• 0

    posted a message on Simply Parkour

    Hello people. I am tetrix. I am creating a new parkour map, which is divided into "areas" with its own theme such as desert. I created the map such that when players reach the end of the map, there is still one more challenge left which I shall not reveal.


    A wide variety of parkour will be included in the map, including pistons, ladder jumps, reappearing platforms etc. You can expect to see similarity from my previous map, Burning Inferno. Here are some pictures:







    I am planning to create up to 25 areas. As of 15 July, I am nearly 25% done.

    Posted in: WIP Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    Here are some new additions coming to the map soon!






    Future Plans


    Posted in: Maps
  • 2

    posted a message on 【Guide】Language Changer Using Command Blocks

    Language Changer Using Command Blocks

    You might want players to select one of the two languages that you set for the map. For example, at the start, you want players to select either English or Chinese as a language. When a player select English, all the command blocks and signs will change to that language.


    Here's one of my maps that uses the language changer (English, Chinese, and Japanese):



    I wanted to share my creation for translating the map within the map itself without having to resort to having two separate files.


    Create a New Scoreboard Objective

    First, you create a new scoreboard objective. I will be calling the objective "lang".

    /scoreboard objectives add lang dummy Language

    This will create the "lang" objective. This will be used for changing the language of signs and command blocks that are out of range - I will explain this later.


    Wireless Redstone Activation Method

    If you want to make the redstone wirings compact (just one command block will do!), you can use the wireless redstone activation method. I set up a button for "English" language (you can set in your own way):

    For the command block above the iron block, input this command:

    setblock <x> <y> <z> redstone_block

    where the x, y, and z coordinates are the coordinates of the gold block.

    For the command block below the gold block, input this command:

    setblock ~ ~1 ~ air

    Here's how this thing work. When one player press the button, it will trigger the 1st command block to set a redstone block on the gold block (replacing the gold block with redstone block). The redstone block will then trigger the 2nd command block to remove the redstone block.


    Hence, you have created a wireless control - you can place the 2nd command block anywhere in the map (within the range, that is within the loaded chunks). Just set up the coordinates and then attach a bunch of command blocks next to the 2nd command block to activate them.


    You can create a second button for the other language, or more buttons for multiple languages, then use this wireless redstone activation method to activate all the setblock commands that change the signs and command blocks.


    setblock Commands

    Now, you have to create command blocks to change every single signs and command blocks.


    To do this, you use the /setblock commands. The /setblock command is:

    setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]

    • The TileName refers to the block - for this tutorial we will use "standing_sign", "wall_sign" and "command_block".
    • The dataValue is a number which refers to the direction the sign is facing.
    • The oldBlockHandling means how you want the old block to change - three options: "destroy", "replace", "keep". But we will just use "replace".
    • The dataTag refers to the content of the sign or command blocks.

    Signs

    For standing signs, the TileName is "standing_sign". To find the dataValue, press F3 and then point at the sign. You should see the word "rotation" at the bottom right of the words (which is 10 in this picture). Take note of the coordinates of "Looking at:" at the left side (which in this case -36 4 112)

    Based on the above picture, the command for replacing this sign is:

    setblock -36 4 112 standing_sign 10 replace {Text1:"Hello",Text2:"World!"}

    Text 1 refers to the first line of the sign, Text2 is the second line and so on.


    For wall signs, the dataValue will be numbers from 2 to 5. Again, press F3 and point at the sign. Look at the value under "Facing:" which is at the bottom right of the text.

    • north - 2
    • south - 3
    • west - 4
    • east - 5

    Same as the wall sign, change the values accordingly.


    Command Blocks

    The command for replacing command blocks is easier.

    setblock <x> <y> <z> command_block 0 replace {Command:<command>}

    For example, I want to replace a command block at coordinates 0, 65, 0, with this command:

    tellraw @p {text:"This is text.",color:aqua}

    The command for replacing the command block containing this command is:

    setblock 0 65 0 command_block 0 replace {Command:tellraw @p {text:"This is text.",color:aqua}}


    Changing Signs and Command Blocks that are Out of Range

    Your map might be too big for all the signs or command blocks to be changed. Unless the player render the distance to the max, it is impossible to change signs or command blocks that are too far away or out of range.


    This is where the scoreboard objective "lang" comes to play.


    At the beginning of your map, put another command block connected to the button at the first language selection point. Input the command:

    scoreboard players set LS lang 0

    This set the player "LS" score to 0. You can put any other name beside "LS" (which is short for Language Selected for my case), but you must use this name constantly.


    The number is used to assign a value to languages. 0 is the default value. I want the default value for English language to be 0. So English is 0. For other languages, you assign different value. For my case, I assign 0 to English, and 1 to Chinese.


    Now go to the area where the command blocks are out of the range.


