• 18

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts

    Download: Minecraft Texture Studio







    If you are getting a "Program has stopped working" error, make sure you install the Tao Framework which is required for the program to run. http://mono-project.com/Tao The program includes Tao, but some users have needed to install Tao separately


    Source code available at Sourceforge. Just follow the link at the top


    Changes in 1.0.8


    Added blocks from Minecraft 1.8

    Changes in 1.0.7

    Added Dirt (Snow)
    Fixed bugs with Undo and Redo buttons
    Fixed draw tools on Items tab

    Changes in 1.0.6

    Scrolling added when the window is too small
    Fixed bug with drag and drop

    Changes in 1.0.5

    Added items
    Added support for 32x32, 64x64, 128x128 and 256x256
    Added 8 new paint slots
    Fixed a bug where sounds would not import

    Changes in 1.0.4

    Added a font option

    Changes in 1.0.3

    Added painting on the 3D model. Just right click on the texture preview at the spot you want to paint. All tools available (like pen, bucket and picker) in 3D except line and rectangle.
    Added option to open a directory that holds an extracted resource pack

    Changes in 1.0.2

    Included a small mode for when you are using a resolution with a smaller height. The mode is turned on automatically based on your display settings

    Changes in 1.0.1

    Added sounds
    Added formatting for the pack name
    Added colour picker
    Added a check to see if extracted jar location exists

    I have been working on a program that allows you to easily create and edit texture packs. Creating texture packs can be quite difficult, since it requires you to work out what pictures are used by what blocks, then you have to create a zip file with the right files in the right place, and you have to find your application data folder.

    This program simplifies the process by automatically detecting your minecraft folder, and the latest minecraft jar. You can then create a new texture pack, and the program will automatically extract the minecraft jar for you, copy all the textures into a new folder for your new texture pack, and load them. You can then switch to the blocks tab, select the block you want to edit and all the textures used by that model will be shown in the window.

    Drag and drop and picture into the picture box, or use the paint tools to alter the textures.Simply save the texture pack, and once the process is complete, you now have a texture pack ready for distribution. If you want to test out your texture pack, you can click "Save to Minecraft" and the program will copy your texture pack into minecraft for you.

    Once in minecraft just load the texture pack under the resource packs option in the menus and you are good to go!The program also includes an option to choose what textures you want included in your texture pack. If you want to make a texture pack of just ores, you can do that! The organise tab allows you to choose whatever textures you want included in your texture pack.

    If you would rather not extract the jar each time, you can go to the settings tab and choose extracted jar path and specify a path to an extracted jar, but then you need to extract the jar yourself, but once it is extracted you won't have to extract it again.

    Requires .net framework 4.5 or higher: Download unless you already have it.

    Here are some screen shots

    Texture preview 1

    Organise tab

    Settings tab

    Posted in: Minecraft Tools
  • 12

    posted a message on [Windows/Mac/Linux] [Version 1.1.2] Map item viewer, editor, and painter, create from the command line
    Download: Map Item Editor (map_0.dat)

    Updated for Minecraft 1.7.2!

    Includes new map colours

    Windows, Mac OS X and Linux supported!

    Follow me on twitter @tertrih

    Support the development of this mod by giving a donation :)

    Note: Map items made with the MapItemEdit can be viewed by anyone in the game, i.e. they don't need to download MapItemEdit to be able to see the map items you made with MapItemEdit. The program is only needed to actually create custom map items.

    Ubuntu fully supported. The included binary should work on other linux OSs. The linux source is available on the sourceforge page, under the files tab, so you can compile it for your favourite linux OS if you so choose.

    Includes script to easily use in Mac OS X!

    Requires mono to work on Mac OS X, but includes a link to the mono download page.

    Changes in 1.1.2

    Allows you to create a banner (resulting in multiple map files) in a single click

    Changes in 1.1.1

    Added line, rectangle, and clear tools
    Added command line picture export option

    Changes in 1.1.0

    Command line options added
    -create newmapitem.dat picture.bmp
    -nomaintain
    -oldcolours, -oldcolors

    Map item files can be dragged and dropped into the program

    Changes in 1.0.9

    Included old colours for people using versions older than 1.7.2

    Changes in 1.0.8

    Included proper support for transparency

    Changes in 1.0.7

    Added small mode if you are running a resolution with a height below 800

    Changes in 1.0.6

    Fixed a bug where shades of white would be added to the minecraft map as transparent
    Added a paint option that allows you to paint any colour supported by minecraft maps directly to the canvas

    Changes in 1.0.5

    MapItemEdit now accepts the dimension to be either TagByte or TagInt. This doesn't change the user experience of the program, just a low level change that should remove problems some people have been having.

    Changes in 1.0.4

    Fixed a bug with the fonts
    Added the new map colours introduced in Minecraft 1.7.2.

    Changes in 1.0.3

    Export your minecraft map files as a bitmap (*.bmp) file

    Changes in 1.0.2

    Use any font installed on your computer to add text to a map item

    Hi guys! I have been working on a program that can view and edit minecraft map items.These are located in your minecraft save folder under the data folder, and are named map_0.dat, and increasing the number from there.

    I made it mostly because I was interested in making a minecraft tool, and thought making a map item editor would be a relatively easy thing to pull off. In the end it took a bit longer, because I also decided to make a named binary tag library (the data format used by minecraft) to use in the program.

