When is Minecon coming to Asia?
- tetrix1993
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Member for 13 years, 4 months, and 11 days
Last active Wed, Aug, 15 2018 06:04:44
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Aug 22, 2014tetrix1993 posted a message on 1.8 Bountiful Update Pre-Release Available Now!Yeah! Lots of new things can be created with the new commands!Posted in: News
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Sep 11, 2013tetrix1993 posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!Cool! I will definitely use it for my parkour map! I can make floating blocks constantly disappear and reappear.Posted in: News
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Mar 13, 2013tetrix1993 posted a message on Minecraft News - 1.5 Goings-OnI can update the map now, but for some reasons I keep getting an error whenever it reached 100%.Posted in: News
Fatal error occurred (4): failed to download minecraft.jar
Retrieving: minecraft.jar 100% @ 791.56 KB/sec - To post a comment, please login.
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Hello people. I am tetrix. I am creating a new parkour map, which is divided into "areas" with its own theme such as desert. I created the map such that when players reach the end of the map, there is still one more challenge left which I shall not reveal.
A wide variety of parkour will be included in the map, including pistons, ladder jumps, reappearing platforms etc. You can expect to see similarity from my previous map, Burning Inferno. Here are some pictures:
I am planning to create up to 25 areas. As of 15 July, I am nearly 25% done.
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Here are some new additions coming to the map soon!
Future Plans
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Language Changer Using Command Blocks
You might want players to select one of the two languages that you set for the map. For example, at the start, you want players to select either English or Chinese as a language. When a player select English, all the command blocks and signs will change to that language.
Here's one of my maps that uses the language changer (English, Chinese, and Japanese):
I wanted to share my creation for translating the map within the map itself without having to resort to having two separate files.
Create a New Scoreboard Objective
First, you create a new scoreboard objective. I will be calling the objective "lang".
This will create the "lang" objective. This will be used for changing the language of signs and command blocks that are out of range - I will explain this later.
Wireless Redstone Activation Method
If you want to make the redstone wirings compact (just one command block will do!), you can use the wireless redstone activation method. I set up a button for "English" language (you can set in your own way):
For the command block above the iron block, input this command:
where the x, y, and z coordinates are the coordinates of the gold block.
For the command block below the gold block, input this command:
Here's how this thing work. When one player press the button, it will trigger the 1st command block to set a redstone block on the gold block (replacing the gold block with redstone block). The redstone block will then trigger the 2nd command block to remove the redstone block.
Hence, you have created a wireless control - you can place the 2nd command block anywhere in the map (within the range, that is within the loaded chunks). Just set up the coordinates and then attach a bunch of command blocks next to the 2nd command block to activate them.
You can create a second button for the other language, or more buttons for multiple languages, then use this wireless redstone activation method to activate all the setblock commands that change the signs and command blocks.
setblock Commands
Now, you have to create command blocks to change every single signs and command blocks.
To do this, you use the /setblock commands. The /setblock command is:
Signs
For standing signs, the TileName is "standing_sign". To find the dataValue, press F3 and then point at the sign. You should see the word "rotation" at the bottom right of the words (which is 10 in this picture). Take note of the coordinates of "Looking at:" at the left side (which in this case -36 4 112)
Based on the above picture, the command for replacing this sign is:
Text 1 refers to the first line of the sign, Text2 is the second line and so on.
For wall signs, the dataValue will be numbers from 2 to 5. Again, press F3 and point at the sign. Look at the value under "Facing:" which is at the bottom right of the text.
Same as the wall sign, change the values accordingly.
Command Blocks
The command for replacing command blocks is easier.
For example, I want to replace a command block at coordinates 0, 65, 0, with this command:
The command for replacing the command block containing this command is:
Changing Signs and Command Blocks that are Out of Range
Your map might be too big for all the signs or command blocks to be changed. Unless the player render the distance to the max, it is impossible to change signs or command blocks that are too far away or out of range.
This is where the scoreboard objective "lang" comes to play.
At the beginning of your map, put another command block connected to the button at the first language selection point. Input the command:
This set the player "LS" score to 0. You can put any other name beside "LS" (which is short for Language Selected for my case), but you must use this name constantly.
The number is used to assign a value to languages. 0 is the default value. I want the default value for English language to be 0. So English is 0. For other languages, you assign different value. For my case, I assign 0 to English, and 1 to Chinese.
Now go to the area where the command blocks are out of the range.
Set up a wireless mechanism which activate when player interact with it (such as buttons, tripwire, pressure plate). Make it such that the players will activate it.
Here's one way to set up:
You need redstone, redstone repeater, and redstone comparator this time. Set up like this.
Here's how the mechanism work.
"LS" is the control point - the value assigned to it determine the language. Initially, when players select the language, the value is assigned to the player "LS". For example, for English, the value "0" is assigned to the player "LS".
