All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from Riyshn»

    ...I just snake Dense Cables all over my base whenever I need more channels. More resource intensive, but easier on the math. And you can use microblock covers to keep cables from connecting, so there's not even a problem with having to keep gaps between them.

    ...I really should work out how to make proper use of p2p tunnels at some point...

    Algo has a nice video on how to set up your larger networks using P2P tunnels.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from substerNL»
    I cannot get the quantum network bridge working (at all or properly)... Yesterday I created a void age.. Put 1 quantum bridge at my old base... Dense cell, power accepter, dimensional transeiver.... Chunkloaded... This network bridge is hooked up to one of my controlers with a smart cable.

    Put the other in my void age.. chunk loaded... also dense energy cell, etc...

    Put in entangled singularities in the link chambers.. The particle effects in the link chamber only showed when I changed ages to my void age and back.

    But I cannot get anything from my AE network in the void age... Empty... yesterday I briefly had it working but then when I changed ages... Nothing again.. Again.. both sides are chunkloaded. Lights are on on both network bridges.

    Running #1277 forge with similar mods as DW20 except ic2 and addons but all mods fully updated.


    >> edit: well it works now.. Not sure exactly what I did that fixed it.. Guess hooking up power to the link chamber itself instead of on one of the other parts... Weird stuff tho.

    Spoke too soon.. Once I restarted my server and client... Cannot access my AE network items from the void side...

    This is definitely broken. I'm also noticing very weird issues now with trying to connect smart cables.. They do not connect but immediately pop off again...

    When setting up the Quantum bridge you need to build both multi block parts. Power BOTH sides directly then insert your singularities they should connect. AFTER and only AFTER you have them connected can you remove the power from the remote side as the power will come from across the quantum bridge.

    Hope this helps.
    Posted in: Minecraft Mods
  • 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Quote from Vdrake77

    Getting a crash with new forge.

    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 6/11/14 12:04 AM
    Description: Exception in server tick loop

    java.lang.ArrayIndexOutOfBoundsException: -1
    at java.util.ArrayList.elementData(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at net.minecraftforge.oredict.OreDictionary.getOreName(
    at aroma1997.core.util.AromaRegistry.getShapedRecipe(
    at aroma1997.core.util.AromaRegistry.registerShapedAromicRecipe(
    at aroma1997.betterchests.BetterChests.init(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(
    at cpw.mods.fml.common.LoadController.propogateStateMessage(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(
    at cpw.mods.fml.common.Loader.initializeMods(
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(
    at net.minecraft.server.MinecraftServer$

