Quote from Jassie
As I've said before. You cannot compare minor things like item transportation to core elements of a game. Did you not even read my posts yesterday? You're argument about the sword is complete BS.
It would be acceptable in a game like Call of Duty or Battlefield. Or even an MMORPG or something. This is Minecraft. Minecraft is a special case.
If you can't accept this then maybe you should just stop playing because the game clearly isn't becoming what you want it to become.
No, No the HELL it would not be. This has nothing to do with what the game is becoming, where it is going. This is a gameplay balance of value issue.
So you're telling me if they put a overpowered item into Battlefield/COD/any other game/ that, everyone would be completely fine with it? That sounds like what you are telling me.
The sword is a larger issue in scale, but the concept is the same.
Players once had to use skill and think to move large quantities of stuff, now you basically don't have too. You always needed to double check your supplies before you left your base. You had to be careful.
The ender chest HAS the ability to ruin all of that, since if you can just plop it down anywhere, you don't need to be as careful or put as much effort into it.
It will only be somewhat balanced, if it cannot be picked back up. Similar to the enchantment table.
You view it as small and insignificant, but THAT is another problem. Lots of "Small" things make players lazy over time as they get used to it.
I'm not saying trash the box and the whole concept, it just needs to be balanced. WIth that said... actually. Limiting it to ONLY items and not materials (like cobblestone, bricks ect) sounds about right. It will carry things like tools, armor, food, potions, ect. And also make it not able to be picked up.
That makes it useful, but also requires you to still use trains to move building materials.
That's just an idea, but I hope Jeb has something better and more balanced in mind.The "easier" things become over time, little by little, the value of satisfaction slowly goes down.
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There is no such thing as false satisfaction. There is only satisfaction.
Getting more stuff in the same amount of time does not improve satisfaction. People will like the change for the first few hours, but then it becomes the new standard and over time just causes the game to be shorter.
And I would like for it to stay that way.
I'm not trying to say I'm a better coder than you. A degree gets you a job, but doing your own projects is what makes you a better programmer. Those books will probably teach you more than any class.
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Clearly you don't understand what games are. Minecraft is not a tool you use to achieve some real-life end result.
You even contradict yourself. First you say that playing survival is justified because it is more fun than creative, but then you say that spending more time playing is a bad thing. The challenges added by survival inevitably force you to play longer to build the same castle that you could build in an hour in creative mode.
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A curved scale causes everyone to lie in some middle region. In the old system, the idea was that nobody would reach level 50 (although people went to great lengths to reach it just to complain it wasn't worthwhile); instead you would cap somewhere around the 20s based on how many mobs you killed.
The real problem with the old system was that most good enchantments were at levels above 30. You could easily go through an entire diamond sword getting that much experience just so that your next sword is a bit better, but at that point a stronger sword is pretty much worthless.
While this new system does support more play styles, it makes it trivial to reach the max level for any of them. The system really just needs the quadratic growth back, since right now you can easily get more level 30s than you have tools to enchant.
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Your Youtube channel contains copyrighted content that you are using without permission, which is as illegal to transmit as a Minecraft download. You are actually the one providing pirated content.
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Were you away from the forums after those patches, or did you just forget about the complaint threads for each of them? 1.6 had some of the worst complaints in the community's history.
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Good to see there aren't any actual bugs then.
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Also, you don't have to worry about dying from fall damage by hitting the top of a ladder anymore.
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What part of being on Minecraft do you think makes your social obligations any different? The OP's immediate reaction was to exclude (ban) the kid for doing something he didn't like, when he should have instead talked to him about it, either on Minecraft or in person.
Lots of people are supporting the OP because they would ban someone for griefing one time, but those bans are done because of the threat of actual griefers who legitimately want to ruin the server for everyone. This kid was certainly not planning to destroy everything, therefore banning him was an overreaction and an exclusion. If he had been running around blowing up TNT everywhere after being told to stop, then it would have been completely justified.
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