I think the problem is this Buildcraft's migration from MJ to RF that's effecting all MJ dependent mods. Probably smarter to down grade your other mods and hold off updating until all the major bugs are sorted out.
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Jul 7, 2014Hey everyone. I'm having an issue here, and I feel like a complete idiot. I'm trying to get the "Advanced Detector Rails" to be placed on top of the "Detector Units" (Station/Junction/Manager/ANYTHING), to no avail. I've tried shift clicking, Survival, and Creative mode. I've even tried using the "Setblock" command, to place the track on top of these blocks (it worked, but the Detector Rail didn't function with the block, and if there was a Block update, the track would pop off the top of the Detector Unit).Posted in: Minecraft Mods
Placing the Advanced Detector Rail next to the Detector Unit Blocks also seems to have no effect. I've watched all of the available videos on youtube and everything, including the 40 minute video on the Steve's Carts Website (http://stevescarts2.wikispaces.com/Detector Units), each of which have the blue Advanced Rail on top of the Detector Blocks.
Here's 2 pictures I took, showing the set up. Super Basic, and neither of them work. The 2nd picture, with no blue advanced rail, is showing how I can't get it to go on the detector block. (http://imgur.com/a/OqNHS)
I really don't know what else to do. I've tried switching Forge versions, I've removed all mods except this one... No results. Was this functionality taken out? Or am I just derping really hard here? Am I even doing this right? I can put other blocks on them. Grass, stone, whatever. But no railway tracks of any kind will sit on ANY of the detector blocks.
Really lost here. If I'm doing something wrong, please post detailed instructions on how to achieve this, because I have been over everything, and cannot get it to work.
Minecraft Version: 1.7.2
Forge Version: 1.7.2 - 10.12.2.1121
Steve's Carts 2 Version: 1.7.2 Beta 15
Jun 1, 2014lvlup posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft ModsQuote from lvlupany chance anyone here knows which line in seus files to edit to solve z-fighting issues? or which file it will be in that I can mess with? Some blocks (from Thermal Expansion, as far as I have found) are constantly flickering, really annoying and it's just these few blocks in the entire game... seriously ruins any promo videos I'm working on to push Seus shaders/karyonix. It's Seus Shaders, I googled a ton for a fix for this, and finally went on to figure out by elimination:
Quote from grimallqDid you disable "threaded optimization" in Nvidia control panel?
- texture flickering stops when I turn off Seus Shaders v10.1-Ultra
- texture flickering starts when I turn on Seus Shaders
- texture flickering happens when I turn off Optifine
- texture flickering happens when I turn on Optifine
- texture flickering happens when I use Default texture pack
- texture flickering happens when I use Custom texture pack (bdcraft/chromahills)
Yeah I tried turning off Threaded Optimization both in Global and/or Profile mode, makes no difference unfortunately, z-fighting still happening.
Found a shader video for Unity talking about adding an "offset value" to the shader to fix z-fighting, but I'm not sure where I can translate/implement this into Seus's shaders. I opened up the the gbuffer_textured.vsh file and tried changing those values for normalize.z but it didn't seem to change anything in game... so yeah it'll be nice if someone more experienced with coding can point me to somewhere I can begin looking and testing... that video makes it look like such a quick simple 1-line fix
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