• 1

    posted a message on three_two's VINYL FANTASY Series

    Evantide Trance take 2, now with keepinventory on. Will update as I go.


    The no healing mechanic made progress agonizingly slow (many an intentional death because of nearly no health and no way to regen my health. Golden apples and healing potions were few and far between)

    No bonemeal meant no food. Making a sustainable mushroom farm required tediously spreading out mushrooms for hours on end and leaving them in the dark so mobs would spawn and blow up said farm.


    The void did not help in the destruction of my supplies, but I was tipped over the edge by my vanilla mods I wanted to try this map with (parachute and graves) bugging out (the parachute didn't open, dumping me in the void, and the grave didn't spawn because it conflicted with the parachute! That's entirely my fault.[/i])


    The map is, quite frankly, really dull to look at. Granted the dungeons look awesome, but 90% of the map is gray and dark purple mycelium. Exploring that for so long (since I had to go run around for towers before doing any dungeons, which I never made it to after several days[/i]) killed my wanderlust.


    I did like the gold rush to make mining faster though, that was a nifty mechanic. I wish I had something like this to speed up the loads of slow, cautious hit-and-run combat and incredibly, you-would-not-believe-how-slow-this-was[/i] non-giant mushroom farming.

    .

    I didn't quit because the map was too hard, I quit because it was too slow and tedious, and with it all looking so samey, I didn't really feel compelled to do the same thing to like 10 more towers before I could actually start doing something exciting.

    Still a very slow start running around the very dull colored scenery hunting down those towers, which I still think are just too hard and not rewarding enough considering they're your first stop, but it was at least more manageable now with keepinventory on, and I was able to finally push into the dungeons, which were much more fun and visually appealing.


    I liked the surprise loot shower putting the records in, that was a nice touch.


    The amount of enchanting books got a little ridiculous. It'd be a load off my inventory space to get 1 power 3 enchant instead of 6 power 1's.


    Really been loving the creative use of traps in particular in these dungeons. They seem very defuse-resistant, as every single one I've tried to tunnel into to disable I've triggered.


    I've been the most impressed so far with the third dungeon. I love the prismarine and alternating underwater segments. One criticism though, the aquaghasts do not despawn. SCREE AWWRRHHH SCREEE just constantly since I can't destroy the spawners. I finally just resorted to /killing them all. I have a headache now, and need to take a break. >.<


    Turned out I was remarkably close to finishing the map. Got the last key and [i]done! [/i]Despite the slow start I really had fun with this one. Looking forward to seeing what you can come up with in 1.9! Off the top of my head the overworld of this map would be much more fun to explore if I could hit myself with a brief bit of obscene jump boost, rocket into the air, and elytra around instead of walking.



    Thanks for playing and I really appreciate the feedback. A few thoughts:


    RE: [i]No-regen is slow and painful[/i]

    I think the natural regen normal MC offers creates sloppy players. I was one of them. No-regen should train you to avoid damage without avoiding combat. There's a lot of micro-mechanics involved in that and it's good for players to learn them. There can be steep learning curve at first.


    RE: [i]Golden apples and healing potions were few and far between[/i]

    Honestly, this is the first I've heard of this in the current version of the map. I had been feeling like there are waaayyyy too many healing drops so I thank you for a different perspective on healing item density.


    RE: [i]The food situation[/i]

    Considering you're not loosing saturation or hunger from regenerating health, the scarcity of food should balance itself out. Although, I can't say I've played the map trying to survive on mushroom stew. The trade for porkchops is a much better source of saturation. I personally do not sprint-jump in normal travel, only combat. Sprinting and jumping are huge drains on food supplies.


    RE: [i]The map is, quite frankly, really dull to look at[/i]

    Meh, it's not absolutely gorgeous, I'll give you that but, it has an aesthetic. I really like to create desolate and dangerous landscapes. I abhor blue skies and flowery froo-froo mooshroom paradises. There's plenty of maps out there that can fulfill the "cornucopia-aesthetic" that modern CTMs seem to have adapted to but, ET just isn't one of them.


