• 0

    posted a message on Female singer needed for minecraft parody.
    Hello! My name is Duncan, and over the past couple of weeks I have been working on minecraft parodies. I however ran into a wall when it comes to people I know who are good at singing. :P I am writing a parody of "The Monster" my eminem, and I need someone to sing the Rihanna part.

    Requirments: - A decent microphone

    - Good singing ability

    If you meet these, please contact me via the comments on this video! It would be a great help!

    Love

    - Duncan
    Posted in: Other Help
  • 0

    posted a message on Female Vocalist for "Fancy" Parody?
    I need a female vocalist who would be willing to sing in a parody of the song "Fancy" It is going to be called "Minechamp". Please respond!
    Posted in: Discussion
  • 0

    posted a message on Tiki-auaha A Minecraft Paintball Map
    Tiki-Auaha

    This is simply a map that is made for paintball/other minigames!

    There are pictures and download links below. Thanks!



    Download Link: Link Removed
    Posted in: Maps
  • 0

    posted a message on BiologyCraft (Need crew for dev team)
    I can program, and I will do textures. I can model depending on how complicated it is, my email is [email protected] i can do a spotlight. http://www.youtube.com/user/theB1FFS
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Beginner to Intermediate mod ideas needed. Will do for free!
    I am bored and need some ideas to fill my time, so if you can give me an idea i will do it for free.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Please make this someone
    How would you acquire said fruit? would it drop from trees like apples or would you have to grow it?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Please make this someone
    I'm not black, but I'm getting on it!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on All my forge modded items have the same name.
    I am trying to update my mod, i am rewriting the whole thing so that i can get it to 1.6.4 until mcp 1.7.4 comes out. But whatever item i name last is the name of all my tools/items. for example if i put LanguageRegistry.addName(BedrockAxe, "Bedrock Axe"); at the bottom ALL of my tools are named "Bedrock Axe". Here is my coding:


    package Duncans.Mods; //Package directory

    /*
    * Basic importing
    */



    import net.minecraft.block.Block;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemFood;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;


    /*
    * Basic needed forge stuff
    */
    @Mod(modid="BedrockMod",name="Bedrock Tools Mod",version="v1")
    @NetworkMod(clientSideRequired=true,serverSideRequired=false)



    public class BedrockMod {

    /*
    * ToolMaterial
    */

    static EnumToolMaterial EnumToolMaterialBedrock = EnumHelper.addToolMaterial("HighPower", 3, 1750, 12.0F, 6, 12);

    //Telling forge that we are creating these

    //items

    public static Item ruby;

    //tools

    public static Item BedrockAxe;
    public static Item BedrockShovel;
    public static Item BedrockSword;
    public static Item BedrockPickaxe;
    public static Item BedrockHoe;


    //blocks

    public static Block BRock;

    //Declaring Init
    @Init
    public void load(FMLInitializationEvent event){

    BRock= new BlockClass(3608, "Bedrock").setTextureName("duncansmod:bedrock").setHardness(2.0F).setStepSound(Block.soundStoneFootstep).setResistance(10.0F);
    GameRegistry.registerBlock(BRock, "Bedrock");
    LanguageRegistry.addName(BRock, "Bedrock");

    ruby = new DuncansItems(2013).setTextureName("duncansmod:ruby");

    //define tools

    BedrockAxe = new DuncanAxe(9014, EnumToolMaterialBedrock).setTextureName("duncansmod:brockaxe");
    GameRegistry.registerItem(BedrockAxe, "Bedrock Axe");
    BedrockShovel = new DuncanShovel(9015, EnumToolMaterialBedrock).setTextureName("duncansmod:brockspade");
    BedrockPickaxe = new DuncanPickaxe(9016, EnumToolMaterialBedrock).setTextureName("duncansmod:brockpickaxe");
    BedrockHoe = new DuncanHoe(9017, EnumToolMaterialBedrock).setTextureName("duncansmod:brockhoe");
    BedrockSword = new DuncanSword(9018, EnumToolMaterialBedrock).setTextureName("duncansmod:brocksword");

    //adding names
    LanguageRegistry.addName(ruby, "Ruby");

    LanguageRegistry.addName(BedrockAxe, "Bedrock Axe");

