"Mobs not strong enough!!"
Notch buffs them
"Mobs to strong"
Notch Facepalms
In my opinion they need to be stronger and smarter, like sense if you are behind a wall, and explode, dont want to be killed by a mob? play on peacefull
Mobs already were significantly buffed once. I don't see the point in making creepers 3 to 4 times stronger than they used to be while leaving everything else the same.
I would honestly be fine with having their damage doubled from what it was in 1.8, minus a bit on easy to avoid 1-hit kills. What we got was at least 3 times the power, while none of the other mobs got power-ups. When I go outside at night to fight mobs, the only ones I am worried about are skeletons and creepers. Skeletons are only a problem because they damage my armor, not because they might kill me. Why should creepers be so much stronger than everything else in the game, when they are already silent and blow up terrain?
I agree fully. Minecraft should allow players to build anything they want, regardless of how powerful it might be. Notch is being an evil dictator by not allowing players to easily build machines that crawl the entire world, mine all the resources, kill all the mobs for loot, automatically craft these items into what the player wants, return them to the AFK player, and otherwise automate all gameplay. People who don't like this ability should not use it, PVPers should stop whining and leave because nobody likes them, and admins who don't like it should make long lists of arbitrary rules against certain things and waste hundreds of manhours enforcing these rules. Moreover, Notch should add flying, x-ray, instant-mine, /give, and god-mode keybindings to survival mode and should not force hardcore players to delete their worlds on death, because people who don't like these features don't have to use them.
Now that you can breed animals (in the 1.9 pre-releases; no sense in asking for changes from 1.8 that have already been coded), a large animal farm can sustain you while providing leather or feathers. More importantly, you don't have to eat meat as often as you have to eat melons. A short sprint can drain your hunger to the point where you have to stop and eat another watermelon.
I only use melons as a mid-game food. At the start, I never have enough animals to rely on meat, so I eat mushroom stew, fish, bread, and rotten flesh. After finding an abandoned mine shaft, I start a melon farm and quickly switch to melons. Quite a bit later, I am able to start slaughtering lots of animals.
It's not even for sure if Creeper's got buffed. I've been 1 hit by creepers before 1.8, in like 1.5 I got 1 hitted. It's nothing new, it just seems like they are stronger because you suck. > You
Get it in your heads. CREEPERS GOT BUFFED. (Ghasts too.)
Source: MINECRAFT. PLAY THE GAME!
Creepers are now strong enough to kill you in one hit from a significant distance on easy (they used to do 5.5 hearts point blank). On normal, you're dead in one hit at close range even with full armor. It's not fair to say that you should have blast resistant armor because that is the rarest protection enchantment available; you will usually end up with regular protection or projectile protection.
To put this in perspective, I have died 7 times in the new pre-release. One of those was from an enderman fight that went wrong, and the other 6 were all creepers. Because endermen force you to start the battle, creepers are extremely powerful compared to all the other mobs.
If moving pig spawners is so underpowered and creative, why would you want it to be limited to people who are lucky enough to get a super-rare enchantment? It's pretty obvious that you guys only want this because you had it in one buggy version.
Not to get too far offtopic, but I'd disagree with this, in the right situations they can be used to your advantage (automated harvesters, stairs that sink into the ground and make it impossible for a mob to get up to your door...) but mostly I agree with what you've said.
The difference is that a piston is a tool that can be used to creatively solve a bunch of different small problems, while a pig spawner is the solution itself.
I know it's bad form to say something like this (No really, I should know better, being on my way to a phd in philosophy), but this debate is concluded in favour of mineable spawners. There has not been one reasonable argument raised in opposition, and plenty of good points in favour. So quit being argumentative and try to see both sides of the argument for once
"It makes food gathering too easy" - Food gathering is already easier by other means
"It isn't intended" - Neither were pistons, until Notch caved
"Too much easy xp" - Way slower than camping in the nether anyways
"Just do things the normal way" - Don't tell us how to play a sandbox game
You don't get to participate in a debate and then claim that it concluded in your favor. I can play this game too:
"Food gathering is already easier by other means" - Throw a few pig spawners in your animal pens and meat becomes much easier to get by far. If food is so easy to get, why do you need this?
"Neither were pistons, until Notch caved" - Moving blocks around in an automated way does not generally give you an advantage; you usually spend more resources and time on the contraption than you gain from its operation.
"Way slower than camping in the nether anyways" - It augments what you can get from an experience grinder.
Don't tell us how to play a sandbox game" - Some debate you have here. How would you like it if I told you not to tell me how to think?
And in addition, having silk touch able to move spawners would cause large numbers of players to become frustrated with the game when they spend hours grinding for Silk Touch because they want pig spawners. As it is now, Silk Touch is just a cool thing to have, so it doesn't really matter if it is hard to get.
