Hello! My name is Duncan, and over the past couple of weeks I have been working on minecraft parodies. I however ran into a wall when it comes to people I know who are good at singing. I am writing a parody of "The Monster" my eminem, and I need someone to sing the Rihanna part.
Requirments: - A decent microphone
- Good singing ability
If you meet these, please contact me via the comments on this video! It would be a great help!
I am trying to update my mod, i am rewriting the whole thing so that i can get it to 1.6.4 until mcp 1.7.4 comes out. But whatever item i name last is the name of all my tools/items. for example if i put LanguageRegistry.addName(BedrockAxe, "Bedrock Axe"); at the bottom ALL of my tools are named "Bedrock Axe". Here is my coding:
public static Item BedrockAxe;
public static Item BedrockShovel;
public static Item BedrockSword;
public static Item BedrockPickaxe;
public static Item BedrockHoe;
//blocks
public static Block BRock;
//Declaring Init
@Init
public void load(FMLInitializationEvent event){
BRock= new BlockClass(3608, "Bedrock").setTextureName("duncansmod:bedrock").setHardness(2.0F).setStepSound(Block.soundStoneFootstep).setResistance(10.0F);
GameRegistry.registerBlock(BRock, "Bedrock");
LanguageRegistry.addName(BRock, "Bedrock");
ruby = new DuncansItems(2013).setTextureName("duncansmod:ruby");
//define tools
BedrockAxe = new DuncanAxe(9014, EnumToolMaterialBedrock).setTextureName("duncansmod:brockaxe");
GameRegistry.registerItem(BedrockAxe, "Bedrock Axe");
BedrockShovel = new DuncanShovel(9015, EnumToolMaterialBedrock).setTextureName("duncansmod:brockspade");
BedrockPickaxe = new DuncanPickaxe(9016, EnumToolMaterialBedrock).setTextureName("duncansmod:brockpickaxe");
BedrockHoe = new DuncanHoe(9017, EnumToolMaterialBedrock).setTextureName("duncansmod:brockhoe");
BedrockSword = new DuncanSword(9018, EnumToolMaterialBedrock).setTextureName("duncansmod:brocksword");
1. Download the latest version of Forge/ModLoader.
2. Download the Craftable Bedrock / Bedrock Tools mod from the link above.
3. Open your minecraft.jar using winrar or 7-zip
4. Delete META-INF.
5. Drag all the files from Forge/ModLoader into your minecraft.jar
6. Drag all the files from the Craftable Bedrock / Bedrock Tools mod into your minecraft.jar
7. Close all these files and open Minecraft! Enjoy!
Minecraft Name: theB1FFS
Do you want to be a artist or a coder?: artist
What do you want to work on?: Any Weapons
Show me some of your work: http://www.minecraft...-theb1ffs-mods/ I have a lot more done, but mcp has been glitching out on me.
BTW there are two textures i made for you on that forum post, just scroll to random pictures.
1.1: Added Ruby Armor, and Ruby Waraxe/Scythe. Will get link up soon.
1.2: Added a lot of stuff. Added my sister (tori) to the game, no animation yet though. Added all kinds of waraxes (diamond, gold, iron etc.) added emerald tools. To Do: add all kinds of sythes, add emerald armor.
1.3: I decided to add a bunch of food, this mod is kind of just a bunch of freaking random stuff, I added, toast, butter (your welcome skydoesminecraft) melted butter, butter on toast, chicken nuggets, muffins, cupcakes, icing, cherry's, blueberries, and i think thats it.
How to install and use?
Download snapshot
Make sure that you have vanilla 1.4.2 minecraft! Don't even use PE.
And it goes from there, but it says you don't need PE.
Also, I've found a bug. Whenever I try to make a crafting recipe, it recompiles incorrectly and then I can't test it because the console "can't find client bins". This should probably be looked at.
Try going to Tools>Restart that will reinstall it, hope it helped!
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Requirments: - A decent microphone
- Good singing ability
If you meet these, please contact me via the comments on this video! It would be a great help!
