• 1

    posted a message on -30000 damage value *Unbreakable* items in minecraft 1.5.1
    Well you could always put an unbreaking 1000 enchantment on the items, then they would never break.
    Posted in: Discussion
  • 1

    posted a message on Mineral Rarity Order
    This sums it up for me.

    (From Most common to Most rare)
    ----------
    -Nether Quartz
    -Coal
    -Iron
    -Redstone
    -Lapis
    -Gold
    -Diamond
    -Emerald
    Posted in: Survival Mode
  • 1

    posted a message on What!? Superflat generation (bug?)
    Lol a little chunk error trying to be the far lands, how cute.

    I find chunk errors like that rather funny. :P
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on Anyone know anything about the up and coming 1.6?
    Quote from charsmud

    I also believe that the modding API will be in it (hopefully).


    Doubt it, They will probably just delay it for like the 10th time.
    Posted in: Future Updates
  • 1

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Well I guess I'll have to play minecraft with no sound for a week. I hate the 1.4+ sounds so I like audiotori for its alpha sound pack.
    Posted in: Minecraft Mods
  • 1

    posted a message on A mod that removes ocean biomes?
    Is it possible to make a mod that removes ocean biomes? I hardly get to explore my minecraft worlds at all because I am always trying to avoid going into ocean biomes... Since they are endless. So is there a mod that can remove ocean biomes entirely? I tried the mybiome mod but that mod cant remove oceans.

    Any help?
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from _DarKShaM_

    У меня туговато с английским. Если у тебя хорошо с ним, то прошу донести моё предложение.
    Хотелось бы, чтобы броня одевалась / снималась со стенда без захода в его инвентарь. При этом броня одета на тебе.


    Да так что я использовать переводчика для перевода ваше сообщение, потому что я не знаю какие-либо другие языки затем на английском языке, но я думаю что вы пытаетесь сказать, вы можете сказать, что вы действительно хотите возможность нажмите кнопку с древнейших времен в доспехи подставка и авто оснастить их в плеере? того, что вы говорите?

    Прошу прощения, если это предложение странно вам, транслятор может быть не точной.

    Translation: The idea is the ability to Shift-Click to get armors off the armor stand and auto-equip them to the player. Thats what DarkSham is trying to say. If I read the translation correctly.

    I really need to learn languages other then english lol.
    Posted in: Minecraft Mods
  • 1

    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Just thought of an idea for thermal expansion support, maybe the ability to put the ores into a magma crucible and get the liquid in return? Like put Plutonium ore in a magma crucible, use up say 20000 MJs and get 1000mBs of Liquid Plutonium.(1000mBs = 1 Vial of Plutonium, like how 1000mBs of lava is 1 Bucket of Lava) Also maybe a way to make Acid through the magma crucible too? Incase some people are unable to find acid?

    Also will this mod's liquids have support for railcraft's Iron Tank? Like will the liquids from this mod be storable in it?
    Posted in: Minecraft Mods
  • 1

    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Well here it is. http://www.mediafire.com/?w7d3b32i6i7gguh

    If you want to, you can add it to the OP. It supports both Simpleores and Netherocks.
    Posted in: Minecraft Mods
  • 2

    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from Malkierian

    The integration stuff was never meant as a requirement. That would be beside the point. The point is to allow people to expand their regular modded games with this, if the so choose (or the other way around). Unfortunately, though, the best I could do is make it run on BC power, as RedPower does not have an API to plug into to be able to use blutricity, and both RP and IC2 have BC-style engines. I'll probably make it run on either, though. And of course this would be another machine. It wouldn't replace the powerless plasmificator.


    If you mean the Electrical Engine for the "IC2 BC-Style Engine" Then I will let you know that its not from IC2, it's from forestry. Forestry adds the engine when you have both IC2 and BC installed.
    Posted in: Minecraft Mods
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