Elemental Conduits is finally here! It's been a while, but the mod that was posted on Reddit is now published. Currently, this is only available for MC 1.14 but if you would like me to work on it for other versions of MC, please just let me know!
Elemental Conduits is designed to complement the conduit in vanilla MC by adding a sky, flame, and ground conduit.
Sky Conduit:
When in range of the sky conduit, players receive the abilities of creative flight. As an added safety feature, when a player falls out of range of the sky conduit, the player will receive slow falling for 12 seconds. Which should be enough time for the player to land safely back to ground level if the conduit was built on the ground level.
When mobs are in range of a fully activated sky conduit, mobs will be thrown into the air to be killed by gravity. This effect will not occur if the mob is in water, as they will likely not take fall damage. This effect will also not occur as the vanilla conduit already has this effect.
Building the sky conduit is the same as the vanilla conduit, but does not need to be underwater and uses purpur blocks and pillars instead of prismarine.
Crafting Recipe:
The sky conduit is crafted with a Heart of The Sky in the center, surrounded by Shulker Shells with an Elytra at the bottom center. The Heart of The Sky only spawns in End City's.
Ground Conduit:
When in range of the ground conduit, players receive Haste. This effect will not occur if the player is wet (in water or rain) as the vanilla conduit already has this effect.
When mobs are in range of a fully activated ground conduit, mobs will be given the effect of slowness and be killed over time. This effect will not occur if the mob is in water, or is airborne, as the vanilla and sky conduit already have these effects.
Building the ground conduit is the same as the vanilla conduit, but does not need to be underwater and uses mossy cobblestone and mossy stone bricks instead of prismarine.
Crafting Recipe:
The ground conduit is crafted with a Heart of The Earth in the center, surrounded by Iron Pickaxes. The Heart of the Earth spawns in abandoned mine shafts, jungle temples, and dungeons.
Flame Conduit:
When in range of the flame conduit, players receive Fire Resistance. This effect will not occur if the player is in water.
When mobs are in range of a fully activated flame conduit, mobs will be set on fire. This effect will not occur if the mob is wet (in water or rain).
Building the flame conduit is the same as the vanilla conduit, but does not need to be underwater and uses Nether bricks and red Nether bricks instead of prismarine.
Crafting Recipe:
The flame conduit is crafted with an Eternal Flame in the center, surrounded by Magma Blocks. The Eternal Flame spawns in Nether fortresses.
So I'm not exactly sure what the problem is with my code because this error report makes no sense to me.
[23:01:50] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:842) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:740) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) ~[IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:589) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]
Caused by: java.lang.NullPointerException
at net.minecraft.entity.ai.EntityLookHelper.setLookPositionWithEntity(EntityLookHelper.java:31) ~[EntityLookHelper.class:?]
at net.minecraft.entity.ai.EntityAIAttackMelee.updateTask(EntityAIAttackMelee.java:142) ~[EntityAIAttackMelee.class:?]
at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(EntityAITasks.java:114) ~[EntityAITasks.class:?]
at net.minecraft.entity.EntityLiving.updateEntityActionState(EntityLiving.java:840) ~[EntityLiving.class:?]
at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2565) ~[EntityLivingBase.class:?]
at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:647) ~[EntityLiving.class:?]
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2381) ~[EntityLivingBase.class:?]
at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:346) ~[EntityLiving.class:?]
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2141) ~[World.class:?]
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:872) ~[WorldServer.class:?]
at net.minecraft.world.World.updateEntity(World.java:2101) ~[World.class:?]
at net.minecraft.world.World.updateEntities(World.java:1912) ~[World.class:?]
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:644) ~[WorldServer.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:836) ~[MinecraftServer.class:?]
