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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    I have seen upgrades get deleted occasionally myself but I figured that one out. If you have NEI in cheat mode the upgrade slot in the machine's GUI overhangs the NEI area and CAN (not always) delete the upgrade you are attempting to install. Simple fix: don't be in NEI's cheat mode! Use recipe mode for NEI and the upgrades always install fine.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from KareemOWheat»
    Hi, Love the mod.

    I'm sorry if this has been answered before, but is there a way to get the machines from this mod to work with modded ores, specifically the Metallurgy 4? I love the factories but they wont process most of my ores. D:

    Have you tried using the mod AOBD? Good compatibility mod that brings many of the different ores to be compatible with each other.
    Posted in: Minecraft Mods
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    posted a message on Java 7 / 8 command line options for Minecraft servers + clients!
    Quote from Viper_7

    For reference to those who have concerns / issues:

    These options are designed / intended for Oracle Java, i honestly have no idea if they'll help or harm on OpenJDK.

    These options are designed for 64-bit machines with 8gb RAM or more. If you have 6gb, you can still use them, but you should change the -Xms value to 2G instead. People with less than 6gb of RAM should avoid this 'memory hungry' configuration, it can/will cause crashes and problems.

    I did extensive testing while writing these arguments on both servers and single-player clients. While they are still helpful when playing multi-player (I use them myself), they will make less of an impact.

    In my experience, updating to Java 8 makes more of a performance improvement than these command line options, but using both is ideal.

    Hey there,
    I just thought I'd leave a comment on my testing out these JVM switches on a server running (according to the client, once all is loaded) around 100 mods.. (No mystcraft, but there are teleport mods and, of course, chunkloaders)

    For reference, my server is a machine I own (not rented space or virtual).
    Running an i7 2600k, 16 GB RAM, loading off an SSD.

    The options suggested by ShamblerDK to use for Java 8 (which I recently updated to), simply do not allow the server to be reached once it is finished loading. The system runs upwards of 300ms ticks and then simply stops updating the tick times. Clients can not connect, and the server must be forced to shut down the JVM.
    Once I went back to some switches I had been using under Java 7 (but of course, removed the argument "-XX:PermSize="), the thing loaded FAST and worked like a charm, getting 15-30ms ticks.

    FYI, the command line I am using to get this kind of response is this:
    java -Xms3072m -Xmx3072m -Xmn768m -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=15 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=40 -XX:GCPauseIntervalMillis=150 -XX:+AggressiveOpts -XX:+TieredCompilation -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:CompileThreshold=1000
    Of course, with the referenced .jar file at the end.

    If you can figure out what this does right, and give an explanation that makes sense, I'd love to know... I know I first got this line of switches from an FTB topic that eyamaz started quite some time ago.
    Posted in: Server Support and Administration
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