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    posted a message on [1.2.5] Cart Mod - Being Updated for 1.6.4!
    Quote from MineCrak

    It should work fine in Survival, at least it's supposed to. ;)


    btw: Don't install the bug-fix a couple posts up, it crashes for me, I'm letting Jordanske know. Just stick to 1.2.1 for now.


    Heh, you just beat me on both posts there!

    Ya, im getting a error with the new file. Since ya are letting him know, i wont toss up my error's. Wasnt sure if i was just way to tired or not ;) Ill be crashing here in a few and will probably sleep for 35 hours. Just in time for d3!

    @Gaelstrom
    I play in survival mode only and it works fine, except for the one little error i have, which shouldnt effect you at all for general game play. I was able to jump in and out of the cart, have a animal PULL it, and use a chest in it which i use alot for mining since i use odd world generators, so im always out far away from base.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Terrain Control [WIP]
    omg, i didnt i know this was back. happy days! I stopped playing MC alot back when RTB stopped updating this back in 1.7.3. Damn, i might have to start over after spending the last 3 day's playing pretty hardcore. Oh well, totally worth it. Thanks to the author for keeping this going!
    Posted in: WIP Mods
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    posted a message on [1.2.5] Cart Mod - Being Updated for 1.6.4!
    Its all good. Surprised nobody saw this before. And thanks for tossing up a fast fix for it. I just came back after a bit of a break. Last played a tiny bit when 1.0 came out, so i wasnt sure if it was somethign iw as doing wrong or whatnot.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Cart Mod - Being Updated for 1.6.4!
    Love this mod. Something ive been waiting for ages for!

    But of course i have a problem with it ;) WIth the net catcher. When i do the crafting for it, it shows up as a Brick Mould with a ID of 1803. That item is from, Millenaire v2.7. Im seeing the ID in game via the mod, Not Enough Items.

    Now looking at the mod_cartconfig.txt i dont even see the net beign listed there. I am useing 1.2.1 and have never used it before. Ive tried eraseing the configs and nada. Ive tried loading the cart mod in the /mod directory, and ive tried doing a merge in minecraft.jar file. Wit the jar file ive tried loading it before Millenaire, and after it, with the same resaults. Im not seeing any error that would relate to the mod while doing "test" run to see errors and all.

    I dunno if its due to the bad luck im having this week or if its a error between keyboard and chair.
    Any idea's on what i can do to figure it out whats going wrong?

    Once again, great mod. totaly love it!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Town Builder [v1.1] (5/28/12)
    This looks pretty interesting. As i am just coming back from a few month break, i'll be trying to play with this a bit. I normaly use mine colony to build up towns and such, so this should be fun to play with.

    From the sounds of it, when you make buildings and stuff, it doesnt use resources. Do you have plans in the future of having a option to toggle to use resources?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I just saw this mod after takeing a few month break and like the idea of it. My question for it tho is. What was the last version that used only modloader? I use better than wolves and thus cant use forge. Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Working for me and my zillion mods installed here. So far so good!

    @Seph_kurai The best way to get a clean one is to delete (make a backup in case something goes wrong) your bin directory and log on. It should d/l the entire bin folder again and giving you a clean jar file.



    EDIT: And Gormador beat me to it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    le sigh. I just spent the last 4 hours redoing and changing around my install and hit the first page and saw you released this!

    Time to get the hookah going and reinstall again so i can play my 2 most fav mods, btw and btb now.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Very nice. I do miss BC but id miss BTW more if i had to choose one or the other.

    Cant wait for it!
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from maxidpimp

    this mod conflicts with millenaire, millenaire people spawn and the livestock of the towns mass spawn if you make a portal near of the town, could you please make a patch to address this? i really want to play both mods at the same time, thank you for making such a great mod


    I was just coming here to report this. When i was moving around it started raining, odly enough just as i got to a Millanaire village. Was kindof funning because it was raining men! They would spawn up in the air and fall to there death. I didnt see any of the buildings, just the lag when a new millenaire village attempts to spawn.

    I dunno if it was the biome i was in, but there was alot of chickens everywhere. I filled up my inventory really fast with eggs. Might be part of the comflict that maxidpimp was talking about.

    I ended up with like 4 diamond hoes really fast when i hit the maze area. Dunno if the chests are just ramdom items from MC or your own. Seemed pretty items. Reall liked how the maze walls would hurt if you touched em. Great touch there :smile.gif:

    Overall from what little time i was in there before i headed back with my seeds, it was pretty nice there. I cant wait untill i go in with stuff and build windmills (BTW mod) and trash the area. Really nice mod!

    Took me a few times to get the portal to spawn. I tossed in a diamond, nothing, grabed it out, did a 360 twirl and tossed it back in and the portal appeared. Im pretty sure i chanted "Theres no place like home" when i did the twirl, im not 100% sure tho.
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    Very nice! Something i always wanted. While i liked risu's one, this helps alot more for when you have alot of things. A++
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] In-Game Texture Pack Changer v1.3
    Thanks. Ive wanted this option for ages. There are times when im compareing texture packs and having this would make it so much easyer.
    Posted in: Minecraft Mods
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Where are you from?: Oregon, USA
    Your age?: 37
    Have you read and agreed to the rules in the post below? Yes
    Did you vote for us? I have not. I would like to check out the server and see how it goes before blindly voting for a place. Its a old age thing i guess :/
    Extra notes?: Been playing MC off and on since mid alpha release. Looking for a good server that i can spend time on and have fun with others. What little ive looked at on the server, it seems nice so far. The starter area path was done really good with alot of helpful commands and explanation on the server.
    How did you hear of Super-Earth?: Minecraftforum.net Was looking at the servers.
    Login Name: thrandisher
    Posted in: PC Servers
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    posted a message on 1.8 PVP (No Whitelist) Castles
    IGN:thrandisher
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.5_01] Anvil Repair Mod [v1_01]
    Very nice! Wished it would lock into a weapon mod i use so i could repair those, but this is great still.
    Posted in: Minecraft Mods
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