    Set up a wireless mechanism which activate when player interact with it (such as buttons, tripwire, pressure plate). Make it such that the players will activate it.


    Here's one way to set up:

    You need redstone, redstone repeater, and redstone comparator this time. Set up like this.

    • For command block 1, create a command that sets a redstone block above command block 2.
    • For command block 2, create a command to remove the redstone block above it.
    • For command block 3, type in this command:
      scoreboard players test LS lang 0 0
    • This is to test the player "LS" whether his "lang" is set to 0 (minimum 0, maximum 0).
    • If it is true, this will trigger the redstone comparator and the two command blocks in front.
    • For command block 4, create a command that sets a redstone block above command block 6.
    • The redstone comparator does not turn off after it is triggered, to turn it off, you need to replace the command block 3's command with the same command. Hence, you input the following command for command block 5 to replace the command block 3 (coordinates is the command block 3's coordinate):
      setblock <x> <y> <z> command_block 0 replace {Command:scoreboard players test LS lang 0 0}
    • Same as the left side, for command block 7, type in this command:
      scoreboard players test LS lang 1 1
    • This time, it test the player "LS" whether his "lang" is set to 1.
    • Do the same thing here, now changing it to "1" instead of "0".

    Here's how the mechanism work.


    "LS" is the control point - the value assigned to it determine the language. Initially, when players select the language, the value is assigned to the player "LS". For example, for English, the value "0" is assigned to the player "LS".


    At the place where it is out of range, when players trigger the redstone (trigger command block 1), it will trigger the language tester - it test whether "LS" is 0 or 1. If it is 0, it will trigger the "0" part, triggering several command blocks connected to it (in this case it translates the map to English). If it is 1, it will translate the map to Chinese.


    Final Words

    Pardon my English. I hope I explains everything here clearly. Hope you guys find the guide useful..

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    Inactive

    I apologise for the delay. I have been busy with work lately (and watching anime) and barely have time to work on this map. I may take about one month just to complete a challenge. This is because each challenge, especially big ones, requires over 100 command blocks (basic commands, titles, translations etc.). Athlete's Playground alone needs over 200 command blocks (could be over 300, though I never really count, might be too optimistic). Recently, I find it tiring to build the challenge, especially when it comes to command blocks (lots of repetitive actions and hiding them), and determining the position of the blocks, ensuring no flaws and bug free. Nevertheless, I will try to squeeze some time to update this map.


    Right now this map is not getting any attention compared to my previous maps. I hope it could gain some attention so that I will be more motivated to expand.


    Upcoming Version 1.5 Plan

    Here are some plans I decided for Version 1.5:

      • I will be focusing on building a new challenge, Challenge N3: Garden Walk.
      • I will be assigning a number code for each challenges - an alphabet and a number
        • The alphabet is determined by the difficulty of the challenge.
          • E - Easy
          • N - Normal
          • H - Hard
          • P - Pro
          • X - Expert
          • M - Master
        • The number represents when the challenge is built - "1" means it is the 1st challenge
      • Therefore these challenges will be given a number code:
        • Challenge E1: Newbie's Hangout
        • Challenge N1: Little Iron
        • Challenge N2: Rush Tower
        • Challenge N3: Garden Walk
        • Challenge P1: Athlete's Playground
    • I decided that to change the difficulty of the challenge Athlete's Playground from 'Hard' to 'Pro', because the fence parkour is actually much more difficult than I anticipated to be. (Thank you for those who made videos on this challenge - You guys prompt me to make this decision)
    • Challenge E1: Newbie's Hangout will be changed so that it is even easier to reflect its difficulty rating - expect ladder jumps to be fewer and easier.

    Future Plans

    After building the new challenge, I will finally be able to estimate the space needed for Athlete's Town. My plans are to fill the town with challenges, and then build connectors (roads) to it, which leads to different areas I planned - Lakeside, Neo City, and Oasis. The connectors (like East Forest Road) will also contain challenges too.

    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Quote from MineANSONCraft»

    Hey Tetrix:

    I Just Want You To Know That There Is A Bug In Version 1.4 That Athletes playground cannot be done due to 2 miss ladders:

    photos:

    (image)

    This Is From Version 1.3

    -

    (image)

    This Is From Version 1.4

    -

    Please Fix It, Thx


    That's a serious bug! Thank you for reporting it! I have fixed the problem.

    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    Version 1.4 Released!

    NEW SHORT CHALLENGE! 【Normal】 Rush Tower


    【Normal】 Rush Tower

    No. of stage: 1

    Location: Athletes' Town, next to Warp Alpha


    World Map


    Version 1.4 (25 Mar 2015)

    - Added new challenge - 【Normal】 Rush Tower

    - Added new warp point ALPHA

    - Replaced the Version History Room in the Casual Hub to Hall of Fame.

