• 0

    posted a message on Monster spawning question...
    Ok, I am still testing this idea, and I might have made some progress...

    Apparently, spiders WILL spawn (and so far, ONLY spiders) when you have sign posts with water flowing above!



    I will have to do more testing to see if this works when scaled up a lot.
    Posted in: Survival Mode
  • 0

    posted a message on Monster spawning question...
    So I wanted to build a spider - only monster trap.

    From what I was told, skeletons/zombies/creepers will spawn in any area that is two units tall, but spiders need 3x3x1 units.

    So I built some test cases.

    First, I verified that monsters can spawn on land that contains signs:

    Only a couple did, but I did get a spider and a skeleton.


    Next, I created a series of 1 unit tall tunnels:


    Some had 3 wide channels + 1 sign + 1 water like so:
    :|: :Water: :|: [] [] [] :|: :Water: :|:
    :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone:


    Others had 1 wide chanels + 1 sign + water:
    :stone: :Water: :|: [] :|: :Water: :stone:
    :stone: :stone: :stone: :stone: :stone: :stone: :stone:


    Has anyone else built a spider- only spawning area? Any advice for me?
    Posted in: Survival Mode
  • 0

    posted a message on A new use for signs: The advanced Floor Trap
    Oh crud, it wasn't part of his main series...

    Well, time for me to catch up I guess.

    //Thanks for the heads up.
    Posted in: Survival Mode
  • 0

    posted a message on A new use for signs: The advanced Floor Trap
    The part of signs on signs?

    Yeah I think. That was what made me make my floating river.

    I don't think he ever made a massive floor trap like this one though. And most floor traps I see on youtube uses torches on sand supporting torches on sand, not signs. That requires MUCH more sand, and allows players a safe place to stand.

    Never saw a trap use the "lava over pressure plates" trick before either.

    Do you have a link to the episode where he did this? I am still catching up on his vids (Only made it to 21 so far).
    Posted in: Survival Mode
  • 0

    posted a message on A new use for signs: The advanced Floor Trap
    As some of you are probably aware, it is possible to place signs up on other signs... to the point where you can create floating rivers (As shown below).


    But the really interesting part is how fast signs pop off when the original one is destroyed... MUCH faster than the chain reaction of torches on sand on torches on sand.

    So here is the basic concept:


    As you can see, a single torch is used (Since water will pop it off), with sand or gravel above. From there we can go up as high as we want, and as wide as we want... with only ONE layer of sand at the very top!

    To keep the mess from falling on the glass setup, I rotated it 90 degrees... but it could go sideways for miles, through tunnels, and still impact the users.


    Of course, how would we help the users enjoy their stay in our sand trap?

    Behold my before and after!

    Before:

    After:


    :happy.gif: As you see, lava floats over pressure plates (wooden or stone), but when sand falls through the lava and hits the plate it turns into collectible cubes rather than stacking up and giving a safe place to land!

    Surround the pit with furnaces so it is impossible to place blocks like water, and your friends will be able to enjoy swimming in lava for a long (short) time!
    Posted in: Survival Mode
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hey, I have installed the sound mod, the gui mod, and the mod mod....

    I have this thing basically working (I can see all monsters, they show up in settings, etc), but I can't get rid of hostile mobs.

    I have all creatures in hostile set to "No" with a max number of "0" and I can still see wraiths and ogres.

    Any suggestions?

    ***EDIT***
    Hmm... Before, my folder ".minecraft/mods/mocreatures" was empty!

    Now there is a file: "guiconfig.properties" that contains the following:
    #
    #Sat Mar 12 14:21:36 EST 2011
    wereSpawnDifficulty=Normal
    EasyHorseBreeding=false
    SpawnShark=true
    maxNumberOfWerewolves=8
    maxNumberOfBirds=6
    maxNumberOfHorses=15
    DolphinsAttackSharks=true
    SpawnBoar=true
    CaveOgreStrength=3.0
    maxNumberOfFireOgres=6
    SpawnFlameWraith=false
    SpawnWolf=false
    SpawnBear=false
    maxNumberOfCaveOgres=8
    maxNumberOfWraiths=10
    ogreSpawnDifficulty=Normal
    PegasusSpawningP=1
    maxNumberOfFlameWraiths=6
    CaveOgreSpawnDifficulty=Normal
    SpawnLion=true
    maxNumberOfOgres=8
    WaterMobSpawnLimit=20
    SpawnBunnies=true
    wraithSpawnDifficulty=Normal
    SpawnWerewolf=true
    maxNumberOfFoxes=4
    maxNumberOfLions=4
    SpawnSquid=true
    maxNumberOfPolarBears=4
    SpawnCaveOgre=false
    SpawnDucks=true
    maxNumberOfBunnies=10
    OgreStrength=2.5
    SpawnDolphins=true
    SpawnPolarBear=true
    sharkSpawnDifficulty=Normal
    SpawnBirds=true
    SpawnFireOgre=false
    FireOgreSpawnDifficulty=Hard
    SpawnHorse=true
    HuntersAttackHorses=false
    HuntersDestroyDrops=true
    MobsSpawnLimit=70
    maxNumberOfBears=4
    maxNumberOfSharks=7
    SpawnWraith=false
    SpawnFox=true
    flameWraithSpawnDifficulty=Hard
    maxNumberOfDolphins=7
    maxNumberOfDucks=10
    maxNumberOfSquids=4
    AnimalsSpawnLimit=30
    maxNumberOfBoars=4
    SpawnOgre=false
    FireOgreStrength=2.0
    maxNumberOfWolves=10


    Although it says "Spawn Bear=False", I still see bears! What is going on?

