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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Way,

    I'm sure that you have been asked this many times and I also know you are very busy, but do you think you could change the bound tools' right click abilities to bind-able keys?

    Posted in: Minecraft Mods
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    posted a message on I need Mods that make life difficult.
    try terrafirmacraft. It makes life difficult, but realistic
    Posted in: Mods Discussion
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from ugonalose»
    how do you get the item called dynamic mace? i can't seem to find out anywhere.

    It is not easy to get. It is made by using the complex spell system. You need to use the tool paradigm (probably spelled that wrong). I am not the best person to explain that to you. Just an FYI that is tier 4 (if not 5). And it is REALLY expensive. It is basically a custom tool.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from daneitoa»
    e.e



    I've noticed that a few of these...items...specifically, the tools...look a lot like Red Matter tools from EE2....

    These wouldn't happen to be those, would they......?

    You are correct. Don't worry! WayofTime got permission from Pahimar.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from IANNOVA»
    Neither did Ars Magica.

    Yeah.... I already know that. Witchery doesn't have anything to do with this mod, nor any other mod because it is a completely different mod in and of itself. Here is the forum post.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    [quote=IANNOVA]What happened to Witchery? Witchery has never had any connection with Blood Magic, as far as I know. This might be what you are looking for: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445248-witchery-0-20-6
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    I would try breaking and replacing the master ritual stone.

    If that does not work, I would recommend a private message to wayoftime.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Listen to that guy. ^^ He just might know something about this mod. :lol:
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Dacryphile »Has the drop rate on Demon Blood Shards from Elementals changed? I've killed 4 in a row and haven't seen a single one drop, they're rather annoying to kill and I'm wondering if I'm doing something wrong. I've tried using both a Bound Sword and a weapon from another mod, and tried with both Holy and Earth elementals.

    You are not doing anything wrong as far as I know. You may just be unlucky. I would try a few more times if I were you.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Paceboy77»
    Ok so I have three questions. (ignore if I should know this but I haven't been playing recently)



    1. What is this about eldrich biomes (42) and (193) I see in the config?



    2. Secondly, do I want to interupt this ritual or is nothing going to happen if I don't? (image attached)



    3. Lastly, what does the warp effect on armor do?

    1. I don't know what an eldritch biome is

    2. Watch out! That is the crimson cult. They are pretty dangerous. If you are going to fight them, have good armor. I do not know what you mean by "ritual"

    3. The warp effect adds to your warp when you wear it.

    I am not a thaumcraft expert. Correct me if any information I have given is wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Hi!

    Just wondering about three things:

    What does the fire fuse (de)buff do.

    Can it be made into a potion?

    What is the "Blood Pact" Mentioned in first forum post mean. (Items/Blocks>Alchemy Reagent Manipulation - Powering and Upgrading Rituals>Reagent Effects: Under the Ritual of Unbinding)

    Thanks,

    blackcat441
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Just my opinion:

    I really don't like the idea of a flight sigil. First of all, infinite flight (I guess not infinite, because it is until your lp network runs out) is really OP. Yes, yes, I know that many mods add flight. I just don't like the idea of INFINITE flight. Isn't the air sigil enough? I know it's not creative flight, but it is still pretty good.

    BTW, your profile picture is awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Armigus»

    Bound Armor is a Tier 4 item with full power at Tier 5. My suggestion is meant to be available at Tier 1 and practical at Tier 2-3. The infused armor could then be needed to upgrade to bound armor. You're thinking near endgame while I'm thinking opening.

    Still, it seems like a ripoff from Botania. Even if it was going to be added, a powerful ability like that should not be tier 1 or 2 item. It should be at least tier 3. BTW sorry if I sound rude putting your idea down :unsure:
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Armigus»
    With Ars Magica going away there is no longer a good early game self-repairing armor for 1.7. Perhaps an infused armor (armor in level 1 altar). Leather costs 1000LP, Iron 2000LP. Requires soul network to repair itself, causes ill, but not fatal effects if network is empty. Enchanting should be somewhat easier than the base armor. Durability should also go up, say by 30-50%.

    This armor could be required on the soul armor forge itself to make the bound armor.

    Once a good monster sacrifice altar is set up you can get insane amounts of XP along with blood. I'd like to see a way to siphon XP into a personal network. A special sigil would be excellent.

    Early on on Blood Magic you need a fair number of basic runes, but when more advanced runes become available the basic ones mostly go to waste as the only rune they upgrade to is speed. The sacrifice runes are another good upgrade for basic ones.

    Another idea is a ranged weapon or bow enchantment that allows some of the damage done to be added to your personal soul network as LP. Upgrades or enchantment level increase the percentage.

    This is just my opinion:
    Said "infused" armor would kind of lessen or even completely destroy the purpose of bound armor. It would basically be the same thing made out of cheaper materials. The bow enchantment, well that sounds cool :)
    Quote from Eyvil»
    Hello, smart question, how can u feed a Ritual with Reagents? I searched 1 Hour and dont find an answer.. :(

    Like said above, it is in the "Items/Blocks" spoiler.
    Also, check out Direwolf20's Blood Magic Beta video ()
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Any idea how long it will be until the demon invasion update? Just wondering because I saw the vid on WayofTime's channel a while ago. Looks like it will be cool!
    Posted in: Minecraft Mods
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