... 4 more
[23:01:50] [Server thread/ERROR]: This crash report has been saved to: C:\Users\tayle_000\MCP\run\.\crash-reports\crash-2017-08-22_23.01.50-server.txt
[23:01:50] [Server thread/INFO]: Stopping server
[23:01:50] [Server thread/INFO]: Saving players
[23:01:50] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:630]: ---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 8/22/17 11:01 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.ai.EntityLookHelper.setLookPositionWithEntity(EntityLookHelper.java:31)
at net.minecraft.entity.ai.EntityAIAttackMelee.updateTask(EntityAIAttackMelee.java:142)
at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(EntityAITasks.java:114)
at net.minecraft.entity.EntityLiving.updateEntityActionState(EntityLiving.java:840)
at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2565)
at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:647)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2381)
at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:346)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2141)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:872)
at net.minecraft.world.World.updateEntity(World.java:2101)
at net.minecraft.world.World.updateEntities(World.java:1912)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:644)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:836)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:740)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:589)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraft.entity.ai.EntityLookHelper.setLookPositionWithEntity(EntityLookHelper.java:31)
at net.minecraft.entity.ai.EntityAIAttackMelee.updateTask(EntityAIAttackMelee.java:142)
at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(EntityAITasks.java:114)
at net.minecraft.entity.EntityLiving.updateEntityActionState(EntityLiving.java:840)
at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2565)
at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:647)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2381)
at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:346)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2141)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:872)
at net.minecraft.world.World.updateEntity(World.java:2101)
-- Entity being ticked --
Details:
Entity Type: twolm:castaway (com.tayler6000.worldoflegends.init.models.EntityCastaway)
Entity ID: 247
Entity Name: entity.castaway.name
Entity's Exact location: 535.08, 93.00, -85.20
Entity's Block location: World: (535,93,-86), Chunk: (at 7,5,10 in 33,-6; contains blocks 528,0,-96 to 543,255,-81), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.updateEntities(World.java:1912)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:644)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['Player498'/173, l='New World', x=535.08, y=93.00, z=-85.20]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -3085882376951403589
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (475,64,-110), Chunk: (at 11,4,2 in 29,-7; contains blocks 464,0,-112 to 479,255,-97), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 322557 game time, 5666 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 66122 (now: false), thunder time: 171758 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:836)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:740)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:589)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.12
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 577588600 bytes (550 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.40 Powered by Forge 14.21.1.2443 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA minecraft{1.12} [Minecraft] (minecraft.jar)
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.12-14.21.1.2443.jar)
UCHIJAAAA forge{14.21.1.2443} [Minecraft Forge] (forgeSrc-1.12-14.21.1.2443.jar)
UCHIJAAAA twolm{0.1} [World of Legends Mod] (bin)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['Player498'/173, l='New World', x=535.08, y=93.00, z=-85.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
So either it's saying it's crashing because my entity isn't in a vehicle, or because this.posX = entityIn.posX; is some how throwing a NullPointerException at EntityLookHelper.java:31.
My code is simply
@Override
protected void initEntityAI(){
this.tasks.addTask(0, new EntityAILookIdle(this));
this.tasks.addTask(1, new EntityAIWander(this, 0.5D));
this.targetTasks.addTask(0, new EntityAIAttackMelee(this, 1D, true));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
All I'm trying to accomplish is to get my mob to aggro on players so if I'm going about this all wrong anyway, please point me in the right direction.
I "sans-serif">know that batch isn’t the best and I do know java and lua however batch is my strong suit once I get the game done then I will transfer it over to one of those I’m thinking java as of now because of the fact that almost everyone has it installed on the computer but I don’t know yet. "sans-serif"> "sans-serif">Thanks for all the feedback!
"sans-serif">Also I have been working on the game a lot and the game is almost ready for its first beta release I would like to have some testers if anyone is willing the first release should come out in a day or two.
Tell us more. What language is it written in? How long do you think it will be out? What do you do in the game?
Is that better? By the why I noticed that you worked on Revival and I got to say I like it alot its nice to see Im not the onlyone making text based games!
Zeigoes: Wanted! is a text based game that I have come up with. Currently it is now out for testing but I wanted to get out the story line just to see what people think of it and to make sure that people will like it. I have a basic story line already wrote out.
Storyline:
You used to live in a Utopian Planet called Zeigos. Life was great you were the leader of the planet and everyone respected you. However one day invaders from the planet Yogeis attacked. Sadly there weapons over powered yours greatly. Outmatched, you decided to retreat in an emergency spaceship built for an emergency like this one. You were able to evacuate most of the citizens form the planet. Now the Yogeisien people are hunting you down. You must try to evade the enemy by hiding on unfamiliar planets and out run the enemy and along the way gather technology from other planets to eventually get better weapons and defenses then the Yogeisiens and destroy their home planet!
This game will be written in LUA.
Gameplay:
In this game you must out run, and hide from, the Yogeisien Army. You can hide on other planets and gather supplies and technology from these planets. You may run accrost Yogeisien scouts and you will have to battle there ship. If the Yogeisien Army catches up with you its not the end of the world it just makes the game a lot harder. Your goal is to take down there main ship, once you do that the entire army will surender.
Im not shure how long this game will be out for or when it will be released but I am hoping to do it soon.
Please give me any ideas that you may have and tell me if you think if this would make a good game or not.
I am thinking about making this game into a 2d graphic game if it gets popular enough.
I was in a fight with a zombie and I had 10 ammo I tried to do shoot and a tone of messages poped up at once and the game closed.
Also I found one other glitch I had a few cans of gas and I saved and reloaded the game and I didnt have them anymore so... Thats another glitch.
I have played this mod for a few min. and I already love this mod its great! ive already crashed my minecraft for using the Rift Blade to much! lol Didnt break the world though I just needed to restasrt the game so no big deal... But I really love this mod and Im probably going keep this mod for ever!
This server is 24/7 and is also hamachi, I know how fast the hamachi networks can get so I will check every day atleast to see if a new one needs to be made. The list of networks is down below.
Network List:
Network 1: Name: ProtoCraft_24/7
No password as of now.
IP: 5.30.0.156
The host account is Server Host but me personaly, im Taylers-New-Labtop in network 1.
This server is not white listed.
CURRENTLY NOT IN BUKKIT DUE TO 1.3.1 DEV BUILD PROBLEMS. SO FOR NOW WE ARE NORMAL. WILL BE BUKKIT ASAP.