    //I will try setting the number to 0 as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from YaYaBinksMinecForum »
    I use TFC's and I get this crash:

    Mods loaded: 1
    ModLoader Beta 1.3_01v5
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 74ee2e0d --------
    Generated 11/03/11 17:11
    
    Minecraft: Minecraft Beta 1.3_01
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties (java.lang.NullPointerException)]
    
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
    	at java.lang.Class.getDeclaredConstructors0(Native Method)
    	at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    	at java.lang.Class.getConstructor0(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:165)
    	at ModLoader.readFromClassPath(ModLoader.java:649)
    	at ModLoader.init(ModLoader.java:520)
    	at ModLoader.AddAllRecipes(ModLoader.java:72)
    	at fr.<init>(fr.java:25)
    	at fr.<clinit>(fr.java:9)
    	at ZMod.initialize(ZMod.java:332)
    	at k.<init>(k.java:16)
    	at net.minecraft.client.MinecraftApplet.init(SourceFile:34)
    	at net.minecraft.Launcher.replace(Launcher.java:132)
    	at net.minecraft.Launcher$1.run(Launcher.java:76)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 16 more
    --- END ERROR REPORT 990c0c74 ----------



    For anyone else who was having this issue (And likely on Ubuntu 10.04 or 10.10), I found that when you select all items from Archive Manager and drag into a SECOND copy of Archive Manager, it was not copying files correctly.

    Extract everything from the mod first, then drag it into the archive manager. Fixed my issues with the files not correctly coping (And not TELLING you they failed).
    Posted in: Minecraft Mods
  • 0

    posted a message on Sub34 Mario Texture Pack
    Quote from anujgamer343 »
    cool!
    I like the fish.

    Btw are ladders also green pipes?


    Nope, Ladders are green vine plants (The climbable ones like from the game).
    Posted in: Resource Packs
  • 1

    posted a message on Sub34 Mario Texture Pack
    Ever feel nostalgia? Miss the good ole days of jumping and boppin your way to happiness?

    WEEP NO MORE!

    //Full album here
    //(Mirror version 1.1 of Sub34 Mario Texture pack here: http://www.mediafire.com/?72ftdaabgukg9qe)
    //Could someone with a better system then me help make a video of my texture pack on youtube? I would give full credit here!



    Here you can see the saplings, and red / yellow flowers...


    Red and Brown mushrooms! We should have some soup.


    This is the first base I created on my server. You can see my cloud farm on the left (Cloud seeds grow into cloud wheat. Makes wonderful Cloud candy to eat). The pokey's are standing watch, but don't stand too close!


    A close up of the differences between sand and sand stone. The gold coins attract those fire monsters and give light (torch-like). You can see my cloud harvest in the background!


    Three blocks (Iron, Gold, and Lapis Lazuli... I don't have diamond, sorry). You can see that I made the door windows larger (both as an item and when placed), and my wonderful chests.


    To the left are my furnaces, the hammer is hung on my work bench, and you can see my ladder-vine growing quite nicely. (You can also see my automatic Pokey farm floating up to the left). Some chickens are caught in my pokey/monster/animal loot shoot... but thanks to the fence, they won't get in. Drop eggs too.


    Home sweet home! This is our bedroom.


    Coral farms are growing well. (Icons match coral as well).


    You should probably try fishing (Wink wink, nudge nudge).


    Fire-flowers let you throw fireballs, of course. That fire sprite you see on my tool bar lets you start fires.


    Oops, I caught that on fire... Darn fire sprite.


    Silly Sheep! Get out of my pipes! (Minecart and track, of course).


    On to the underworld... So spooky! Soul-sand looks sad...


    Oh look, there are some mushrooms under the glowstone! I am glad I built this glass walkway.


    Back in the real world, in one of my caves. Wanderroot made some wood stairs for the main walkway!


    Spilled some water here earlier, hence the obsidian. Oh look, a fire sprite! And one block of gravel.


    Found coal!


    Redstone is pretty... (I have changed pick's to hammers and axes into BIG axes since I took this picture).


    Ooo, Diamond AND Iron!?!?! How lucky can I get!


    Here you can see the bob-ombs that drop from creepers, and a fireball dropped by a skeleton.


    Making my DREAM BOAT! (Cloud boat, wooo!)


    It looks so fluffy!


    Seriously, look at my boat, my boat is amazing!


