You've managed to replicate the general Amnesia series vibe quite well, considering its minecraft. You've also taken certain aspects further than I was expecting and even shown me some things I hadn't thought to do in map making or been aware were possible.
I liked the ways the woodland mansion had been adapted and the designs of the other sections you built yourself.
The first couple of early enemies were a bit annoying to deal with, but since you can just lead them to somewhere you don't need to be and then leave them there, they also didn't ruin the map.
Given the pretty clear conveying of the story within the map itself, I think you're better off removing any mention of the ending, or what you need to do when you get there, from the map's description. Avoids giving away what happens.
I'll also say that I appreciated the humour and creativity of that particular... enemy encounter on the way to the chest key.
Can i somehow destroy SCP-096? ( I want to Morph into him, not despawn him but kill him with my own hands)
Also, if not, i have an idea. Maybe make 173 and 096 hostile to each other and if 173 snaps his neck, you can throw a splash potion of poison at 096 and he'll be vulnerable or get killed (inspired by SCP Illustrated: Termination of SCP-096)
Left click 096 with the telekill blade, like you would with a sword.
With the release of version 2.1, a new document crafting system has been added. If you want to know how it works, its in the functionality tab on the main page. Happy hunting.
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You've managed to replicate the general Amnesia series vibe quite well, considering its minecraft. You've also taken certain aspects further than I was expecting and even shown me some things I hadn't thought to do in map making or been aware were possible.
I liked the ways the woodland mansion had been adapted and the designs of the other sections you built yourself.
The first couple of early enemies were a bit annoying to deal with, but since you can just lead them to somewhere you don't need to be and then leave them there, they also didn't ruin the map.
Given the pretty clear conveying of the story within the map itself, I think you're better off removing any mention of the ending, or what you need to do when you get there, from the map's description. Avoids giving away what happens.
I'll also say that I appreciated the humour and creativity of that particular... enemy encounter on the way to the chest key.
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A short horror story that begins with your buried friend and a trail leading down into the dark.
-Play on peaceful and in survival
-Set brightness to moody
-Bring what you need with you
https://www.dropbox.com/s/6qe5r7xku7fk2fy/I'm alone now.zip?dl=0
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No.
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O, thank you. What's zh_cn.lang for?
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Sheppowed, don't do that please. What does it matter if no one's talking?
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Considering the Minecraft Forum's going to be closing down soon, here's the link to our curseforge page, where we will be based from now on:
https://minecraft.curseforge.com/projects/scp-lockdown
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O yeah, sorry, same icons are confusing I think.
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Quote from Gyranos >>
Well, just get captured by him. He will hit you a few times and then you'll get there. Alternative would be Custom NPC's mod, use the feather
I'm sorry, I don't understand what you're asking/suggesting.
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I'm sorry, I don't understand what you're asking/suggesting.
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Left click 096 with the telekill blade, like you would with a sword.
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So, who wants a coding job on the team?
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Why would only one of each scp spawn? That's not practical. Have SCP 1023-ARC on hand if you're concerned about multiple 106s.
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Look at the config, there's an option about that.
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With the release of version 2.1, a new document crafting system has been added. If you want to know how it works, its in the functionality tab on the main page. Happy hunting.
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No Bilat it is actually a mob, but the guy who made that teaser decided it needed to be so dark you can barely see anything.