alpha - SMP Servers
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    posted a message on SMP Land Claims
    I have a basic idea to combat greifing and allow infinite worlds.

    Basically when a player comes online, he gets a cylinder of earth where only he can build/destroy. (Note: Anyone can open chests anywhere.) This cylinder is about 50 tiles radius and goes to the bedrock.

    However, a cylinder is connected to other cylinders by no-build, no-destroy lines. Just a ~3 pixel wide line of blocks that can not be changed by anyone (to assure people can travel around).

    When you enter a cylinder, a message fades in, showing who owns that land.

    Finally, as they are cylinders, there will be free-zones all over the place, which is where people can do whatever they want.

    They basic idea is to allow infinite expansion (tunnels from nearby cylinders to a new cylinder), keeping some neighborhood system, combat greifing by always allowing each movement across the world, and keep the programming simple.
    Posted in: Suggestions
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    posted a message on New, but questions....
    So I recently started playing. I'm addicted.

    First, a few questions-
    What can standing redstone torches do?
    How can I find dungeons? I search huge areas at a time but have no luck at all.
    How do I use a Hoe?

    Then, a few suggestions-
    Water shouldn't duplicate with just two adjacent springs, It should need all 4, one on each side.
    There should be a water tool that is faster than both the spade and the picaxe but can only be used under water.
    You should be able to create diamonds by putting some blocks of coal under a hundred blocks of sand then letting the sand fall on it.
    Posted in: Alpha - Survival Single Player
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