    (Mirror version 1.1 of Sub34 Mario Texture pack here: http://www.mediafire.com/?72ftdaabgukg9qe)
    Posted in: Resource Packs
  • 0

    posted a message on [CREEPERS] CREEPER INVASION V1.2 (Hint: All Mobs are Green)
    So I loved your idea and decided to expand it:

    I present "TheCreeperPack_2.0!"

    :happy.gif: Here are some screen-shots of it:

    Login Screen:
    http://i.imgur.com/0LeQx.png


    Showing off my cactus and grass and so forth:
    http://i.imgur.com/tWhFR.png


    Health, Armor, and Breath Bars:
    http://i.imgur.com/uizUm.png


    Easy to know when to harvest! When the crop starts screaming, pull er up!
    //I also made the window in the doors bigger. I like seeing outside.
    http://i.imgur.com/PZF1C.png


    Creeper-Squids caught in my traps!
    http://i.imgur.com/CIywa.png


    Furnaces are feeling a bit hot.
    http://i.imgur.com/M1QfW.png


    What is that jumping out of the lava!?!?!
    http://i.imgur.com/o7mWQ.png


    Monsters are too hard to film, why not go exploring on your own to see them?
    http://i.imgur.com/vJ9Ik.png
    Posted in: Resource Packs
  • 0

    posted a message on what are your computer specs that you run minecraft on?
    My computer (Was around $670-730 to make):

    AMD Phenom II X4 Quad Core Processor (3.0GHz)
    Nvidia GeForce 9800 GT Video Card
    4GB of DDR2 800 Ram
    Ubuntu 10.04 64 Bit

    :happy.gif: I also built my GF's computer (For $260 including shipping) that SHE is playing on:

    AMD Sempron 140 Single Core Processor (2.7GHz)
    Onboard Video (NVIDIA GeForce 6150)
    2GB of DDR2 800 Ram
    Ubuntu 10.04 32 Bit

    O.o Never found a program or game my Quad couldn't handle. Lord help us all if "Minecraft 2: The Recognition" will require Dual Processor 8 Core CPU's, 64GB of Ram, 8 SLI-ed Video cards, etc.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Revised Water Trap: How to kill Spiders + Creepers + etc.
    Quote from Heinen »
    :cobblestone: :cobblestone: [] [] [] [] [] [] [] [] [] [] [] [] :Glass: [] [] []
    :cobblestone: :Water: :Teal: [] [] [] [] [] [] [] [] [] [] [] :Glass: [] [] []
    :cobblestone: :cobblestone: :Teal: :Teal: :Teal: :Teal: :Teal: [] [] [] [] [] [] [] :Glass: [] [] []
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :Teal: :Teal: :Teal: :Teal: :Teal: :Teal: :Teal: [] :Glass: [] [] []
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :Teal: :Teal: :Glass: [] [] []
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :Violet: :Teal: :Teal: :Teal: :_: []
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    This trap will kill any mob, even spiders.


    Yeah, but doesn't that violet square have stagnant water?
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Revised Water Trap: How to kill Spiders + Creepers + etc.
    Ok, so I think I *FINALLY* have a version of the water trap that works on everything.

    //Will have to do more study to see if it really gets all items dropped though.


    [] [] [] [] :SSSS: [] [] [] [] [] [] [] :Water: :Glass:
    :brick: :Water: :Blue: :Blue: :Blue: :Blue: :Blue: :Blue: :Blue: [] :Blue: :Glass:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: [] :Blue: :Glass:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: [] :Blue: :Glass:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: [] :Blue: :Glass:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :Blue: :Glass:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :Blue: :Blue:
    :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick: :brick:

    I know there is a gap without water, but spiders still drown in the front.

    //Anyway, if anyone has a better way to connect water in that bottom air square *without* water going the wrong way, I would love to hear it.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on My Rebuilt Water Trap (And my two mob spawner water traps)
    :happy.gif: This is pretty straight forward, BEHOLD my new water traps!

    //I found the two mob spawners while gathering material for my new water trap, go figure.

    Video here!
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Setting up my generator / Trap, what do you think?
    Found two monster spawners, created two traps for them. One is zombie (woot feathers! I can make arrows!) and the other is skeletons (Woot Skeletons, I have... oh. Crud). Both traps were simple, glass on two sides so I can watch (I am dirty like that), dug one layer below the spawner, placed water sources against one wall, marked 8 spaces away (where they stop naturally), dug a single channel there that drops em into a pit to kill them with water in the pit.


    Had to be close to the box to encourage them to spawn. And the spawner doesn't seem to care much if I use recessed light (make a hole 3 layers deep, place torch).


    I am rebuilding my whole monster trap. It is now 6 times as large, has multiple currents, is two levels. Had to modify my house, the trap, my other traps, etc to make room. Floor is alternating dirt and smooth stone (To encourage spawns), some even have grass. Pattern tends to be a row of floor 2 wide followed by a waterslide 2 wide, repeating.
    Posted in: Alpha - Survival Single Player
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