• 0

    posted a message on Random minecraft crashes? (black screen)
    I to have been having this issue for sometime now. I have done all the updating. I even so far to see if my ISP was packet resetting my connection due to the amount of content coming into my connection ( that was not it ) I looked for a possible DOS detection drop in both the router I am going through and my FW ( Smoothwall ) Notta. Then I thought it was my video driver ( nope ). I ran a ping to my SMP server ( my own ) thinking the NIC was dropping packets ( nope ) I thought maybe was I was moving around to much with my worldedit compass ( NOPE ) I can be standing still and with no warning what so ever BLACK GOES THE SCREEN !!!!. I have one of my players who is Montana and he has NO issues what so ever. It is very annoying. If there is another post on the forums for this could someone link it I cannot seem to find it?
    Posted in: Legacy Support
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Aye welcome to Update day. YAY !!! and ye Mod be borken borken to bits by Aye the new client. Also I would like to know is there a way to make waypoints work when you have the square mini map chosen instead of the default one?


    Aye Mighty Mighty ZAN !!!!

    TheTallest
    Posted in: Mods Discussion
  • 0

    posted a message on Calling out for a Stress Test
    EDIT:

    Server no longer public addressable.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [MOD]Minecart Mania!
    Quote from thetallest »
    Quote from trevors »
    I've downloaded the server. It's up and running. I've got Minecart Mania going. But I don't understand how Autocart comes into this?
    I'd like to have Autocart again, so I can just punch that thing and go. See, the thing is. I've created a track that's stupidly long, and a lot of it is made with obsidian, iron, gold, diamond, and so on. Obviously the Minecart Mania plugin is creating some issues for me with this track I have made. Autocart or the booster technique are the only feasible reasons of getting to take a ride on my track without 10,000,000 signs and/or redstone wires.
    So, how exactly can I get the functionality of Autocart out of Minecart Mania? Also, I see there are customizable settings? How can I customize Minecart Mania, when it's one single file?

    Any help would be extremely appreciated.
    Thanks


    I to found I was wanting to Autocart and I was able to enable it in the settings file alter the following line I think it was slight oversight in coding no biggy

    Add this to your settings file it will turn on Autocart

    The way it looks normally is the following:
    ............................................................
    Setting: Autocart Mode
    Value: true
    Description: Minecarts will travel farther horizontally when falling, instead of falling
    straight down.
    ...........................................................
    No matter what you put Autocart comes out false alter so it looks like the following:

    Setting: Autocart Mode Enabled:true <<< this seems to turn on Autocart

    TheTallest


    Ouch! Thanks for reporting that goof in the description.


    You are most welcome. I guess my PM never made it to you. It seems on here my PM's are hit or miss oh well.
    We love your mod since we have Tunnels 2000+ blocks walking the length is not really an option we like to take yeah we could warp and we use warps for our really long distance stuff like my town out at the -10k x +10k ( yes folks I am bragging ). Please keep up the Awesome work !!!!
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Quote from trevors »
    I've downloaded the server. It's up and running. I've got Minecart Mania going. But I don't understand how Autocart comes into this?
    I'd like to have Autocart again, so I can just punch that thing and go. See, the thing is. I've created a track that's stupidly long, and a lot of it is made with obsidian, iron, gold, diamond, and so on. Obviously the Minecart Mania plugin is creating some issues for me with this track I have made. Autocart or the booster technique are the only feasible reasons of getting to take a ride on my track without 10,000,000 signs and/or redstone wires.
    So, how exactly can I get the functionality of Autocart out of Minecart Mania? Also, I see there are customizable settings? How can I customize Minecart Mania, when it's one single file?

    Any help would be extremely appreciated.
    Thanks


    I to found I was wanting to Autocart and I was able to enable it in the settings file alter the following line I think it was slight oversight in coding no biggy

    Add this to your settings file it will turn on Autocart

    The way it looks normally is the following:
    ............................................................
    Setting: Autocart Mode
    Value: true
    Description: Minecarts will travel farther horizontally when falling, instead of falling
    straight down.
    ...........................................................
    No matter what you put Autocart comes out false alter so it looks like the following:

    Setting: Autocart Mode Enabled:true <<< this seems to turn on Autocart

    TheTallest
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Quote from Afforess »
    Quote from thetallest »
    Afforess I have a possible suggestion. Could you by chance put in place a way of me naming one of my players a MinecartMania Admin unless there is one already built into the game I would like to give one of two of my players the MM Admin rights without giving them the whole bucket of ADMIN rights ?

    again

    YOU ROCK !!!


    I'm not sure what you mean by "admin". What features are unlocked by doing so?

    Also, Minecart Mania 2.3a is up. Fixed a critical double chest dispenser issue.


    You know I just read over my post and I just realized I am DORK Please forget this post and forgive me being said DORK.

