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    posted a message on Which PC parts should I get for playing big modpacks?

    Ah thank you so much! I have heard though that allocating too much RAM (specifically for 1.7.10) would just be counterproductive for the game. As of right now I have about 7 GB allocated to my modpack (but I might allocate more in future).


    I have also heard that Minecraft relies mostly on CPU speed rather than how many cores it has. My current CPU has only 4 cores but runs a maximum of 3.7GHz, but the intel I9-9900K has 8 cores, and can run up to 5GHz.


    And also, I pretty much never play with shaders particularly on heavy modpacks, but I am down to consider.


    Some of the mods I have installed don't really effect the world generation that much, kinda. I have the Gems+ mod, Metallurgy, Q-Craft, Traincraft, etc, which adds over 50 different new ores to the game (mining is like my favourite thing to do lol). Their is also Project Fruit which just adds a common amount of lemon trees, and I am also planning on adding Pam's Harvestcraft which adds a bunch of stuff to world gen such as plants, bushes, a few trees, etc but I am planning on making them spawn as rare as possible via the config file. I am also planning on adding Ancient Trees which adds a few more tree types into the game, but shouldn't spawn too much hopefully. Aside from that, I don't really have that many mods that affect the world gen that much.

    Posted in: Building, Parts & Peripherals
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    posted a message on Which PC parts should I get for playing big modpacks?

    Okay so, I am planning on upgrading my PC specs soon, and I want to be able to play big 1.7.10 modpacks such as Project Ozone 2, Awakening - Classis, Thaumcraft Revolution, etc. As well as my custom modpack which isn't quite as big but still holds up to 48 mods. Here is the list of mods in my modpack if anyone's interested:


    Aether 2
    Aquaculture
    Atum: Journey Into the Sands
    Better FPS
    CandyCraft
    CloneCraft
    ComputerCraft
    Copious Dogs
    Elemental Creepers
    Flans Mods
    Flans Modern Warfare Pack
    Flans WW2 Pack
    Flans Ye Olde Pack
    Gems+

    Gilded Games Util Fix
    Hats
    Iron Chest
    Ice Cream Creepers
    Lumy Skin Patch
    Malisis Doors
    Metallurgy 3
    Mo Golems
    Mr Crayfish Furniture
    Not Enough Items
    Project Fruit
    Project E
    Psychedelicraft
    Q-Craft
    Rei's Mini Map
    Sports Mod
    Statues Mod
    TrainCraft
    Tube Transportation
    Twilight Forest
    Vending Machine
    Web Displays


    I'm also planning on adding a few more mods such as Plasmacraft, Pam's Harvestcraft, Fastcraft, Mobtalker, Rival Rebels, Ars Magica 2, etc.


    I was just wondering what PC parts (most specifically CPU) should I get in order to play big modpacks at a relatively good FPS rate. Because as of right now my PC tends to stutter a bit and have a few lagspikes with my custom modpack. I have been planning on buying better parts for my PC to better enhance the FPS and reduce lag spikes, most specifically for my modpack as well others mentioned above. Here are my current PC specs as well as the ones I am planning on upgrading:


    Motherboard: Gigabyte H61M-S2PV (rev.2) -----> Asus Prime Z390-P

    RAM: 16GB (2x8) DDR3 1333MHz RAM -----> 32GB (4x8) DDR4 3200MHz RAM

    CPU: Intel Core I5-2500k -----> Intel Core I9-9900k

    GPU: Nvidia Geforce GTX 1660 6GB


    I was just looking for any additional advice/recommendations for my PC parts in order to run big modpacks (including mine).

    Posted in: Building, Parts & Peripherals
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    posted a message on [1.7.10] MinecraftDonalds Mod v6.0 (Retired) HD Textures!!!

    why is it giving me a zip file instead of a jar file? when I tried using this mod, there some error that I used


    I get that too :(

    Posted in: Minecraft Mods
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    posted a message on (1.7.10) Is there a way to change the texture of modded items?

    Thanks! Is there a way to change the textures of modded items via texture pack and use it even though I already have a resource pack installed (the only thing it does is have creative mode music in survival, nothing else)? Is it possible to use both at the same time?

    Posted in: Modification Development
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    posted a message on Updating Forge version. Is it worth it?

