• 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    I'll just play default until frenden updates it. I -MIGHT- grab decotron's and edit it into mine.

    Maybe.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    I'm having an issue where the armor slots aren't showing in the inventory. Anyone else?

    So, I'm fixing it myself, will have an inventory.png up in a few.

    http://imgur.com/a/DwTc9 4 versions here!

    Light armor slots:


    Dark armor slots:


    They aren't exact with the actual slots, but look nice when you don't hover. Too lazy to move them over right now.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    Sorry frenden, but I'm still using a really old cobble and my own sand and creeper and zombie. I didn't change much (and gravel is close to sand but I like it better this way) but it made it more enjoyable for me. Creeper and zombie are just small changes to the face (couldn't stand the silly creeper tongue. D:)



    Posted in: Resource Packs
  • 0

    posted a message on It is possible to have a stack of more than 255 blocks!
    Or you could just freeze the value instead, and not have an overflow.

    Just sayin'.
    Posted in: Mods Discussion
  • 0

    posted a message on Built in previewer still works (sort of)
    trees look all :biggrin.gif:
    Posted in: Mods Discussion
  • 3

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark »
    Quote from thevdude »
    I was working on something similar, adding entirely new mobs instead of just making new versions of the ones already in the game. :biggrin.gif:



    Did you manage to add new sounds to your creatures? I could use some help at that :smile.gif:

    Nope, haven't even gotten to the point of making models for them and having them render. :sad.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Gotta ride 'em all! V1.0 Update:Special powers
    should have time to get started on this tonight.
    Posted in: Mods Discussion
  • 15

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I was working on something similar, adding entirely new mobs instead of just making new versions of the ones already in the game. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on thevdudes mods and mobs
    Quote from Sir_Paddles »
    Sooo, I made some customs for this using the default zombie, the zombie knight, and some overlays from the leather and iron armor.

    Here you go.





    Also, made the nazi zombie more just a berserk version of the knight. Gonna mess with it more.

    These look great! I think I could change it to berserk knight instead of nazi, and have him drop mushrooms (lol, he so high dawg!).

    Zombie Nazi is terrifying to run into in the wild with low health and armor. :sad.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Looks great, love seeing the zombie knight getting some love! :biggrin.gif:

    I'll have more mobs up tonight, I'll be sure to send them your way.
    Posted in: Minecraft Mods
  • 0

    posted a message on thevdudes mods and mobs
    LOL, I'll make it a zip next time that you just click and drag the extracted contents into the .jar

    Working on making skins for frenden's pack for more mobs, then looking into size variations.
    Posted in: Mods Discussion
  • 0

    posted a message on thevdudes mods and mobs
    Quote from GKANG »
    I want to use this mod so much, but it's kind of pointless having it installed.

    Is there any way for you to make a custom spawn rate for me? I mean like..

    Nazi Zombies spawn 35% of the time.
    Knight Zombies spawn 25% of the time.

    I absolutely love this idea, but if I'm not going to see these mobs for every 100 regular mobs, then there's no point. So yeah man, I've love for you to do this for me. I can't find any way to do this myself.

    I'll send you a PM with a slightly raised spawn rate, and I'll raise the spawn rate on them overall in a bit when I get the chance. If I raise the rate too much, I'm worried that people will get too many diamonds.

    Quote from Rolf »
    Think it would be too hard to apply this mod globally to all the enemies?

    Also, maybe change their size? (so we could have small, weaker spiders, and maybe even a giant queen/shelob type spider that's a 1 in 1000 type of enemy?)
    It's easy enough to do, something I've been planning. I'm going to make more zombies as well as make size variations. It's not all that hard to do at all, really. :biggrin.gif:

    Quote from Mixmaster1190 »
    This is a great addition, but i think they are too hard to find. I've only seen the nazi zombie once in a dungeon. You should make them spawn at a higher rate. Otherwise, I like to see that there are finally new enemies to fight.
    I'll definitely do that, it's been mentioned a few times.

    Quote from Kin_Sokat »
    Great mod! I'm addicted like crack to the prefix skeletons, and this just seems to add to the flavor of it all as I now have constantly different skeletons and two rare yet tough zombies to fight. Epic!

    One thing though, I tried changing the zombies skins to something more painterly, but I ended up totally removing them. Was there a folder or something I was supposed to add? I feel like it's something very simple, I just can't figure it out. :Pig:
    The zombie skins go in the /mobs/ folder in the minecraft.jar. Right now it's zombienazi.png and zombieknight.png.

    open the .jar with winrar and place a skin for the zombies in the mobs folder.
    Posted in: Mods Discussion
  • 0

    posted a message on Gotta ride 'em all! V1.0 Update:Special powers
    I might look into some of the glitches and update this. Let me see what I'm doing today, I've got some other mods I want to do, as well.
    Posted in: Mods Discussion
  • 0

    posted a message on [REQUEST] MaskCraft!
    other than the "takes from mob hit" this is fairly straightforward, and even that part shouldn't be too hard.
    Posted in: Mods Discussion
  • 0

    posted a message on thevdudes mods and mobs
    Next mod on my list, Rainbow Sheepies!
    Posted in: Mods Discussion
  • To post a comment, please .