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    posted a message on d
    Quote from gigitede»
    Hello ! I'm finish finding shambhala =D. A nice work and fun =D (sorry to english, i'm speack french ^^)

    Thanks for playing!
    Posted in: Maps
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    posted a message on d
    Quote from Nbtrainor»
    Just Downloaded can't wait to start playing :D

    Hope you enjoy!
    Posted in: Maps
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    posted a message on d
    Quote from CluelessJ»
    Sooooo... any ETA for open beta? :rolleyes: *totally not trying to bump the thread, just rushing you :P *

    There is nothing wrong with bumping the thread :D, and the ETA for open beta is around 3 weeks. (No promises though) :P
    Posted in: Maps
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    posted a message on d
    Quote from Piplupluv»
    So the download for the map gives me a RAR file, how do I get it to a file that I can play in game?

    You open the Rar File and press extract, that should create a folder that you can open and put in the saves folder.
    Posted in: Maps
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    posted a message on d
    Wow! Finding shambhala just got 500 downloads! Thanks so much to everyone who has been playing!:P
    Posted in: Maps
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    posted a message on d
    Quote from ducato64»
    awesome map bro. starts off easy but ive had quite a few tantrums over some of your levels . well thought out and enjoyed it immensely thanks

    Thanks for playing, glad you had fun.
    Posted in: Maps
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    posted a message on d
    Quote from CluelessJ»
    Finally I have finished the map. Needless to say, I had lots of fun! :)

    As I promised, here's my review/commentary. Please remember everything below is personal opinion. Overall, I really enjoyed the map and wouldn't be bothered to comment otherwise.

    I'll start with things I liked:

    The aesthetics. Not overdone to the point the gameplay becomes secondary, just neat enough to please the eye.

    I think the resources and the loot were distributed well. Some might say that having cows and chickens at the first intersection is a bit OP, however, you don't really have to farm them if that’s your take on the subject. Personally, I really hate low saturation food so I did take the time to farm the animals and get a good food source. Yet, it cost me time and effort, so it's not for someone who wants to finish the map in a few hours.

    Some custom items are pretty powerful and might be considered OP by experienced players. Begging bowl and self-healing boots in particular. I loved the bowl. Hands down the best item in the map. It saves a lot of time while moving between areas, intersections etc and, again, you don't have to use it to escape monsters if you don't want to. The boots come late enough when armor quality shouldn't matter all that much. I did decide not to use them though. +5 hearts felt quite unbalanced while later areas weren't that though anyway.

    Other than that, strategic resources and loot scale up with difficulty pretty well.

    Teleporters - they are truly awesome and make moving from base to base so much easier and less demoralizing. :D

    The difficulty was spot on for me. Not a hard map, but you will die if you take it too easy or make too many mistakes.


    Things I liked less:

    I've got a little frustrated with monument appearing so late. While putting up with temporary bases is somewhat a must have in CTM maps, not having a centralized location that you can go back to for the good 70% of the map was quite inconvenient.

    I also didn't like the fact the monument wasn't well lit. Intersections were underlit as well, but that's less critical. Lighting them up isn't challenging at all - just absolutely necessary and annoyingly time consuming.

    I felt like variety was not the strongest side of this map. And by that I mean most of the areas are just big caves with nearly max to max spawns and some spawners scattered around you need to grind through. The looks and custom spawners are different, the rest is the same. Personally, I enjoy this kind of areas the most, so it was not a biggie for me, but I would understand if others find them somewhat repetitive.


    Few minor points that didn’t have a big impact on the gameplay, yet are worth mentioning, IMO:

    I’d like to have more combat supplies, especially arrows. I ended up making skelly grinder, something I’d rather skip in CTM map.

    I’d space out different areas. They are big enough not to affect spawn rates, however, hearing irrelevant ghasts every time you enter an intersection or crossing an unrelated area was slightly annoying. With teleporters I think you can afford increasing the distance between dungeons.


    Bottom line, you did a great job with the map - I enjoyed it a lot. And I am looking forward to playing the next one. Thanks and good luck! :)

    Thanks so much for the helpful feedback. I think a bunch of the things you mentioned have been fixed in my second map. Glad you had fun!
    Posted in: Maps
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    posted a message on d
    Quote from StormyLaura»
    Aw, I'm sure I'll enjoy it! There's nothing wrong with an "easier" CTM. For one thing, everyone has a different definition of easy. For another thing, I tend to avoid "hard" CTM's because they get me so annoyed. LOL I'm willing to LP it, if you still want me to.

    Great! ;D
    Posted in: Maps
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    posted a message on d
    Quote from StormyLaura»
    I'm really looking forward to your second map, Doo! I'm also very curious to see what kind of trouble it contains...! :)

    I don't think you'll have much trouble, it's a much easier map. Probably easier than sunburn islands. Hope you still have fun ;D
    Posted in: Maps
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    posted a message on d
    Quote from DarkAarl»

    Nice then! I will practice a bit with other CTM maps, just for making sure this is not my first contact with a CTM map and get in trouble very fast. xD

    Seeya!

    Hey, just letting you know that the second map will be ready for you to test soon (that's if you still want to). So.....yeah, just wanted to let you know.
    Posted in: Maps
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    posted a message on d
    Quote from leo6342»
    This map is very awesome! I did a speedrun on this map, plz forgive me using 1.8.1 instead of 1.7.10.

    Can't wait for the second map of this series :D






    Wow! Great job! Just try to use 1.7.10 for my second map!
    (Still awesome though)
    Posted in: Maps
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    posted a message on d
    Quote from CluelessJ»
    My pleasure! Thanks for the map. It's a very nice one. I am about half way through, will post a more extensive response when I am done.

    Great!
    Posted in: Maps
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    posted a message on d
    Quote from CluelessJ»
    Bump.

    Just because this map deserves more exposure than it gets. :)

    Thanks ;D
    Posted in: Maps
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    posted a message on d
    Hey! i am by the second wool of finding shambalah beacuse my omputer broke D: now im finishing it :D.

    How are you going with Black crystals?

    Great to hear that you're enjoying the map. Black Crystals is going great, I've completely finished all the areas and am currently testing them. I'm not going to give a release date but It should be done in the next month or so. Thanks for your comments as always. :D
    Posted in: Maps
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    posted a message on d
    Quote from bob40103»
    In the middle of Finding Shambhala right now. Loving it so far, but noticing a considerable lack of armor chests so far. Was the lack of armor intentional? Can't wait to play the second!

    Yes, the lack of armor in the middle of the map is intentional because you have iron to make it with. There are more armor chests near the end of the map If your enjoying this map hopefully you'll like the second even more. It is a HUGE improvement in my opinion.
    Posted in: Maps
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