    My initial version of the program wasn't as robust as a result. Using the library made my life a lot easier, as all the business with big and little endians and the bits and bytes is handled by the library. If you are interested, you can check it out here NBTSharp.




    Map items in minecraft can only display a small number of colors. Each map item is made up of 16384 pixels, which is 128*128 pixels. When you import a picture, the program takes a sample from your imported picture for each of pixels in the map item. The color matching is limited, but it gets the job done. Besides pictures, you could use a picture editor to write text into a picture and convert that using the program.

    The program gives the option of either stretching or squash your picture into the 128 pixels, or keeping the aspect ratio the same as the original picture.Another feature of the program is it allows you to edit the properties of the map items. xCenter and zCenter are the point at which the map is based. It defaults to 10000 for new files. Changing scale allows you to make close up or zoomed out maps. Dimension of 0 is for world map, and 1 for nether maps.

    Enjoy, and keep minecrafting!
    Posted in: Minecraft Tools
  • 5

    posted a message on [Windows] [Version 1.0.2] Create and edit minecraft fonts
    Download: Minecraft Font Editor


    Follow me on twitter @tertrih

    Support the development of this mod by giving a donation :)

    Create and edit minecraft fonts easily with MinecraftFontEditor. You first must find ascii.png
    You can either use MinecraftTextureStudio to do the extracting for you, in which case it will place it in the folder of your new resource pack, or you can extract the minecraft jar yourself.

    Once you have created a new resource pack, or extracted the jar yourself, look inside the assets/minecraft/textures/font folder (inside your resource pack folder, or extracted minecraft jar) and locate the ascii.png file. This is the file you want to open with MinecraftFontEditor.

    Once you have finished creating your font, just save it, and then copy the ascii.png file you have edited with MinecraftFontEditor into your resource pack folder. Either compress the folder yourself, or have MinecraftTextureStudio do the compressing and copying to minecraft for you. Then go into minecraft, select your resource pack, and your new font should be showing. Have fun :)

    Changes in 1.0.2

    Added support for 256 x 256 ascii font pictures
    Disabled the buttons for glyph sizes when loading ascii.png since they are no longer needed and added a message explaining that minecraft calculates the glyph sizes for ascii.png

    Changes in 1.0.1

    Added support for unicode font pictures
    Load in and save glyph_sizes.bin
    View and edit glyph sizes

    Screenshots




    Posted in: Minecraft Tools
  • 4

    posted a message on [Windows] [VERSION 1.0.1] Minecraft Book Editor - Create books for minecraft and add them directly to your inventory
    Download: Minecraft Book Editor

    Follow me on twitter @tertrih

    Support the development of this mod by giving a donation :)

    Create books for minecraft. You can either write them out yourself, or use the quick import option which allows you to import a plain text document into the program.

    The text file is formatted for the minecraft book, and multiple pages are created if needed. You can then save the book directly into a players inventory. Just find the player data file, select the inventory slot you want the book placed into and then click save.

    Changes in 1.0.1
    Added formatting options
    Automatic line adjustments
    Cut and paste formatted text

    Screenshots





    Page Bold
    Page Bold in game
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    Updated to 1.0.5

    Added items
    Added support for 32x32, 64x64, 128x128 and 256x256
    Added 8 new paint slots
    Fixed a bug where sounds would not import
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    Quote from MammothCheese
    I really enjoy using this tool, but can add support for 32x32 and above resource packs? I would really appreciate it as I am making a 64x64 texture pack and I really wanted this program to help me make it! Thank you!

    Yes, this is in the pipeline. Keep an eye out for updates :)
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    If you are getting a "Program has stopped working" error, make sure you install the Tao Framework which is required for the program to run. http://mono-project.com/Tao The program includes Tao, but some users have needed to install Tao separately
    Posted in: Minecraft Tools
  • 2

    posted a message on Custom unicode fonts not supported in resource packs
    I have made a program to simplify the creation of minecraft fonts :) You can load in the ascii.png file, or any of the unicode font pictures, and then select the character you want to edit. You can also load in the glyph_sizes.bin file, and see how big each character is set to live inside the program. You can then edit the size of the glyph as seen by minecraft. Once you have changed the glyph sizes to your liking, you can then save the glyph_sizes.bin onto your computer, where you can keep it in a folder for safe keeping, or save it into a resource pack folder you are working on. Have fun :) Let me know what you think, and if you have anything you might want added to it

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146316-windows-version-1-0-1-create-and-edit-minecraft
    Posted in: Resource Pack Help
  • 1

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    Quote from Xellorf

    Hi,
    I'm using a 1366x768 screen(A Windows 7 Laptop), and I'm unable to really do anything with this because the window is too large for me to get to the tools at the bottom. Any ways to fix this?


    Hmm, I guess I could move the controls around if you are using a smaller screen. The program has a set size, so the only way to change that is for me to make a new version. I will try something out and get back to you :)


    Quote from MinetrooperS12

    Is this program useable
    for Windows 8.1


    I don't have Windows 8 to test it on, but I don't see why it wouldn't work. Just make sure you have .net 4.5 and it should work :)
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    I am glad you are enjoying the program. Have fun making your texture pack :)
    Whenever minecraft adds new blocks, I plan to update the program to support the new blocks
    Posted in: Minecraft Tools
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