    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    Version 1.3 Released!


    【Hard】 Athlete's Playground

    No. of stages: 8

    Location: Athletes' Town, next to the Little Iron and Newbie's Hangout.

    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Version 1.3 Preview

    【Hard】 Athlete's Playground
    No. of stages: 8
    Location: Athletes' Town, east (next to Newbie's Hangout)


    The first four stages consists of corner jumps. The last four stages will be fence parkour.

    COMING SOON!
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Version 1.2 Updates



    Version 1.2 (13 Mar 2015)
    - Added translations - Chinese (Traditional) and Japanese
    - Renamed "The Shelter" to "Casual Hub".

    Translations
    You can choose to play the map in English, Chinese or Japanese. Due to the size of the map, it is not possible to change all the signs to the language with a press of only one button. If you found that the signs are not updated, press down on any nearest golden pressure plates to update them.
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    New upcoming challenge! Here's a preview:


    It will contain Jump Boost and Speed Boost.

    Expansion plan for the map:
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Version 1.1 is released!

    Content
    Version 1.1 (17 Feb 2015)
    - Added new challenge - 【Normal】 Little Iron.

    - Changed the starting area slightly.
    - Added the Shelter.
    - Added new sounds (voices).
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    It's preview time!

    Here's what has been done so far:


    I don't have much time to expand the map like last year. But I will try to fork out some time on this!
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Coming Soon:
    2 challenges will be added - Athlete's Playground and Victory Garden.



    Athlete's Playground


    Victory Garden
    Posted in: Maps
  • 0

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Quote from Nateyob»
    Looks good so far, but maybe not as good as something like tpc. I am excited to see that your going to start a new map where you can add on to it, I was a big fan of tpc and t3c. I just don't get why your starting over (Again) when you had a perfectly good map already started, and a new challenge almost done (By the looks of it). I'm still going to play it, but would you care to shine some light on why you are starting a brand new map?

    The main reason is that in my old maps, players tend to play in numerical order, which is not ordered by difficulty. In order to discourage this tendency, I purposely exclude the challenge numbers for all the challenges so that players may select the challenges without following a specific order as they roam around the map. So I decided to create a new map for this purpose. Another reason is the 1.8 updates, which includes many new features, such as the Barrier block and commands.
    Quote from killerboye»
    It's already starting to look beautiful. First challenge was nicely made. Sadly I think the final stage is too easy compared to the 2 ones before it. Also what I really like is the training area that instead of taking the stairs, you can use the ladders on the side. I noticed them before the stairs, so a little funny challenge to get up there.



    Lastly I tried a few times and my time is 878 on the challenge, so 1m 17,8 seconds. I failed a few times, so below 700 or 600 is easily possible.



    Looking forward to the upcoming challenges :)

    Thank you for playing! I might reconsider shifting the stages around (and it is easy to do so), so that the final stage would be more challenging than the previous ones.
    Quote from NixGames24»
    Is it okay if I make a video featuring your map? I will make sure to put a link in the description if I do.

    Yes of course.
    Quote from Penns87»
    Made a video! Can't wait to play more!




    Thank you! Glad you like it!
    Posted in: Maps
  • 4

    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    Parkouria


    Required Minecraft Version: 1.9 or newer (possible to play in 1.8 without the time trial)

    Current Version: 1.6.1

    No. of challenges: 6

    No. of stages: 45


    Ver 1.6.1 update: Chinese and Japanese language support were re-added, but some areas are still untranslated. All challenges now have a beacon above them, with a color matching its difficulty level.



    NEW CHALLENGE! 【Hard】 Bookworm Club


    Greetings parkour athletes! I am tetrix, creator of tPC Parkour. I had started a new parkour map project known as 'Parkouria'. Parkouria is a mega parkour park where it contains different challenges for players to play! It is an open-world map, where players can roam around the map, similar to my t3c Parkour map. Build for players who enjoy classic parkour maps.


    This map is built for Singleplayer. You may play this in Multiplayer, but features such as teleportation may not work properly as intended.


    Pictures


    Entrance


    Athlete's Town


    Parkour Training Facility (WIP)


    Challenge Features


    The map is divided into levels known as "challenge". Within the challenge itself is further divided into sub-levels known as "stage". To complete a challenge, you must clear all the stages.


    Entrance of the challenge "Newbie's Hangout"


    One of the stages


    Feature: Challenge Scoreboard

    Whenever you enter a challenge, there will be a scoreboard displayed on the side of your screen for that challenge. It will display four information:

    1. Clears - The number of times the challenge was cleared.
    2. Fails - The number of fails.
    3. Stages_Left - The number of stages left to be completed.
    4. Time - The time taken to complete the challenge, only activated by starting the time trial (see below).