    There does seem to be one issue that you might be able to help with. If I limit the default group from building with a -1 in the user.txt for hey0 it seems they are unable to bring forth a cart from the system Do we have something configured wrong. I am one of two admins on my server ( I own the box the server runs on ) the other admin has set up the MM system not me. I Hope this makes sense if not I could be I have to much Candy in my system
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Afforess I have a possible suggestion. Could you by chance put in place a way of me naming one of my players a MinecartMania Admin unless there is one already built into the game I would like to give one of two of my players the MM Admin rights without giving them the whole bucket of ADMIN rights ?

    again

    YOU ROCK !!!
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Well the system does not want to take my EDITS hmmm but here is what I wanted to repost

    Folks I know this has been said as I have read almost all the posts on this Topic Thread. You all seem to be under the assumption that Afforess owes you a client side. Keep in mind he has taken to writing this MOD on his OWN time. He has now given over the source freely for you to take the lead on the client side. I would think a Simple thank you would be order for Such an Awesome MOD. If you feel you can do it better then do it and shut up. Is there a chance a Moderator could CLOSE/LOCK this thread as the whining is getting a bit old.

    EDIT: Well since the TOPIC thread just changed I guess a CLOSE/LOCK would not be useful

    If only a few of us say it then so be it

    !!!!!! THANK YOU AFFORESS FOR MAKING SUCH A GREAT MOD YOU ROCK AND SO DOES YOUR MOD !!!!

    Thank you
    Thetallest
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Folks I know this has been said as I have read almost all the posts on this Topic Thread. You all seem to be under the assumption that Afforess owes you a client side. Keep in mind he has taken to writing this MOD on his OWN time. He has now given over the source freely for you to take the lead on the client side. I would think a Simple thank you would be order for Such an Awesome MOD. If you feel you can do it better then do it and shut up. Is there a chance a Moderator could CLOSE/LOCK this thread as the whining is getting a bit old.
    Posted in: Mods Discussion
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Quote from Zaneris »
    Quote from athdaraxen »
    This is one of the only two mods I use, (The other being the Ambient Occlusion Mod)... So I shall wait patiently for you to update oh wonderous Zan! :biggrin.gif:


    Updated for 1.2.6 :wink.gif:



    ZAN YOU ROCK THIS MOD ROCKS YOU ROCK THE MOD WORLD !!!! Okay enough with the Caps ....


    Thank you
    TheTallest
    Posted in: Mods Discussion
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Quote from magnus1987 »
    Looking forward to seeing an updated patcher for 1.2.5


    And now for 1.2.6 as the Patcher breaks 1.2.6 to the "BLACK SCREEN OF DEATH MAUAHAHAHAHA" yeah it breaks it
    Zans are you going to be updating soon? I know Notch is Release-O-Matic this week just wondering.

    Thanks
    TheTallest
    Posted in: Mods Discussion
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from Dweller_Benthos »
    Quote from Saudumm »
    Minecraft was updated... again. Version 1.2.6

    Custom Lava and Water is broken. Even if the patcher is showing success. :/ Everything else is working fine (tested 64x64 Textures)


    Three times in a week? Notch is just going crazy, lol.


    Updates are Fun it keeps us on our Toes ..... YAY !!!!
    Posted in: Resource Packs
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Zan

    It seems even though there was a client update today it seems it did not break your mod but it did roll the version number on the screen back to 1.2.4 from the 1.2.5 it updated to. I am going to assume it is not rolling back the version but is there anyway the patcher could not roll this number back as it could be unsettling.

    Thanks
    Thetallest
    Posted in: Mods Discussion
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Quote from Zaneris »
    Updated for 1.2.4_01

    Tyr's chat mod is now fully integrated.



    I love your MOD having a MINI-MAP ROCKS I am wondering if by chance could you look at making it Compat with Flymod ( before I get flamed by a 1000 people I know Flymod is cheat but it makes building large buildings a breeze ) I am not sure if it is a simple key issue or what just asking. I asked if The Flymod creator could look into making his compat with yours.... so I figured I would ask you no beg you on the same front ...

    Thank you in advance
    TheTallest

    EDIT:
    cjbok already has a version out that is compat with your mini map mod here it is just remember folks you need to change the default keys for the Flymod or zoom your mini map a 1000 times here it is

    viewtopic.php?f=25&t=93179#p1402695
    Posted in: Mods Discussion
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from cferrill1 »
    Yes I know people are having issues other than what we're experiencing, I'm just trying to help the people who it sorta works for. And probably for most people this will help, really what we need is an update, and we'll get one soon i'm sure.



    Sorry if my post came across like I was sticking a pin your side saying " NEENER NEENER mine does not work " I did not mean it that way. I agree with you an update soon will be awesome. I Love this Texture pack.

    Thanks for all your support
    Posted in: Resource Packs
  • To post a comment, please .