At the place where it is out of range, when players trigger the redstone (trigger command block 1), it will trigger the language tester - it test whether "LS" is 0 or 1. If it is 0, it will trigger the "0" part, triggering several command blocks connected to it (in this case it translates the map to English). If it is 1, it will translate the map to Chinese.
Final Words
Pardon my English. I hope I explains everything here clearly. Hope you guys find the guide useful..
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Inactive
I apologise for the delay. I have been busy with work lately (and watching anime) and barely have time to work on this map. I may take about one month just to complete a challenge. This is because each challenge, especially big ones, requires over 100 command blocks (basic commands, titles, translations etc.). Athlete's Playground alone needs over 200 command blocks (could be over 300, though I never really count, might be too optimistic). Recently, I find it tiring to build the challenge, especially when it comes to command blocks (lots of repetitive actions and hiding them), and determining the position of the blocks, ensuring no flaws and bug free. Nevertheless, I will try to squeeze some time to update this map.
Right now this map is not getting any attention compared to my previous maps. I hope it could gain some attention so that I will be more motivated to expand.
Upcoming Version 1.5 Plan
Here are some plans I decided for Version 1.5:
N3: Garden Walk.I will be assigning a number code for each challenges - an alphabet and a numberThe alphabet is determined by the difficulty of the challenge.E - EasyN - NormalH - HardP - ProX - ExpertM - MasterThe number represents when the challenge is built - "1" means it is the 1st challengeTherefore these challenges will be given a number code:Challenge E1: Newbie's HangoutChallenge N1: Little IronChallenge N2: Rush TowerChallenge N3: Garden WalkChallenge P1: Athlete's PlaygroundE1: Newbie's Hangout will be changed so that it is even easier to reflect its difficulty rating - expect ladder jumps to be fewer and easier.Future Plans
After building the new challenge, I will finally be able to estimate the space needed for Athlete's Town. My plans are to fill the town with challenges, and then build connectors (roads) to it, which leads to different areas I planned - Lakeside, Neo City, and Oasis. The connectors (like East Forest Road) will also contain challenges too.
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That's a serious bug! Thank you for reporting it! I have fixed the problem.
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Version 1.4 Released!
NEW SHORT CHALLENGE! 【Normal】 Rush Tower
【Normal】 Rush Tower
No. of stage: 1
Location: Athletes' Town, next to Warp Alpha
World Map
Version 1.4 (25 Mar 2015)
- Added new challenge - 【Normal】 Rush Tower
- Added new warp point ALPHA
- Replaced the Version History Room in the Casual Hub to Hall of Fame.
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Version 1.3 Released!
【Hard】 Athlete's Playground
No. of stages: 8
Location: Athletes' Town, next to the Little Iron and Newbie's Hangout.
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【Hard】 Athlete's Playground
No. of stages: 8
Location: Athletes' Town, east (next to Newbie's Hangout)
The first four stages consists of corner jumps. The last four stages will be fence parkour.
COMING SOON!
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Version 1.2 (13 Mar 2015)
- Added translations - Chinese (Traditional) and Japanese
- Renamed "The Shelter" to "Casual Hub".
Translations
You can choose to play the map in English, Chinese or Japanese. Due to the size of the map, it is not possible to change all the signs to the language with a press of only one button. If you found that the signs are not updated, press down on any nearest golden pressure plates to update them.
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It will contain Jump Boost and Speed Boost.
Expansion plan for the map:
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Content
- Added new challenge - 【Normal】 Little Iron.
- Changed the starting area slightly.
- Added the Shelter.
- Added new sounds (voices).
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Here's what has been done so far:
I don't have much time to expand the map like last year. But I will try to fork out some time on this!
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2 challenges will be added - Athlete's Playground and Victory Garden.
Athlete's Playground
Victory Garden
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The main reason is that in my old maps, players tend to play in numerical order, which is not ordered by difficulty. In order to discourage this tendency, I purposely exclude the challenge numbers for all the challenges so that players may select the challenges without following a specific order as they roam around the map. So I decided to create a new map for this purpose. Another reason is the 1.8 updates, which includes many new features, such as the Barrier block and commands.
Thank you for playing! I might reconsider shifting the stages around (and it is easy to do so), so that the final stage would be more challenging than the previous ones.
Yes of course.
Thank you! Glad you like it!
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Parkouria
Required Minecraft Version: 1.9 or newer (possible to play in 1.8 without the time trial)
Current Version: 1.6.1
No. of challenges: 6
No. of stages: 45
Ver 1.6.1 update: Chinese and Japanese language support were re-added, but some areas are still untranslated. All challenges now have a beacon above them, with a color matching its difficulty level.
NEW CHALLENGE! 【Hard】 Bookworm Club
Greetings parkour athletes! I am tetrix, creator of tPC Parkour. I had started a new parkour map project known as 'Parkouria'. Parkouria is a mega parkour park where it contains different challenges for players to play! It is an open-world map, where players can roam around the map, similar to my t3c Parkour map. Build for players who enjoy classic parkour maps.
