• 1

    posted a message on three_two's VINYL FANTASY Series

    Alright folks, I've decided Eventide Trance is going to stay in version 1.8.8 of Minecraft. I've put the Release Candidate (version RC1) up for download on the OP. I don't have a changelog this time because I've gone through about 15 iterations since beta v0.2.9 and honestly I just did a terrible job keeping track of all the fixes and changes.


    If you've tried the map during the beta phase, now is the time to tell me all the stuff I did wrong and why I should stop making maps forever. Also, if you like breaking stuff, grab RC1 and see if you can do it. I'll be testing a few things server-side and working on promo stuff the next couple days. Expect a full release sometime next week!

    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from mcon1»

    Hey ThreeTwo, I just finished your new map Eventide Trance (beta)! It was a lot of fun, I don't know why more people don't make "small" CTMs like this, its less time consuming to make, and is still a blast!


    I played on hard with no health regen, destroyed all of the obelisks, and got the 3 disks. All of the command blocks seemed to work like they should! Also I think I tripped every trap in the map lol... ouch!



    I may have found a feature or bug that was frustrating :

    Spoiler about a mob:


    Are the elder guardians invincible? I attacked one until I had to run
    and heal, then attacked again until I had to heal with sharpness IV
    diamond sword, and he never died. (arrows seemed to have no effect too)


    Yes, the Elders are invulnerable. I wanted their mining fatigue to be an effect the player has to work with in the area, I suppose I could try and hide them or make them invisible since I can see how they can be a bit confusing as they are now.

    Thanks so much for the detailed feedback, I'll take everything into consideration! Glad you enjoyed the map!
    Posted in: Maps
  • 8

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Eeriewolf»

    When looking at gameplay and playing other CTM maps, I get the feeling that I am lacking a great deal of redstone/command block knowledge that's kind of required to create the sort of map that I'm after. Feels like such a great (and impossible) leap between teleporting players around and creating custom potions and bosses with summoning abilities etc.


    Any tips on how to begin tinkering with Command Blocks, YouTube tutorials etc?


    First learn all the commands, know what they are and how to use them. Tab complete in-game is your friend, wiki is your friend: http://minecraft.gamepedia.com/Commands

    The two big ones are /execute and /scoreboard. These two commands should probably be learned after you tackle the small stuff. Execute is fairly straight forward to learn and incredibly powerful. Scoreboard is quite a bit more complex but, it's the bread and butter of most systems: http://minecraft.gamepedia.com/Scoreboard

    Other than that advice, the best I can give is that learning and becoming comfortable with all the command structures and syntax is the best way to come up with interesting and creatives ways to use them. Once you learn the language, you can speak it, once you can speak, you can say something interesting.

    This guy does some nice 1.8 based tutorials:
    Beginner: https://www.youtube.com/playlist?list=PL4ZS2guXqa_g1NI8t0djmrRtOaZ6brg46
    Advanced: https://www.youtube.com/playlist?list=PL4ZS2guXqa_j854EGAO3NSqiaaxMHQdSD

    Lorgon111 has started a 1.9 based series:
    https://www.youtube.com/playlist?list=PLHYAYMSbpcvulT34yXXN6SjTgpi0bOgka

    Also, there is NO redstone in command block programming. Aside from redstone blocks and maybe the occasional comparator (pre 1.9) but, if there's redstone dust or repeaters involved, delete your work and start over or the illuminati will laugh and scoff at you. Everything in 1.8 plus should run on a fill clock and fill strips.
    Fill clock:

    Chunk/block update limitations:
    Posted in: Maps Discussion
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Quote from Ceie»

    Any particular order you would recommend for the dungeons?


    I would recommend doing the Sandstone dungeon first (blocks disc.) The first couple of rooms are pretty standard and if you survive them you'll end up with some really nice loot to make up for the stuff you lost. (hint: check the side rooms after the drop)

    From there, I don't think the order matters much. If you're playing in v0.2.5 the water temple will probably be the toughest because there is a bug where a lot of the mobs don't drop healing items like they should. You'll want a decent stock of heals before you go in there. Also, Depth Strider really helps.
    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Quote from Ceie»

    I started this map :) I did not know about it till I saw Rock stream it the other night, but it looked awesome. Don't worry about the lack of interest - it is more like a lack of knowledge. I tried recording it, but i am a derp when it comes to that so I ended up with no sound. Wasn't very good anyway so no loss for anyone. I am still playing though. So far I like it. Beautiful. Difficult. As expected. I am on my second obelisk. Have not entered any dungeon yet. Just thought I would give a heads up. Looks really good! Hype for VF3 is real!



    Thanks Ceie, hope you do well with it (or hope you finish before RC3 is out :p)

    Also, unrelated to quoted post, Beta v0.2.6 is released!

    download

    changelog


    EDIT: unless I screwed something up real bad, this will probably be the last update for the 1.8 version. Working on two seperate versions has been kind of a pain. I know I've made this threat before but, this time it's serious yet, less threatening. On to 1.9!

