Partnered with the amazing:
Beginning Game - Adventure
At the start of the mod you are in an overwhelming world and you cannot begin to comprehend it with your knowledge at this point, as you begin to explore you can discover strange artifacts, mythical swords and lost magic. As well as large amounts of collectible and decorative items. This is only the beginning of the adventure, your first steps on the long road of Questology.
Weak stone and wood
These blocks are very dangerous, they can be found in dungeons and start to break simply from being stood on until they collapse and you fall through them. Once they are damaged they remain in the damage state they are in.
Pillars
Pillars are found in many different styles all around dungeons. They have 3 states, one when placed on the floor, one for ceiling and one for mid area, this is so you can create a greek/roman style pillar with no need for multiply blocks.
Spikes
These go in and out ever few seconds when supplied with a redstone signal. They are good for bottom of traps as they massively increase damage when the player receives fall damage after falling on them.
Locked doors
Need a key to open them and have a nicer animation than normal doors and has various different tiers.
Locked Chests
Every chest requires a unique key that will be spawned somewhere in the local area. They also have an epic Zelda style animation.
Ropes
Place on a ceiling and it can be right clicked by the player and climed vertically up at a fairly slow pace. If the player takes damage or moves to the side they will fall off and have to right click again to “grab” the rope.
Lanterns
These are similar to torches except that they can also dispel “dark fog” and environment feature of the mod that puts you in inky darkness normal light sources have no effect on.
Candles
The more you place one block the higher the light level it gets and the model changes. Meaning they are amazing for creating very moody lighting.
Angel Glass
Amazing looking glass basically, it will also stop mobs noticing you when your close to them, does not work on mobs already chasing you.
Boss doors
Massive doors that need the boss key, they will have an animation
Hedges
Spawns various creatures. Dangerous animals spawn from wild ones but ones placed by the player will increase spawning of natural mobs.
Unbreakable Blocks
New set of unbreakable block styles, once a particular event has happened they become breakable.
Fairy Bottles
Massively inspired by Zelda, these can capture fairies and other small creatures (like frogs) and can decorate your base. Some can offer local beneficial effects, like the beacon but only very close by. They flicker lightly when you have fairies
Mid Game - Reasearch
Now you have begun to discover the basics of Questology you can use what you have found to advance your capabilities in strange and magical ways. Influence the world and its path and you can achieve far greater things with your new found skills. This is where things start to get more complicated, going far over the head of your average run off the mill adventurer.
End Game - MagicTech
You have mastered the world! Or so you thought… yet there is a far deeper magic lurking in every shadow of your adventure so far, influencing your every move. Only by learning to control and harness this energy can you truly be a master. You will discover fantastical ways of looking far beyond what you can normally see, or even do.
Music - TryFold
Try-Fold, the amazing Questology musician, has already made a number of incredible songs to go into the mod which you can check out and buy to support his work HERE. The music systems in Questology are different to that of normal minecraft. We don’t just randomly blurt out un-themed songs, songs are decided based on situation and mood and use a number of factors to try and play the perfect song for the situation you are in.
Check out and subscribe to his youtube channel
If you want to apply to be on the questology project fill out this form:
Sign Up Form
We are looking for programmers, artists, builders and modelers.
Team Members:
XCompWiz – The incredible creator of mystcraft, currently working on the core designs of the quest system.
Dieseiben07- Chief programmer of Questology and amazing cool german dude
Resinresin – Project leader and planner and coder of little things
MrCrayFish- Creator of mods the Construction mod and general famous guy
Archadia – He is a member of the UE team and is now working on a lot of the starting content for Questology
DarkHax - He coders stuff. and more stuff. and then stuff.
Asher – incredible artist and designer
Feral - Fancy textures that are fancy
Try-Fold – the musician of questology, he just pumps out amazing tracks in no time
Damien- Incredible modeler boasting works in mods like “portal gun” and “hats”.
HoopAWolf- Another awesome modeler
Ukdeccy – More awesome modeler
Thisguy1045 – logo designer and pro pixel artist
Jackel- head builder, of doooomm…
EAQ (Excessively Asked Questions)
Where is the download link?
The mod is not released at this moment. Follow the topic for frequent updates and news.
Can you add {InsertIdeaHere}?
we would love to hear your ideas, but we ask you present them in a well thought out and intelligent manor, same goes for feedback.
