I did this and it worked nice = Just made the folders textures\blocks, textures\items put that in my zip and it worked without any extra coding heres my block class
public class amethystore extends Block
{
public amethystore(int par1)
{
super(par1, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
EntityXPOrb entityxporb = new EntityXPOrb(par1World);
entityxporb.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F);
par1World.spawnEntityInWorld(entityxporb);
}
public int idDropped(int par1, Random random, int par2) {
return mod_tmcoresgalores2.amethystore.blockID;
}
public int quantityDropped(Random random)
{
return 1;
}
}
not sure if it is suppose to work this way but I didnt have to link anything to the folder it default looks for a texture folder from your mod.zip I could be wrong Im still kind of a noob
My update is gonna take a little longer than planned, since the new texture changes all images have to be seperate now like how modloader used to do it. So hopefully over the weekend I can pound away at it in between my two jobs.
Could you update this to 1.5 as soon as possible? Me and some friends have been playing it and loving it.
I always try to get it updated as soon as possible I usually just have to wait for mcp and forge to update. Depending on how much has changed since 1.4.7 and 1.5, should be updated same day forge update is released.
EDIT: I see they are both updated so hopefully today if not saturday night at the latest I will be updated
I have just released a texture fix update and I have also just released my doku terrain matches. I am still working on items and armor but the ores match doku now. All three versions have been uploaded. All you do is install which ever Tmc/doku you like. So same install instructions as my mod just replace tmc.zip with tmc/doku. The texture downloads include the mod files so people do not have to replace in the zip itself. Enjoy. . .
Got problem with Death Ite ore:
Not sure whether is it because of me using forge 497, as the installation tutorial mentioned "forge 499", but so far i got no problem on using this mod except this part
-snip-
Thats an issue on my end Im fixing right now, when I added the ore I forgot to update the textures, I will upload a fix in about 10 mins.
I just got this mod and i have been using it for a while. I tried smelting a block of citrine ore but it wouldnt work. Please help me!!!!
Not sure. I dont have that issue, Citrine Ore should smelt fine in the furnace, just tried it to make sure and it works. as long as you have coal and a furnace you should be good
Thanks! Also, is it possible to make the Crafting guide bigger? Its hard to read. Keep up the good work!
Just got done fixing the ores. When I release the update only Blackmica can be mined with wood, I will release a spreadsheet showing what Minecraft Tools mine my ores. Also It will show my tool levels. As for the crafting guide I will release an updated one with the update for my mod, I am thinking maybe saturday or sunday. Small list of the bug fixes etc. . .
INGAME
Remapped Achievements
Added Special Effects to a few Blocks
Fixed Ore settings for mining tools
Amethyst Items
Quartz Items
MOD POST
Will add Spreadsheet for new Ore Settings
Enlarge Crafting Guide
Also my Ores Galores for Terraria is almost finished, ores and some weapons are in, just armor and some misc. things left
Hey, great job on the mod! BTW, am I supposed to be able to mine everything with a wooden pick? I also tested it with the muddy pick from the Biomes 'O plenty mod (Less uses and is slower than a wooden pick, can only mine the same ores as wooden) and this pick also mined every ore. Is this intentional?
Thank you, and it will be fixed in the next release. When my mod used modloader had no issues but when I added forge support some things changed. I am still working on the bugs.
I just downloaded this mod last night. I am enjoying finding all the different ores. I am just curious, are the armors/tools/weapons equal to or greater than iron strength and durability?
I just added a spreadsheet for the tools and weapons showing stats. These are not final I may tweak them a little I'm not sure yet but this shows the basics.
I just downloaded this mod last night. I am enjoying finding all the different ores. I am just curious, are the armors/tools/weapons equal to or greater than iron strength and durability?
some are equal/less/greater than iron, I am currently working on a list showing the stats. Hopefully I will have it done soon
0
The armor icons or the armor textures that show up on the character?
0
package tmc.oresgalores;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.EntitySilverfish;
import net.minecraft.src.*;
import net.minecraft.world.World;
public class amethystore extends Block
{
public amethystore(int par1)
{
super(par1, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
EntityXPOrb entityxporb = new EntityXPOrb(par1World);
entityxporb.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F);
par1World.spawnEntityInWorld(entityxporb);
}
super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5);
}
public int idDropped(int par1, Random random, int par2) {
return mod_tmcoresgalores2.amethystore.blockID;
}
public int quantityDropped(Random random)
{
return 1;
}
}
Works for me no problems my pathing this way was
mymodname.zip\textures\blocks
mymodname.zip\textures\items
not sure if it is suppose to work this way but I didnt have to link anything to the folder it default looks for a texture folder from your mod.zip I could be wrong Im still kind of a noob
0
Thanks and hopefully the update should be done soon im about half done with it all so this friday saturday at the latest
0
0
0
I always try to get it updated as soon as possible I usually just have to wait for mcp and forge to update. Depending on how much has changed since 1.4.7 and 1.5, should be updated same day forge update is released.
EDIT: I see they are both updated so hopefully today if not saturday night at the latest I will be updated
0
0
Thats an issue on my end Im fixing right now, when I added the ore I forgot to update the textures, I will upload a fix in about 10 mins.
0
Not sure. I dont have that issue, Citrine Ore should smelt fine in the furnace, just tried it to make sure and it works. as long as you have coal and a furnace you should be good
0
0
Just got done fixing the ores. When I release the update only Blackmica can be mined with wood, I will release a spreadsheet showing what Minecraft Tools mine my ores. Also It will show my tool levels. As for the crafting guide I will release an updated one with the update for my mod, I am thinking maybe saturday or sunday. Small list of the bug fixes etc. . .
INGAME
Also my Ores Galores for Terraria is almost finished, ores and some weapons are in, just armor and some misc. things left
0
Thank you, and it will be fixed in the next release. When my mod used modloader had no issues but when I added forge support some things changed. I am still working on the bugs.
0
1
I just added a spreadsheet for the tools and weapons showing stats. These are not final I may tweak them a little I'm not sure yet but this shows the basics.
0
some are equal/less/greater than iron, I am currently working on a list showing the stats. Hopefully I will have it done soon