    Okay so I have a modpack I created using MultiMC for 1.7.10 which has the recommended forge version installed (1558). The mod list is as follows if anyone is wondering:


    Aether 2
    Aquaculture
    Atum: Journey Into the Sands
    Better FPS
    CandyCraft
    CloneCraft
    ComputerCraft
    Copious Dogs
    Elemental Creepers
    Flans Mods
    Flans Modern Warfare Pack
    Flans WW2 Pack
    Flans Ye Olde Pack
    Gems+
    Hats
    Iron Chest
    Ice Cream Creepers
    Lumy Skin Patch
    Malisis Doors
    Metallurgy 3
    Mo Golems
    Mr Crayfish Furniture
    Not Enough Items
    Project Fruit
    Project E
    Psychedelicraft
    Q-Craft
    Rei's Mini Map
    Sports Mod
    Statues Mod
    TrainCraft
    Tube Transportation
    Twilight Forest
    Vending Machine
    Web Displays


    Plus the core/compatibility mods that help these ones to run. So it total 48 mods installed, and I am planning on adding more in future.


    However I have been having issues with a mod (technically two), and that this Gilded Games Utilities, the mod that runs Aether 2. The latest official version (1.9) gives me lighting bugs (that I have mentioned on another thread) and the unofficial fix (2.0) which gets rid of the lighting bugs, takes a big toll on my FPS for some reason I am not sure why (then again my CPU is over 10 years old and have only 5GB allocated of 1333MHz DDR3 RAM). First of all, I doubt it is an issue to do with forge but I could be wrong, I have yet to test it out with the newer forge version. But I was told by the developer of the fixed version of Gilded Games Util to update my forge to 1614. However, I have read somewhere that updating my forge version can break certain mods, which has kinda put me off the idea.


    Instead of doing this I have been planning on upgrading my PC parts as best as I can (Have DDR4 RAM instead of DDR3, and an Intel Core i9-9900 to replace my i5-2500k) in hopes that it would be able to run my modpack with the fixed version of Gilded Game Util better without having to update forge. But just in case if it is indeed a forge issue causing the slower FPS on one version of the mod, and lighting bugs on the other. Is it really worth it and will it genuinely mess up my modpack?


    P.S I have noticed Project Ozone 2 has the fixed version of Gilded Games Util in it, as well as 200 mods. I was wondering what version of forge do most people play that with?

    Posted in: Mods Discussion
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    posted a message on Is it possible for old versions of Minecraft to still have working multiplayer (possibly via LAN)?

    Okay so, I have created a modpack on Minecraft 1.7.10 (using MultiMC) and would like to play it locally with a friend (possibly through the LAN method). I was wondering if it was still possible to play multiplayer with old versions of Minecraft such as 1.7.10. Because at first I always assumed that older versions of minecraft would no longer be able to play multiplayer anymore considering newer/better versions are available now for multiplayer. And that of course would make old versions of minecraft defunct for multiplayer. But then a video came out a while ago of this youtuber who played Minecraft Beta 1.0 in multiplayer with a bunch of other guys, so I was wondering if it was still possible?


    P.S I was also wondering if it was still possible for me to host a private server so I could have a group of friends to play my modpack with me.

    Posted in: Mod Packs
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    posted a message on (1.7.10) Is there a way to change the texture of modded items?

    Okay so I was just wondering if it was possible to re-texture some items added by mods (such as blocks, tools, etc). Because I was thinking about changing the texture a little bit with some blocks so they appear more aesthetically pleasing.

    Posted in: Modification Development
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    posted a message on Which PC components am I best upgrading for modded minecraft?

    Ah I see. Thanks, i'll be sure to keep that in mind!


    Also, I've read somewhere that Minecraft is a very CPU intensive game. I currently have the Intel i5 2500 3.3 GHz CPU (from 2011), even though it runs fine with other games, am I better off upgrading it to a better/newer one to improve performance? I've seen video's of Direwolf20 play his own 1.7.10 modpack (with about 150+ mods) and he seems to run it fine even with 3-4GB of RAM allocated. Despite Java not being able to handle masses amount of RAM, I've also heard from someone that the type of RAM can play a significant role in performance, though this is just from what I've heard. I.e ddr4 RAM is better than DDR3 (the RAM I have is ddr3 1333MHz).

    Posted in: Mods Discussion
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    posted a message on Which PC components am I best upgrading for modded minecraft?

    When I went on my modpack yesterday, I walked around my base for a bit, I then went outside and flew around the world, exploring new chunks, etc. Whilst, flying around the world my fps rate was in the 100s. It usually increases when I am either in my base or underground (170-200+).