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Elemental Conduits is finally here! It's been a while, but the mod that was posted on Reddit is now published. Currently, this is only available for MC 1.14 but if you would like me to work on it for other versions of MC, please just let me know!
MC 1.14.4: Download Here!
Elemental Conduits is designed to complement the conduit in vanilla MC by adding a sky, flame, and ground conduit.
Sky Conduit:
When in range of the sky conduit, players receive the abilities of creative flight. As an added safety feature, when a player falls out of range of the sky conduit, the player will receive slow falling for 12 seconds. Which should be enough time for the player to land safely back to ground level if the conduit was built on the ground level.
When mobs are in range of a fully activated sky conduit, mobs will be thrown into the air to be killed by gravity. This effect will not occur if the mob is in water, as they will likely not take fall damage. This effect will also not occur as the vanilla conduit already has this effect.
Building the sky conduit is the same as the vanilla conduit, but does not need to be underwater and uses purpur blocks and pillars instead of prismarine.
Crafting Recipe:
The sky conduit is crafted with a Heart of The Sky in the center, surrounded by Shulker Shells with an Elytra at the bottom center. The Heart of The Sky only spawns in End City's.
Ground Conduit:
When in range of the ground conduit, players receive Haste. This effect will not occur if the player is wet (in water or rain) as the vanilla conduit already has this effect.
When mobs are in range of a fully activated ground conduit, mobs will be given the effect of slowness and be killed over time. This effect will not occur if the mob is in water, or is airborne, as the vanilla and sky conduit already have these effects.
Building the ground conduit is the same as the vanilla conduit, but does not need to be underwater and uses mossy cobblestone and mossy stone bricks instead of prismarine.
Crafting Recipe:
The ground conduit is crafted with a Heart of The Earth in the center, surrounded by Iron Pickaxes. The Heart of the Earth spawns in abandoned mine shafts, jungle temples, and dungeons.
Flame Conduit:
When in range of the flame conduit, players receive Fire Resistance. This effect will not occur if the player is in water.
When mobs are in range of a fully activated flame conduit, mobs will be set on fire. This effect will not occur if the mob is wet (in water or rain).
Building the flame conduit is the same as the vanilla conduit, but does not need to be underwater and uses Nether bricks and red Nether bricks instead of prismarine.
Crafting Recipe:
The flame conduit is crafted with an Eternal Flame in the center, surrounded by Magma Blocks. The Eternal Flame spawns in Nether fortresses.
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So I'm not exactly sure what the problem is with my code because this error report makes no sense to me.
So either it's saying it's crashing because my entity isn't in a vehicle, or because this.posX = entityIn.posX; is some how throwing a NullPointerException at EntityLookHelper.java:31.
My code is simply
All I'm trying to accomplish is to get my mob to aggro on players so if I'm going about this all wrong anyway, please point me in the right direction.
Thank you for your time!
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Where are your proxy classes?
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Download added
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Thanks
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Well I'm getting back into modding, so I think I'll finally finish this little project. It will use forge and be for 1.8.8
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0
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"sans-serif">
"sans-serif">Thanks for all the feedback!
"sans-serif">Also I have been working on the game a lot and the game is almost ready for its first beta release I would like to have some testers if anyone is willing the first release should come out in a day or two.
0
0
Storyline:
You used to live in a Utopian Planet called Zeigos. Life was great you were the leader of the planet and everyone respected you. However one day invaders from the planet Yogeis attacked. Sadly there weapons over powered yours greatly. Outmatched, you decided to retreat in an emergency spaceship built for an emergency like this one. You were able to evacuate most of the citizens form the planet. Now the Yogeisien people are hunting you down. You must try to evade the enemy by hiding on unfamiliar planets and out run the enemy and along the way gather technology from other planets to eventually get better weapons and defenses then the Yogeisiens and destroy their home planet!
This game will be written in LUA.
Gameplay:
In this game you must out run, and hide from, the Yogeisien Army. You can hide on other planets and gather supplies and technology from these planets. You may run accrost Yogeisien scouts and you will have to battle there ship. If the Yogeisien Army catches up with you its not the end of the world it just makes the game a lot harder. Your goal is to take down there main ship, once you do that the entire army will surender.
Im not shure how long this game will be out for or when it will be released but I am hoping to do it soon.
Please give me any ideas that you may have and tell me if you think if this would make a good game or not.
I am thinking about making this game into a 2d graphic game if it gets popular enough.
Feedback is much appreciated!
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Also I found one other glitch I had a few cans of gas and I saved and reloaded the game and I didnt have them anymore so... Thats another glitch.
Ps Other than the few glitches this game is great
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0
Network List:
Network 1: Name: ProtoCraft_24/7
No password as of now.
IP: 5.30.0.156
The host account is Server Host but me personaly, im Taylers-New-Labtop in network 1.
This server is not white listed.
CURRENTLY NOT IN BUKKIT DUE TO 1.3.1 DEV BUILD PROBLEMS. SO FOR NOW WE ARE NORMAL. WILL BE BUKKIT ASAP.
Server is down for setup.
0