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  • theishiopian
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  • Member for 9 years, 2 months, and 1 day
    Last active Fri, Feb, 1 2019 16:35:41
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  • 377 Total Posts
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    Aug 28, 2018
    theishiopian posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Couldn't you just have the foliath seed check if its being right clicked on a flower pot, and if it does you replace the pot with a custom TE? As long as it drops a flower pot, the illusion should work.

    Posted in: Minecraft Mods
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    Jul 22, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    As a tip, mod makers prefer it if you post your crashlogs to pastebin.

    Posted in: Minecraft Mods
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    Jul 19, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    He might be thinking of the arcane bore, which did/does pull in items.

    Posted in: Minecraft Mods
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    Jul 17, 2018
    theishiopian posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.

    Posted in: Minecraft Mods
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    Jun 10, 2018
    theishiopian posted a message on Rasberry Pi modded Server

    The game would probably not even load with that many mods installed. I don't think the pi even has enough ram to load all the assets.

    Posted in: Discussion
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    Apr 7, 2018
    theishiopian posted a message on Problems generating loot from a loot table

    I'm trying to use a loot table to define drops for a block, but I'm having trouble reading the loot table. Here's my code:


    https://pastebin.com/1Hf6nnxC


    I've confirmed that its selecting the correct loot table from the hash table, but its not actually drawing anything from the loot table. Instead, it just makes an empty list. Specifically, generateLootForPools doesn't seem to be doing anything. And what is LootContext anyways?

    Posted in: Modification Development
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    Apr 5, 2018
    theishiopian posted a message on New Structure or bug?

    My guess is that an igloo spawned on the edge of a fresh chunk.

    Posted in: Recent Updates and Snapshots
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    Mar 13, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I love pipes, but I feel like they need more decoration. Some gauges would be nice, for example. Besides, who checks a pipe with a tuning fork anyways?

    Posted in: Minecraft Mods
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    Mar 12, 2018
    theishiopian posted a message on Break AFK Fish Farms

    I feel like fishing up a dangerous fish like a piranha would be enough to break afk fishing.

    Posted in: Suggestions
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    Feb 19, 2018
    theishiopian posted a message on Weird mobs appear

    https://minecraft.gamepedia.com/Horse#Skeleton_trap

    Posted in: Survival Mode
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    Feb 19, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Suggestion regarding golems: I like the idea of programmable wisps, however golems are kind of part of thaumcraft's identity now, and it seems almost wrong to get rid of them (besides, they're super adorable). Thus I propose a compromise: Wisps take on the role that golems currently fill, and golems become something new. I think they would be cool as personal assistant-like entities that follow you around and can perform certain tasks such as defending you or fetching supplies. I imagine that you could use "voice" commands (typed in a chat like interface accessed by right clicking a golemancer's bell) to tell them what to do. For example, lets say you need a perditio crystal for your research. Rather than getting it yourself, you could ring the bell and say "bring me 3 perditio crystal ". "bring me" is the keyword that triggers the fetch action, "3" is of course the amount, and "perditio crystal" is the item you want. For the sake of making this work with other languages (at least to a point), you could use the localized item name from the lang file, making sure to make it case insensitive. Once the golem parses the command, it scans for valid containers in range and attempts to pathfind to them, ignoring any it can't reach. It then accesses and searches through each one, and if it finds what its looking for, it brings it back to you. If it doesn't find it, it returns to you and apologizes for its inadequacy. There could be other functions as well, but I think you get the gist. Rather than automating repetitive tasks, golems execute specific tasks on demand for you.

    Posted in: Minecraft Mods
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    Feb 16, 2018
    theishiopian posted a message on Persistent World Corruption As Of 18w01a

    I hope you made a backup.

    Posted in: Java Edition Support
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    Feb 8, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Not necessarily. There's more than one way to store data on an entity.

    Posted in: Minecraft Mods
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    Jan 25, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    The in game config gui doest work, so I had to go to the cfg file. For some reason, the cfg entry for the cheat sheet is buried in the custom enchantments section. I assume its not supposed to be there?

