Probably doesn't work, but there is an easier way: just use ReplacesOre elements. GT registers all of its ores in the dictionary.
Ah yeah, that makes sense actually. Thanks!
Edit: actually, this sounds like a good idea, but runs into some problems.
Firstly, it doesn't seem to be working (though I'll do some more troubleshooting)
and secondly, wouldn't this also replace the varieties in GT's different granite types too? If I only replace the stone varieties of the ores, then I'll have enough for normal gameplay, and the special stone types can stay, making the veins that generated in say red granite still look right. I suppose I could do a PlacesBeside check but that feels clunkier and I feel as though it would add to the generation time. Perhaps I'm asking for too much there though if it's not possible to replace by NBT; oh well!
Is it possible to replace Gregtech's ores using this? I can see that it's possible to spawn them, but the wiki only says "It is now possible to add an NBT child element to OreBlock to specify the NBT for tile entities.", only mentioning with "OreBlock", when for substituting them I'd clearly want it to work with the "Replaces" format. I want to use Gregtech's own oregen, but GT's ore blocks can't be used by another mod I'm using, so I'd just like to be able to have Gregtech spawn the veins and then have COG replace the appropriate blocks within them for more standard ore blocks.
I haven't tested putting the "nbt" child element simply after the "block" child element yet, but I figured I'd ask here in case anyone has a definitive answer as to whether it'd work or not, or what in fact would work.
There is no information anywhere about mana infused essence same for your original post, what the hell can I use my mana infused essence for, do I craft whatever is does etc. Ive had 8 stacks of diamond infused manaessence sitting around with no idea of its use. I hope this forum isn't dead
It's used for repairing artifacts (not sure whether in the anvil or crafting grid though; try both). Make sure you match the materials of the artifact and mana essence.
Also, I've enabled ice age mode, and there is no notable difference. Instead of saying "I won't tell anyone", can you just explain what it's supposed to do like a normal person?
I believe it makes it so that snow can stack infinitely high.
2.i put the fireclay crucible with 4 fire bricks and down with a stone forge+bellows
3.then put mythic ore : silver bar =1:2
but it doesn't work
i found some page in this topic,it said that the last 3 tier smithing doesn't work in 2015. does it finish now?
another question is about the ancient furnace / advanced furnace
i can't find the way to use them(or produce them)
sorry about my bad grammar of English, it's not my native language.
thanks for your help^^
Advanced crucible, you need to research and then can build yourself, but the ancient crucible you need to find in the world. They generate their entrances in cliff faces, and have a staircase which leads down to a lava pit, with the ancient crucible over the middle of it. You'll then need ender eyes to activate it (similarly to an ender portal). I believe you may need this ancient crucible in order to smelt adamantium and mythril, though I haven't got to that point myself yet personally
Plates -- I couldn't remember the exact name at 2:00 am when I wrote this. (Are there sheets too, as a separate item -- I haven't seen them.) I know the name made think "wide flat sheet of metal," but I just checked, its sheet. Since they are required for the furnace and (more importantly) blast furnace, not having them has me stuck in the iron age.
I know I made those blocks, I think I have made plates for them (not sure), and different world with a different version, last year. I can't make them now.
Plates are described in the "Heavy Armor" entry (it would be more useful to have these things, such as firebricks too, described more centrally yeah), and it's two items of limestone flux next to each other, with two hot bars next to each other underneath those (so, all fitting in a 4x4 square). The recipe changed about one or two versions ago though, yes!
A little problem -- I can't find iron sheets anywhere in the research book, and attempts to guess a recipe have all failed, yet this is required to advance. Is this a known problem with the current version, or have I missed something? -- or have I maybe discovered something? Anyone know what's going on?
Yeah, I know what you mean, and I'm planning to add something for recycling unused parts back into raw material.
Cool!
Hmm, an issue I've encountered: would it be possible to make it possible to put things like doors and torches on flat tops of these blocks? I could imagine that being complicated, but it'd be really useful if it could be done
I've been tinkering on and off with a small expansion of sorts. I've not put that much time into it (and even taken some things back out), so it's small and in a fairly early stage -- it doesn't even use the MF2 crafting systems yet (I will if I continue). But this is an early proto-type with some of the main content:
It brings back some things from MF1: Some special stone types that I don't think will return since their practical function has been replaced by firebricks (so they are now mostly decorative). Also, there are the old herbs, basically the same except the are now placed based on the biome and can be dug up and move -- you have to travel to find them all, but you can take some home to an herb garden.
Also, if you use Dynamic Sword Skill this will cause that mod to deplete stamina when you do its moves. Also included are some telepads (replacing the Llapis Portals plugin I included with my old modpack).
Early versions included the clay walls with diagonal pieces (which did use the carpenter's bench), but they were removed because I suspect the AP will add those eventually.
So far, no config file and no use of the carpenter's bench or anvils, but there would be if I continue. But, I want feedback, especially from AP, but also from others, before I do much more, or make an official release.
This looks pretty cool! I can never argue with more cool aesthetic blocks, and those blocks were pretty cool. And more plants too, especially more Minefantasy-connected ones! I'll be looking forward to when you add in the use of MF2 crafting methods, if you do continue this!
Hey AP, I've noticed that the recipe for bows seems to be missing the metal bars, for some reason.
Also, I feel it would be very useful to have a small section in the anvil where we could store hot items; quite often I find myself throwing tons of rivets or ingots and such on the floor while crafting lots of different components at once, which doesn't seem very mindful or safe It'd only need to be like, four squares, a bit like the secondary output section of the carpenter's bench, but instead for storing (hot) items.