Love
- Duncan
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package Duncans.Mods; //Package directory
/*
* Basic importing
*/
import net.minecraft.block.Block;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
/*
* Basic needed forge stuff
*/
@Mod(modid="BedrockMod",name="Bedrock Tools Mod",version="v1")
@NetworkMod(clientSideRequired=true,serverSideRequired=false)
public class BedrockMod {
/*
* ToolMaterial
*/
static EnumToolMaterial EnumToolMaterialBedrock = EnumHelper.addToolMaterial("HighPower", 3, 1750, 12.0F, 6, 12);
//Telling forge that we are creating these
//items
public static Item ruby;
//tools
public static Item BedrockAxe;
public static Item BedrockShovel;
public static Item BedrockSword;
public static Item BedrockPickaxe;
public static Item BedrockHoe;
//blocks
public static Block BRock;
//Declaring Init
@Init
public void load(FMLInitializationEvent event){
BRock= new BlockClass(3608, "Bedrock").setTextureName("duncansmod:bedrock").setHardness(2.0F).setStepSound(Block.soundStoneFootstep).setResistance(10.0F);
GameRegistry.registerBlock(BRock, "Bedrock");
LanguageRegistry.addName(BRock, "Bedrock");
ruby = new DuncansItems(2013).setTextureName("duncansmod:ruby");
//define tools
BedrockAxe = new DuncanAxe(9014, EnumToolMaterialBedrock).setTextureName("duncansmod:brockaxe");
GameRegistry.registerItem(BedrockAxe, "Bedrock Axe");
BedrockShovel = new DuncanShovel(9015, EnumToolMaterialBedrock).setTextureName("duncansmod:brockspade");
BedrockPickaxe = new DuncanPickaxe(9016, EnumToolMaterialBedrock).setTextureName("duncansmod:brockpickaxe");
BedrockHoe = new DuncanHoe(9017, EnumToolMaterialBedrock).setTextureName("duncansmod:brockhoe");
BedrockSword = new DuncanSword(9018, EnumToolMaterialBedrock).setTextureName("duncansmod:brocksword");
//adding names
LanguageRegistry.addName(ruby, "Ruby");
LanguageRegistry.addName(BedrockAxe, "Bedrock Axe");
LanguageRegistry.addName(BedrockShovel, "Bedrock Shovel");
LanguageRegistry.addName(BedrockPickaxe, "Bedrock Pickaxe");
LanguageRegistry.addName(BedrockSword, "Bedrock Sword");
LanguageRegistry.addName(BedrockHoe, "Bedrock Hoe");
//crafting
GameRegistry.addRecipe(new ItemStack(BRock,1), new Object[]{
"TTT","TST","TTT",'T',Block.obsidian,'S',Block.stone
});
If anyone can help it would be amazing, thanks!
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Pictures:
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1.0 Download: http://www.mediafire...dtpkj4z18x2oepn
Crafting
Pickaxe:
Shovel:
Axe:
Hoe:
Sword:
Helmet:
Body:
Legs:
Boots:
Craftable Bedrock:
Installation Instructions
1. Download the latest version of Forge/ModLoader.
2. Download the Craftable Bedrock / Bedrock Tools mod from the link above.
3. Open your minecraft.jar using winrar or 7-zip
4. Delete META-INF.
5. Drag all the files from Forge/ModLoader into your minecraft.jar
6. Drag all the files from the Craftable Bedrock / Bedrock Tools mod into your minecraft.jar
7. Close all these files and open Minecraft! Enjoy!
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thanks
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Do you want to be a artist or a coder?: artist
What do you want to work on?: Any Weapons
Show me some of your work: http://www.minecraft...-theb1ffs-mods/ I have a lot more done, but mcp has been glitching out on me.
BTW there are two textures i made for you on that forum post, just scroll to random pictures.
shotgun texture:
pistol texture:
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Download
Requires Modloader/Forge
1.2 (1.4.7) http://adf.ly/HwB3o
1.1 (1.4.7) http://adf.ly/Hp2vp
1.0 (1.4.7) http://adf.ly/HleL9
Youre Welcome
Crafting
Pickaxe:
Shovel:
Axe:
Sword:
Hoe:
Changelog
1.0: Added Ruby/Ruby tools.
1.1: Added Ruby Armor, and Ruby Waraxe/Scythe.
Will get link up soon.
1.2: Added a lot of stuff. Added my sister (tori) to the game, no animation yet though. Added all kinds of waraxes (diamond, gold, iron etc.) added emerald tools. To Do: add all kinds of sythes, add emerald armor.
1.3: I decided to add a bunch of food, this mod is kind of just a bunch of freaking random stuff, I added, toast, butter (your welcome skydoesminecraft) melted butter, butter on toast, chicken nuggets, muffins, cupcakes, icing, cherry's, blueberries, and i think thats it.
RANDOM PICTURE!
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Try going to Tools>Restart that will reinstall it, hope it helped!