    Posted in: Minecraft Mods
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    Jan 24, 2018
    theishiopian posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I just tried the beta, I like the changes to research. However, I've noticed that the creative mode cheat sheet isnt working, which has made it harder to try out the new stuff. Also, I suggest making the gauntlet an open hand, as the current model makes it difficult to tell what it is.

    Posted in: Minecraft Mods
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    Apr 11, 2018
    theishiopian posted a message on Minecraft 1.13 Snapshot 18W15A

    I mean, thats the next logical step, isnt it?

    Posted in: News
  • View theishiopian's Profile
    Mar 13, 2018
    theishiopian posted a message on Minecraft 1.13 Snapshot 18W11A

    Now we just need cuchaz style block ships. Maybe its time to borrow code again?

    Posted in: News
  • View theishiopian's Profile
    Mar 2, 2018
    theishiopian posted a message on Minecraft 1.13 Snapshot 18W09A

    The joke is that they added ruins.

    Posted in: News
  • View theishiopian's Profile
    Feb 23, 2018
    theishiopian posted a message on Minecraft 1.13 Snapshot 18W08A

    yeah, but thats because those push you up. The magma blocks generate bubbles the wrong way to show you which way you go in the column.

    Posted in: News
  • View theishiopian's Profile
    Feb 22, 2018
    theishiopian posted a message on Minecraft 1.13 Snapshot 18W08A

    The only problem with this snapshot is that the magma bubble columns are going the wrong way. I get that gameplay trumps realism, but it still irks me.

    Posted in: News
  • View theishiopian's Profile
    Nov 14, 2017
    theishiopian posted a message on MINECON Earth Mob B Revealed

    As far as I'm concerned, bats are already little flying monsters.

    Posted in: News
  • View theishiopian's Profile
    Nov 2, 2017
    theishiopian posted a message on Vote a new mob into Minecraft

    Do em all!

    Posted in: News
  • View theishiopian's Profile
    Jul 3, 2017
    theishiopian posted a message on PC 1.12 "World of Color" Released

    Well said.

    Posted in: News
  • View theishiopian's Profile
    Jun 11, 2017
    theishiopian posted a message on PC 1.12 "World of Color" Released

    I'm sorry, but as a modder, a lot of this is ridiculous to me. You want those mods, then just add them. Minecraft forge is so easy to an 11 year old can figure it out. The amount of work that you are suggesting Mojang take upon themselves is INSANE. Forge took several years to get where it is now, Mojang cant just add a mod-loader overnight. And why do you keep yelling about obfuscation? Who cares? MCP can nullify the obfuscation easily, how do you think modders write their mods?


    If you want to be taken seriously, put some more thought into these suggestions so they aren't just "add mod x to the game" and post them on r/minecraftsuggestions.

    Posted in: News
  • View theishiopian's Profile
    Jun 4, 2017
    theishiopian posted a message on This week in Minecraft — June 3rd

    Sorry, I tend to get triggered when ever geodash is mentioned, my brother plays it fanatically. Carry on.

    Posted in: News
  • View theishiopian's Profile
    Jun 4, 2017
    theishiopian posted a message on This week in Minecraft — June 3rd

    This is normal behavior for developers, please calm down.

    Posted in: News
  • View theishiopian's Profile
    Jun 3, 2017
    theishiopian posted a message on This week in Minecraft — June 3rd

    Software development is hard. Most modders don't give release dates to the public anymore because of people like you. The fact that Mojang does makes them very generous.

    Posted in: News
  • View theishiopian's Profile
    Apr 27, 2017
    theishiopian posted a message on Minecraft 1.12 Snapshot 17w17a

    I hope they add a gong/big bell sound for note blocks. Forge should add a system to allow you to add new sounds, I would use the hell out of that.

    Posted in: News
  • View theishiopian's Profile
    Apr 26, 2017
    theishiopian posted a message on Minecraft 1.12 Snapshot 17w17a

    Because its intended to completely replace achievements. Do you use an old toothbrush after getting a new one? If so, that's just gross.

    Posted in: News
  • View theishiopian's Profile
    Apr 26, 2017
    theishiopian posted a message on Minecraft 1.12 Snapshot 17w17a

    But... but dancing! Would you rather it attacked you and clawed your eyes out?

    Posted in: News
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