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 664624904 bytes (633 MB) / 1038876672 bytes (990 MB) up to 6407585792 bytes (6110 MB)
    JVM Flags: 14 total; -Xms1G -Xmx6G -XX:UseSSE=4 -XX:+UseConcMarkSweepGC -XX:+UseCMSCompactAtFullCollection -XX:+UseParNewGC -XX:+DisableExplicitGC -XX:+AggressiveOpts -XX:MaxPermSize=128m -XX:ParallelGCThreads=4 -XX:+UseAdaptiveGCBoundary -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -Xnoclassgc
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.209.1116 Minecraft Forge 61 mods loaded, 61 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{} [Forge Mod Loader] (forge-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    Forge{} [Minecraft Forge] (forge-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    AppliedEnergistics2-Core{rv0-beta-20} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Aroma1997Core{} [Aroma1997Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    bcmod{1.7.2 - 2.5.3} [BCMod (Brad16840 Core Mod)] (zz-bcmod 1.7.2 - 2.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    battlegear2{} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye- Unloaded->Constructed->Pre-initialized->Initialized
    IC2{2.1.477-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.477-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized
    advancedgenetics{1.5.2} [Advanced Genetics] (advancedgenetics-1.5.2-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedMachines{1.0.8} [IC2 Advanced Machines Addon] (AdvancedMachinesAS-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core{5.0.6} [BuildCraft] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    appliedenergistics2{rv0-beta-20} [Applied Energistics 2] (appliedenergistics2-rv0-beta-20.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Aroma1997CoreHelper{} [Aroma1997Core|Helper] (Aroma1997Core-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    backpacks16840{1.7.2 - 2.5.3} [Backpacks!] (backpacks 1.7.2 - 2.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BetterChests{} [BetterChests] (BetterChests-1.7.2- Unloaded->Constructed->Pre-initialized->Errored
    BiblioCraft{1.7.0} [BiblioCraft] (BiblioCraft[1.7.0][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized
    BiomesOPlenty{2.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    AWWayofTime{v1.0.1e} [Blood Magic: Alchemical Wizardry] (Blood Magic-v1.0.1e.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Botania{r1.0-50} [Botania] (Botania r1.0-50.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders{5.0.6} [BC Builders] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy{5.0.6} [BC Energy] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory{5.0.6} [BC Factory] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport{5.0.6} [BC Transport] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon{5.0.6} [BC Silicon] (buildcraft-5.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CarpentersBlocks{3.1.5} [Carpenter's Blocks] (Carpenter's Blocks v3.1.5 - MC Unloaded->Constructed->Pre-initialized->Initialized
    CompactWindmills{} [CompactWindmills] (CompactWindmills-1.7.2- Unloaded->Constructed->Pre-initialized->Errored
    MoCreatures{} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod Unloaded->Constructed->Pre-initialized->Initialized
    Baubles{} [Baubles] (Baubles-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    Thaumcraft{} [Thaumcraft] (Thaumcraft-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    Electro-MagicTools{1.1.0} [Electro-MagicTools] (ElectroMagicTools-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    EnderTanks{rev15} [EnderTanks] (EnderTanks-rev15.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    ExtraUtilities{1.1.0b} [Extra Utilities] (extrautilities-1.1.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GraveStone{2.8.4} [GraveStone] (GraveStone 2.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GrygrFlzr_GlowstoneWire{build 111} [Glowstone Wire] (GSWireUniversal-1.7.x-srg-b111Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized
    InfernalMobs{1.5.1} [Infernal Mobs] (InfernalMobs-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest{} [Iron Chest] (ironchest-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    JASCompatability{1.0.0} [Just Another Spawner Compatibility Addon] (JustAnotherSpawnerCompatibilityAddon-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Mantle{1.7.2-132.45b0b50} [Mantle] (Mantle-1.7.2-0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AS_MultiMine{1.3.9} [Multi Mine] (MultiMine-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Mystcraft{} [Mystcraft] (mystcraft-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    PetBat{1.3.4} [Pet Bat] (PetBat-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft{@[email protected]} [Railcraft] (Railcraft_1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    AS_Ruins{12.9} [Ruins Spawning System] (Ruins-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct{1.7.2-1.6.0.jenkins478} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a14.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThaumicTinkerer{alpha-2.3-121} [Thaumic Tinkerer] (ThaumicTinkerer-alpha-2.3-121.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThaumicExploration{0.6.0} [Thaumic Exploration] (Thaumic Exploration 0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TMechworks{1.7.2-48.583e8f7} [Tinkers' Mechworks] (TMechworks-1.7.2-0.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AS_UpdateCheck{1.1.5} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    witchery{0.19.0} [Witchery] (witchery-1.7.2-0.19.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    zeldaswordskills{1.7.2-beta-0.1.3} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    aobd{2.0.2} [Another One Bites The Dust] (AOBD-2.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    JustAnotherSpawner{0.14.0} [Just Another Spawner] (JustAnotherSpawner-0.14.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized
    AE2 Version: beta rv0-beta-20 for Forge
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)

    I have the same issue but only when I try and load Aroma1977s-Dimensional-World-1.7.2- The core by it self seems fine. I verified this by removing all other mods except the core and Dimensional world. After it crashed with those two I removed the Dimensional World and everything loaded fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Surv] HAVEN v1.3
    My only suggestion if it hasn't been added to the latest release is add a book somewhere on the surface most likely it will have to be in a chest but add it with all the challenges in it that way people have the list in game. Other than that its been a really challenging and fun map thanks for your efforts.
    Posted in: Maps
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)
    Quote from Elite_R3Volt

    What would it take to run it on 512x512?

