Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
  • Free Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • thunder77888's Profile
  • Send Private Message
  • View thunder77888's Profile
  • thunder77888
  • Curse Premium
  • Member for 10 years, 4 months, and 7 days
    Last active Thu, Jan, 24 2013 11:29:26
  • 0 Followers
  • 108 Total Posts
  • 2 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • View thunder77888's Profile

    1

    Oct 1, 2012
    thunder77888 posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    No problem, good luck with the modding!
    Posted in: Minecraft Mods
  • View thunder77888's Profile

    1

    Oct 1, 2012
    thunder77888 posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen


    You cannot, but that is an interesting idea. Please put you idea on our TODO list.

    Done :D
    Posted in: Minecraft Mods
  • View thunder77888's Profile

    1

    Sep 8, 2012
    thunder77888 posted a message on NBToolkit - Map Processing Tools
    So if I could create a world in, let's say, WorldPainter, and use NBTOregen on it w/ vanilla+custom ores?
    Posted in: Minecraft Tools
  • View thunder77888's Profile

    1

    Aug 25, 2012
    thunder77888 posted a message on [1.4.4/5] [Forge] Vazkii's Mods: Wooo 1.4(.5...)!
    Severely well done and underrated mods, love
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • View ShirleyHeartShaymin's Profile

    2

    Sep 26, 2012
    ShirleyHeartShaymin posted a message on Having conflicts with FML mods
    Quote from thunder77888

    Hello, I've been trying to get mods updated to 1.3.2 to work together that worked in the past, but I keep getting a crash report similar to this one:
    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.
    
    Time: 9/25/12 7:44 PM
    Description: Failed to start game
    
    cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Can not set static CustomNpcs field CustomNpcs.instance to TooManyPlants
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Can not set static CustomNpcs field CustomNpcs.instance to TooManyPlants
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(Unknown Source)
    at java.lang.reflect.Field.set(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:329)
    at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:255)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:349)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    ... 4 more
    
    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 415905040 bytes (396 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 7 mods loaded, 7 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    TwilightForest [The Twilight Forest] (minecraft.jar) Unloaded->Errored
    mod_SwordsPlus [mod_SwordsPlus] (minecraft.jar) Unloaded->Constructed
    toomanyplants [TooManyPlants] (minecraft.jar) Unloaded->Errored
    CustomNpcs [CustomNpcs 1.3.2] (minecraft.jar) Unloaded->Errored
    mod_BossCraft [mod_BossCraft] (minecraft.jar) Unloaded->Constructed
    - LWJGL: 2.4.2
    - OpenGL: GeForce GTX 260M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    This doesn't only happen with the two mods shown in the example, it happens with many other mods I use too.
    How do I fix this error?

    You installed them wrongly. I checked the Mods you installed and Twilight Forest, Custom NPCs and TooManyFlowers are supposed to be placed in the ''Mods'' Folder, not the Minecraft Jar.
    Posted in: Mods Discussion
  • View Painis_Cupcake's Profile

    1

    Jun 1, 2012
    Painis_Cupcake posted a message on [1.3.2][SMP|SSP] Pudelhund's Dimension API v1.6.1
    I've been looking at some of the mods that require this API. I wanted to ask you how would you change the sky color? I want to make my dimension have a red sky. :)
    Posted in: Minecraft Mods
  • View FurrOciousBambi's Profile

    1

    May 31, 2012
    FurrOciousBambi posted a message on Server RAM amount
    A good hosting service is Global7Hosting! They might be a bit expensive but their support is amazing! For what you are trying to do, you might need it! :P Also, I think 1 gig is the minimul amount you should have, 2 gigs would be about perfect.
    Posted in: Server Support and Administration
  • View bbqroast's Profile

    1

    May 31, 2012
    bbqroast posted a message on Server RAM amount
    Quote from thunder77888

    Thanks bro, checking it out right now
    I found a different host that has 2GB servers for about the same price as the 1GB i'm paying for right now, so I might switch
    Once again, thanks for the help everyone, I truly appreciate it ^u^

    Fluctis maybe? Get there VPS plan (it is the same price of a regular plan + a dedicated IP).
    Posted in: Server Support and Administration
  • View bbqroast's Profile

    1

    May 31, 2012
    bbqroast posted a message on Server RAM amount
    Quote from thunder77888

    Hi, I'm planning to run a server with around 15-20 players max and 30 mods/plugins max. Approximately how much RAM will I need? I have 1GB right now, and I doubt it's enough.
    If also possible, I would appreciate good server hosts with low cost hosting

    You should be fine on 1GB, you may have to upgrade to 1.5 or 2GB later. Note, if your using mods like IC2 and planes you will need a lot more RAM. Also check out MC Port Central, they have ported tons of mods to Bukkit.
    Posted in: Server Support and Administration
  • View Clinton's Profile

    1

    May 30, 2012
    Clinton posted a message on Server RAM amount
    I'd shoot for 2-3GB of RAM. Remember that RAM isn't the big bottleneck for plugins. You need a great CPU as well.
    Posted in: Server Support and Administration
  • View GraphicX's Profile

    1

    May 30, 2012
    GraphicX posted a message on Server RAM amount
    Quote from thunder77888

    Hi, I'm planning to run a server with around 15-20 players max and 30 mods/plugins max. Approximately how much RAM will I need? I have 1GB right now, and I doubt it's enough.
    If also possible, I would appreciate good server hosts with low cost hosting

    Let's consider the following:
    Depending on plugin size depends on the RAM for that. I'd say atleast 1.5 MB for plugins. 20 players could use 1 GB. In all you'll need 2.5 GB. 3 would be preferred.
    Posted in: Server Support and Administration
  • View hispanicdude's Profile

    1

    May 30, 2012
    hispanicdude posted a message on Server RAM amount
    Vortex servers are pretty good, you need about a gigabyte or two of ram.
    Posted in: Server Support and Administration
  • View Snipey92's Profile

    1

    May 15, 2012
    Snipey92 posted a message on [1.2.5][SSP/SMP] Minecraft++ - Extending your game experience. [V1.3.0][Forge]
    Ill post the list soon.
    Posted in: WIP Mods
  • To post a comment, please login.

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2022 Magic Find, Inc. All rights reserved.

Mobile View