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    posted a message on Frame Rate Issues [Information Required][UPDATED]

    Of course it takes time, it would be nice to mention what they think they found. My son assumed buying the game was the problem they found, lol (he was joking). Not have the source code, I can only guess to the lag issue . A MMO I am part of (I do the scripting), You just like more info when available. We use a bug tracker where bugs are entered (detailed as possible), we try to simulate the issue and confirm on bug tracker the bug exist. When we discover where the issue lies, we enter it into the tracker. When the bug is fixed, solution is entered in detail. That way everyone can keep track (everyone). That is why I was asking.

    NP, I won't inquire anymore.


    PS: It is nice to actually see a game developer making active posts to the peons. Something you don't see much of anymore. That is what lured me here.

    Quote from ZAYNE_W0LF»

    These things take time to figure out. Try to give him a break, at least they are actively working on this, with information to research the possible cause, rather than sitting around guessing. The important thing is they have the info to work with, are likely fixing it as we speak, and eventually, the game will update and we won't have to suffer from lag. Besides, I don't know how many - myself included :P - would understand the technical/behind the scenes mumbo.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Frame Rate Issues [Information Required][UPDATED]
    Can you elaborate on your finding? Possible cause does not tell us much :) As to a memory leak, I guess you are referring to gates remaining locked open and not resetting?
    Quote from 4JSteve»

    We actually think we have found a possible cause of the issue (+ a few memory leaks in the process).

    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Frame Rate Issues [Information Required][UPDATED]

    On my end, it appears that the ambient sounds are the root to the lag. I have music disabled. areas affected are random. Every area I do encounter has several ambient sounds (sheep, pigs, skeletons, lighted netherstone). If a escape from the lag to an area that has no to minimal ambient sounds..it instantly fixes the lag. I hope this helps :)


    Minecraft - Xbox Live Download

    Posted in: MCX360: Recent & Upcoming Updates
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