• 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from xeronut»

    Welcome back!


    The only animation I'm seeing with version 1.5.1 of this mod (Forge 1448, AnimationAPI 1.2.4) is breathing when player is stationary. Walking/running, crawling, jumping - everything is still vanilla. Player model doesn't have joints either. It loads though! For this I am grateful, at least. As much as I like Mo' Bends (another mod similar to this one) it has some performance issues and doesn't seem to be updated for 1.7 anymore.


    Quote from jochuan»

    the animations don't work on this release :(


    Thanks for the quick reply. Can you give me any more information about your game? Do you have any other mods installed?

    Posted in: Minecraft Mods
  • 4

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]

    Just updated (finally)!!! Again, I'm one year late and I apologize :P Enjoy!

    Posted in: Minecraft Mods
  • 6

    posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]

    Hey guys, I know it's been like a year and I can't really make an excuse. I can't say my life revolves around minecraft modding as much as it used to, so just an apology for those who have been waiting for a long time. However, every time I get some free time, I will come back to check on things, and I'm very inspired that you all are still checking out my mods :)

    Just updated! I'm a year late, but better late than never? Haha jk, will try to add some content throughout the summer!

    Posted in: Minecraft Mods
  • 2

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Hey guys, released an update attempting to fix most of the bugs. Still working on ironing out all of them. Enjoy1
    Posted in: Minecraft Mods
  • 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Just fixed an issue with AnimationAPI crashing servers, go download the new AnimationAPI to fix that!
    Posted in: Minecraft Mods
  • 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Hey guys I know there are a lot of bugs and I'm on the process of fixing them. I can't work on it now, but I'll try to get an update up in the next few days.
    Posted in: Minecraft Mods
  • 2

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Well guys just updated to 1.7.10 (finally, i know). Sorry, I don't really have an excuse for this, just been busy as usual. Anyways, enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Ok, fixed the invisible glitch. No need to redownload the Animated Player, but please redownload the AnimationAPI
    Posted in: Minecraft Mods
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Hmm ok there's an issue with the AnimationAPI 1.2.2

    I'm working on fixing that now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from Master_Hill_

    I knew you could do it! I started grinning from ear to ear when I saw this, I gotta say. Great work prof! One quick question on this, though. Will this fix include the Twilight Forest's Knightly and Phantom armor too? They have various spikes that protrude from the model, and I wasn't sure if you were working on this.

    Thanks xD It's still in development and I haven't fixed anything like dual swords in Battlegear (yet, hopefully). It should works as long as the modders connected their pieces properly to the vanilla minecraft player model. However, I still haven't fixed the armor rendering correctly for the forearms and the feet. Probably gonna release beforehand, but I'll work on it more to see if I can get it working.
    Posted in: Minecraft Mods
  • 2

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Sneak peek of what I'm working on. If you recognize it, you'll get it ;)





    (Hint: The helmet is from the Farlanders mod and the armor and GUI are from the Battlegear 2 mod)
    Posted in: Minecraft Mods
  • 1

    posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    Thanks guys :) Just an update, apparently v1.1.0 has been sorta buggy, so play with caution, or downgrade to v1.0.2 if you want.
    Posted in: Minecraft Mods
  • 0

    posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    Had a bit more time on my hand, so just released a new update with swordfish :D Also added some other random fish like fairy and black cap basslets, plus added rocks into world generation. Check out the changelist for more info, and tell me how it goes :) Gonna work on updating animated players now
    Posted in: Minecraft Mods
  • 0

    posted a message on AnimationAPI - Animate your entities! [v1.2.3]
    Updated the copyright regarding mods using the AnimationAPI for any people who were confused.
    Posted in: Minecraft Mods
  • 1

    posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    Thanks all :) working on the next larger mob, i'll show screenshots in a few days

    Quote from VivaGabe

    Very cool...Any way to get a config to disable sea weed?

    Adding an option to the config now :)
    Quote from Supperseffer

    Wow.

    You've done it again hippo, amazed me I mean. You're mods don't just fit with survival, they take it's essence and enhance it almost like they're official expansions or updates. Even in a very early version, it is a very high quality mod.

    I suggest making the sea monster much bigger, so if you were to add in sharks, they would be able to be a realistic size and still be in the shadow of the "Leviathan". Buff the health a good bit too, as 5 hearts more than the player isn't that intimidating. Maybe even add a hydration system for adding sub-aquatic creatures like crocodiles or giant salamanders...lava sea salamanders...yeah. The mobs would have submerge every so often or they take damage, and will go into the water so they don't die. The fish could swim in schools, and swim away from predators and players, as to make the hunting more amusing to watch. The fore-mentioned crocodiles or amphibians could also live in rivers or lakes. So many suggestions in my brain but I've said enough >_<.

    Thanks :) Yeah this serpent was kind of a test serpent for me to make sure I could make serpents at all. Now i can solidify the code and all :)

    Quote from andrenoel
    This is a good mod with good potential even beyond what you have now.

    I love it.

    Would you add a server config option to prevent hostile mobs from attacking players unless they are attacked by a player?
    It is a good config option if we are trying to have a fairly peaceful server but still have interesting waters. So a serpent would do everything normal except he would not target a player unless a player attacks it, then that one serpent would be switched to normal hostile mob against all players. I would very much like this option.

    It would also be good to have all creatures drop something. Perhaps at least 1 out of 3 times you kill them? Even only partly useful items such as a bone, seaweed, or some regular uncooked fish for food. perhaps an odd item of interest on a rare occasion. Just an idea.

    Perhaps seaweed could be a 1/2 heart food for the desparate. Does seaweed grow? how tall in water?

    Question: Do the creatures de-spawn? if so how?

    (I love this mod)

    Hmm I understand your concern. It's an odd thing to do, but I'll see. Still working on drops, so i'll probably add something eventually. Seaweed does grow up to four blocks, and then shrinks back to 1 or 2, and then grows again :) The creatures despawn unless tamed, and currently only seahorses are tameable
    Posted in: Minecraft Mods
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