Download a temperature monitoring program like Speed Fan and see how hot your chips become as you play. It sounds like they are nearly overheating and throttling back until they reach safe temperatures.
Imo, trapping wandering mobs and automatically killing them for loot is awesome. Spawning them, on the other hand, is taking things too far.
Also, keep in mind that this is a game design issue, NOT an issue of behavior. Saying that you don't have to use this is not an acceptable response; that would validate including ANYTHING as long as it could somehow be avoided by dissenters. Neither is saying that people who do use this are evil. Also keep in mind that "It is in the game, therefore it is not cheating" is absolutely not a reason to keep something in the game.
While it is impossible to stop mob trapping without breaking numerous areas of the game, it is possible to stop mobs from spawning in detrimental locations without messing things up for the normal players. Whereas well-lit areas should be guaranteed not to spawn most mobs, there is no reason that ALL dark areas MUST spawn mobs; an algorithm could detect areas with high mob grinding rates and tone down the spawning there. When was the last time you heard someone complain that a particular dark area was not spawning enough mobs, in a conversation not related to mob grinders? If an anti-mob grinding algorithm messes up, the only consequence is a small variation in mob spawning, which is complex enough to begin with for nobody to notice.
No, it's not a glitch. Player-placed spawners have been pig spawners since the dawn of dungeons. That's just how it works, with tile entities. The pig is the spawner's null-value, making it the default when no tile entity data is found.
If a value being overwritten by null does not count as a glitch, you must think Minecraft is incredibly stable.
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Mobs already were significantly buffed once. I don't see the point in making creepers 3 to 4 times stronger than they used to be while leaving everything else the same.
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I only use melons as a mid-game food. At the start, I never have enough animals to rely on meat, so I eat mushroom stew, fish, bread, and rotten flesh. After finding an abandoned mine shaft, I start a melon farm and quickly switch to melons. Quite a bit later, I am able to start slaughtering lots of animals.
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Were you wearing full armor in 1.8?
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Get it in your heads. CREEPERS GOT BUFFED. (Ghasts too.)
Source: MINECRAFT. PLAY THE GAME!
Creepers are now strong enough to kill you in one hit from a significant distance on easy (they used to do 5.5 hearts point blank). On normal, you're dead in one hit at close range even with full armor. It's not fair to say that you should have blast resistant armor because that is the rarest protection enchantment available; you will usually end up with regular protection or projectile protection.
To put this in perspective, I have died 7 times in the new pre-release. One of those was from an enderman fight that went wrong, and the other 6 were all creepers. Because endermen force you to start the battle, creepers are extremely powerful compared to all the other mobs.
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The difference is that a piston is a tool that can be used to creatively solve a bunch of different small problems, while a pig spawner is the solution itself.
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You don't get to participate in a debate and then claim that it concluded in your favor. I can play this game too:
"Food gathering is already easier by other means" - Throw a few pig spawners in your animal pens and meat becomes much easier to get by far. If food is so easy to get, why do you need this?
"Neither were pistons, until Notch caved" - Moving blocks around in an automated way does not generally give you an advantage; you usually spend more resources and time on the contraption than you gain from its operation.
"Way slower than camping in the nether anyways" - It augments what you can get from an experience grinder.
Don't tell us how to play a sandbox game" - Some debate you have here. How would you like it if I told you not to tell me how to think?
And in addition, having silk touch able to move spawners would cause large numbers of players to become frustrated with the game when they spend hours grinding for Silk Touch because they want pig spawners. As it is now, Silk Touch is just a cool thing to have, so it doesn't really matter if it is hard to get.
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Also, keep in mind that this is a game design issue, NOT an issue of behavior. Saying that you don't have to use this is not an acceptable response; that would validate including ANYTHING as long as it could somehow be avoided by dissenters. Neither is saying that people who do use this are evil. Also keep in mind that "It is in the game, therefore it is not cheating" is absolutely not a reason to keep something in the game.
While it is impossible to stop mob trapping without breaking numerous areas of the game, it is possible to stop mobs from spawning in detrimental locations without messing things up for the normal players. Whereas well-lit areas should be guaranteed not to spawn most mobs, there is no reason that ALL dark areas MUST spawn mobs; an algorithm could detect areas with high mob grinding rates and tone down the spawning there. When was the last time you heard someone complain that a particular dark area was not spawning enough mobs, in a conversation not related to mob grinders? If an anti-mob grinding algorithm messes up, the only consequence is a small variation in mob spawning, which is complex enough to begin with for nobody to notice.
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If a value being overwritten by null does not count as a glitch, you must think Minecraft is incredibly stable.
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