You agree to the TOS as of when you buy the product, and if the TOS changes, it either won't apply to you, or you have to re-agree (I think).
You only have to re-agree if the original TOS said that you would have to re-agree. In this case, the alpha agreement said nothing about agreeing to future changes, so that original agreement is still in effect for alpha buyers, despite it not appearing on the web site.
What I hate about Minecraft is that it has the worst community I have ever seen on the internet. I mean, come on! Someone tries to discuss the little things in the game that he doesn't like, and way too many people flame him to death for dumb reasons, while refusing to contribute to the discussion.
He actually does have a point when he brings up things like staircases without stairs or griefers. It's easy to say that these aren't Mojang's fault because the players came up with these behaviors, but in fact, it IS Mojang's fault because they designed a game which encourages people to do these things. I can't really blame Mojang; all games have design flaws, many of which cannot be fixed without drastically altering the way the game works. But when he mentions that too many servers are loaded with so many plugins that they just aren't fun to play, Mojang is responsible for standing by while the SMP community shifts so far in that direction.
(For those of you who are a bit slow, it would not be a design flaw if only a few people griefed/used too many plugins/mindlessly built the same stupid things. When thousands of people start doing the same thing, it becomes a design issue.)
You cannot win in Dwarf Fortress. Does that make it any less cheating to spawn in more dwarves right before all of your existing dwarves kill each other just because one of them threw a fit?
My understanding is that animals, other than squids, never despawn anymore. However, they do seem to respawn at a slow rate; I made a system of pits to store animals in, and it seems like every time I come back there are a few more of them outside of the pits, while none of them have escaped.
Also, they seem to spawn in different rates depending on the biome. It is supposedly impossible for them to spawn in ocean, river, or desert biomes even if you create grass, and I can verify that lots of sheep spawn in swamps.
Why won't this stupid rumor die? The idea that endermen don't move player-placed blocks was started by a few members of the community, and almost everyone accepted it as fact. Whenever I called someone out for making the claim with no source, I never received a response, and the same people continued to say it. Now that the pre-release is out and it is confirmed that they can move the player-placed blocks, people argue that the behavior is simply not finished and will be implemented later. I just know people will continue to whine about this "unfinished" aspect of the adventure update for a long time.
Believe it or not, animals are persistent in the pre-release. There are a bunch of cows everywhere right when you start a new world, but they won't come back after you kill them. Breeding has not been implemented yet, so your only way to get more beef will be to travel further out in search of more cows.
It's very interesting that you absolutely have to be able to change the level of fog with a key, while nobody is in support of binding advanced opengl, smooth lighting, the graphics detail, or any other settings to a key. I must conclude that you specifically want a fog key only because it was in the last version, not because it is what you need.
0
You only have to re-agree if the original TOS said that you would have to re-agree. In this case, the alpha agreement said nothing about agreeing to future changes, so that original agreement is still in effect for alpha buyers, despite it not appearing on the web site.
0
0
Source?
(Who am I kidding? I know you don't have one.)
0
He actually does have a point when he brings up things like staircases without stairs or griefers. It's easy to say that these aren't Mojang's fault because the players came up with these behaviors, but in fact, it IS Mojang's fault because they designed a game which encourages people to do these things. I can't really blame Mojang; all games have design flaws, many of which cannot be fixed without drastically altering the way the game works. But when he mentions that too many servers are loaded with so many plugins that they just aren't fun to play, Mojang is responsible for standing by while the SMP community shifts so far in that direction.
(For those of you who are a bit slow, it would not be a design flaw if only a few people griefed/used too many plugins/mindlessly built the same stupid things. When thousands of people start doing the same thing, it becomes a design issue.)
0
0
Also, they seem to spawn in different rates depending on the biome. It is supposedly impossible for them to spawn in ocean, river, or desert biomes even if you create grass, and I can verify that lots of sheep spawn in swamps.
0
0
Except that is how it works. Have you actually played the pre-release?
3
HerobrineAn enderman did it.0
0
0
0
0
1