    RE: [i]The obelisk towers are too hard[/i]

    I thought the Ghast tower was too tough, mostly because the health buffs on the mobs were way too much. I felt like the rest of the towers were pretty straight forward and mostly non-threatening though.


    RE: [i]The Ghasts don't despawn in Trance #3[/i]

    Yup, that spawner was not meant to work that way. I made an error somewhere in the NBT. Something I've been meaning to fix.

    Posted in: Maps
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    I have a few questions.

    • Does regional difficulty go up even when I'm in creative mode on peaceful?

    • Does regional difficulty ever go down or is it ever reset?

    • Is it possible to modify regional difficulty using a NBT editor?


    • yes
    • no
    • yes - Regional difficulty is determined in each chunk by a long tag called InhabitedTime shown here: http://i.imgur.com/qDghnpa.png - InhabitedTime measures from 0-3,600,000. At 3.6 million, the regional difficulty is maxed. More info here: http://minecraft.gamepedia.com/Alpha_Level_Format/Chunk_File_Format#NBT_structure and here: http://minecraft.gamepedia.com/Difficulty#Regional_difficulty

    TL;DR here's a filter :/ https://github.com/jedediah/mcedit_filters/blob/master/SetInhabitedTime.py
    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from _Krose_»

    Hey everyone,


    After much deliberation, I've decided to leave Minecraft behind.


    F
    Posted in: Maps Discussion
  • 2

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!
    Quote from Infamy»

    i have learned from the remake of poltergeist that is the only way to make things scary


    Be sure to spoil at least half of those jump scares in the trailer
    Posted in: Maps Discussion
  • 115

    posted a message on three_two's VINYL FANTASY Series
    SEARCH FOR RECORDS TO COMPLETE THE JUKEBOX MONUMENT!




    September 25, 2015: Eventide Trance is my new mini-CTM map available for Minecraft 1.8.8! Check the downloads section below and grab the map for yourself! View an album of 32 images! Before anyone asks, yes VFIII is still in development. I have no idea when it will be done.



    Vinyl Fantasy is a Complete The Monument style custom map series where the objective is to find hidden records (music discs) and return them to a JukeBox Monument. These maps remain true to Minecraft's survival mechanics while adding a high level of difficulty, a list of objectives and an ultimate goal for the player. Expect harsh terrain, dangerous architecture and down right nasty dungeons full of unruly mobs to combat.


    Q: Why are these maps so old? Why can't I play in current versions? Will you ever update old maps?
    A: I have no plans to update older maps to current versions. The old maps don't work in current versions for the most part. As with any Minecraft map, you should only play in the game version the map maker recommends. Recommended versions for each map are listed in the Map Information tabs.

    Q: Will these maps work in multiplayer?
    A: Yes, unless otherwise stated in the Map Information tab of each map.

    Q: I installed (x)mod and/or played the map in the version of my own choosing and the map seems borked. Can you help me?
    A: Nope.

    Q: How difficult is (x)map? How long will it take to complete?
    A: Both of the answers to these questions are completely subjective. Any map maker who tells you otherwise is probably lying to you.

    Q: If I ask you when the next map will be released, will that help the map to be released any sooner?
    A: Absolutely yes! Nah, I'm just kidding. Of course not. That's just silly.

    Q: What's a record? Why "Vinyl" Fanstasy?
    A: Well young Timmy I'll tell ya... Vinyl is a material used to make records. Records are what gets played on a jukebox. The vinyl is commonly colored black (much like the "music disk" in Minecraft.) For a real life reference, go have a look in your Grandpa's basement - next to his stereo is... ...a bong... but, next to the bong is an old milk crate full of vinyl records. Do not drink the bong water, unless you want tumors. Because that's how you get tumors.




    • Survive in any way you can think of.
    • Find and complete the JukeBox Monument.
    • Find records (music discs) hidden around the map.
    • Do not build Nether Portals.
    • Do not use records dropped by Creepers to complete the JukeBox Monument.
    • Always play on Easy difficulty or higher. No peaceful.
    • Do not craft, break or place Ender Chests.
    • Do not use mods, commands, plug-ins or 3rd party apps that give you an unfair advantage.
    Legacy Rules These rules apply to maps created pre MC v1.8
    • Do not leave the boundaries of the map and enter normally generated Minecraft terrain.
    • Do not break the jukebox or wool blocks in the JukeBox Monument.
    *Some maps may have specific rules. Please refer to Map Specific Rules section for each map.