    P.S Also I'd like to mention that In the settings, I set my FPS rate to unlimited and my render distance to 10 chunks (I will be increasing it to the maximum of 12 in the near future provided it will run fine).


    Also, I just wanna ask. I pressed F3 to see the statistics whilst playing. When I do so much as walk/move in my base I get quite a bit of chunk updates. I took a few steps in my house and got about 80 chunk updates till I stopped and then the number gradually kept decreasing until it reached to 0. Was just wondering if this was normal?

    Posted in: Mods Discussion
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    posted a message on Which PC components am I best upgrading for modded minecraft?

    Okay so, I have created a modpack for Minecraft (version 1.7.10) that has 47 mods installed. Here are the list of mods just in case:


    Aether 2
    Aquaculture
    Atum: Journey Into the Sands
    Better FPS
    CandyCraft
    CloneCraft
    ComputerCraft
    Copious Dogs
    Elemental Creepers
    Flans Mods
    Flans Modern Warfare Pack
    Flans WW2 Pack
    Flans Ye Olde Pack
    Gems+
    Hats
    Iron Chest
    Ice Cream Creepers
    Lumy Skin Patch
    Malisis Doors
    Metallurgy 3
    Mo Golems
    Mr Crayfish Furniture
    Not Enough Items
    Project Fruit
    Project E
    Psychedelicraft
    Q-Craft
    Rei's Mini Map
    Sports Mod
    Statues Mod
    TrainCraft
    Tube Transportation
    Twilight Forest
    Vending Machine
    Web Displays

    (Plus compatibility mods, that make the actual mods run. I'm also planning on adding more mods in future)


    I would like to know what PC specs of mine that I could upgrade to get a better performance in terms of my modded Minecraft experience?

    My PC specs are:


    CPU: Intel Core i5 2500 3.3 GHz
    GPU: Nvidia Geforce GTX 1660
    RAM: 16gb (2x8gb ddr3 1333 MHz) (7.1GB of RAM allocated to the modpack)
    Storage: Nearly 3TB Free
    OS: Windows 10 Pro

    Posted in: Mods Discussion
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    posted a message on How much RAM should I allocate to my 1.7.10 modpack?

    Ah I see, so is allocating 8GB of ddr3 better than allocating 4GB of ddr4? And yes I was planning on replacing the ddr3 RAM I have already in the near future with ddr4. I was wondering if Amazon was a good place to get RAM? Because I found a few 2x8GB sticks of ddr4 that falls within my price range. Or is there any better options as to where I can get RAM from? My FPS on my Minecraft 1.7.10 modpack varies on what I am doing. Say if I am in my base (which is in a mountain) my fps is usually between 100-200fps (sometimes more than 200fps). When I am outside exploring new chunks, it usually falls between 80-130 range. And when I am in a superflat world, it's 200-300fps. I never really had issues with lag spikes in the overworld before. I mean I first created my modpack nearly 3 years ago. My specs back then weren't as good considering this was before I upgraded them to what they are now. I used to have a Nvidia Geforce GTX 460 and 8GB of RAM (5.1GB allocated) and even then I don't really remember their being any major lag issues, especially in the overworld. I did take a long hiatus though from playing my modpack (my PC in general actually) for about a year and a half so perhaps I forgot how it ran. Who knows. But anywho, if it means to help the performance for my modpack (that I worked so hard on) than yes, I will definitely get 16GB of the ddr4 RAM to replace the 16GB of drr3 I already have.


    I was also wondering if replacing my 16GB of ddr3 with 16GB of ddr4 would make a substantial difference in performance with games such as Minecraft and other games? Also when I do replace my RAM, would I have to reset my Windows? or install any updates? Or am I all set?


    And good luck on fixing your PC!

    Posted in: Mod Packs
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    posted a message on How much RAM should I allocate to my 1.7.10 modpack?

    Ah I see, thanks. Out of curiosity (And since I'm quite new to this), considering the performance differences between ddr3 and ddr4 ram. Would 8GB of allocated ram with ddr3 be the equivalent to 4GB allocated with ddr4? Or would their still be certain differences, performance wise.

    Posted in: Mod Packs
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    posted a message on How much RAM should I allocate to my 1.7.10 modpack?

    Ah I'll have to check back on you on that, the next time I go on my PC. How do I know whether my RAM is ddr3 or ddr4? Would applications such as CPU-Z show me?


    Also, how many mods do you have installed on your modpack?


    EDIT: My RAM is indeed ddr3 1333MHz

    Posted in: Mod Packs
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