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    posted a message on Please rewind on some features of some new updates after 1.8

    Most updates are related to decorations. Earlier diorite, andesite, granite. Then terracotta. I saw on youtube talking about next update which will be again only related to decorations. The only good decoration for me which doesn't exists would be triangular (diagonal half or cube) blocks and ability to place cube blocks 45 degrees rotated. This would give much more possibilities for shape decorations.

    Equipment for combat is still the same. We don't have new tools, nor new materials for tools, weapons, armors. The only metal we have is iron, we should be able to convert it to steal.

    Posted in: Suggestions
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    posted a message on Add scenarios for survival or hardcore game mode

    Currently the single player game is like a predictable one way route. The goal is to go to the end world and kill dragon. For this we can find start-end step-by-step guides on youtube.When a player ends the game, he won't restart because it's boring because everything has to be done in the same way as before. That's why minecraft is mostly good only for multiplayer playing where everything is less predictable and less routinized.


    For better single player game player should work something additional and more randomized before we could be able to find an end portal. My conclusion: create a lot of scenarios, one of them would be selected automatically and randomly at the start or survival or hardcore game mode.Example of scenario: a friendly mob comes to me asking me for help to kill a hostile animal. When i finish this, after some days another friendly mob comes and ask for help etc. Every next job is more difficult, at the end you receive location of only one end portal in whole world. Location of end portal is rendomly created when all jobs are completed.


    You can add some things from the sims: find a woman, have kids, enable aging, give commands to woman and kids (e.g. they could seed vegetables), enable talking, adult kid can be player's ai co-warrior. When player's character dies, player can take his kid's character and so on.

    Posted in: Suggestions
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    posted a message on Mob farm help

    Mob and spider farms are completed and working.

    Now..................GHASTS.

    I know that they spawn in Nether. Questions are... How often do they spawn? Do they spawn only between specific layers? Wiki says that only one ghast spawns per chunk. Is this correct?

    Posted in: Survival Mode
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    posted a message on Mob farm help

    Now about cave spider spawner - don't want to start a new thread. I found abandoned minecart but i couldn't find room with a lot of cobwebs and spawner. Should i go up or down from minecart too? Is there a rule, how far from minecart can be a sparner or another abandoned minecart?

    Edit: this minecart in not on dirt.

    Edit 2: i just found spawner, it is quite close to the first found abandened minecart. During search i skipped an area without oak wood, after many hours i went to this area where is many dirt and there is another minecart and spawner! As written on https://minecraft.gamepedia.com/Abandoned_mineshaft , spawner is near minecart on dirt.

    Posted in: Survival Mode
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    posted a message on Some strange properties of observer blocks

    Observer outputs pulse when signal is on and off in its input. How can observer outputs signal only once? What should i do?

    Perhaps it's better to have sticky piston for generating single pulse.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mob farm help

    I'm building mobs farm with 3x3 hole 22 block deep so i they are still alive when they come down. How can i force spiders to fall down without climbing?

    Posted in: Survival Mode
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    posted a message on Infinite loop with hopper timer

    I found solution by myself - i don't want to explain it, someone can steal it and create video for youtube.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Infinite loop with hopper timer

    Timer with hopper isn't what i want. SethBling's doesn't work for me, that's why i use etho' timer.

    Blocks go with the same speed from one hopper to another and back. So if signal is off for e. g. 3 minutes, it's on for 3 minutes as well and can't be turned off earlier, because blocks has to go back to the first hopper. I'm thinking about creating repeater delay for slower moving blocks from first to second hopper. When all blocks are in the second one, delay is stopped and blocks go faster (with non-delayed speed) back to first hopper.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Infinite loop with hopper timer

    I'm doing something with hoppers. I know that when i attach (shift click) second hopper to the first on, i have to remove the first one and attach it to the second one. Problem is that if i input more than 1 block in a hopper, only one block is transferring and too fast, and there's no signal and sticky pistons don't work. The only mod i have is optifine.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Infinite loop with hopper timer

    I need infinite loop. With this i should manually move all stones from last hopper to first one to restart timer. This is not acceptable.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The Official Achievement Suggestions Thread

    Block can't stand still if only air is around. E. g. if i place 3 stones upwards and then remove lower 2, the highest one with no blocks around falls down and can also destroy itself like gravel if it falls too deep down.

    Placing stones and such on torch and redstone torch isn't realistic.

    Every kind of block should have weight and player should have carrying weight limit (this could be increased with enchantment) so that players can't carry 2304 (=4*9*64) stones in inventory, but can carry that much feather.

    Posted in: Suggestions
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    posted a message on Infinite loop with hopper timer

    The usual way i use it to place many repeaters buy they take lots of room. I'd rather have infinite loop with hopper timer.

    Is it possible? When blocks go from first hopper to another one, they should automatically go back to the first one and restart.

    Perhaps you can suggest something else if i post what do i want to do. When i switch lever, water is released from dispenser for 10 seconds, then 1 minute of "timeout" and then again - water goes out. I know how to do this with repeaters but 1 minute delay takes a lot of room with repeaters.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How can iron golem be seen by mobs but be arrow protected?

    Moderator, you can delete this thread, i don't need it anymore.

    Posted in: Survival Mode
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    posted a message on How can iron golem be seen by mobs but be arrow protected?

    Something about gnembon's video: is it possible to toggle circuit speed? I'd like that water is not outside of dispenser as long as inside - i hope you understand :)

    I attached a little picture for example. For faster circle, redstone signal goes straight, there are less repeaters. For slower it goes right after repeater which is on dispenser. What should i place and do to switch direction of the signal?

    Posted in: Survival Mode
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    posted a message on How can iron golem be seen by mobs but be arrow protected?

    Thanks... but can you still answer the question? Does exist such block?

    Posted in: Survival Mode
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