    VINYL FANTASY I: Download for MC v1.1



    Download For MC v1.1

    About:
    Map version: v1.1.2
    Minecraft Version Compatibility: v1.1
    Players: SSP / SMP
    Map Style: Open-World
    Objectives: 11 records (music discs) and 6 ore blocks


    Vinyl Fantasy is my first excursion in CTM level design. It's kind of a cornucopia of different styled areas ranging from dark to beautiful to kind of wacky. The starting area plays like a harsh survival island. From there the player can branch out in various directions, encountering all kinds of nasty along the way.

    Map Specific Rules:
    Do not use SMP spawn hole to get to the warp zone.
    Do not to use the water in the ceiling spawn as a resource in-game.



















    VINYL FANTASY II: Download For MC v1.2.5



    Download For MC v1.2.5

    About:
    Map Version: v1.1.0
    Minecraft version Compatibility: v1.2.5
    Players: SSP / SMP
    Map Style: Open-World / Central-Branching hybrid
    Objectives: 11 records (music discs)


    Vinyl Fantasy II is somewhat of an experimental CTM map. The player will experience both open-world and central-branching level progression spanning all three Minecraft dimensions along with custom lore piecing together a storyline. The overworld of this map is divided into three main areas consisting of huge, open-world style design. Each overworld area contains resources, challenges and a dungeon area containing a record (music disk.) The rest of the map takes place in other dimensions where the progression is a traditional central-branching style with more condensed dungeon areas.

    Map Specific Rules:
    Installing Last_Username's Lights Out mod to fix phantom skylight errors present in MC v1.2.5 is highly recommended.































    VF-Mini: Industrial Park: Download For MC v1.5.2 - v1.6.4



    Download For MC v1.5.2 - v1.6.4

    About:
    Map Version: v1.1.1
    Minecraft Version Compatibility: v1.5.2 - v1.6.4
    Players: SSP
    Map Style: Central-Branching
    Objectives: 3 records


    This is the first mini-map in the VINYL FANTASY series. It's really difficult. Did I mention I've been feeling nostalgic for a little Super Meat Boy lately? Yeah, this one is a survival / action / platformer that will make you rage! It's not just a run and gun platformer though, you'll need to keep your wits about you. Survival isn't easy and this map proves it. You'll need to make use of tools and resources you never thought possible. Be aware of your environment and always take advantage of anything you can to survive. A true test of agility, combat skills and problem solving.







    VF-Mini: Eventide Trance: Download NEW! For MC v1.8 - v1.8.8



    Download For MC v1.8 - v1.8.8

    About:
    Map Version: 1.0.2
    Minecraft Version Compatibility: v1.8.8
    Players: SSP / SMP
    Map Style: Open-World
    Objectives: 3 records


    Eventide Trance is a unique blend of Ultra-Hardcore and Complete the Monument genres. The map offers character progression, vanilla gear progression and a customized loot drop and trading system. You must survive an open-world where you'll be able to attack strange obelisks full of enemies in order to gain permanent health upgrades. When you feel strong enough, there are 3 Trance dungeons containing the music discs needed to complete the jukebox monument. Good luck!










    Full Album on imgur (32 images)


    VINYL FANTASY III: In development for MC v1.9

    Hopefully sooner than later but, possibly later than sooner.




    Add a forum signature to show your support for the Vinyl Fantasy series!




    [url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/1489847-three_twos-vinyl-fantasy-series][img]http://i.imgur.com/V7lQ2.png[/img][/url]





    [url=url=http:/www.minecraftforum.net/forums/mapping-and-modding/maps/1489847-three_twos-vinyl-fantasy-series][img]http://i.imgur.com/K9Qaj.png[/img][/url]




    [url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/1489847-three_twos-vinyl-fantasy-series][img]http://i.imgur.com/C5aLoQn.png[/img][/url]




    By downloading any MAP files the USER automatically agrees to the following TERMS and CONDITIONS

    TERMS AND CONDITIONS
    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
    MOJANG - Mojang AB

    OWNER - (three_two) Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (https://account.moja.../minecraft_eula) the OWNER has full rights over their MAP despite use of MOJANG code.
    USER (USERS, plural) - End user of the map, person installing the map.


    THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
    Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.


    These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.

    "three_two", "Jukebox Monument" and the "Vinyl Fantasy'" brand are Trademarked ™(2011) by the OWNER. The MAPS herein and the character "three_two" are Copyright ©(2011-2015) and are the intellectual property of the OWNER (three_two).

    USERS are free to create videos of these MAPS and share the videos online, using websites such as YouTube,TwitchTV and Hitbox. USERS are also free to include advertisements and monetize their videos of my MAPS. Please include proper attribution to the OWNER (three_two) along with a link to the Vinyl Fantasy MCForum thread in the video's description.

    Here are links to my Vinyl Fantasy logos which you are free to use in your videos:
    Vinyl Fantasy: http://imgur.com/ANEsL
    Vinyl Fantasy II: http://imgur.com/gBUMz
    These graphics are licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommo...icenses/by/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.




    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Quote from shudderfly»

    Just curious, what mapmaking tools have you been using to make your maps? (namely Eventide and VFIII)


    MCEdit Unified with a large collection of filters and NBTExplorer are the only tools I use.
    Not a big fan of mods and plug-ins.
    Posted in: Maps
  • 2

    posted a message on three_two's VINYL FANTASY Series
    Quote from Ferkikudo»

    I think that 1.8 is better than 1.9 for a ctm map. You can do a survey. Good luck with the map :)


    Quote from MrScaryMuffin»

    I'd recommend finishing VF3 in 1.8 since it was originally intended for that version in the first place. After that, maybe do some mini-CTMs for 1.9 to see how far you can push the new features.


    Quote from Eeriewolf»

    Have you considered first releasing a 1.8 version of the map, for those of us who would want to play it in 1.8, with only the 1.8 features? And then later updating it with an alternate download for 1.9?

    1.8 is reaching the end of its life cycle. There are plenty of good CTMs to play in 1.8. Even if combat in 1.9 is geared toward casuals and 8 year olds, I'll make it work. Besides, 1.9 tech and features blow 1.8 out of the water. Spent a year and a half on VFIII, If it takes another year and a half to complete, thats what it takes. Besides, once VFIII is released I'm officially retiring from Minecraft content creation. Don't be so quick to usher me out ;)
    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Quote from no_leaf_clover»


    Started a playthrough of Eventide Trance a few days ago, really liking the challenge so far and I didn't get very far yet! :D


    Great to see, I'll check it out!
    Quote from Ferkikudo»

    Any update with Vinyl Fantasy 3?


    VFIII for 1.8 is 90-95% complete. I haven't worked on it since August. Still in limbo as 1.9 is not feature complete or stable enough to begin converting the map. When I do start the conversion process that completion % drops significantly as I will have to redo all the tech, loot and spawners. That's around 3000 command blocks, 100+ custom spawners and at least 400 custom items :(
    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series

    This is too good! (Possible spoilers if you haven't played ET yet)


    Posted in: Maps
  • 2

    posted a message on three_two's VINYL FANTASY Series
    Quote from MrScaryMuffin»

    Three Muffin Moon tackled the map during our usual stream time. I've started editing and putting up archived footage. Here's the first video:



    Note: We turn on Keep Inventory in order to keep the stream interesting. It ended up not really mattering except during the first dungeon.


    Overall, we really enjoyed the map. I was itching to get back to it after our first session. I love the UHC mode and thought it was a great twist on the formula.



    Quote from lorgon111»

    I've started a playthrough of the 1.0.0 version of the map, which I invite you-all to watch if you are so inclined :)



    I'm having a lot of fun so far, thanks three_two!


    Ah, the best part of mapmaking, getting to kick back and watch the fun begin :)
    Posted in: Maps
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