    My specs are:
    AMD Phenom II X4 955 @ 3.44 GHz
    GeForce GTX 460 768mb
    ADATA Gaming Edition RAM 4GB @ 1600 MHz

    I think that would be sufficient to run it at 512x512, but I guess not. :P I can run it at 256x256 but at like 100ish FPS, but it's choppy for some reason.

    I personally had to run minecraft from the cmd line with higher memory settings and use the 64 bit java7 after that the 512 pack loaded with no problems and ran smooth.
    Posted in: Resource Packs
  • 1

    posted a message on Snapshot 12w36a Ready For Testing!
    Quote from King Korihor

    I am not speaking for Jammy, but I am speaking as a mod developer and I realize the time and effort that it takes to put this kind of stuff together. If there is something I've put hundreds of hours worth of work trying to develop (that is a modest estimate for almost any mod worth mentioning and calling a "popular mod"... some mods have taken literally thousands of hours to develop), I at least want to get some sort of acknowledgement if some of that is being copied by somebody else... including by Mojang.

    No, I'm not going to get over this. You and others say I shouldn't talk legal mumbo jumbo, but the fact is that laws do require this kind of acknowledgement too and if this isn't dealt with in an honest and caring manner can erupt into a legal mess that will make everything associated with modding to get ugly.

    Some acknowledgement has happened to mod developers in the past where their content was incorporated into the game. I'm just asking for consistency when it happens again. As for if Jammy was the first person to come up with mounting heads on posts or on the wall of various creatures you have slain, I haven't done a proper survey of previous mods to find out. What I do know is that it is a currently active mod that is used by a great many players, and as far as I can tell the only mod which does something like that besides this new content that was just added.

    So now just because his mod (which is not the first implementation of this stuff) is popular he should get credit from Mojang for it? That doesn't make any sense. "IF" you want them to be giving credit to the mod authors then shouldn't it be the FIRST mod author to come up with that idea? If not then by what you said if I published a mod today with content that you created a week ago then Mojang should give me credit for something that you came up with.

    Now did they take something of yours and put it in the game and not give you credit? If not then then leave it be and let those that may feel they need credit be the ones that speak up.
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 12w36a Ready For Testing!
    Quote from King Korihor

    I am not claiming that Mojang simply copied Jammy's software and threw it into the game without acknowledgement, but it is a form of plagiarism to not acknowledge a source of an idea.. particularly if it is pointed out. Perhaps the Mojang development team did come up with idea independently of Jammy. If that is the case, your point here is valid, but even so a sort of acknowledgement that a popular mod implemented something like this earlier would still be a sign of class and pretending like those mods never existed previous to something like this being put into the game is not really a good idea. Even if legally Mojang can simply throw this in without acknowledgement, it doesn't hurt to recognize the efforts of others and give them a pat on the back.

    I'm certainly not saying that Mojang needs to royalties to Jammy, but acknowledgement to Jammy's earlier work would be nice. It also isn't too difficult to do either.

    Once again there is no way to tell if Jammy was the first person to think of these ideas just because Jammy made a mod that has some of the same ideas as well as other modders that doesn't mean that Mojang needs to comb the forums and other Minecraft related sites to give people credit for creating something just because they put it in the game.

    So it comes down to if your not the mod author of some feature or item that ended up becoming part of the vanilla game then stop complaining. If you are then you should be bringing it up with Mojang if you feel credit is needed not filling the forum with pointless babble about stealing ideas and legal matters that most likely will never escalate over something so petty.
    Posted in: Minecraft News
  • 4

    posted a message on Snapshot 12w36a Ready For Testing!
    As for all you people complaining about Mojang "stealing" peoples content from mods 1) You are using MOJANG's code it implement your (or others) ideas into their game. 2) I very much doubt Mojang is going into these mods and taking their code which means Mojang is coding these ideas in with their coders by hand so there is no stealing involved. Just because someone has an idea it doesn't mean that nobody else has ever or will ever have that same idea or does it mean that you own that idea unless you get a patent on it. So please stop complaining about how this idea or that has been "Stolen" by Mojang and just enjoy the game.
    Posted in: Minecraft News
  • 0

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Wonderful mod I love it. The only problem I have had so far is after placing my own workbench forge and chests just by the city walls then using the fix ground and walls option it removed one of my 2 chests and the forge. Anyone else have this issue?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.