    LanguageRegistry.addName(BedrockShovel, "Bedrock Shovel");

    LanguageRegistry.addName(BedrockPickaxe, "Bedrock Pickaxe");

    LanguageRegistry.addName(BedrockSword, "Bedrock Sword");

    LanguageRegistry.addName(BedrockHoe, "Bedrock Hoe");




    //crafting

    GameRegistry.addRecipe(new ItemStack(BRock,1), new Object[]{
    "TTT","TST","TTT",'T',Block.obsidian,'S',Block.stone
    });

    If anyone can help it would be amazing, thanks!
    Posted in: Modification Development
  • 0

    posted a message on theB1FFS Resource Pack
    Quote from Empty_Qwerty

    This looks very nice based on the screenshots. Well done c:
    Thank you :)
    Posted in: Resource Packs
  • 0

    posted a message on theB1FFS Resource Pack
    This is my first resource pack. You can find it here:Version 1.2: https://www.dropbox....heB1FFSPack.zip
    Pictures:
    Posted in: Resource Packs
  • 1

    posted a message on Craftable Bedrock / Bedrock Tools Mod [1.4.7][FORGE/MODLOADER]
    Download


    1.0 Download: http://www.mediafire...dtpkj4z18x2oepn



    Crafting

    Pickaxe:

    Shovel:

    Axe:

    Hoe:

    Sword:

    Helmet:

    Body:

    Legs:

    Boots:

    Craftable Bedrock:

    Installation Instructions

    1. Download the latest version of Forge/ModLoader.
    2. Download the Craftable Bedrock / Bedrock Tools mod from the link above.
    3. Open your minecraft.jar using winrar or 7-zip
    4. Delete META-INF.
    5. Drag all the files from Forge/ModLoader into your minecraft.jar
    6. Drag all the files from the Craftable Bedrock / Bedrock Tools mod into your minecraft.jar
    7. Close all these files and open Minecraft! Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on theB1FFS Mods
    Quote from stormchaser206

    lol i like the guns

    thanks :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2] [Needed] Looking for Coders/Texture Artists for a War mod (Ultra War Mod)
    Minecraft Name: theB1FFS
    Do you want to be a artist or a coder?: artist
    What do you want to work on?: Any Weapons
    Show me some of your work: http://www.minecraft...-theb1ffs-mods/ I have a lot more done, but mcp has been glitching out on me.

    BTW there are two textures i made for you on that forum post, just scroll to random pictures.

    shotgun texture:

    pistol texture:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on theB1FFS Mods
    Please follow this topic, i will be adding more soon.

    Download
    Requires Modloader/Forge

    1.2 (1.4.7) http://adf.ly/HwB3o

    1.1 (1.4.7) http://adf.ly/Hp2vp

    1.0 (1.4.7) http://adf.ly/HleL9

    Youre Welcome :D



    Crafting

    Pickaxe:


    Shovel:


    Axe:


    Sword:


    Hoe:


    Changelog

    1.0: Added Ruby/Ruby tools.

    1.1: Added Ruby Armor, and Ruby Waraxe/Scythe.
    Will get link up soon.

    1.2: Added a lot of stuff. Added my sister (tori) to the game, no animation yet though. Added all kinds of waraxes (diamond, gold, iron etc.) added emerald tools. To Do: add all kinds of sythes, add emerald armor.

    1.3: I decided to add a bunch of food, this mod is kind of just a bunch of freaking random stuff, I added, toast, butter (your welcome skydoesminecraft) melted butter, butter on toast, chicken nuggets, muffins, cupcakes, icing, cherry's, blueberries, and i think thats it.

    RANDOM PICTURE!

    Posted in: WIP Mods
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    Quote from Golden_Warrior

    Look at the 1.4 MCreator Snapshot page:


    How to install and use?
    Download snapshot
    Make sure that you have vanilla 1.4.2 minecraft! Don't even use PE.

    And it goes from there, but it says you don't need PE.

    Also, I've found a bug. Whenever I try to make a crafting recipe, it recompiles incorrectly and then I can't test it because the console "can't find client bins". This should probably be looked at.


    Try going to Tools>Restart that will reinstall it, hope it helped!
    Posted in: Minecraft Tools
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