Additionally, due to the crafting of steel being only a single bar of pig iron, it doesn't appear possible to craft pig iron ingots? I admit that I've not tried, if there's something different going on.
And lastly, a rather large suggestion: perhaps improving the repair system? I feel it would be very interesting if we had to, say, heat up what we wanted to repair, then put it on the anvil (maybe even with some material to repair it with? Like another hot ingot), and then hammer it carefully like when making it in the first place (though perhaps for a shorter time). Some items like the light armours would probably just go on the carpenter's bench (and it'd be neat to have more consistent need for needles to sew them up, heheh). A bit more inmmersive than just right-clicking on a cushion, and it'd sure make me take much more care of my items! And potentially even, they could somewhat follow how reparable they are in real life? Like Bronze is harder to repair, iron easy to repair, and such. This could go a long way and I know it'd be a lot of work, but I figured it'd be a fun and fitting idea to at least suggest! Would be cool to have a more hardcore repair system!
0
Ah yeah, that makes sense actually. Thanks!
Edit: actually, this sounds like a good idea, but runs into some problems.
Firstly, it doesn't seem to be working (though I'll do some more troubleshooting)
and secondly, wouldn't this also replace the varieties in GT's different granite types too? If I only replace the stone varieties of the ores, then I'll have enough for normal gameplay, and the special stone types can stay, making the veins that generated in say red granite still look right. I suppose I could do a PlacesBeside check but that feels clunkier and I feel as though it would add to the generation time. Perhaps I'm asking for too much there though if it's not possible to replace by NBT; oh well!
0
Is it possible to replace Gregtech's ores using this? I can see that it's possible to spawn them, but the wiki only says "It is now possible to add an NBT child element to OreBlock to specify the NBT for tile entities.", only mentioning with "OreBlock", when for substituting them I'd clearly want it to work with the "Replaces" format. I want to use Gregtech's own oregen, but GT's ore blocks can't be used by another mod I'm using, so I'd just like to be able to have Gregtech spawn the veins and then have COG replace the appropriate blocks within them for more standard ore blocks.
I haven't tested putting the "nbt" child element simply after the "block" child element yet, but I figured I'd ask here in case anyone has a definitive answer as to whether it'd work or not, or what in fact would work.
0
It's used for repairing artifacts (not sure whether in the anvil or crafting grid though; try both). Make sure you match the materials of the artifact and mana essence.
0
I believe it makes it so that snow can stack infinitely high.
0
This mod adds the Elytra, though it is not fully implemented, but does not add End Cities yet in any shape or form.
0
Advanced crucible, you need to research and then can build yourself, but the ancient crucible you need to find in the world. They generate their entrances in cliff faces, and have a staircase which leads down to a lava pit, with the ancient crucible over the middle of it. You'll then need ender eyes to activate it (similarly to an ender portal). I believe you may need this ancient crucible in order to smelt adamantium and mythril, though I haven't got to that point myself yet personally
0
Hey, Sirse, would you be able to weigh in on this interaction bug here? https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/1438
Thank you very much for taking this mod up for maintenance!
2
Look at the date
0
Plates are described in the "Heavy Armor" entry (it would be more useful to have these things, such as firebricks too, described more centrally yeah), and it's two items of limestone flux next to each other, with two hot bars next to each other underneath those (so, all fitting in a 4x4 square). The recipe changed about one or two versions ago though, yes!
0
Do you mean sheets, or plates?
0
Cool!
Hmm, an issue I've encountered: would it be possible to make it possible to put things like doors and torches on flat tops of these blocks? I could imagine that being complicated, but it'd be really useful if it could be done
0
This looks pretty cool! I can never argue with more cool aesthetic blocks, and those blocks were pretty cool. And more plants too, especially more Minefantasy-connected ones! I'll be looking forward to when you add in the use of MF2 crafting methods, if you do continue this!
0
Do you have Item Physic installed by any chance?
0
In Chromaticraft, how do you use the lumen turrets? Specifically, how do you assign a mob to them? The book doesn't really explain much about this. :/
1
Hey AP, I've noticed that the recipe for bows seems to be missing the metal bars, for some reason.
Also, I feel it would be very useful to have a small section in the anvil where we could store hot items; quite often I find myself throwing tons of rivets or ingots and such on the floor while crafting lots of different components at once, which doesn't seem very mindful or safe
It'd only need to be like, four squares, a bit like the secondary output section of the carpenter's bench, but instead for storing (hot) items.
Additionally, due to the crafting of steel being only a single bar of pig iron, it doesn't appear possible to craft pig iron ingots? I admit that I've not tried, if there's something different going on.
And lastly, a rather large suggestion: perhaps improving the repair system? I feel it would be very interesting if we had to, say, heat up what we wanted to repair, then put it on the anvil (maybe even with some material to repair it with? Like another hot ingot), and then hammer it carefully like when making it in the first place (though perhaps for a shorter time). Some items like the light armours would probably just go on the carpenter's bench (and it'd be neat to have more consistent need for needles to sew them up, heheh). A bit more inmmersive than just right-clicking on a cushion, and it'd sure make me take much more care of my items!
And potentially even, they could somewhat follow how reparable they are in real life? Like Bronze is harder to repair, iron easy to repair, and such. This could go a long way and I know it'd be a lot of work, but I figured it'd be a fun and fitting idea to at least suggest! Would be cool to have a more hardcore repair system! 