This map is built for Singleplayer. You may play this in Multiplayer, but features such as teleportation may not work properly as intended.
Pictures
Entrance
Athlete's Town
Parkour Training Facility (WIP)
Challenge Features
The map is divided into levels known as "challenge". Within the challenge itself is further divided into sub-levels known as "stage". To complete a challenge, you must clear all the stages.
Entrance of the challenge "Newbie's Hangout"
One of the stages
Feature: Challenge Scoreboard
Whenever you enter a challenge, there will be a scoreboard displayed on the side of your screen for that challenge. It will display four information:
Time Trial and Fail Counter Reset
You can play Time Trial for each challenge. Simply press the 'Time Trial' button at the entrance of each challenge and you will be teleported to the start point and the time will start counting immediately. You can press the 'Reset Time' button to reset the time. Leaving the challenge will also reset the time. You can also reset the Fail counter by pressing the 'Reset Fails' button.
You may play the Time Trial even if you have not cleared the challenge.
Challenges
Arranged by difficulty order:
【Easy】 Newbie's Hangout
No. of stages: 10
Location: Athlete's Town Central, green building near the fountain at the entrance
【Normal】 Rush Tower
No. of stage: 1
Location: Athlete's Town East, next to Warp Alpha (northeast)
【Normal】 Little Iron
No. of stages: 10
Location: Athlete's Town East (next to Casual Hub)
【Normal】 Garden Walk
No. of stages: 8
Location: Athlete's Town West (next to Warp Centre)
【Hard】 Bookworm Club
No. of stages: 8
Location: Athlete's Town South, next to Athlete's Town Station.
【Pro】 Athlete's Playground
No. of stages: 8
Location: Athlete's Town East, next to the Little Iron and Newbie's Hangout.
Difficulty
Each challenge has its own difficulty level. There are 6 different difficulty levels.
The difficulty levels might not be accurate, but it may be used as a rough indicator. This is why I need feedbacks from you so that I can adjust the difficulty level accordingly.
World Map
Others
Warp Centre is located at the entrance, which is the red building in Athlete's Town. The warp centre will take you to a certain warp point in the map without having you to walk.
Light Railway Transit
The Light Railway Transit (LRT) is a train system in the map. If you want to enjoy the scenery without walking around (or don't want to use the Warp Centre), you may ride this around.
Version History
Version 1.6.1 (28 Aug 2016)
- Re-added Chinese and Japanese language translations (only some areas are translated)
- Added beacons that shoot out beam on each challenge to show its location, and the colour of the beam matches the difficulty level of the challenge.
- Changed the structure of Stage 7 of 【Hard】 Bookworm Club slightly.
Version 1.6 (11 Mar 2016)
- Added new challenge - 【Hard】 Bookworm Club
Version 1.5.1 (5 Mar 2016)
- Fixed the map to be compatible with Minecraft 1.9
- Changed the structure of Stage 8 of 【Easy】 Newbie's Hangout.
- Changed the stopwatch mechanics such that 20 points = 1 second.
Version 1.5 (13 Feb 2016)
- Added new challenge - 【Normal】 Garden Walk
- Added street names
- Added Warp BRAVO
- Changed all the Challenge and Difficulty signs with colored text (some can be right-clicked)
- Changed the difficulty and reward for 【Pro】Athlete's Playground
- Changed the structure of Stage 9 of 【Easy】 Newbie's Hangout.
Version 1.4.1 (27 Mar 2015)
- Fixed the missing ladders at Stage 8 of Athlete's Playground.
Version 1.4 (25 Mar 2015)
- Added new challenge - 【Normal】 Rush Tower
- Added new warp point ALPHA
- Replaced the Version History Room in the Casual Hub to Hall of Fame.
Version 1.3 (17 Mar 2015)
- Added new challenge - 【Hard】Athlete's Playground.
Version 1.2 (13 Mar 2015)
- Added translations - Chinese (Traditional) and Japanese
- Renamed "The Shelter" to "Casual Hub".
Version 1.1 (17 Feb 2015)
- Added new challenge - 【Normal】 Little Iron
- Changed the starting area slightly.
- Added the Shelter.
- Added new sounds (voices).
Version 1.0 (17 Jan 2015)
- Added starting point and entrance.
- Added new challenge - 【Easy】 Newbie's Hangout.
Coming Soon:
【Hard】 Cold Storage
No. of stages: ?
Location: Athlete's Town West, next to Garden Walk.
【Hard】 Deep Mine
No. of stages: ?
Location: East Forest Road
【Hard】 Double Up!
No. of stages: ?
Location: Between the two eastern entrance of Athlete's Town
【Hard】 Kampung Village
No. of stages: ?
Location: East Forest Road
Playthrough
PrestonPlayz
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