When charts initially came out, I believed creating images in the charts to be a fairly apparent concept, seeing as how the map just contains pixel information. My objective was not to rip anyone off, actually, I only became conscious of your system once I had come to the community.
- tertrih
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Member for 12 years
Last active Fri, Dec, 1 2017 13:04:05
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rickysmith posted a message on [Windows/Mac/Linux] [Version 1.1.2] Map item viewer, editor, and painter, create from the command linePosted in: Minecraft Tools -
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PusherofButtons posted a message on [Windows/Mac/Linux] [Version 1.1.2] Map item viewer, editor, and painter, create from the command lineThanks a lot! I really appreciate it!Posted in: Minecraft Tools
Oh, also, I saw your reply to my request topic, it was nice to see that you saw that too. -
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Black_Saturn posted a message on [Windows/Mac/Linux] [Version 1.1.2] Map item viewer, editor, and painter, create from the command linePosted in: Minecraft Tools
I started an Art Gallery with your software! Thanks a lot! -
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Unknown_Luck posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fontsPosted in: Minecraft ToolsQuote from Unknown_Luck»Can you import things from mods into this editor? Please reply.
Ok thanks because if you read my signature, I AMA wanton to make a resource pack for it for a few modded items. -
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qwazwak posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fontsPosted in: Minecraft ToolsQuote from NukeVasterI would like you to add the following features:
1. Please make it so we can make 64 x 64 and 128 x 128 etc. Resource packs, until u add this i can not use this program as my resource will be 128 x 128
2. Optifine features like connected textures and better skies!
I would also like you to make it open source because i can help you code some features in(I'm a developer too :D)
OMG Yes yes yesssssssssssssssssssss - To post a comment, please login.
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Download: Minecraft Texture Studio



If you are getting a "Program has stopped working" error, make sure you install the Tao Framework which is required for the program to run. http://mono-project.com/Tao The program includes Tao, but some users have needed to install Tao separately
Source code available at Sourceforge. Just follow the link at the top
Changes in 1.0.8
Added blocks from Minecraft 1.8
Changes in 1.0.7
Added Dirt (Snow)
Fixed bugs with Undo and Redo buttons
Fixed draw tools on Items tab
Changes in 1.0.6
Scrolling added when the window is too small
Fixed bug with drag and drop
Changes in 1.0.5
Added items
Added support for 32x32, 64x64, 128x128 and 256x256
Added 8 new paint slots
Fixed a bug where sounds would not import
Changes in 1.0.4
Added a font option
Changes in 1.0.3
Added painting on the 3D model. Just right click on the texture preview at the spot you want to paint. All tools available (like pen, bucket and picker) in 3D except line and rectangle.
Added option to open a directory that holds an extracted resource pack
Changes in 1.0.2
Included a small mode for when you are using a resolution with a smaller height. The mode is turned on automatically based on your display settings
Changes in 1.0.1
Added sounds
Added formatting for the pack name
Added colour picker
Added a check to see if extracted jar location exists
I have been working on a program that allows you to easily create and edit texture packs. Creating texture packs can be quite difficult, since it requires you to work out what pictures are used by what blocks, then you have to create a zip file with the right files in the right place, and you have to find your application data folder.
This program simplifies the process by automatically detecting your minecraft folder, and the latest minecraft jar. You can then create a new texture pack, and the program will automatically extract the minecraft jar for you, copy all the textures into a new folder for your new texture pack, and load them. You can then switch to the blocks tab, select the block you want to edit and all the textures used by that model will be shown in the window.
Drag and drop and picture into the picture box, or use the paint tools to alter the textures.Simply save the texture pack, and once the process is complete, you now have a texture pack ready for distribution. If you want to test out your texture pack, you can click "Save to Minecraft" and the program will copy your texture pack into minecraft for you.
Once in minecraft just load the texture pack under the resource packs option in the menus and you are good to go!The program also includes an option to choose what textures you want included in your texture pack. If you want to make a texture pack of just ores, you can do that! The organise tab allows you to choose whatever textures you want included in your texture pack.
If you would rather not extract the jar each time, you can go to the settings tab and choose extracted jar path and specify a path to an extracted jar, but then you need to extract the jar yourself, but once it is extracted you won't have to extract it again.
Requires .net framework 4.5 or higher: Download unless you already have it.
Here are some screen shots
Texture preview 1
Organise tab
Settings tab
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Updated for Minecraft 1.7.2!
Includes new map colours
Windows, Mac OS X and Linux supported!
Follow me on twitter @tertrih
Support the development of this mod by giving a donation
Note: Map items made with the MapItemEdit can be viewed by anyone in the game, i.e. they don't need to download MapItemEdit to be able to see the map items you made with MapItemEdit. The program is only needed to actually create custom map items.
Ubuntu fully supported. The included binary should work on other linux OSs. The linux source is available on the sourceforge page, under the files tab, so you can compile it for your favourite linux OS if you so choose.
