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    posted a message on You have GOT to be kidding me... (Super Mario 64 Ripoff)
    I agree. If your gonna rip off another person's game, at least improve upon it! So many of these games are just thrown together pieces of garbage.
    Posted in: General Gaming
  • 2

    posted a message on Pollution Simulator - WE ALL GON' DIE
    Quote from tbone120120

    Ew, that looks like a old MS paint game A bad game maker game...made with game maker

    The game looks great. I don't know what the heck he's talking about. What competition did you submit the game to?
    Posted in: General Gaming
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    posted a message on Free Galaxian Style Shooter
    Macrobugs is a free Galaxian style old school game. It takes "retro" to a whole new level by using shaders to make it look like you are actually using a arcade game machine! Please download it and try it out at here. Download the zip and extract it. Double click "play.jar" to play. Press C to insert a coin.
    Here are some screenshots:
    https://drive.google...dit?usp=sharing
    https://drive.google...dit?usp=sharing
    https://drive.google...dit?usp=sharing

    Video:


    It was written in java. Please enjoy!
    Posted in: General Gaming
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    posted a message on [Help!] TTFs using Slick-Util
    Oops, sorry.
    Posted in: Modification Development
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    posted a message on [Help!] TTFs using Slick-Util
    I've never modded minecraft, but I use both LWJGL and Slick-Util routinly. If you want to use fonts, here are 2 options.

    Option 1: Use Slick-Util
    In order for Slick-Util to work, you must make sure you added the jar to the build path. If you do this in a minecraft mod, you should be able to achieve this by opening minecraft.jar in 7-Zip or WinRar, and adding "Rsrc-Class-Path: ./ slick-util.jar" to the manifest.mf file. If you do try this, make sure you include the slick util jar in the bin folder of minecraft. Unfortunately, I've never tried this before in minecraft, only on my own programs, so I have no idea if it will work.

    Option 2: Write your own font loader
    Don't worry, it is not as hard as it sounds. This is how slick util does it:
    1. Load fonts using java's java.awt.font class
    2. Draw all the characters you need onto a BufferedImage
    3. Take the BufferedImage data and use it on a texture
    4. Write a function that converts the string's characters into texture coordinates.

    Aside from these two options, the easiest and most viable option would be to just use bitmap fonts. They are easy to load and easy to work with. On top of that, minecraft already has its own bitmap font, and bitmap fonts take up less space.

    Good Luck!
    Posted in: Modification Development
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