• 0

    posted a message on poll what download services should i use for mods,texture packs,maps,ect

    I'd suggest going with Dropbox and/or Google Drive... Mediafire has been a scourge of ad-evil and I don't like how MEGA takes liberties on how things get downloaded. This is talking from the consumer side of file retrieval here. If you have access to your own website eventually I'd recommend planting it there also.


    Editors that are popular for folks here making some of these wacky packs.

    Freebies too!

    Gimp (Linux, Win, Mac), Paint.NET (don't confuse with MSPaint) (Windows only sfaik), Inkscape (Linux, Win, Mac)


    (if you can afford it... Photoshop is nice but a bit excessive for pixel work... would only recommend if you've got the tools for digital painting (wacom style tablet) and wanting to pull some HD painting stuff)

    Krita's gaining a touch of momentum here too. From how it feels... I get a bit of a Corel Painter feel from it with less gamekilling bugs. It also has an auto-tiling feature (that I've not found how to use yet but still tinkering XD)


    Best of luck to ya, do post your developments.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models

    Vexillus that is a very very VERY wonderful model. It's brilliant and multipurpose.. gives redstoners something nice to stare at and gives redstone a purpose as decorative pieces!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.9:15w41b] Boat texturing concerns

    Dear mother of unholy crapulence! Could this be called out as a bug? I hope this is a rush job that someone did and just fudged it a bit.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Dunno if you guys might like this program for your coding (dis)pleasure - Geany - www.geany.org -

    It's free, runs on all platforms (windows loses a couple things but it might not be any issue)


    I've used it and found it to be very robust even though it has a 'classic' feel, It should also have plugins for dealing with .json, as well as many other languages.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Can Someone Make Me A Private Texture Pack? Im Planning To Start A YouTube Channel

    Lets consider the size of a full pack... I estimate over 900 files just for vanilla MC, No custom model stuff or unique mod stuff... just straight up vanilla... 900+ files

    Depending on the size of the textures, you're talking about maybe between 15min to 2 hours per file... just in drawing. Not any planing, sketches, concept stage and collaborative times between you and the artist.


    So that's going to be about a rough average of $1.25 hr...

    Just something to mentally nibble on.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models
    Quote from eleazzaar»

    Yes, it can be totally different if you want. The .JSON files in models/item/ determine what a held item/block and an item/block in inventory will look like. By default most of them point to the model of the block, but you can replace that.


    Oh thank you this is very delightful information, sorry for not seeing this sooner! I will have to get work on it!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I've played a bit with Krita, it feels like an open source 'Painter' style program with fewer gamekilling bugs. It definitely feels like something that was developed for a wide variety of digital art, I'll have to give it a bit more time and experimentation though.

    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Quote from Imonobor»

    Hey guys, I have a quick question.

    Is there a way to combine CTM types? Like, I have a vertical CTM, but want to add random (variations) to, say, the bottom texture, so it uses more than one texture. Is that possible and how?



    Should be able to put ctm on ctm. You just have to use the full filepath of the first ctm when you use matchTiles=

    If you don't already have it... https://bitbucket.org/prupe/mcpatcher/raw/master/doc/ctm.properties
    (kinda hard to see it with the butchered mcpatcher OP)

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Kab's Resource Pack Showcase
    Quote from kyctarniq»

    Hi Guys,


    Next update of the Showcase, version 3. This version contains the Menu Museum, Particle Place, and a fixed Art Gallery. I will continue to complete the biome teleports.


    Please continue to send in suggestions or complaints.


    Kyctarniq


    Yes I have a complaint.... How in the heck haven't you received a medal for keeping this up! Seriously though, great job, really digging the decor that you're working with here...
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Looking for Resource pack creators/creator for hire . (Will pay)

    Yes I must admit, $50-$80 usd would be rather miniscule when you have to consider that a full resource pack is about 1500 texture files... And that's without any addons like CTM or MultiMob.

    Manny, I don't mean to dissuaded you from having a resource pack made, however Alvoria's estimate is beyond fair considering the work involved and possible revisions.


    (also a btw, If I were to make that pack, I'd probably be asking for at least $20 per texture, but also I only work in hd and have about 15 years of digital and traditional draftsmanship background... Al's probably got me beat on some aspects though.)

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I wonder if anyone had tried to make tools with horrizontal or vertical textures yet and then 'reformated' them with the block model setup. Also I'd use Crayfish's Model maker if it work on my machine... might give the Windows version a roll in WINE and see if it'll work out.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    Still glad to see that you're still around Misa, even though you're not working on this pack. I hope you're doing well.

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union

    I've been of the mindset recently to try to build up a website to host my stuff and link from PMC & Minecraft Forums to the pack's page... That way I can have a lot more control and there's a dedicated space in the interwebs for it rather than a dropbox file. Kinda like the way Syclone did with Chroma Hills... except the root site will be pretty much my portfolio...

    Posted in: Resource Pack Discussion
  • 4

    posted a message on Latest Changes

    In the context of the UI, I would prefer if we could set up our own textures and be able to script how things would work... just me personally... I'd find it interesting to be able to have more flexibility in how the UI was laid out as an artist, even if it was something simple as just telling the game where to put the textures like

    itemSlotXX= x, y

    expBar=x,y

    expBarOverlay=x,y


    The x and y designates the upper left hand corner of the image and slots used.

    Just something that simple.


    Also thanks you guys for keeping up with the changes going on in the game

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    ~snip

    Thanks for the in depth, appreciate it. I was hoping the red buttons would alone show that they were disabled with the gray text yet also allowed sliders to not have any odd artefacts. Here's another screen showing all things in action, including the highlighted button. It's attached to the post. (Also the font right now is a place holder... I'm going to experiment with something that is clean and clear yet with class.)


    Might think on giving the red a lower value... (make it darker).

    Posted in: Resource Pack Discussion
  • To post a comment, please or register a new account.