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    posted a message on does someone knows what mod is that ?

    Idk if it shrinks it's probably a gun that just gives a potion effect to a person, and then they changed the potion id of a shrink effect from literally any shrink mod to be the one the gun shoots. Idk that's how I would do it, I don't know of any mod that adds a shrink ray specifically

    Posted in: Mods Discussion
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    posted a message on MultiMC Fabric 1.16.1 Modpack.
    Quote from SuntannedDuck2»

    @tclproject

    My guess is that was for what was updated (or a file that was just briefly started), as since I do have the pack on me there is about 135 (mods, libraries, etc.) in it.


    oh k sorry I looked at the file and there was 3 mods so I thought there was 3 mods

    Posted in: Mod Packs
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    posted a message on Вращение Земли Майнкрафтская (Longer Day/Night cycles - Varying day lengths) - Updated 11/7/2023

    Привет Седридор у меня крашится игра с твоим модом если пойти на y -1 в любом измерении вот краш репорт https://hasteb.in/yogovege.php

    пофиксь пж

    Posted in: Minecraft Mods
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    posted a message on TerraFirmaPunk: Render bug and game breaking bug: GL Error : 1283: Stack overflow

    Try seeing if any other keybind is set to 'E', except for the original inventory.

    Posted in: Mods Discussion
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    posted a message on Thaumic Horizons Crash Issue (if someone works this out I'll pay them!)

    the mod that's giving you the crash above is asietweaks (ASIETWEAKS-1.7.10-0.0.2.jar)

    Posted in: Java Edition Support
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    posted a message on MultiMC Fabric 1.16.1 Modpack.

    3 mods? Can that be considered a modpack?

    sorry if I'm being rude I didn't mean to ((

    Posted in: Mod Packs
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    posted a message on Your Opinions on World Generation Mods
    Quote from majestyc2k1»

    Be careful about adding several biome mods. I've run into ID conflicts before.


    I prefer Biomes O'Plenty and Natura.


    You can fix biome ID conflicts pretty easily in configs, especially having the ability to dump the free/used IDs using NEI

    Wait, does Natura add biomes? I thought it just added trees and that staff

    Posted in: Mods Discussion
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    posted a message on Your Opinions on World Generation Mods

    As you might know (or not) there are MANY upon MANY good World generation mods.


    Some add Biomes to explore -

    Others add Dungeons to loot -

    Third enhance Caves, Widen rivers / lakes, make trees bigger -


    There's really a lot to look into.

    I'm into creating a modpack (as you might, again, know, but probably not) which I will be posting in a while but this thread isn't about it. In the pack, I wanted to achieve the Perfect Terrain Generation. The Most Beautiful. Most Atmospheric...


    Welp.. Basically, I wanted to know your opinion on World-Gen mods, and specifically ones that add biomes.

    So..


    Which is your favourite WorldGen mod?

    - ExtrabiomesXL, BiomesO'Plenty, Highlands, Realistic Terrain Generator, another one?

    Which is best for you?

    Which do you like the most?

    Why?

    Again, it's interesting to see people's opinion.

    Posted in: Mods Discussion
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    posted a message on does someone knows what mod is that ?

    Cyclic maybe?

    What does it do? How do it's projectiles look (Screenshots preferrably)?

    That would give me a bit more of a clue

    Posted in: Mods Discussion
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    posted a message on Server keeps crashing

    Download Thaumcraft 4.2.2.0 Right Here

    https://www.curseforge.com/minecraft/mc-mods/thaumcraft/download/2222517

    And drop it into your Mods folder.

    Posted in: Mod Packs
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    posted a message on Minecraft popular mod porting
    Quote from thaumar»

    Did some digging on my personal favorite, found this on Azanor's patreon:



    Commented on Sorry folks from Azanor on May 24 2017
    I have considered releasing the code or handing it off to a willing dev, but I am a bit hesitant. Who knows, I might want to release a Thaumcraft game eventually :P Once I hand it off to someone things become very murky in regards to the IP and so forth. Furthermore, I have not completely given up on working on it. I'll revisit handing the code off at a later date.

    Oh, I guess that's good to know! I thought he gave up on it.. seems like he didn't..

    btw some of the mods you listed are already ported, just go check them out. Many others plan to update eventually, just give them time, 1.15 is been only out for like.. what.. a few months? It takes a long time to re-write a mod (and yes, most times porting means re-writing).

    e.g. Ars Magica is already on 1.15 (now called Mana and Artifice, if I'm correct), even though it misses many features from 1.7.10 and is still in Alpha-testing.

    On the other hand, you can install multiple backport mods to bring 1.13+ features all the way back to 1.7. Go check them out, you can have all the newest items, structures, biomes, features, etc., so you're really not missing out on anything.

    Posted in: Mods Discussion
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    posted a message on Minecraft popular mod porting

    Dude. You aren't getting many of them on 1.13+. (some are being updated out of the list, others aren't)

    If you want to play with those mods, go on 1.7 / 1.10. On 1.13+ there are many unique new mods you can play with.

    You know it's an endless loophole for authors to port mods. Instead of adding new cool things, they "have" to port to the "latest and greatest" version as everyone's pressuring them, spending way more time than you might think.

    e.g.

    Thaumcraft is never being ported to 1.13+ at least by the original author

    Witchery is never being ported from 1.7 because it's all rights reserved and it's illegal to port it (using it's assets/code).

    Those are the start of your list

    Posted in: Mods Discussion
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    posted a message on A Request for Deleted mods..

    Hello!

    I'm putting together a modpack, and I desperately want the underground to look nicer..

    This mod:

    https://www.curseforge.com/minecraft/mc-mods/undergroundocean

    has been released for 1.7.10 in the past, but the author deleted the 1.7.10 version of it. If anyone still has it, I would be very grateful if you could share it.

    Also the "Shrooms!" mod:

    https://openeye.openmods.info/mod/shrooms/all

    If anyone has the download for it it would mean the world to me too.

    Thank you to anyone that replies.

    Posted in: Requests / Ideas For Mods
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    posted a message on Вращение Земли Майнкрафтская (Longer Day/Night cycles - Varying day lengths) - Updated 11/7/2023
    Quote from Kilyle»

    I'm putting together my first public Mod Pack (I hope), for 1.7.10, and I would definitely like to make the days nice and long, ideally with shorter nights. I want the freedom to explore and enjoy the world without having to take shelter every few minutes.


    This is the mod that I usually use on my own; it's simple and useful and not buggy, and it's got good configs. I would like to include it in the mod pack. Would it be possible to get permission for including this mod in my mod pack?



    Read the main post (F.A.Q), it says that it's allowed in modpacks : D

    Posted in: Minecraft Mods
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