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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Glad to see this mod getting updates!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from BobMowzie»

    Sorry for my absence here, everyone. I’ll have replies for everything soon.



    Honestly, just keep up the good work. I’m designing a mod of my own, and it can’t even begin to compare to The Betweenlands or Mowzie’s mobs. We don’t care how long you take. This mod is definitely going somewhere, so we just need you to stick with it.

    The jellyphish thank you.


    Hmmm, Vadamagma doesn't sound too bad. As far as the pyromancy magic goes, I feel like the "use creature abilities" card is getting a little too old. Almost all the mobs in the mod consist of dropping an artifact of sorts that allows the player to utilize said mob's abilities. Frostmaw, Sun Chief, Ferrous, and soon to be Geomancy for the upcoming mob. I liked the Follliath plant seed idea because it differed from that path, same with Naga drop as it provided a useful poison resistance potion. Now I believe the Nether Core could be reworked, but I just wouldn't know what direction to lead it in. Thanks for the criticism though.


    I don’t know. The Great Robert has demonstrated his creativity many times before so I don’t doubt whatever he decides. The abilities are part of what made this one of my favorite mods. They’re a very interesting addition to Minecraft as a game, and that’s exactly what makes a mod is for.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from aman3712»

    I've also been thinking about one of Mowzie's older ideas of a possessed suit of armor that tries to out itself on the player and I've been coming up with ideas that expand upon it XD


    What if for the possessed armor, it's actually being controlled by a floating heart with an eye at the center of it that's hiding inside of it. Standing about half a block higher than the player, it could be an elite enemy that wields a longsword and shield, and it's attacks could include basic melee attacks and blocking, as well as throwing pieces of it's armor at the player. However, the player would be able to knock these pieces of armor to the ground by hitting them at the right time, causing the heart to lose a piece of it's armor.


    If the player manages to wack away enough armor pieces, the floating heart will be exposed, allowing the player to go in for the killing blow. If the player fails to attack the heart quick enough, the heart will start collecting it's lost armor pieces again. This was just a quick little brainstorm I decided to post XD


    Sounds a little too similar to the Wroughtnaut.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    dreadwalker9 has earned the respect of the jellyphish kingdom by using a Hollow Knight profile pic.

    MMORPG system deviates too much from this mod. Perhaps a beast that feeds off moonlight might be a more fitting idea.

    Image result for xenobeast

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from Anchaenth»

    I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:


    It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.



    Hey! Don't group me within "everyone that keeps on suggesting whatever comes to mind." Where else would I put my nerd grammar corrections? I don't believe it's "polluting" the forum as you said. If you have an issue with me helping a fellow Minecrafter, please PM me and say so.

    Robert is the only creator I can think of that has enough skill to make people's ideas a reality. I don't have nearly enough time to learn modding because homework ¯\_(ツ)_/¯

    I remember thinking about a Discord server, but I forgot to suggest it. This thread doesn't seem to be doing much different, though.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from dreadwalker9»
    "fay are trickster creatures and masters of illusion."


    I believe it's "fae"

    Source: I'm a Dungeons & Dragons nerd.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    It's just a part of the mob design to make it more interesting and fun to fight. That's like asking why does the Ferrous Wroughtnaught have the Axe Of A Thousand Metals?

    I dunno. I’d need The Almighty Robert to clarify, but my theories are that either


    A: The Ice Crystals are a naturaly formed part of the creature’s metabolism, a sort of adaptation to hunt down prey


    or


    B: The Ice Crystals are created by the Cryomancers or some other third party and the transformed the Frostmaws from mundane arctic creatures to VISCOUS SAVAGE ICE BEASTS OF DOOOOOOMMM


    As for the Wroughtnaught, I bet the axes were all forged for them when they were warriors in life. It definitely all has a dwarven feel about it (possible mob idea?!?!?).


    What King Robert of the Mobs had in mind is sacred knowledge that we cannot be blessed with short of divine intervention.


    I suck at quoting


    ~The Jellyphish King

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Robert, I know I just said everyone should dial back on the suggestions, but Aquamancy doesn't count, right?

    What if, when you're on land, you just have to use a water bottle just once, then you'd gain a water flow bandoleer from the character's shoulder across to their hip? Like this, but without the green and less ball-blobs:

    Image result for ranno

    When you right-click, it flows out into the previously-mentioned ring around you. The ring moves when you punch, effectively increasing the range of your punches and hitting all around you. Double tapping shift while sprinting allows you to ride a miniature wave, increasing speed but reducing turn ability. (see Squirtle's dash animation from Super Smash Bros. Ultimate)

    When you thrust the ring forward as an attack, you can press right click again to pull it back towards you, damaging enemies along the way.

    That's all.

    -The Jellyphish King

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from boomphobia»


    I don't think reading suggestions really affects his progression on the mod.


    He said as much in an earlier post. Not reading the suggestions, but replying and making the mobs themselves.

    Quote from boomphobia»


    If aquamancy becomes a thing, I'll probably just slay the mob and store the item inmy artifact room. I don't really like elemental magic even tho they're cool.


    I think the magic is great, but you're entitled to your opinion i guess...

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    You people are overloading The Mob King The Peasant Lord Robert with mob ideas. How about we give him some time to implement this stuff? Once Aquamancy exists I can sleep at night



    Edited by the Jellyphish royal advisers.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from boomphobia»


    The Tidestone allows you to use the water abilities that the other guy mentioned. The bubble attack and such.



    Hey! I'm royalty! Being The Jellyphish King is no small deal. All jellyphish should be treated with the utmost respect. *indignant noise*

    In all seriousness, though, I'd definitely like that as the ocean's boss.




    "The other guy"... Humans these days...

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from boomphobia»

    I think it's called Hydromancy but that's not important.



    You could use either, like the prefixes Geo- and Terra-. Aqua is from Latin, Hydro is from Greek.


    Sorry about the extra comment, mobile is confusing.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Quote from boomphobia >>

    I think it's called Hydromancy but that's not important.


    You could use either, like Geo- and Terra-. Aqua is from Latin, Hydro is from Greek



    I suck at quoting ¯\_(ツ)_/¯

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Here's another idea for one of the on-land abilities: Leviathan ring.

    It's like how waterbenders from Avatar manipulate a flowing circle of water around them, and can thrust it forwards as an attack

    Related image


    Maybe you could right-click a source of water to create the ring, then right click again to blast enemies. It would probably work great with the Mo' Bends mod so all the kung fu-ish stuff looks good.

    Edit: If you are holding a water bottle, you could consume the water to make the ring.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    This is definitely my favorite Minecraft mod. The models are great, and everything is extremely creative. What really stands out to me, though, is the Earth Talisman. The idea of the elemental miniature ability set is great, and well executed. This was my idea, and while I don't have nearly enough modding skills required to make this, I was hoping you could find some way to implement it. This isn't a boss concept, but rather an item that might fit.


    Here's my proposal: Aquamancy.

    I know you have an aquatic-based creature planned, and this could be a drop. Soul of the Sea, an upgraded heart of the sea. It might be used to craft a True Conduit, kind of like the conduit. While the creator is on the same dimension as it, they gain the following affects when submerged:

    • Your swim speed is normal, except while sprinting. Sprinting greatly increases speed to make sub-aquatic traveling much easier.
    • Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
    • Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.

    Thanks for reading, please give feedback!


    Edit: Mining speed could be increased in water, too.

    Posted in: Minecraft Mods
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