yeah would do it the same
I think its the smalles possible even though you can resize it for individual need, but concept is the best to resuse some inverted signals
you can use WorldEdit. Its plugin of Bukkit if you use it on your server. WorldEditCUI by Lawrens (I think he was written like that) is a mod, to see the selection which you are about to edit. Removing is just another option.
I believe the proper term is bit-shifting, and it adds needless complexity to the code.
The game consumes (on average) a good quarter to half a GB of RAM. For item stacks, we are not even talking about kilobytes worth of data.
Perhaps I'm not understanding because it sounds like you contracted yourself. You said it's not because of any limitations... and then you mention that increasing the stack size would require more RAM? I think we can both agree that RAM is certainly not a limitation here. Therefor it doesn't make sense to use smaller integers and use bit-shifting and whatnot.
Yeah could be, I'm not on good terms with my English ^^
Na not really. Bitshifting is quite important and one of the golden rules to programm fast programms when you want to stay on higher languages as Java, C/C++ etc. Always try to avoid division. Its horrible to use it.
I think you mean "contradicting" ;-)
yeah, I said it, but it doesnt contradict at all..
The smallest Integer in Java is a Byte with 8 Bit representation, so therefore its 2^8 = -128 + 127 signed or 0 to 255 unsigned. Even though using the smallest, there is enough space to use -> so Notch could programm it to make higher stacks if he wanted to. There were many Mods to remove the barrier, too.
But if you want to make stacks like "I wanna 1000 minecarts stacked", then you need to put it on "single".
Performance is always a limitation. You think, the game does just 1 operation to make everything happen? Wrong!
If your friend would tell you to make ((1024/2)/2) once, it wouldnt be much, but if you had to do it 1000 times, you would be glad to be able to bit-shift the numer. 1 Operation is by far much less than a division for a CPU.
But there again, you seem not to be a programmer or someone who has programmed something big, like a compiler? By removing some operations or optimize one function on your compiler, you can reduce compile time from 240 secs to about 200. And therefore by editing one function!
Well its just a matter
how many bytes you want to reserve..
Its not a matter of limitation of Java or something else.
If you want to higher the stack-size, the programm needs more space in your RAM. And through using Java for Games with 3D Engines people are already retarded enough, even though this is the only language which is portable from Linux to Windows to Mac.
Dont think too much
btw Byte-Shifting is quite easy, because you dont need to handle the numbers off range
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try suggest it to notch!
Notch likes realisitic minecraft,
so he will probably like it!
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yeah would do it the same
I think its the smalles possible even though you can resize it for individual need, but concept is the best to resuse some inverted signals
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Yeah could be, I'm not on good terms with my English ^^
Na not really. Bitshifting is quite important and one of the golden rules to programm fast programms when you want to stay on higher languages as Java, C/C++ etc. Always try to avoid division. Its horrible to use it.
I think you mean "contradicting" ;-)
yeah, I said it, but it doesnt contradict at all..
The smallest Integer in Java is a Byte with 8 Bit representation, so therefore its 2^8 = -128 + 127 signed or 0 to 255 unsigned. Even though using the smallest, there is enough space to use -> so Notch could programm it to make higher stacks if he wanted to. There were many Mods to remove the barrier, too.
But if you want to make stacks like "I wanna 1000 minecarts stacked", then you need to put it on "single".
Performance is always a limitation. You think, the game does just 1 operation to make everything happen? Wrong!
If your friend would tell you to make ((1024/2)/2) once, it wouldnt be much, but if you had to do it 1000 times, you would be glad to be able to bit-shift the numer. 1 Operation is by far much less than a division for a CPU.
But there again, you seem not to be a programmer or someone who has programmed something big, like a compiler? By removing some operations or optimize one function on your compiler, you can reduce compile time from 240 secs to about 200. And therefore by editing one function!
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and its common RS-Nor-Latch
Space isnt always necessary the best,
speed is also very important
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what about greater chance to find an apple in general? :biggrin.gif:
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how many bytes you want to reserve..
Its not a matter of limitation of Java or something else.
If you want to higher the stack-size, the programm needs more space in your RAM. And through using Java for Games with 3D Engines people are already retarded enough, even though this is the only language which is portable from Linux to Windows to Mac.
Dont think too much
btw Byte-Shifting is quite easy, because you dont need to handle the numbers off range
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If they are running protokolls through all server-slots?
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same :biggrin.gif:
I had to laugh for a bit, as I was reading the first line ^^
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We are addicted to SPC *sad* :biggrin.gif:
please give us more drugs
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would be awesome!
Mining and building in Terraria is such a pain
but Terra in Minecraft would be soooooo awesome xD
*support*
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Many used this to enter their home without a door
or enter vaults of others
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thx 4 help
I'm posting pics if I can figure it out how you meant it ^^