As it stands, right now the only alternative is the NetherWater plugin, which allows water to exist in the Nether, then running WorldEdit across the entire Nether (and also using WorldBorder to limit the size of the Nether). This can be incredibly tedious, even if you keep the Nether at a small size.
I will be doing that if I don't get any bites for an alternative, but I'd much rather the plugin/mod be made, because that'll help many more people than just myself.
So there's this old plugin that's been abandoned for a very long time, Tame the Nether.
It's got the right idea, but between being abandoned and not giving any real control, it's not quite adequate.
What I'm looking for is a mod/plugin (preferably actually a Bukkit plugin, but a singleplayer mod would be more than sufficient too!) that allows me to select different blocks to generate in the nether. For instance, instead of lava, water (of course). Instead of netherrack, perhaps dirt, or clay. Instead of glowstone, jack-o-lanterns. Etc. The point is, I want to be able to configure which block replaces which, rather than have select few predefined ones, and I want to be able to change EVERY Nether block to a different one. I'm trying to control what blocks are available on my server to make nether blocks uniquely rare and thereby valuable (because they won't be available at all in the Nether - they'll only be available as mob drops, chest rewards, and raid loot).
Are there any plugins/mods that already do anything similar to this? If not, then is there anybody out there that could make it happen? I included the link to the abandoned plugin as a potential starting point in case that helps at all.
We are willing to pay a modest compensation for any work in case a coder is willing to write this fresh for us.
I've tried using The Google, but regrettably, I haven't been able to find anything that answers my question.
Title is pretty straightforward - I want to know if there's any way to simply look in-game and figure out which region file pertains to the section of the map I'm in. It seems it should be a pretty simple process, judging by the modern file naming system, but I can't really figure it out.
Based on that, we're figuring out it appears MC uses Amazon servers to authenticate, so we're just whitelisting Amazon's server domain altogether. Thanks!
We're setting up our server with an IP address filter to prevent non-MC-related IPs from having access. But, in order to do that, we need IP addresses to the authentication servers or else users won't be able to log in.
Does anybody out there have them? It'd make our jobs tremendously simpler if so.
My farm was a one-high cobble wall topped with a one-high fence. The entryway is a two-high fence gate. Completely enclosed in every single way. Yet, I'm constantly finding pigs roaming outside, or red sheep in with my pink sheep.
I'm resorting to replacing the gates with doors and the fencing with glass and cobble, until this problem gets fixed.
Every time a player is booted from our server - for flying, for anything - their player profile gets deleted. Next time they log in, they have no inventory, nothing in their Ender chests, no experience, and they're at the default spawn region.
Server is 100% vanilla, and this problem is new as of 1.5.2. It didn't exist with 1.5.1.
Obviously, this isn't what we want. I just want people to be booted, not wiped clean. Does anybody know what I can do to fix this?
The fact that you have to collect so much sand to make the TNT completely defeats the purpose of this. Cobblestone is renewable. Sand is not. Sure, you'll never ever run out of sand, but the point is, as you collect it, you have to go further and further and work harder and harder to get it. And just the fact that you have to collect it at all is the whole problem - why not just collect the cobble in the first place?
I'm trying to build a spider grinder - a farm that drops spiders out the bottom so they take fall damage, and they fall ONE block shy of dying so they can be simply punched to be killed.
I've tried researching how far a drop they have to take to get to that point, but the Internet doesn't make it clear.
It's still three blocks per one health point, right? And currently spiders have 16 health, yes? Using those numbers, by the math it should be a 45 block drop, then. But that seems silly and way too far. Is there anybody that can confirm this, or else set me straight?
Hey, so, I tried turning this model stargate into a gate (I emptied the water, put in a diamond block, smacked it with a clock) and it said invalid frame.
Could it have to do with that I removed the water via WorldEdit (I do know this plugin doesn't much like WorldEdit), or is this frame a little too much for it to handle?
I've tested both setting them before and after. Neither worked. I can give it a shot again, but for now, I'm leaving it the way it is since it at least works.
I DO want to set it up with a simpler permissions list if possible, though, so I'm not giving up... I'm just sick of dealing with it for now, haha.
Thank you for your help so far! I actually had tried the brackets after I posted this thread, but yeah, it did nothing.
0
Do you have any new information on when MonsterSpawnHighlighter is going to be available again?
I've been using the one that you linked (on the Japanese site), but I'm not satisfied with it and would much rather use your version.
0
As it stands, right now the only alternative is the NetherWater plugin, which allows water to exist in the Nether, then running WorldEdit across the entire Nether (and also using WorldBorder to limit the size of the Nether). This can be incredibly tedious, even if you keep the Nether at a small size.
I will be doing that if I don't get any bites for an alternative, but I'd much rather the plugin/mod be made, because that'll help many more people than just myself.
1
It's got the right idea, but between being abandoned and not giving any real control, it's not quite adequate.
What I'm looking for is a mod/plugin (preferably actually a Bukkit plugin, but a singleplayer mod would be more than sufficient too!) that allows me to select different blocks to generate in the nether. For instance, instead of lava, water (of course). Instead of netherrack, perhaps dirt, or clay. Instead of glowstone, jack-o-lanterns. Etc. The point is, I want to be able to configure which block replaces which, rather than have select few predefined ones, and I want to be able to change EVERY Nether block to a different one. I'm trying to control what blocks are available on my server to make nether blocks uniquely rare and thereby valuable (because they won't be available at all in the Nether - they'll only be available as mob drops, chest rewards, and raid loot).
Are there any plugins/mods that already do anything similar to this? If not, then is there anybody out there that could make it happen? I included the link to the abandoned plugin as a potential starting point in case that helps at all.
We are willing to pay a modest compensation for any work in case a coder is willing to write this fresh for us.
1
Curious that there's nothing (AFAIK) on the MC Wiki that explains this.
0
Title is pretty straightforward - I want to know if there's any way to simply look in-game and figure out which region file pertains to the section of the map I'm in. It seems it should be a pretty simple process, judging by the modern file naming system, but I can't really figure it out.
0
0
Does anybody out there have them? It'd make our jobs tremendously simpler if so.
0
I'm resorting to replacing the gates with doors and the fencing with glass and cobble, until this problem gets fixed.
0
0
Server is 100% vanilla, and this problem is new as of 1.5.2. It didn't exist with 1.5.1.
Obviously, this isn't what we want. I just want people to be booted, not wiped clean. Does anybody know what I can do to fix this?
0
0
I've tried researching how far a drop they have to take to get to that point, but the Internet doesn't make it clear.
It's still three blocks per one health point, right? And currently spiders have 16 health, yes? Using those numbers, by the math it should be a 45 block drop, then. But that seems silly and way too far. Is there anybody that can confirm this, or else set me straight?
0
0
Could it have to do with that I removed the water via WorldEdit (I do know this plugin doesn't much like WorldEdit), or is this frame a little too much for it to handle?
0
I DO want to set it up with a simpler permissions list if possible, though, so I'm not giving up... I'm just sick of dealing with it for now, haha.
Thank you for your help so far! I actually had tried the brackets after I posted this thread, but yeah, it did nothing.