Includes script to easily use in Mac OS X!
Requires mono to work on Mac OS X, but includes a link to the mono download page.
Changes in 1.1.2
Allows you to create a banner (resulting in multiple map files) in a single click
Changes in 1.1.1
Added line, rectangle, and clear tools
Added command line picture export option
Changes in 1.1.0
Command line options added
-create newmapitem.dat picture.bmp
-nomaintain
-oldcolours, -oldcolors
Map item files can be dragged and dropped into the program
Changes in 1.0.9
Included old colours for people using versions older than 1.7.2
Changes in 1.0.8
Included proper support for transparency
Changes in 1.0.7
Added small mode if you are running a resolution with a height below 800
Changes in 1.0.6
Fixed a bug where shades of white would be added to the minecraft map as transparent
Added a paint option that allows you to paint any colour supported by minecraft maps directly to the canvas
Changes in 1.0.5
MapItemEdit now accepts the dimension to be either TagByte or TagInt. This doesn't change the user experience of the program, just a low level change that should remove problems some people have been having.
Changes in 1.0.4
Fixed a bug with the fonts
Added the new map colours introduced in Minecraft 1.7.2.
Changes in 1.0.3
Export your minecraft map files as a bitmap (*.bmp) file
Changes in 1.0.2
Use any font installed on your computer to add text to a map item
Hi guys! I have been working on a program that can view and edit minecraft map items.These are located in your minecraft save folder under the data folder, and are named map_0.dat, and increasing the number from there.
I made it mostly because I was interested in making a minecraft tool, and thought making a map item editor would be a relatively easy thing to pull off. In the end it took a bit longer, because I also decided to make a named binary tag library (the data format used by minecraft) to use in the program.
My initial version of the program wasn't as robust as a result. Using the library made my life a lot easier, as all the business with big and little endians and the bits and bytes is handled by the library. If you are interested, you can check it out here NBTSharp.
Map items in minecraft can only display a small number of colors. Each map item is made up of 16384 pixels, which is 128*128 pixels. When you import a picture, the program takes a sample from your imported picture for each of pixels in the map item. The color matching is limited, but it gets the job done. Besides pictures, you could use a picture editor to write text into a picture and convert that using the program.
The program gives the option of either stretching or squash your picture into the 128 pixels, or keeping the aspect ratio the same as the original picture.Another feature of the program is it allows you to edit the properties of the map items. xCenter and zCenter are the point at which the map is based. It defaults to 10000 for new files. Changing scale allows you to make close up or zoomed out maps. Dimension of 0 is for world map, and 1 for nether maps.
Enjoy, and keep minecrafting!
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Support the development of this mod by giving a donation
Create and edit minecraft fonts easily with MinecraftFontEditor. You first must find ascii.png
You can either use MinecraftTextureStudio to do the extracting for you, in which case it will place it in the folder of your new resource pack, or you can extract the minecraft jar yourself.
Once you have created a new resource pack, or extracted the jar yourself, look inside the assets/minecraft/textures/font folder (inside your resource pack folder, or extracted minecraft jar) and locate the ascii.png file. This is the file you want to open with MinecraftFontEditor.
Once you have finished creating your font, just save it, and then copy the ascii.png file you have edited with MinecraftFontEditor into your resource pack folder. Either compress the folder yourself, or have MinecraftTextureStudio do the compressing and copying to minecraft for you. Then go into minecraft, select your resource pack, and your new font should be showing. Have fun
Changes in 1.0.2
Added support for 256 x 256 ascii font pictures
Disabled the buttons for glyph sizes when loading ascii.png since they are no longer needed and added a message explaining that minecraft calculates the glyph sizes for ascii.png
Changes in 1.0.1
Added support for unicode font pictures
Load in and save glyph_sizes.bin
View and edit glyph sizes
Screenshots
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Follow me on twitter @tertrih
Support the development of this mod by giving a donation
Create books for minecraft. You can either write them out yourself, or use the quick import option which allows you to import a plain text document into the program.
The text file is formatted for the minecraft book, and multiple pages are created if needed. You can then save the book directly into a players inventory. Just find the player data file, select the inventory slot you want the book placed into and then click save.
Changes in 1.0.1
Added formatting options
Automatic line adjustments
Cut and paste formatted text
Screenshots
Page Bold
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Added items
Added support for 32x32, 64x64, 128x128 and 256x256
Added 8 new paint slots
Fixed a bug where sounds would not import
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Yes, this is in the pipeline. Keep an eye out for updates
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146316-windows-version-1-0-1-create-and-edit-minecraft
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Hmm, I guess I could move the controls around if you are using a smaller screen. The program has a set size, so the only way to change that is for me to make a new version. I will try something out and get back to you
I don't have Windows 8 to test it on, but I don't see why it wouldn't work. Just make sure you have .net 4.5 and it should work
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Whenever minecraft adds new blocks, I plan to update the program to support the new blocks