Soooo when is the release?
when it is done
Can i be a tester?
not at this point
How can i help the mod?
well first by voting the post, then go ahead and tell all your friends about the project, keep commenting and keep active both here on the forums and on the other stuff we do.
Downloads
i swear i already told you there was no download . nice try, be patient this mod is WIP
Important Links
My Youtube where questology videos are posted
Questology Github
My twitter
Changelogs
LOG 1 - Everything recent ++++++++ New Song "Underwater Theme" New team member Mr_Compost New logo Compwiz has continued progress on quest system Organised partnership with CreeperHost Various testing on servers provided by creeperhost Questology Album close to release on Google Play Some bug fixes and less hacky way of doing ASM Female Model Finished More textures for various models Added new models for demons and angels More names localised Alot of new builds on the building server (village) LOG 2 - 06/09/2013 ++++++++ questology music is now available to buy on google play builders have been building many more structures new team member: Asher, amazing designer new team member: Bowin, high quality modeller and animator LOG 3 - 27/10/2013 ++++++++ questology building exporter started new member: declan, modeler new member: HoopAWorlf, modeler xcompwiz has been working on designing the system, now moving out of planning stage improvments to camera bug LOG 4 - 07/12/2013 ++++++++ a lot of new songs and sound effects by try-fold building exporter can now save structures i forgot about the changelog [size=medium]will try harder to keep everything noted in future
Development Videos and News
NewsVlogs
Content Showcases
nothing here yet
Coding
nothing here yet
Conclusion
Thanks for reading the whole post! If you want to show your support we would be really happy if you clicked that glorious thats right down in there in the bottom right corner.
Or! another way of showing your support would be to add one of the following banners to your signature. To do so just copy the below the banner or your choice and paste in into
Simple: Do not steal our content.
Don not re-upload anywhere without asking.
Ask before adding to any modpack.
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Welcome to Compact Storage for 1.18 and 1.19!
It has been a while since I've had time to be working on my Minecraft projects but that time has finally come! Compact Storage has now been ported to 1.18 and 1.19 for both Forge (coming soon!) and Fabric. These two versions currently have complete feature parity and this will be the goal for the future updates too. For the mod, I plan on adding more creative and unique storage options in future updates. This port has simply been to bring the mod into the new versions of Minecraft to give me that room to develop more.
So, what is this mod all about?
Compact Storage started off as a mod that added different tiers of chests, it has since evolved into an upgrade based storage system. The Compact Barrel, Chest and Backpack all start off with a 9 x 6 inventory size (yes, this is an upgrade from previous versions!) and can be upgraded using the Storage Upgrades to a maxium size of 24 x 12 (see below!)
This allows for a lot of storage in one block space, this also carries over to backpacks which must be upgraded by putting the upgrade in your offhand and clicking the backpack! This mods focus is on dense storage with an accessible upgrade path. I have a lot of plans for advancing the progression through the mod so stay tuned!
Crafting Recipes
Compact Chest
Compact Barrel
Backpack
Row Upgrade
Can be used to upgrade any of the storage options in the mod, adds one more row!
Column Upgrade
Can be used to upgrade any of the storage options in the mod, adds one more column!
Any of the storage options can be dyed in world!
Modpacks
You may use CompactStorage in any of your modpacks! All I ask is that you credit me and link back to this page!
Issues
If you ever come across any bugs in CompactStorage or even think of features you would like to be added, you can create an issue over on my GitHub!
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The cardboard box issue isn't my issue, report it to Mekanism. How to move chests: Break them (or wait till 3.0)
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Updated to 2.0.0.8
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The Compact Chest GUI is done, and InventoryTweaks support is also now working!
What Needs Fixing Before I Release (WNFBIR)
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May not be "quick". 1.8 is a really bad update on the site of models, but I can just use the Vanilla Chest model, so we're all good. Not like BuildCraft, they would need I think it was estimated at about 28million blockstates and model files just for the PIPES alone. Puts stuff into perspective.
inb4 anyone: That would be about 1GB - 3GB of files just to get BuildCraft pipes. Everyone is waiting for forge to get a better rendering system
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Ok 1.8 when the update is done
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CompactStorage 2.0 is going to be a total recode, and ofcourse crates!