• 1

    posted a message on MORE TOOLS PREMIUM EDITION

    Hey man, looks cool! Keep it up!

    Posted in: Minecraft Mods
  • 1

    posted a message on Climatic Biome Placement

    Hey, I saw your post on the Forge forums and followed the link here. This mod sounds really cool. I've been building a realistic survival mod and would love to have more realistic biome generation but don't feel like a strong enough programmer to take it on. It would be awesome to be able to integrate, or at least refer my (potential future) users to a mod like this.

    Posted in: WIP Mods
  • 2

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from glixyl»

    Father Toast would most likely need to implement more of the AI functions into SpecialAI to accommodate that request. I have recently implemented something similar with Chestbursters in the Aliens vs Predator mod itself. After a Chestburster bursts from an infected host once being impregnated by a Facehugger, the Chestburster will flee from the Player, Predators and Engineers within 16 blocks range- unless hit. The method for that AI looks like this in java for avoiding the player:

    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));

    If you are able to program in java you can even override the vanilla passive mob AI yourself using that function.

    Great mods BTW Father Toast!

    Thanks for the reply. I don't know Java, but I recently read a tutorial on changing mob AI using Forge, and successfully created my own little mod that makes passive mobs flee the player. It definitely adds a new challenge to the game!
    Posted in: Minecraft Mods
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