    Time Trial and Fail Counter Reset

    You can play Time Trial for each challenge. Simply press the 'Time Trial' button at the entrance of each challenge and you will be teleported to the start point and the time will start counting immediately. You can press the 'Reset Time' button to reset the time. Leaving the challenge will also reset the time. You can also reset the Fail counter by pressing the 'Reset Fails' button.


    You may play the Time Trial even if you have not cleared the challenge.



    Challenges


    Arranged by difficulty order:


    【Easy】 Newbie's Hangout

    No. of stages: 10

    Location: Athlete's Town Central, green building near the fountain at the entrance


    【Normal】 Rush Tower

    No. of stage: 1

    Location: Athlete's Town East, next to Warp Alpha (northeast)


    【Normal】 Little Iron

    No. of stages: 10

    Location: Athlete's Town East (next to Casual Hub)


    【Normal】 Garden Walk

    No. of stages: 8

    Location: Athlete's Town West (next to Warp Centre)


    【Hard】 Bookworm Club

    No. of stages: 8

    Location: Athlete's Town South, next to Athlete's Town Station.


    【Pro】 Athlete's Playground

    No. of stages: 8

    Location: Athlete's Town East, next to the Little Iron and Newbie's Hangout.


    Difficulty


    Each challenge has its own difficulty level. There are 6 different difficulty levels.


    • 【Easy】 (Green)
    • 【Normal】 (Yellow)
    • 【Hard】 (Orange)
    • 【Pro】 (Red)
    • 【Expert】 (Magenta)
    • 【Master】 (Purple)

    The difficulty levels might not be accurate, but it may be used as a rough indicator. This is why I need feedbacks from you so that I can adjust the difficulty level accordingly.


    World Map



    Others


    Warp Centre is located at the entrance, which is the red building in Athlete's Town. The warp centre will take you to a certain warp point in the map without having you to walk.


    Light Railway Transit


    The Light Railway Transit (LRT) is a train system in the map. If you want to enjoy the scenery without walking around (or don't want to use the Warp Centre), you may ride this around.


    Version History


    Version 1.6.1 (28 Aug 2016)

    - Re-added Chinese and Japanese language translations (only some areas are translated)

    - Added beacons that shoot out beam on each challenge to show its location, and the colour of the beam matches the difficulty level of the challenge.

    - Changed the structure of Stage 7 of 【Hard】 Bookworm Club slightly.


    Version 1.6 (11 Mar 2016)

    - Added new challenge - 【Hard】 Bookworm Club


    Version 1.5.1 (5 Mar 2016)

    - Fixed the map to be compatible with Minecraft 1.9

    - Changed the structure of Stage 8 of 【Easy】 Newbie's Hangout.

    - Changed the stopwatch mechanics such that 20 points = 1 second.


    Version 1.5 (13 Feb 2016)

    - Added new challenge - 【Normal】 Garden Walk

    - Added street names

    - Added Warp BRAVO

    - Changed all the Challenge and Difficulty signs with colored text (some can be right-clicked)

    - Changed the difficulty and reward for 【Pro】Athlete's Playground

    - Changed the structure of Stage 9 of 【Easy】 Newbie's Hangout.

    Version 1.4.1 (27 Mar 2015)

    - Fixed the missing ladders at Stage 8 of Athlete's Playground.


    Version 1.4 (25 Mar 2015)

    - Added new challenge - 【Normal】 Rush Tower

    - Added new warp point ALPHA

    - Replaced the Version History Room in the Casual Hub to Hall of Fame.


    Version 1.3 (17 Mar 2015)

    - Added new challenge - 【Hard】Athlete's Playground.


    Version 1.2 (13 Mar 2015)

    - Added translations - Chinese (Traditional) and Japanese

    - Renamed "The Shelter" to "Casual Hub".


    Version 1.1 (17 Feb 2015)

    - Added new challenge - 【Normal】 Little Iron

    - Changed the starting area slightly.

    - Added the Shelter.

    - Added new sounds (voices).


    Version 1.0 (17 Jan 2015)

    - Added starting point and entrance.

    - Added new challenge - 【Easy】 Newbie's Hangout.


    Coming Soon:



    【Hard】 Cold Storage

    No. of stages: ?

    Location: Athlete's Town West, next to Garden Walk.


    【Hard】 Deep Mine

    No. of stages: ?

    Location: East Forest Road


    【Hard】 Double Up!

    No. of stages: ?

    Location: Between the two eastern entrance of Athlete's Town


    【Hard】 Kampung Village

    No. of stages: ?

    Location: East Forest Road


    Playthrough


    PrestonPlayz


    Download

    Download Parkouria Now!

    Mirror Link

    Posted in: Maps
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