    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Quote from Garblahooga»

    I didn't read all the rules before I played eventide because I figured they'd be mostly vanilla and I crafted 2 beds. The command block system seems to be on a loop, the wool and wood is returned to me over and over again. I have stacks of wool and wood spraying all over me. :c


    Ahhh, I checked into the cmd blocks on that, I actually had my player name in the /clear command instead of a target selector. Not sure how or why that is a thing but, that was the thing. I guess I will be updating the 1.8 version. Thanks so much for letting me know and I'm glad you enjoyed the map!


    Edit:

    Beta v0.2.5 is available here


    Changelog is here

    Posted in: Maps
  • 5

    posted a message on three_two's VINYL FANTASY Series

    Due to apparent lack of interest/feedback in the open beta of Eventide Trance, I've discontinued updates for the time being. The current version (0.2.4) plays pretty well from what I've experienced and will remain available on the OP and on the Strawberry Jam thread. I have started the process of creating 2 new dungeons for the map, and at the same time I'm refactoring all the command blocks for 1.9. Releasing the map for 1.9 will also require a re-evalution of balance so, don't expect a 1.9 version anytime soon. Hopefully by then there will be more interest in beta testing.


    Here's a thing to look at

    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series

    Also, I loved Eventide Trance. The terrain, man. IT'S AWESOME!


    Thanks, I'm glad you liked it!

    Posted in: Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from shudderfly»

    Blight Castle (Teneberous Tales, Thadiwyn)

    Legendary (Super Hostile, Vechs) (Or Kaizo Caverns, Sea of Flame II, Spellbound Caves)

    Vinyl Fantasy II (Vinyl Fantasy, three_two)

    Uncharted Territory III (Uncharted Territories, Amlup)

    Ragecraft II: Insomnia (Ragecraft, heliceo)

    Ragecraft III: The Prophecy (Ragecraft, heliceo) (I've played the beta, I'm tellin' ya, too damn good.)

    Moon II (Twisted Logic, kerblahh)


    I would probably swap Legendary with Spellbound and then swap Spellbound with Cutthroat Caverns by Amalon.

    Posted in: Maps Discussion
  • 0

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    Texelelf's filters are good for technical stuff: http://elemanser.com/filters.html

    Posted in: Maps Discussion
  • 2

    posted a message on three_two's VINYL FANTASY Series

    Beta v0.2.0 is available!


    download from the OP


    changelog is here: http://docs.google.com/document/d/1urmWmQqQrHzNyjyorh_eShy_SpjfA3jVmR2tTdgB8Sc/edit?usp=sharing


    Eventide Trance Beta v0.2.1 v0.2.2 v0.2.3 v0.2.4 is available!


    Download (or check the OP)


    Changelog is here: http://docs.google.com/document/d/1urmWmQqQrHzNyjyorh_eShy_SpjfA3jVmR2tTdgB8Sc/edit?usp=sharing


    Also guys, slow down on all the beta feedback, i can't keep up jk pls h;ealp m<e

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Mithey»

    • This means that things like reach hacks will still be very effective if you can't reach your target. This honestly could mean that fighting people with reach hacks will be even harder than before because having to both get a hit in on them and time it will be a complete nightmare.

    ROFLMFFBO! Reach hacks?!??! Player reach is server side not client side. This means in order for a "Reach Hack" to work, the server would have to have a custom plug-in that allows reach hacks. They don't exist.


    Not to say you don't make some other good points but, nearly pooed myself when I read that. Well, unless that was a nested troll, in which case I was thoroughly entertained :D

    Posted in: Maps Discussion
  • 1

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!
    Quote from TechAnimation»

    "Im going to make a mediocre map and then advertise it to hell and back" by MinecraftKid


    I guess I don't know the map in question but, if someone believes in their creation and wants to put in the work to promote it, are we hating on that now?

    Posted in: Maps Discussion
  • 6

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from coolfool8888»

    What do you think this attack strength from the newest snapshot is going to do to CTM maps?


    It's very WIP as it currently is. Fighting a horde of mobs is for the most part broken. You can't really deal with multiple enemies efficiently without stacking up on a block pillar or in a crybox with a kill window. The mobs keep coming at you while you are trying to execute more advanced combat than the mob AI is designed for. If they intend to keep developing the attack cooldown, they will have to implement new (and hopefully more interesting) mob AI. In real other games, mobs don't attack constantly for that very reason.

    Posted in: Maps Discussion
  • 2

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!
    Quote from Chacne»
    -sniperino-

    I didn't run into a single spawner. Is this intentional?


    You literally "-sniperinoed-" the answer to your question.

    Posted in: Maps Discussion
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