Jeez if Devs tend to delay releases then we can just give up all hope on it being released, as people will just continuously beg and beg and beg for updates.
I know I asked a similar thing like a month or two ago about angelic armor, but im curious if anyone uses some armors from this mod for things in other mods. Like I use angelic for mining gregtech ores in the nether and end and Aquastrive for digging up clay from the bottoms of oceans or finding aqua bees at the bottoms of oceans.
I do wish there was compatibility patches for other mods when used alongside divineRPG, like most of metallurgy's armors give the same DR as Augite, and Simpleores's Onyx Armor has 96% DR which makes halite look like nothing.(Note I havent tried Simpleores 2 yet so Idk Onyx DR in that. Oh and dont forget the Quantumsuit from IC2, although I do use a halite helmet and boots along with a Gravichestplate and Quantum Legs.)
Yeah Yeah I know, not everyone uses those mods like I do but heck, I swear all I think about nowadays for mods is mod compatibility.
I think it would be better if this was an enchantment named Vampiric for any sword!
No I dont want it to be an enchantment... That would be too OP. I wanted to have a risky set of lifesteal equipment... Not somthing you could put on a 100 damage sword...
Currently, the armor is just like any other, but I plan to add that feature in the next version. As a bonus for your patience I will also add special effects to the tools.
Well I wasnt really thinking about tools, just a sword and armor, also why is the sword so OP? O_o I was thinking it would only do 2 hearts of damage(4 hearts with full blood armor equipped), also I cant seem to find any blood bars in chests, I checked like 20 dungeons in a test world.
EDIT: Also I noticed it says 10% chance to lifedrain, maybe that could be increased to maybe 40% if the player is wearing full blood armor? Also could you weaken the chestplate and legs a little more on the blood armor? After that its perfect. Blood armor is supposed to give like half as much as leather defencewise.(Make the chestpiece and legs have the same protection as the helmet and boots, but dont edit the durability)
My mechanical pig cart wears an angelic helmet whenever I ride him, weird but funny at the same time. Also its cool seeing the Uvite Rails from this mod work with Railcraft and Steves Carts.
This topic is about the latest update, not the adventure update over a year ago, make your own thread.
ahem when I said beta 1.8 and older that included the update now so no I will not make a spammy little thread on it.
what Im saying is I feel that back in alpha/beta(Before beta 1.8) minecraft was actually quite hard, but ever since jeb and dinnerbone took over back in beta 1.8, all they did was make minecraft more tedious, not harder. One thing they could do to make minecraft harder is bring back the alpha/beta skeletons that did 3 hearts damage on hard to unarmored players, since now they only deal half a heart every hit on hard to unarmored players, it doesnt matter that they shoot fast as their damage is pitiful.
So in my eyes, from beta 1.8 to now, minecraft is just tedious, not hard. Bringing back some old features like the old skeletons would add the challenge minecraft desperately needs.
Skeletons OP? Oh please, the alpha/beta skeletons were OP, skeletons now are pitiful even with faster shooting, OH BOY AN ENEMY THAT DEALS HALF A HEART OF DAMAGE PER HIT ON HARD IS OP!... No...
Now the alpha/beta skellies were OP because they shoot that same fast speed but do 3 hearts freakin damage every hit on hard. Now THATS OP if I do say so myself.
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Jeez if Devs tend to delay releases then we can just give up all hope on it being released, as people will just continuously beg and beg and beg for updates.
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I do wish there was compatibility patches for other mods when used alongside divineRPG, like most of metallurgy's armors give the same DR as Augite, and Simpleores's Onyx Armor has 96% DR which makes halite look like nothing.(Note I havent tried Simpleores 2 yet so Idk Onyx DR in that. Oh and dont forget the Quantumsuit from IC2, although I do use a halite helmet and boots along with a Gravichestplate and Quantum Legs.)
Yeah Yeah I know, not everyone uses those mods like I do but heck, I swear all I think about nowadays for mods is mod compatibility.
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No I dont want it to be an enchantment... That would be too OP. I wanted to have a risky set of lifesteal equipment... Not somthing you could put on a 100 damage sword...
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Angered a bunch of moon wolves huh?
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Well I wasnt really thinking about tools, just a sword and armor, also why is the sword so OP? O_o I was thinking it would only do 2 hearts of damage(4 hearts with full blood armor equipped), also I cant seem to find any blood bars in chests, I checked like 20 dungeons in a test world.
EDIT: Also I noticed it says 10% chance to lifedrain, maybe that could be increased to maybe 40% if the player is wearing full blood armor? Also could you weaken the chestplate and legs a little more on the blood armor? After that its perfect. Blood armor is supposed to give like half as much as leather defencewise.(Make the chestpiece and legs have the same protection as the helmet and boots, but dont edit the durability)
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Sweet thanks, does the blood armor actually make the sword better or is it just armor?
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You really shouldnt advertise obvious stupid viruses like that.
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Boats in 1.6: Cant do that anymore, the dumb boat will crashland straight into the island or shoreline with nothing you can do to stop it.
the 1.6 boat controls are as bad as drunk drivers.
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ahem when I said beta 1.8 and older that included the update now so no I will not make a spammy little thread on it.
what Im saying is I feel that back in alpha/beta(Before beta 1.8) minecraft was actually quite hard, but ever since jeb and dinnerbone took over back in beta 1.8, all they did was make minecraft more tedious, not harder. One thing they could do to make minecraft harder is bring back the alpha/beta skeletons that did 3 hearts damage on hard to unarmored players, since now they only deal half a heart every hit on hard to unarmored players, it doesnt matter that they shoot fast as their damage is pitiful.
So in my eyes, from beta 1.8 to now, minecraft is just tedious, not hard. Bringing back some old features like the old skeletons would add the challenge minecraft desperately needs.
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Beta 1.8 and later = Cakewalk
On hard difficulty.
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Now the alpha/beta skellies were OP because they shoot that same fast speed but do 3 hearts freakin damage every hit on hard. Now THATS OP if I do say so myself.
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A drying stand, for drying meats into jerkys, there could be pork jerky, beef jerky, and lamb jerky.
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Golden carrots are edible.